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The Balance Niggy
May 11, 2001

tane wave

Ledneh posted:


Only thing I really had to learn and focus on in Demon's Souls and this was: treat every enemy as though it can murder you dead. Because it can.

Best advice ever for PVE. This isn't WoW or some other RPG where low level mobs become impotent against you. You put 3-4 of the beginning game(strong) enemies against a level 120 player that isn't vit gouging and the player will die really fast.

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Eej
Jun 17, 2007

HEAVYARMS


Actually if you want the most poise per weight you wear something really light on the body and then a mask on top and something like Havels for gloves and feet. Physical defense isn't that big of a deal anyway since backstabs ignore most of your armor. Just get the poise you want and then go with whatever else in whatever slot.

NESguerilla
Jun 5, 2005

Clunk Clunk Clunk clunk


In retrospect Havel is one of my favorite boss fights in a game. Am I crazy for thinking this? There is just this awesome multi-level strategy that the game lays out on your plate and it's so much fun to whoop his rear end eventually.* It's like a total stand off and it's awesome.

*doesn't apply if you are super over-leveled.

Drox
Aug 9, 2007

by Y Kant Ozma Post


Havel, the guy in the Undead Burg that will oneshot you but is slow and vulnerable to backstabs? He's not a boss...

The Balance Niggy
May 11, 2001

tane wave

NESguerilla posted:

In retrospect Havel is one of my favorite boss fights in a game. Am I crazy for thinking this? There is just this awesome multi-level strategy that the game lays out on your plate and it's so much fun to whoop his rear end eventually.* It's like a total stand off and it's awesome.

*doesn't apply if you are super over-leveled.

I like the humanoid boss/miniboss fights infinitely more than the "epic" boss fights. The AI seems tighter because of its moveset, and it just seems overall more challenging. The thing with Havel is you get that, plus you die in one hit if he tags you(assuming your lvl limitations) and makes for a really fun fight.

Oxxidation
Jul 22, 2007

what even the heck


NESguerilla posted:

In retrospect Havel is one of my favorite boss fights in a game. Am I crazy for thinking this? There is just this awesome multi-level strategy that the game lays out on your plate and it's so much fun to whoop his rear end eventually.* It's like a total stand off and it's awesome.

*doesn't apply if you are super over-leveled.

Is Havel even really a boss, though? Compared to the other bosses he's ridiculously simple. He's like any other enemy, except that if you get hit once, you die.

The Balance Niggy
May 11, 2001

tane wave

Oxxidation posted:

Is Havel even really a boss, though? Compared to the other bosses he's ridiculously simple. He's like any other enemy, except that if you get hit once, you die.

His on a dime 360 spin is pretty interesting, as is the fact that the fight isn't a gimmick unless you make it one.

Drox
Aug 9, 2007

by Y Kant Ozma Post


Ball Stink posted:

His on a dime 360 spin is pretty interesting, as is the fact that the fight isn't a gimmick unless you make it one.

I just humiliated him today because I realized that he's exactly like the slower hollow soldier style enemies- keep right on him and circle, and you can get a backstab as soon as he attacks, every time he attacks.

The Balance Niggy
May 11, 2001

tane wave

Drox posted:

I just humiliated him today because I realized that he's exactly like the slower hollow soldier style enemies- keep right on him and circle, and you can get a backstab as soon as he attacks, every time he attacks.

Backstabs do really ruin a lot of this game...

NESguerilla
Jun 5, 2005

Clunk Clunk Clunk clunk


Drox posted:

Havel, the guy in the Undead Burg that will oneshot you but is slow and vulnerable to backstabs? He's not a boss...

yes he is. Mini boss if you want to get into semantics I guess. He's better than most of the real bosses.

Oxxidation posted:

Is Havel even really a boss, though? Compared to the other bosses he's ridiculously simple. He's like any other enemy, except that if you get hit once, you die.

I never have tried to back stab him but I wouldn't call him simple. He's tactical. he is super predictable but if you even gently caress up once you are done. It makes for a good fight imo.

NESguerilla fucked around with this message at Dec 14, 2011 around 06:59

Drox
Aug 9, 2007

by Y Kant Ozma Post


Ball Stink posted:

Backstabs do really ruin a lot of this game...

Hey, on my first run through I was too scared to try to parry stuff. This character is having fun critting and bleeding and critbleeding stuff all to hell.

Chard
Aug 24, 2010


Ball Stink posted:

Backstabs do really ruin a lot of this game...

They're all well and good for PvE, but that's about where I draw the line.

