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How is this shaping up realism-wise against Netkar, iRacing, and Live For Speed in its current state?
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| # ¿ Oct 28, 2011 19:48 |
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| # ¿ May 25, 2013 02:43 |
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The thing I like about LFS is that it combines the best physics out there with the best force feedback out there. It translates g-forces into the wheel, which other sims don't do to the same extent. I know we are all noobs who haven't driven around a race track, but I LOVE how LFS translates what the car is doing to the wheel. For my money, there isn't anything that compares (and I have driven like *every* sim). For something like the XFG, it compares very realistically to my own car at the limit, and it's because of the way the force feedback is translated. The tire model is also the best there is at the moment. I'm very interested in this but somehow it doesn't strike me as a sim. This might be stupid of me.
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| # ¿ Jan 3, 2012 04:26 |
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Kashwashwa posted:Have you tried iracing? I always thought the same thing about LFS until I subscribed to iracing. OK... I haven't done that one. But everyone says they screwed the tire simulation up and it is worse than netkar pro, which is worse than LFS at the moment.
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| # ¿ Jan 3, 2012 04:47 |
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Keket posted:Really hope they add the classic mini. Have you played Richard Burns Rally? It's an incredibly detailed sim and is one of the most breakneck scary games to drive.
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| # ¿ Jan 7, 2012 20:54 |
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You jerks are tempting me to pick up this game, by the way.
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| # ¿ Jan 7, 2012 20:55 |
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OK I bought this but the controls are really laggy and I can't figure out how to get the graphics settings to stay. Do I press enter or escape or what? It's all bloomy and HDR and blur and euuuuugh.
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| # ¿ Jan 7, 2012 22:28 |
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It's shift. I did a bunch of laps around Bath just now. This is actually pretty decent, although I feel like once you start to lose traction, the force feedback is completely useless. You can't push against the g-forces like you can in LFS (I am a broken record) but it's not really terrible or anything. It makes the rear-happy cars like the Caterham a lot less fun to drive than they could be, since a loss of traction means an 'empty'-feeling wheel, if that makes any sense. Definitely worth the $12 or whatever and it has a lot of potential. At the moment it feels like an extremely good rFactor mod, and I'm not being insulting by saying that
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| # ¿ Jan 7, 2012 23:01 |
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OK, that is very interesting actually, thank you. I noticed that input responsiveness heavily depends on performance right away. Glad to know I'm not entirely crazy.
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| # ¿ Jan 7, 2012 23:51 |
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Where did you put it?
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| # ¿ Jan 8, 2012 01:13 |
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OK, I dropped it in the main directory after some forums searching, and do this right now. Go put that file in your main CARS directory. The game all of a sudden goes from kind of good to potentially really competitive. Your wheel might jitter around a bit (on-screen, not your physical wheel) but it is so much loving better. edit: You are not playing this game without this DLL hack, unless you are on a mondo ultra gaming computer, and my suspicions are you aren't even then. An Enormous Boner fucked around with this message at Jan 8, 2012 around 01:27 |
| # ¿ Jan 8, 2012 01:20 |
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This racing simulator will be incredible because of its photo-realistic graphics.
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| # ¿ Mar 16, 2012 04:57 |
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I said come in! posted:pCARS is a lot more realistic than rFactor 2. It really isn't right now. I still don't know why you say this. Just saying that doesn't make it true. rFactor 2 has a more solid physics system right now. The force feedback is better, the tire simulation is better (it exists, at least, despite its problems -- can't say the same here). Now this doesn't mean anything for pCARS in the long term, of course, because this is extremely early. I'm not trying to poo poo on this one like I was before because it looks like it could have some serious potential, but be reasonable. And yeah rFactor 2's graphics are garbage and they still haven't gotten over the horrible Z-fighting and pop-in from rFactor 1. Plus, LFS does everything in the driving simulation part better than both titles, and it's a million years old
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| # ¿ Mar 16, 2012 22:33 |
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I said come in! posted:Because it is, its driving model has been backed up by a number of real world professional race car drivers, that have given a lot of input. You can't get much better than that. rF2's is still the same as the first game, it's a very outdated model because the devs are lazy and want the playerbase to do all of the work for them. That's what happened with rF1. It isn't the same as the first game. Hasn't rFactor 2 also had real-world driving people comment on it? I'm not sure that means anything in the first place. I mean, hell, iRacing has tons of real-world drivers playing it and it has that weird snap-to-center grip when you throttle off. Have you even played it? It's really quite different from rFactor 1, which I have played hundreds of hours on. All tech aside, the experience of playing each game speaks for itself. pCARS is nowhere near close to being settled, the FFB is still using canned effects for crying out loud. rFactor 2 stock might ultimately wind up being less realistic but as it stands right now, pCARS is simply not more realistic, or really even comparably realstic given how much it changes between patches. I have never heard anyone except for you say that it is and I read a lot of spergy sim forums. edit: It's not like you even need to compare the two anyway. Compare pCARS to any other major sim right now and it just doesn't hold up. That is not a slur on the sim, because it's barely gotten off of its feet -- actually it hasn't even yet. We're in super-alpha. I only keep posting about this because it's so confusing that you keep saying it's more realistic. Embrace the potential of the game but it's silly to pretend it's anything near realistic when compared with iRacing, LFS, nK Pro, or yes, even the current development state of rFactor 2. An Enormous Boner fucked around with this message at Mar 16, 2012 around 22:59 |
| # ¿ Mar 16, 2012 22:51 |
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I said come in! posted:I give up, i'll let someone else explain it that can probably do it better than I can anyways. I really don't care about rF2, it's a lovely looking sim with no reason to pay attention to it. The sims i'm really into right now are pcars, forza, and iracing for those that are wondering. Welp, you say 'Forza' and 'sim' in the same sentence, so I am out too.
