|
I wish they would add some road cars. Even if there aren't a ton of them it would be nice to have some option for them.
|
| # ? Feb 24, 2012 14:24 |
|
|
| # ? May 25, 2013 04:55 |
|
Update today improved the physics for most cars in the game. Also, Bathurst and Loire have been updated. No new content, which I have a feeling is not going to happen for a while right now, SMS is still finishing up another racing sim, which is needed in order to put more money into CARS.
|
| # ? Feb 24, 2012 14:49 |
|
cheesetriangles posted:I wish they would add some road cars. Even if there aren't a ton of them it would be nice to have some option for them. I'd like to see a few at least, even if they aren't real cars, it would be easier to get started with the game if they had a heavyish RWD car or a FWD hatchback or something without a jillion horsepower.
|
| # ? Feb 24, 2012 14:55 |
|
Grip was become worse for me. They messed with tire stiffness, but apparently also some other undisclosed physics updates. They want to wait for some feedback before revealing them, from what I understood. Anyway, my Gumpert suddenly understeers a lot more and it's rear end can't keep the road under load. Which is hilarious, because Collins just said a few days ago that the last week's Gumpert didn't have enough grip on the front and oversteers a little too much. So what they delivered is the opposite.
|
| # ? Feb 24, 2012 15:55 |
|
Turns out less grip is a side effect of the tire model updates:quote:Quick breakdown of the physics changes we made in build 159:
|
| # ? Feb 24, 2012 17:06 |
|
I was definitely looking forward to this build, but it really turned every car into a understeering, FWD mess. The only time I could get any car to slide was at low speed and then it was just a fishtailing nightmare. The F68 is back to the state where it is literally un-driveable. I would accelerate in a straight line and it would just pull directly to the right, even with full opposite lock. Hopefully they will release a patch over the weekend because this is definitely one of the worst builds so far.
|
| # ? Feb 24, 2012 22:16 |
|
Yeah, driving some more, cars understeer too much and they don't seem to be able to grip anymore, once they're sliding, even if they scrubbed off enough speed.
|
| # ? Feb 25, 2012 14:04 |
|
What has SMS said about the issues in this new patch? I hope they revert back to what it was before, because that was really good.
|
| # ? Feb 25, 2012 14:12 |
|
I said come in! posted:What has SMS said about the issues in this new patch? I hope they revert back to what it was before, because that was really good. From the Physics discussion thread, it seems like they are trying more and more tweaks on the tire model. It seems they really are trying to listen to the community and make the best tire model out there. I'm okay with these growing pains for now as long as the end result is stellar. Let me tell you though, its frustrating as hell to try and drive the F68.
|
| # ? Feb 26, 2012 08:05 |
|
One of the coders said he worked this weekend on "promising" tweaks to the F68 and Gumpert tires. Should be in next Friday.
|
| # ? Feb 26, 2012 13:11 |
|
More details on the changes, which are effectively about fixing a gently caress up.quote:Changes to the F68 that I teased over here are checked in now. Fixing the toe steer was a huge improvement, but the tire changes are a bigger step forward, IMO. Apparently there is a load sensitivity built into our brush model, and when combined with two other features of the tire simulation, we were actually getting very large load sensitivities. Anyone who has fiddled around with physics in rfactor, Shift 2 or any other game will know how important load sensitivity is to the handling of a car. SO, what I've done in this revision is to cancel out all load sensitivities other than the one inherent in the brush model. Base grip levels have also been lowered slightly to fit this; they were too high previously to compensate for what the excessive load sensitivity was doing. The increase in control of the car is immense. It feels sharp, and precise, easy to steer with throttle and, dare I say it, a bit drifty. I think it's rocking hard, and hopefully you all will too in this week's build.
