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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Vatek posted:

The model is correct and the character actually holds it with 2 hands using the angled foregrip on the front.


I love how you list this stuff as things that will ever happen. Sniper rifles are not going away in any Battlefield game ever.

I love how I've got a pistol with a foregrip when I use the 93R. It looks so silly, like I have an SMG in my pistol slot, and that's how I use it. The thing is a beast at close range and I've gotten multiple double kills with it. It feels good to jump through a door covered by a pair of assaults and either win over their M416 death machines or get a kill and an 80+ point kill assist a couple seconds later. I usually get 2-3 kills per round of Seine or Bazaar on it, leaving me trying desperately to get the fourth kill I need for the handgun ribbon.

Though I pity my poor soldier's hands. I imagine his hands are numb from the tiny gun's kick in his hands after I unload a couple of mags.

Edit:

Minorkos posted:

Holy poo poo is it just me or is M39 hilariously terrible? It's exactly like SVD or MK11 except it takes 3 shots instead of 2 to kill someone. This is kinda bad when the rate of fire is like 60 shots per minute.

I ripped the starter scope on it and went ironsights until I got a 4x, and then used that until I got myself an SV98. Now on the rare time I play recon I run using the really nice iron sights on my SV98.

Alkydere fucked around with this message at Oct 31, 2011 around 17:57

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Zotix
Aug 14, 2011


Liberatore posted:

Mk 11 Mod 0 with ballistic scope (12x) + bipod + laser sight or Mk 11 Mod 0 with any low power scope/red dot sight/holographic sight or IRNV + foregrip + whatever.

Ballistic scope is always the best one if you just want to snipe. As I mentioned a couple pages back, bipod is amazing for semi-autos as it reduces the recoil and lets you fire 3 rounds so fast most people don't react before they're dead. Just don't snipe all game long - once you have a pistol you feel comfortable with, use that for close range and get used to shooting people at medium range with the ballistic scope. Sticking with your squad/team will win you games, sniping won't (unless you're somehow killing chopper pilots every time).

The other setup mostly for maps like Grand Bazaar where sniping isn't really a thing. Semi-autos are still very good at close/medium range, although if you don't absolutely love the Mk 11 Mod 0 like I do, you will probably want to switch to the SKS.

And the laser sight is for counter-sniping. If a sniper tries to shoot you and misses/doesn't kill you, get behind cover while trying to figure out his position. Once you do, activate the laser sight, pop out in a different location and aim straight for his head. This should buy you about half a second where you can calculate bullet drop before he takes his shot.

What about the M39 EMR? Have you had a chance to try it?

any colour you like
Jul 19, 2006

Prying open my third eye

I'm running the game at High now, but I still have some stutters here and there which annoys me. I have a i7 2600k, 8GB RAM and Geforce GTX570 GLH. I'm thinking of buying another GTX570 GLH and run them in SLI. That should make me able to run the game at Ultra right?

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!


Minorkos posted:

Holy poo poo is it just me or is M39 hilariously terrible? It's exactly like SVD or MK11 except it takes 3 shots instead of 2 to kill someone. This is kinda bad when the rate of fire is like 60 shots per minute.

At most ranges the SVD and Mk 11 still take 3 shots to kill. I think at anything over close range two body shots always leave the target with 4% to 15% HP, which is why half the time it feels like two shots do the trick.

Zotix posted:

What about the M39 EMR? Have you had a chance to try it?

I haven't tried the M39, but from what I've heard of it, it really is just an alternative to the starting semi-autos.

e: Also, my preference for the Mk 11 is just attributed to the way it looks/feels. The SVD is pretty much exactly the same, so if you prefer that, go for it. And if you prefer bolt actions, I hear the M98B is the way to go. Haven't unlocked it yet, but seeing as how it has half the clip size of the other bolt actions, I assume it gains something somewhere.

Liberatore fucked around with this message at Oct 31, 2011 around 18:11

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

Sputty posted:

In beta the mobile AA had trouble shooting down jets with the guns because of the short time before overheat. In release I feel like they tripled the time you can fire it continuously which was too much. It also didn't address that even the beta AA vehicle would demolish all helicopters with no effort.

Mobile AA demolishes anything in the game. If you get behind a tank you will disable and destroy it in a matter of seconds, and you can snipe any kind of armor from extreme range since the cannons have no drop whatsoever, while any tank trying to return fire has to try and gauge the drop on his cannon. It's not mobile AA, it's mobile anti-everything. Easily the most overpowered vehicle in the game.

Don't even get me started on the loving invincible AA guns in the spawns either. Flying anything on Noshahr or Kharg is either a cakewake or loving impossible depending on what team you're on.

Tyberius
Oct 21, 2006

That won't be necessary.


Liberatore posted:

If you need ammo/health and the pop-up that says "press Q to ask for X" doesn't show up, you have to press Q twice (quickly) while aiming at a support or assault to do it. Same deal with vehicles - press Q twice to ask for a pick-up.