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| # ¿ Mar 16, 2012 23:06 |
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Yes, they might both be similar tech but the physics are currently changing from undriveable to kind of driveable from patch to patch. It's all in the way it's set up, not just the base. The FFB in rFactor 2 is better because it isn't confusing and weirdly-reacting like that of pCARS. This is hard to describe in text, of course. At least it stays out of your way, at the minimum. And yes, FFB is confusing the issue because it's one of the most important things in a proper sim. Look, I really don't want to poo poo on pCARS. I'm already over rFactor 2 anyway and I hardly play it anymore, so it's kind of annoying that I've helped to frame myself as some kind of Valiant rFactor 2 defender. But seriously half the posts I see in this thread are about graphics and new cars/tracks. Great, but I want to see the physics engine super-solid and hear about that, I could not give less of a poo poo how many different cars there are. This is why I care about nK Pro and LFS, because I literally only care about proper FFB, tire simulation, and physics. I could be driving only a Honda Civic at 1024x768 if it was properly simulated and I would be happy.
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| # ¿ Mar 16, 2012 23:43 |
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Revenant.Eagle posted:I really don't understand how you are trying to argue this. You even admit it yourself that pCARS is an an extremely early stage right now. We all get this, and we all agree on the fact that it has plenty of growth ahead. I myself, as well as others in this thread all can see the potential with this game because the devs are actually listening to inputs and including everyone on major decisions. The fact that they've scrapped the the brush model several times says books on what SMS is dedicated to: Getting a sim done right. Yes, that's exactly what I'm saying...? My only problem is with I said come in! acting like pCARS is currently more realistic than rFactor 2, which it is categorically not, and also him pretending that rFactor 2 is not a sim, which it categorically is. This is still a stupid thing anyway because pCARS is in alpha and constantly changing, and rFactor 2 is in beta and will likely change many more times. I do not care to argue this anymore. I have good hopes that this sim will turn out very well. An Enormous Boner fucked around with this message at Mar 17, 2012 around 03:17 |
| # ¿ Mar 17, 2012 03:15 |
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Woot, this is the kind of stuff I like to hear about. The amount of work that goes into any driving simulation is really nuts.
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| # ¿ Apr 5, 2012 16:13 |
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It's not helped by doing nothing but posting screenshots and talking about what cars and tracks will be in the game. That stuff is marginally interesting but it's not what will distinguish CARS as a sim -- UNLESS the physics are outstanding. The graphics are gorgeous. If the physics hold up as well, this will dominate. There are plenty of games with incredible graphics, but zero with incredible graphics and great physics. As the OP said, this could be poised to be the leading simulator. It's really not sad that they "had" to post that stuff, and it's not to shut up the naysayers. It's extremely important that it is as visible as the graphics and content. This is a simulator, after all.
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| # ¿ Apr 6, 2012 04:34 |
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Reminds me of this: http://rfactorcentral.com/detail.cf...S%20%2788%20Bus I've never been able to get it all the way around the Nurburgring....
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| # ¿ Apr 12, 2012 16:42 |
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Is there an oval track to run that thing on? Sim racing needs a good oval racer besides iRacing.
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| # ¿ Apr 20, 2012 20:21 |
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I said come in! posted:I have to admit, i'm not a fan of Pagani's cars at all. You are an inhuman monster.
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| # ¿ May 3, 2012 23:23 |
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sethsez posted:If most racing sims were accurate about how driving in the real world is, most people wouldn't be able to drive in a straight line at 40 MPH without extreme concentration and turning onto a different street would result in spinning out about 10% of the time. What? Most sims are too hard to drive right now, actually. If they were more realistic, they'd probably ultimately wind up being easier to drive than they are currently (I'm talking about all of the major sims). edit: I bet you're joking and I'm an idiot
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| # ¿ May 28, 2012 21:02 |
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Falken posted:My biggest issue with alot of modern sims is the sudden complete loss of control under braking/cornering/downshifting. Like, everything's plain sailing and then you're looking at oncoming traffic. Yeah, most of them don't really model how progressive grip is in a way that really "feels" right, even in high-powered racing cars. LFS does a good job, NetKar is OK, and rFactor 2 is getting better. I'll have to check out the latest build of pCARS because some of this talk is intriguing.
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| # ¿ May 28, 2012 21:40 |
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The Orange Mage posted:Speed/depth perception issues are likely solved by adjusting the FOV to match your actual angle of view upon your monitor. Relevant. I think it biases towards being a little on the low side for comfort, but I've found myself doing much better in all sims with a lowered FOV. Then again, if your problem is that you're routinely going too fast, you're less likely to gain any benefit from lowering your FOV -- just adjust your driving style instead.
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| # ¿ Jun 2, 2012 23:15 |
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Combat Pretzel posted:I keep using armco, barriers and curbs as reference. However, the farther apart they are, due to a wide road, the less useful they are as ref. Motion blur fucks up the road surface too much to make out the speed of details. Are you following the old racing adage of "look where you want to go, not where you're going"? Look ahead into turns before you even move the wheel and visualize what's coming up.
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| # ¿ Jun 2, 2012 23:21 |
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That seems like a hilariously bad idea for those guys to try (the ripoff). pCARS is getting a lot of attention right now.
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| # ¿ Jul 19, 2012 23:00 |
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| # ¿ May 25, 2013 02:43 |
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Cojawfee posted:When I got into it and started driving, I lost some respect for the drivers of that era. Despite having 1200hp and 80 pounds of boost, it's a very tame car once you've got air flowing over it. Do you know how stupid this is? Think about it for a few minutes.
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| # ¿ Jan 21, 2013 00:31 |