|
| # ? Feb 28, 2012 00:21 |
|
Test Drive: Ferrari Legends comes out March 27th. I feel like I need to buy this, because it helps fund Project C.A.R.S. but i'm not really sure i'll have the money for it by then. Gonna try to get it at launch though, for the PlayStation 3. [edit] Screenshots from another forum: ![]() ![]() ![]() ![]() ![]()
I said come in! fucked around with this message at Mar 1, 2012 around 04:08 |
| # ? Mar 1, 2012 01:32 |
|
Holy poo poo somebody has finally beaten GT5's lighting engine Edit: Nevermind, that's obviously pCARS.
|
| # ? Mar 1, 2012 06:38 |
|
Sorry if that was a confusing post, that's pCARS, and as usual, is a work in progress. New lighting engine is coming soon, with day/night cycles. Right now its really just a place holder from Shift 2.
|
| # ? Mar 1, 2012 06:42 |
|
I said come in! posted:Screenshots from another forum:
|
| # ? Mar 1, 2012 11:05 |
|
Yeah I saw that video with the day/night cycles in pCARS and it looked fantastic. One of the most enjoyable experiences I've had in a game of this genre is racing round the Nurburgring and La Sarthe in GT5, with the dynamic time of day and weather systems active. It really does elevate the gameplay experience a tremendous amount, so to see another sim racer that does the same and has compareable graphics really is awesome, since traditionally PC sim racers have been quite ugly games.
|
| # ? Mar 1, 2012 11:28 |
|
Not new, but I haven't seen this until now I don't think; http://www.youtube.com/watch?v=i6B1...player_embedded
|
| # ? Mar 1, 2012 14:51 |
|
I said come in! posted:Test Drive: Ferrari Legends comes out March 27th. I feel like I need to buy this, because it helps fund Project C.A.R.S. but i'm not really sure i'll have the money for it by then. Gonna try to get it at launch though, for the PlayStation 3. I've heard literally nothing about that game until you mentioned it in this thread. I hope it'll be good but it's a shame that they have to throw the loathsome Test Drive name on there for sales reasons. I don't think there's been a good game in that series for over a decade.
|
| # ? Mar 1, 2012 15:10 |
|
I said come in! posted:Not new, but I haven't seen this until now I don't think; http://www.youtube.com/watch?v=i6B1...player_embedded
|
| # ? Mar 1, 2012 22:51 |
|
Yodzilla posted:I've heard literally nothing about that game until you mentioned it in this thread. I hope it'll be good but it's a shame that they have to throw the loathsome Test Drive name on there for sales reasons. I don't think there's been a good game in that series for over a decade. Atari is the publisher, so that probably has a lot to do with it too. I don't like Test Drive either. but i'll overlook it for this sim and hope for the best. Even if Ferrari Legends turns out not so good, it doesn't reflect on pCARS at all.
|
| # ? Mar 2, 2012 02:08 |
|
More screenshots from other forums, and to also post that multiplayer is coming very soon. I am going to ram Combat Pretzel non-stop on Bathurst. ![]() ![]() ![]() ![]() ![]()
|
| # ? Mar 6, 2012 18:05 |
|
You need to catch up to me first.
|
| # ? Mar 6, 2012 18:56 |
|
This friday, Hockenheim and Rouen.
|
| # ? Mar 8, 2012 18:45 |
|
Combat Pretzel posted:This friday, Hockenheim and Rouen. Road Atlanta and some other track are coming next after that! We need to start scheduling multiplayer sessions starting tomorrow too.
|
| # ? Mar 8, 2012 18:52 |
|
Wait what? I thought they only started working on it?
|
| # ? Mar 8, 2012 19:27 |
|
Combat Pretzel posted:Wait what? I thought they only started working on it? Yeah sorry, misinformation from another forum. Person making the claim, twisting the truth around a bit and then finally comes clean. All I had to do was go read this thread; http://forum.wmdportal.com/showthre...in-Project-CARS to get the low down on whats coming and Road Atlanta isn't even in the pipeline that I see.
|
| # ? Mar 8, 2012 19:33 |
|
No, I meant the multiplayer. Then I ran into this thread. http://forum.wmdportal.com/showthre...r-kick-off-plan See post #2.