OneDeadman
Oct 16, 2010


I honestly feel kinda bad for anything with a butt a chest level that can be backstabbed.So many snakemen and trolls died by repeated stabs in the butt.

But, really backstabs make basically turn anything backstabbable into Hold shield up while circling and backstab.

The Balance Niggy
May 11, 2001

tane wave

OneDeadman posted:

I honestly feel kinda bad for anything with a butt a chest level that can be backstabbed.So many snakemen and trolls died by repeated stabs in the butt.

But, really backstabs make basically turn anything backstabbable into Hold shield up while circling and backstab.

I saw some guy either on preparetodie, wikispaces, or here propose that backstabs NOT work against people 2hing a weapon(with a shield equipped) or the damage be drastically reduced. I am down for this.

Selious
Mar 11, 2007

Master Defenestrator


Gravelording so far has been some sort of magnet for exactly one build. Red armor: fully statted, lightning sword of some form, blackflip ring, poison daggers. Of all the eyes I've used only two of the gravelord victims have come in, and around a dozen normal invaders, all the exact same build. It's starting to feel like if I had a ring that prevented lightning sword backstabs I would be invincible in pvp.

I really hope there is another patch.

Count Bleck
Apr 5, 2010

The club is mine. I am the beginning and the end.
All clubs exist through me.
Let the universe despair.

Ball Stink posted:

I saw some guy either on preparetodie, wikispaces, or here propose that backstabs NOT work against people 2hing a weapon(with a shield equipped) or the damage be drastically reduced. I am down for this.

That would make too much sense.

Selious posted:

It's starting to feel like if I had a ring that prevented lightning sword backstabs I would be invincible in pvp.

Well, It's not backstab immunity and it probably sucks, but...

Schwartzcough
Aug 12, 2009

Grossly Incandescent


Ledneh posted:

Only thing I really had to learn and focus on in Demon's Souls and this was: treat every enemy as though it can murder you dead. Because it can.

This is true. I got careless around a torch dredgling and he managed to hit my relatively strong character with a full retard-spaz combo. Took me down to within an inch of my life, and they're about the weakest enemies in the game.

Drox posted:

I just humiliated him today because I realized that he's exactly like the slower hollow soldier style enemies- keep right on him and circle, and you can get a backstab as soon as he attacks, every time he attacks.

Did you have a shield that could block him? Because I've certainly tried that before and his attacks have such good tracking that I get flattened in no time. I pretty much always fight him first-thing- base level, non-upgraded standard weapon (no Drake Sword), and it's tense. You need to land about 30 backstabs to kill him, can't block any of his attacks, you undoubtedly have less range, and you die if he even nicks you. All you need is for the wall behind you to be a foot closer than you thought at the wrong time and it's over. Even having beaten the game multiple times, it usually takes me quite a few tries to kill him.

The Betrayer
Jan 1, 2005



Schwartzcough posted:

Did you have a shield that could block him? Because I've certainly tried that before and his attacks have such good tracking that I get flattened in no time. I pretty much always fight him first-thing- base level, non-upgraded standard weapon (no Drake Sword), and it's tense. You need to land about 30 backstabs to kill him, can't block any of his attacks, you undoubtedly have less range, and you die if he even nicks you. All you need is for the wall behind you to be a foot closer than you thought at the wrong time and it's over. Even having beaten the game multiple times, it usually takes me quite a few tries to kill him.

Go grab the Estoc from New Londo, two-hand it, and lure him up to the first floor of the tower: The farthest he'll walk out is a few steps from the tower, but he'll come running back as soon as you're past the threshold. Drop enough weight to fast roll and bait him to swing. Once he does, lunge into him and roll back. It'll take a bit of time, but it's a lot safer than "Pray to God he doesn't smash you into the tower floor when you're on backstab # 29".

BigLeafyTree
Oct 21, 2010


Ball Stink posted:

I actually wish we had more scaling or more tiers of scaling. For this game to have so many NG playthrough difficulties, it makes sense. I think vit as a whole should be buffed, and scaling should be completely redone so it works properly past 40 and there needs to be a bigger gap between ranks of scaling. Will never happen though, oh well.

Scaling is actually a whole range of values, the letter grades just give you a rough idea of how good the scaling is. You'll see weapons sometimes 'graduate' from C to B scaling or something similar, but it's not a giant leap in scaling, it's just edged into the next category. The numbers are all under the hood though, you need to go to a site like http://darksouls.lljk.net/ to see them.

