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Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Spa and Nordschleife coming up next.

quote:

A while ago, we asked you which one of the most requested tracks you would like to see included in C.A.R.S. Over 1000 votes have been casted in the past poll with the Nürburgring Nordschleife, Bathurst and Spa Francorchamps coming out on top.

Since tracks "inspired" by the top three picks are already being worked on (see Ian's post here), you now get to vote which other of the 39 choices you would want see included the most.

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T-Square
May 14, 2009


I signed up as a Team Member today, but I can't get the latest build to launch

I just get "XINPUT1_3.dll was not found" I was really excited to check this out

MUFFlNS
Mar 7, 2004



So it's gonna have Brands Hatch, Bathurst, Spa and the Nordschleife? Wahey!

Really cannot wait to take an Ariel Atom round Bathurst in the rain

Dudley
Feb 24, 2003

Tasty

USMC_Karl posted:

Seriously? Why would a controller be any worse than a wheel? I mean I know you get an advantage with the wheel, but I played Forza using nothing but the controller and didn't have any problems. I was going to buy this and just rock my Xbox controller, but if it's not going to have support for it than I guess I should save my money.

The short version is, Forza cheats. The control inputs you make on Forza aren't what the game uses, it "dampens" them to account for the fact you just can't be as accurate with a pad.

Revenant.Eagle
Oct 4, 2005

I know you think you thought you knew what you thought I said, but I'm not sure you understood what you thought I meant.

T-Square posted:

I signed up as a Team Member today, but I can't get the latest build to launch

I just get "XINPUT1_3.dll was not found" I was really excited to check this out

Make sure your DirectX is up to date. I had the same issue after I reinstalled my operating system and forgot to install DirectX.

T-Square
May 14, 2009


Revenant.Eagle posted:

Make sure your DirectX is up to date. I had the same issue after I reinstalled my operating system and forgot to install DirectX.

Yeah, I got the gyst of that, but now for some reason I can't get DirectX to update. It tries to install and gets almost all the way before I get an "internal error"

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

New weekly build is out. Comes with improved tire physics for most cars, and an initial barebones version of Spa!

Dudley
Feb 24, 2003

Tasty

And a Gumpert!

Revenant.Eagle
Oct 4, 2005

I know you think you thought you knew what you thought I said, but I'm not sure you understood what you thought I meant.

The gumpert is extremely fun to drive. Loving the new tracks that they are coming out with. Really good physics improvement too! You can somewhat catch slides without over-controlling them.

I said come in!
Jun 22, 2004



I really love the direction this sim is going. All of the weekly patches so far have been really good.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

The Gumpert on Spa! Vroom vroom!

http://www.youtube.com/watch?v=hibCjBMB-GM

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Not sure what they did between the last and this build, but the Gumpert is loving fun now.

Tires and suspension are way improved. You'll have and notice gradual grip loss now, in FFB as well as general car behaviour, makes it way easier to control it on the edge.

I said come in!
Jun 22, 2004



Combat Pretzel, you seem to be following this the most right now. Have you seen any time estimates about when the current unfinished tracks that are in the game right now, will be fully done?

Also hoping for a new UI, ive seen a few others complain about this, but the current menu is really awful. I'm pretty sure it is not final though, it's gone through a few changes since the first public release.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

I have no idea how they develop the tracks. Their features are added in a random order and pace. Actual racetracks like Bathurst and Spa are released as soon there's a loft and developed from there on in public. With the kart tracks for instance, it's the opposite. When they're revealed, they're almost done.

Not sure about the menu. It was sort of a community proposal (more like some jerk and everyone +1 it), which seemed to have flown with SMS. I guess what we're seeing now is just an ugly development placeholder to code and test an UI framework. Because the community template was more detailed, and went kinda MS' Metro style.

--edit: As far estimates go, I think a year from now was thrown out as a date for a release. By then, the base content should be done.

Combat Pretzel fucked around with this message at Nov 25, 2011 around 18:56

Falken
Jan 26, 2004

You think you can outrun my knives?



I haven't tried this since the first public build. I think I'll have to check it out again.

Dr.Bikini BSc. CEO
Jun 27, 2007

Also a part time Geologist and amateur Historian.


I had never heard of this until right now and as luck would have it, it coincides with a pretty hardcore loss of interest in iRacing which Im putting down to general burnout after 2 years solid.

Now I have a decision to make...

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

25 bux for weekly builds.

And it has already Imola and Watkins Glenn nearly finished, Bat Hurst and Spa well into development, and a driveable loft of Willow Springs, and a bunch of kart tracks. Nordschleife is supposedly the next.

Available cars are the Ariel Atom, Audi A4 DTM, Auto R18 TDI, Gumpert Apollo S and a bunch of Lotus and Renault race cars in nearly finished states, with more to come.

But remember, it's still alpha and multiplayer's still not checked in yet.

--edit: And oh, the last Stig is a consultant. He already got them to improve the tire model. Turns out practice is quite a bit different from tire theory.