|
| # ? Mar 8, 2012 19:41 |
|
Combat Pretzel posted:No, I meant the multiplayer. Then I ran into this thread. Oops, sorry for the misunderstanding. That's where I originally got the information from about the multiplayer.
|
| # ? Mar 8, 2012 19:46 |
|
Oh Christ, we fell for it. Check post #16 on page two.
|
| # ? Mar 8, 2012 20:01 |
|
Combat Pretzel posted:Oh Christ, we fell for it. Check post #16 on page two. Argh! I was actually expecting a very early, and buggy multiplayer that was also bare bones to start with. I was still excited for even that.
|
| # ? Mar 8, 2012 20:04 |
|
I said come in! posted:Argh! I was actually expecting a very early, and buggy multiplayer that was also bare bones to start with. I was still excited for even that. Looks like Road America is in build 169. A track named 'Wisconsin'. I love how they get around the licensing on naming the track for now. Edit: Wow, looks like WMD had a major server outage. They had a message up for a while indicating they were aware of it and trying to determine what was causing it, but now the main page is the default HTTP test page for apache. This is also affecting login as well, so those of us who did snag the torrent file can't even play
Revenant.Eagle fucked around with this message at Mar 9, 2012 around 19:16 |
| # ? Mar 9, 2012 18:47 |
|
If it were up to me, they shouldn't even license track names, if the layout itself is public domain. That money would be spent better on car licensing.
|
| # ? Mar 9, 2012 18:57 |
|
Combat Pretzel posted:If it were up to me, they shouldn't even license track names, if the layout itself is public domain. That money would be spent better on car licensing. I agree completely, but I think since they are touting that its going to the best sim out there, that they want everything authentic. I'm sure a lot of people, at least when its released on consoles, will look at pCARS and say "but Forza/GT5 has the REAL track". I hope that they create one or two of their own tracks to make themselves stand out.
|
| # ? Mar 9, 2012 19:18 |
|
Had a chance to look at the new tracks. They seem more or less finished, except for the lighting, so they are pretty ugly to look at right now. The lighting effects are a work in progress on them and will be finished soon.
|
| # ? Mar 10, 2012 00:54 |
|
Apparently this is coming?![]() ![]() ![]() ![]()
|
| # ? Mar 11, 2012 13:37 |
|
Combat Pretzel posted:Apparently this is coming?
|
| # ? Mar 11, 2012 14:28 |
|
tehsid posted:Holy poo poo! That looks great! Might be time to buy another G27. My last died Get a Fanatec CSR instead, its the same price now with the pedals, and it's a much better wheel.
|
| # ? Mar 11, 2012 15:36 |
|
Combat Pretzel posted:Apparently this is coming? That thread is pretty funny on the WMD forums. Instant freakout after the posting of those pictures. Five screenshots and people are already crying that there's not enough of a hill climb section...yet the track is going to be 12 miles long! I just hope they can take the weird understeering out of 90% of the cars in the next few builds. Its getting pretty frustrating going from complete understeer to all a brief moment of oversteer which you correct for and it instantly grabs in the opposite direction. You should be able to comfortably slide a caterham around a corner, but its nearly impossible to in all of the most recent builds.
|
| # ? Mar 11, 2012 18:24 |
|
Now give me a really good road car and I can drive on that all day. That looks sweet.
|
| # ? Mar 11, 2012 18:28 |
|
|
| # ? May 25, 2013 04:55 |
|
Revenant.Eagle posted:I just hope they can take the weird understeering out of 90% of the cars in the next few builds. Its getting pretty frustrating going from complete understeer to all a brief moment of oversteer which you correct for and it instantly grabs in the opposite direction. You should be able to comfortably slide a caterham around a corner, but its nearly impossible to in all of the most recent builds. --edit: Go vote for hillclimb! http://forum.wmdportal.com/showthre...Tracks-in-pCARS Combat Pretzel fucked around with this message at Mar 11, 2012 around 19:51 |
| # ? Mar 11, 2012 19:13 |



