Oxxidation posted:

The Dex cast time reduction is negligible, maybe half a second at most.

Dex-heavy builds start off pretty gimped, but certain weapons like the Giant Scythe or juiced-up scimitars and katanas hit fast and hard, which can quickly overwhelm a player if you're good at finding openings. And they can be a godsend in lategame single-player, thanks to how much bows scale with Dexterity.

The cast time reduction changes depending on the spell, it seems to reduce the cast time of spells by anywhere between 20%-45% (going from 12 dex to 45 dex), depending on the spell. Pyromancy cast time reduction seems to hover around 20%-25%, but that's still a huge difference in how it feels. For example, with high dex you can fit a great combustion in after a parry/deflection and get a nice 40% bonus damage where you can't with low dex. Sorceries seem to get the biggest cast time reduction in general, for Miracles it only affects the Lightning Spear line of spells, and I think Emit Force. (WoG is so fast it's hard to tell)

Dex weapons are generally really great for enchanting since they swing quickly with much lower stamina usage than str weapons. They also get bleeds, higher crit modifiers, and excellent range and movesets depending on what you're looking at. I think you guys aren't giving dex weapons enough credit.

Eej posted:

Darkwood Grain Ring really is that good. Everyone should have one. If you can quick roll (<25% encumbrance) you can get away with not using it because the quick roll has its own uses, although the flip is way better at evading attacks. You don't really get that much out of picking quick roll over flip aside from I guess being able to play with something like Wolf Ring + Hornet Ring or something.

Being under 25% gives you better stamina regen than being between 25% and 50% I believe. I'm not sure it's worth the trade off but there you go. Maybe you could wear high lightning/magic defense light armor and a poise ring and it would work out, since heavier armors have a weakness to lightning that ranges from mild to crippling.

Also, backstabs and ripostes don't ignore armor. From the testing I've done, it seems like what it does is multiply the raw AR of the weapon. That's why lightning/fire/chaos weapons seem to do so much. Their AR is generally crazy high, but split between 2 damage types so on a regular hit the actual damage isn't that crazy. When you get a multiplier on the base AR though, it becomes big enough that it now does a lot more and overwhelms your defensive stats.

For example:
REGULAR HIT
Lightning Weapon has 240/240 physical/lightning AR, so on your status screen it has 480 AR
Opponent's defenses are 200/200 physical/lightning, so your damage against them is (240-200) + (240-200) = 80

BACKSTAB
Lightning Weapon has 240/240 physical/lightning AR, multiplied by 1.7 because of the backstab, making it 408/408 AR.
Opponent's defenses are 200/200 physical/lightning, so you damage against them is (408-200) + (408-200) = 416

That's why you see the giant damage from backstabs and ripostes with the elemental weapons. The scaling weapons generally have a lower AR, but only do a single type of damage. This means they'll only be reduced by one type of defense. They'll generally do more on regular hits and less on backstabs/ripostes compared to elemental weapons.

Back to exam cramming!

The Balance Niggy
May 11, 2001

tane wave

BigLeafyTree posted:

Scaling is actually a whole range of values, the letter grades just give you a rough idea of how good the scaling is. You'll see weapons sometimes 'graduate' from C to B scaling or something similar, but it's not a giant leap in scaling, it's just edged into the next category. The numbers are all under the hood though, you need to go to a site like http://darksouls.lljk.net/ to see them.



I posted what I did with full knowledge of every single thing youre talking about including that site. I chose my weapon with checks b ased on that site and know exactly how scaling works and how there is very little gap between B/A/S which needs to be much wider.

Sumadartson
Nov 24, 2006


Schwartzcough posted:

Did you have a shield that could block him? Because I've certainly tried that before and his attacks have such good tracking that I get flattened in no time. I pretty much always fight him first-thing- base level, non-upgraded standard weapon (no Drake Sword), and it's tense. You need to land about 30 backstabs to kill him, can't block any of his attacks, you undoubtedly have less range, and you die if he even nicks you. All you need is for the wall behind you to be a foot closer than you thought at the wrong time and it's over. Even having beaten the game multiple times, it usually takes me quite a few tries to kill him.

At low levels, no shield will be able to block his attack, so start 2-handing something. I'm not sure what weapon you're using that uses 30 backstabs though. I got him in 3 attempts yesterday, 2handing a halberd and not wielding a shield. The halberd was +5 and was doing 206 points of damage per backstab, which took him down in 4 backstabs and a couple of pokes. The range, speed and damage of the halberd are fantastic if you're 2-handing it. One of my favorite weapons in the game.