Combat Pretzel fucked around with this message at Nov 26, 2011 around 13:17

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Here's your weekly reminder about the new build. It comes with the Caterham R500 now.

Also, here's a hotlap of Bathurst in its current state, accompanied by lovely music.

http://www.youtube.com/watch?v=iKQ-TwTkLnI

I said come in!
Jun 22, 2004



Bathurst is looking really great so far.

Revenant.Eagle
Oct 4, 2005

I know you think you thought you knew what you thought I said, but I'm not sure you understood what you thought I meant.

New patch out greatly improves the R500 physics. Now its a freaking ball of fun to hoon around the track with.

CactusWeasle
Aug 1, 2006
It's not a party until the bomb squad says it is

I've been having lots of fun with this so far, but the physics are a long way off being a sim yet. I have my doubts that a company that delivered Shift 2 can give us a proper racing sim, but it looks nice and pretty and the car models are fantastic.

I'm mostly driving stuff like the Racer V8 and the R500 on Glencairn which is hilariously fun and tiring on the arms

Shogunner
Apr 29, 2010

Ready to crash and burn.
I never learn.
I'm on the rapetrain.

I just picked up a junior membership! Can't wait to try it out later.

rFactor2, Simraceway, and this.

Gah, it's a good time to be a Sim racer.

Falken
Jan 26, 2004

You think you can outrun my knives?



CactusWeasle posted:

I've been having lots of fun with this so far, but the physics are a long way off being a sim yet. I have my doubts that a company that delivered Shift 2 can give us a proper racing sim, but it looks nice and pretty and the car models are fantastic.

I'm mostly driving stuff like the Racer V8 and the R500 on Glencairn which is hilariously fun and tiring on the arms
Most of the team for SMS are the guys who bought us GTR and GTR 2. The reason that Shift 2 was so bad is because they had to make the game "pad friendly" and made the sidewalls of the tires super soft to reduce any response time.

Shogunner
Apr 29, 2010

Ready to crash and burn.
I never learn.
I'm on the rapetrain.

This is pretty loving sweet. I am too stupid to drive the Ariel Atom without full assists though.

Revenant.Eagle
Oct 4, 2005

I know you think you thought you knew what you thought I said, but I'm not sure you understood what you thought I meant.

Build 111 is definitely a fun build. Physics are starting to really come together, but are definitely making steps in the right direction. The R500 is much more realistic to drive now on the stock setup, and I'm sure with tuning it would be a super fast car. I was able to run about a 1:16 on the stock setup and I know if I had actually customized a setup could drop a couple tenths off. I'm not sure how those guys are getting 1:12's and 1:13's.

The Gumpert is definitely my favorite car and very easy to drive fast. Last night I was able to demolish the track record at Connecticut GP with the Gumpert. Hopefully it stays that way for a while

I think the thing to keep in mind with the entire game is the fact it's not even considered an alpha yet. Its PRE-alpha and the release is still about a year away. Thats a lot of builds and development time.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Bathurst is my favorite track. And I'm the top third on it in a Gumpert. I don't see how the two before me get over a second ahead. I'm already driving on the brink of death. (--edit: Protip: Change brake balance of the Gumpert more to the middle than default to get faster to a stop. High RPM engine braking is also pretty efficient.)

Too bad that Spa isn't being recorded in the leaderboard, due to broken AIW (whatever that is).

Combat Pretzel fucked around with this message at Dec 11, 2011 around 21:55

CactusWeasle
Aug 1, 2006
It's not a party until the bomb squad says it is

Probably the best place to ask; does anyone have the Fanatec Clubsport pedals and what are your thoughts are on them, particularly in comparison with Logitech G25 pedals.

I plan to buy the CSW eventually but they arent/wont be sold together, so id have to buy them anyway, and could use them with the G25 wheel until then.

Falken
Jan 26, 2004

You think you can outrun my knives?



CactusWeasle posted:

Probably the best place to ask; does anyone have the Fanatec Clubsport pedals and what are your thoughts are on them, particularly in comparison with Logitech G25 pedals.

I plan to buy the CSW eventually but they arent/wont be sold together, so id have to buy them anyway, and could use them with the G25 wheel until then.
I have a set of clubsports and have owned a set of G25 pedals in the past.

The G25 pedals have got almost nothing on the clubsports. The clubsports trump the G25 pedals in both build quality and feel, and it is very easy to customize the pedal throw or stiffness. Also, the clubsports have a load cell brake pedal which feels so very good.

The only thing I would say the G25 pedals are better for is how you could take the entire unit apart and directly attach the pedal system to a home made cockpit (say, inverted pedals).

Of course, this is also very possible with the clubsport pedals, but that involves swapping both the wiring and springs for the accel and brake pedals

Brownie
Jul 21, 2007
The Croatian Sensation

Falken posted:

I have a set of clubsports and have owned a set of G25 pedals in the past.

The G25 pedals have got almost nothing on the clubsports. The clubsports trump the G25 pedals in both build quality and feel, and it is very easy to customize the pedal throw or stiffness. Also, the clubsports have a load cell brake pedal which feels so very good.