Also, I was facing the dilemma of how to defeat the two sword wielding black knights in the asylum when you return. I was level 16 on a no-shield run and the ones in the hallway are almost impossible to circle strafe. Consequently, I 1handed my trusty halberd and used my bare left hand to loving parry two black knights to death. Thankfully, the last one dropped his sword and I now have two really sweet weapons to continue the run with. Off to kill the gargoyles!

Schwartzcough
Aug 12, 2009

Grossly Incandescent


Sumadartson posted:

At low levels, no shield will be able to block his attack, so start 2-handing something. I'm not sure what weapon you're using that uses 30 backstabs though. I got him in 3 attempts yesterday, 2handing a halberd and not wielding a shield. The halberd was +5 and was doing 206 points of damage per backstab, which took him down in 4 backstabs and a couple of pokes. The range, speed and damage of the halberd are fantastic if you're 2-handing it. One of my favorite weapons in the game.

Again, I kill him before getting to the Parish (I usually go Firelink-> Havel -> Darkroot Basin -> Parish). The Winged Spear was doing 32 points of damage with a 1-handed backstab, and 37 damage with a two-handed backstab. You can't block a full hit, but you can block the "impact", which can stun your character otherwise.

Eej
Jun 17, 2007

HEAVYARMS


Take off all your armor and just pay attention. If he does a fast spin and smashes you just mash the roll button before it hit you. Quick roll has enough invincibility frames during the animation that you'll be fine unless you have old man reflexes*.

*no offense to the old people in this thread

Sumadartson
Nov 24, 2006


Schwartzcough posted:

Again, I kill him before getting to the Parish (I usually go Firelink-> Havel -> Darkroot Basin -> Parish). The Winged Spear was doing 32 points of damage with a 1-handed backstab, and 37 damage with a two-handed backstab. You can't block a full hit, but you can block the "impact", which can stun your character otherwise.

Ah well, if you're going to be masochistic about it. I think that's a similar route the no magic speed run posted here a couple of dozen pages back. There's a lot to be said for it (no minotaur, immediate access to the grass crest, etc.).

^^^ None taken.

Sumadartson fucked around with this message at Dec 14, 2011 around 09:01

KozmoNaut
Apr 23, 2008



Sumadartson posted:

The range, speed and damage of the halberd are fantastic if you're 2-handing it. One of my favorite weapons in the game.

It's just a fantastic weapon in general. The range of the weak attack and the coverage of the heavy attack are a great combination. I think the versatility more than makes up for the sub-par scaling.

On my no magic, no miracles, no pyromancy, no elemental weapons run, I'm at 20 str and 22 dex and one-shotting most human-sized enemies and otherwise poking everything to death with hardly any trouble at all.

Getting impaled on a halberd looks loving painful.

BigLeafyTree
Oct 21, 2010


Ball Stink posted:

I posted what I did with full knowledge of every single thing youre talking about including that site. I chose my weapon with checks b ased on that site and know exactly how scaling works and how there is very little gap between B/A/S which needs to be much wider.

My mistake, the way you worded it earlier threw me off I guess. I haven't looked into the exact formulas behind weapon scaling, but it seems like it generally works out for the weapons with higher grades of scaling B/A/S. What do you mean that the gap between them is too small?

Monomythian
Sep 3, 2008

Do you remember the Tsar ? Well, I'm like a Tsar.


Moskau posted:

If you're still wondering about which covenant to pursue, I compiled this helpful and unbiased guide to help you choose.



Found this way funnier then I should have.

Drox
Aug 9, 2007

by Y Kant Ozma Post


Schwartzcough posted:

Did you have a shield that could block him? Because I've certainly tried that before and his attacks have such good tracking that I get flattened in no time. I pretty much always fight him first-thing- base level, non-upgraded standard weapon (no Drake Sword), and it's tense. You need to land about 30 backstabs to kill him, can't block any of his attacks, you undoubtedly have less range, and you die if he even nicks you. All you need is for the wall behind you to be a foot closer than you thought at the wrong time and it's over. Even having beaten the game multiple times, it usually takes me quite a few tries to kill him.

Nope, I didn't block him. Amazingly, I did get hit once and survived with an invisible amount of health. I did kill Lautrec immediately upon meeting him for his ring, but my vitality is like 9 or 10. Just have the starting thief armor upgraded to +3 or so, too. As for the backstabs, it took perhaps 6 or 7 with bandit knife +5. Literally all I did was press up against him and circle until he finished an attack and backstab. A couple times I even got a chain backstab on him (you know, where you backstab them as they are getting up from the first one) which felt good considering how many times he slaughtered my first dude.

WalletBeef
Jun 11, 2005



I wish there was a ring which would prevent opponents from having the ability to backstab.

buzzsaw.gif
Feb 23, 2003

I love you so much

I must have assisted 30 times on O&S last night, and I think that HookerHolly might just never leave Anor Londo, ever. She will just run from room to room after the 2nd bonfire wearing black iron armor fully decked out at +5, beating the crap out of the same 11 silver knights with their own weapons, waiting to be summoned again and again and again.

I kind of prefer it when the summoner hadn't yet proceeded past the bonfire when summoning, because clearing that whole area up to the boss is pretty fun with others, but last night I had a guy who didn't know about the mimic in the basement. I was standing a little in front of it, waiting for the host to either attack/drop a talisman/ignore, and he just opened it and got chomped

PS I always give my characters names like HookerHolly or SluttyJane. Unfortunately, I think that others in the game only see your gamertag.

buzzsaw.gif
Feb 23, 2003

I love you so much

WalletBeef posted:

I wish there was a ring which would prevent opponents from having the ability to backstab.

TWOP those red flipping fuckers - kinda hard to backstab when moving through mud...too bad the stone sword is so heavy; otherwise it would be great to have in the 2nd slot just for this reason

Kuvo
Oct 27, 2008

Uguu? A whole dungpie? Kyaa~!! I'm so ureshii*, Goonther-sempai!

*ureshii means happy



Finally got around to beating the game last night. I procrastinated for a while as I was having too much fun making THE GUILTY PAY THE PRICE. Apparently you're suppose to Parry/riposte Gwyn but I just ended up chopping him with the Artorias Greatsword a bunch. The ending was really minimalist but then again so was the story

So I guess the question now is do I

a) continue INVADING THE WORLD OF THE GUILTY
b) make a new character (wanted to try a mage INT build or a thief DEX build)

Count Bleck
Apr 5, 2010

The club is mine. I am the beginning and the end.
All clubs exist through me.
Let the universe despair.

Kuvo posted:

So I guess the question now is do I

a) continue INVADING THE WORLD OF THE GUILTY
b) make a new character (wanted to try a mage INT build or a thief DEX build)

BOTH

Monomythian
Sep 3, 2008

Do you remember the Tsar ? Well, I'm like a Tsar.


WalletBeef posted:

I wish there was a ring which would prevent opponents from having the ability to backstab.

There was a rumour going around at some point that a passively equipped shield (letting it sit on your back while 2-handing a weapon) would protect you from backstabs, but it was not to be.

It would have been perfect though.

Zain
Dec 6, 2009

What I'm saying is I would make out with the VirtuaRoid Angelin


Kuvo posted:

So I guess the question now is do I

a) continue INVADING THE WORLD OF THE GUILTY
b) make a new character (wanted to try a mage INT build or a thief DEX build)

If you want to be an awesome PVPer I'd say stick with guilty. Don't be afraid to theme your characters

Count Bleck
Apr 5, 2010

The club is mine. I am the beginning and the end.
All clubs exist through me.
Let the universe despair.

Zain posted:

Don't be afraid to theme your characters

Undead Prince Ricard does not work well. Elite Knight plus his Rapier plus a Buckler and a bow, I swapped out the buckler for a good shield, he's also faith
built and I probably hosed up this character somewhere as he's got 40 dex and 11 strength.

Trying to go for a +15 Rapier and two good shields or one all purpose shield and Avelyn in the offhand, I just need to figure out what my four miracles should be. Probably Greater Force, Heal, and Lightning Spear plus a filler.

Zain
Dec 6, 2009

What I'm saying is I would make out with the VirtuaRoid Angelin


His Rapier is amazing. It's mainly used for parries for the damage.

Count Bleck
Apr 5, 2010

The club is mine. I am the beginning and the end.
All clubs exist through me.
Let the universe despair.

Zain posted:

His Rapier is amazing. It's mainly used for parries for the damage.

Now try to parry in PvP.

WalletBeef
Jun 11, 2005



What are some good weapons for a strength build?

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Count Bleck
Apr 5, 2010

The club is mine. I am the beginning and the end.
All clubs exist through me.
Let the universe despair.

WalletBeef posted:

What are some good weapons for a strength build?

Any Black Knight weapon, the standard issue Zweihander, if you stack up enough strength you have the options for Great Demon Axe or the Grandt (I love Grandt)

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