The only thing I would say the G25 pedals are better for is how you could take the entire unit apart and directly attach the pedal system to a home made cockpit (say, inverted pedals).

Of course, this is also very possible with the clubsport pedals, but that involves swapping both the wiring and springs for the accel and brake pedals

What exactly does the load cell thing mean? I'm sorry if this is a dumb question, but people always talk about it when talking about the clubsports.

CactusWeasle
Aug 1, 2006
It's not a party until the bomb squad says it is

Falken posted:

I have a set of clubsports and have owned a set of G25 pedals in the past.

The G25 pedals have got almost nothing on the clubsports. The clubsports trump the G25 pedals in both build quality and feel, and it is very easy to customize the pedal throw or stiffness. Also, the clubsports have a load cell brake pedal which feels so very good.

Thanks. I'm so used to the G25 pedals now im wondering would the Fanatecs feel too different to me, but i would certainly love a set. Word is the Clubsport wheel may be delayed until April, and with CARS still in early development and RF2 nowhere to be seen im wondering if its the right time to buy or wait a few months.

I still play RF1 but its starting to feel dated to me.

mearn
Aug 2, 2011

Kevin Harvick's #1 Fan!


Brownie posted:

What exactly does the load cell thing mean? I'm sorry if this is a dumb question, but people always talk about it when talking about the clubsports.

Instead of detecting how far you move the brake pedal like most pedals do, it measures the amount of force being applied to it.

Brownie
Jul 21, 2007
The Croatian Sensation

mearn posted:

Instead of detecting how far you move the brake pedal like most pedals do, it measures the amount of force being applied to it.

How are the two any different? If you displace a spring from its equilibrium point you're applying a force that's directly proportional to the distance you've moved it.

Quincy Smallvoice
Mar 18, 2006

Bitches leave


Reading this thread filled me with a strange sensation.. Faith?

The videos look great!

I shall watch this project closely, and at the same time regret my 1 year iRacing subscription that i bought last week.

Falken
Jan 26, 2004

You think you can outrun my knives?



Brownie posted:

How are the two any different? If you displace a spring from its equilibrium point you're applying a force that's directly proportional to the distance you've moved it.
Pressure is different to movement is all I can say really. It helps with the muscle-memory side of things I find.

Brownie
Jul 21, 2007
The Croatian Sensation

Falken posted:

Pressure is different to movement is all I can say really. It helps with the muscle-memory side of things I find.

I really think you're confusing terms here. If the brake pedal moves then you're applying force, pressure AND doing work. If it doesn't move, then you're still applying the same force and the same pressure, you're just not doing any work.

Regardless, I'm still not sure I understand. Does the load cell mean that the brake pedal doesn't actually move? That sounds weird but interesting.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Real brakes don't work by looking at what position your brake pedal's at.

Brownie
Jul 21, 2007
The Croatian Sensation

Combat Pretzel posted:

Real brakes don't work by looking at what position your brake pedal's at.

...yeah? Not really sure who you're trying to inform here.

If the spring force constant is known then its super easy to get a value for force from displacement since it's a linear relationship. Like am I missing something? Are the springs in most pedals being compressed beyond their limits?

Rated PG-34
Jul 1, 2004



My guess is that force measurements are more precise and accurate than distance measurements, especially when the brake distance is being moved very slightly.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Brownie posted:

...yeah? Not really sure who you're trying to inform here.

If the spring force constant is known then its super easy to get a value for force from displacement since it's a linear relationship. Like am I missing something? Are the springs in most pedals being compressed beyond their limits?
You get a better feel with a properly simulated pedal. It's a difference if you have to plow your foot down with some force against emulated brake pad contact, or if you can cause locked up tires by pushing the spring pedal completely down with your big toe. Brake force with spring pedals in these games is usually just a linear function based on pedal position. While the G2x brake pedals are stiffer than those other cheap mushy brake pedals, like MOMO and what not, they still don't take much force. And I guess that ^^^^ too.

--edit: I think myself that I'm unclear. Here's a tl;dr that illustrates the idea better: Take a virtual race car with ultra wide slicks and overheated brake discs, if the sim is aware, force measured pedals can actually make you work getting the tires locked up, where as with spring pedals, you just casually push them as usual. I think it'll improves the immersion a drat lot.

Combat Pretzel fucked around with this message at Dec 14, 2011 around 13:56

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Brownie
Jul 21, 2007
The Croatian Sensation

Well, either way here's a review video that actually does a pretty good job of explaining and visually showing exactly how the action of the pedal works:
http://www.youtube.com/watch?v=jw52Dq3SZaA#t=3m42s

You can see how the force ins't strictly linear, and after a point the action becomes very stiff with a tiny total displacement. You could still use a spring setup to do all this, but you'd need more than one spring and one would have to be extremely stiff.

And yeah, Rated PG-34 is correct as well, in that the load cell used just has a high resolution (although I think you only benefit from this if you use the USB connection on the pedals).

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