So you're saying we have to QQ if we need ammo/health/a ride?

folgore
Jun 30, 2006

nice tut

Vatek posted:

Mobile AA demolishes anything in the game. If you get behind a tank you will disable and destroy it in a matter of seconds, and you can snipe any kind of armor from extreme range since the cannons have no drop whatsoever, while any tank trying to return fire has to try and gauge the drop on his cannon. It's not mobile AA, it's mobile anti-everything. Easily the most overpowered vehicle in the game.

That's what I believe should be nerfed with them, really. I don't think it's a good idea to reduce their effectiveness against aircraft (CQ jets need a buff regardless)

VarXX
Oct 31, 2009
Probation
Can't post for 14 days!


any colour you like posted:

I'm running the game at High now, but I still have some stutters here and there which annoys me. I have a i7 2600k, 8GB RAM and Geforce GTX570 GLH. I'm thinking of buying another GTX570 GLH and run them in SLI. That should make me able to run the game at Ultra right?

My 460 runs the game on ultra at ~40-60FPS, but I have an i5 2500k which doesn't have hyperthreading. Try disabling it in your BIOS and it should fix your stuttering.

MetalMan
Oct 22, 2004


I noticed the transport helicopters don't have any shared unlocks or anything. Are you just supposed to rely on having engineers inside to repair? Also, do they repair just by being in there or do you have to repair manually like in BC2?

CADPAT
Jul 23, 2004

For the men
to my left and right!


Vatek posted:

Mobile AA demolishes anything in the game. If you get behind a tank you will disable and destroy it in a matter of seconds, and you can snipe any kind of armor from extreme range since the cannons have no drop whatsoever, while any tank trying to return fire has to try and gauge the drop on his cannon. It's not mobile AA, it's mobile anti-everything. Easily the most overpowered vehicle in the game.

Don't even get me started on the loving invincible AA guns in the spawns either. Flying anything on Noshahr or Kharg is either a cakewake or loving impossible depending on what team you're on.

I always wondered why mobile AA was so effective against heavy ground armour.

You'd think they'd be able to design the game in such a way to only make the AA effective against air.

I'm not saying don't let them be worthless against ground targets, but maybe tone it down a bit.

Kenshin
Jan 10, 2007


any colour you like posted:

I'm running the game at High now, but I still have some stutters here and there which annoys me. I have a i7 2600k, 8GB RAM and Geforce GTX570 GLH. I'm thinking of buying another GTX570 GLH and run them in SLI. That should make me able to run the game at Ultra right?
You should already be able to run the game on Ultra without AA (or maybe with!). I have an i5 2500k, 8GB RAM, and a 560Ti and run it Ultra without AA. High framerate, no issues.

If you're getting stutters here and there it's probably a software issue. What antivirus are you using? Stop using it and use Microsoft Security Essentials.

EDIT: like the above guy said, maybe try disabling Hyperthreading, that has been known to cause issues.

Coylter
Aug 3, 2009


Loveline posted:

the only way to play tanks is with reactive armor/canister/thermal optics with the only debate being thermal vs smoke (smoker is probably better against a competent team while thermal optics is better to facefuck pubs). i hope to god tanks do't get nerfed because they are so goddamn fun at the moment.

i do imagine they'll buff soflam/javelin to a one hit kill though which would be pretty balanced imo. who know what will happen when everyone unlocks tv missiles too.

Guided shells are better if you are dealing with lots of tanks.

Also i cant understand how you could think javelin one hitting tanks would be balanced.

folgore
Jun 30, 2006

nice tut

VarXX posted:

My 460 runs the game on ultra at ~40-60FPS, but I have an i5 2500k which doesn't have hyperthreading. Try disabling it in your BIOS and it should fix your stuttering.

Just out of curiosity, what Nvidia drivers do you run and is your 460 overclocked? I have the same GPU and CPU, but I couldn't set everything to ultra without experiencing some choppiness. I was running with textures and effects on ultra but I started getting artifacts (despite my card not overheating) and going back down to high fixed it.

e: vvvv i think the guided shells are pretty lovely even on maps like Firestorm where there's a million tanks. The canister shot and MGs before that are much more useful especially since engineers are much more common than enemy tanks and thus more of a threat. Also zoom optics > thermal optics

folgore fucked around with this message at Oct 31, 2011 around 18:15

Kenshin
Jan 10, 2007


Coylter posted:

Guided shells are better if you are dealing with lots of tanks.
I have those unlocked (have for a while, actually) and they've only gotten me killed because they have a lock time. Do they do significantly more damage or something, or are they just better at long range when the other tanks suck at calculating shell drop?

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

Trying to play rush with pubbies is a loving nightmare. We just had the enemy team down to 0 tickets TWICE and they managed to win, because nobody gave a rat's rear end about disarming the bombs and it's kinda hard to do alone against a squad. When I tried to get people to play, some retard replied with "hey brah look at my K/D" (it was 18/8). HEY BRAH LOOK AT YOUR WE JUST loving LOST THE GAME!

Just The Facts
Jan 23, 2006

Stand back, this could get messy.

Is anyone else not able to be 'online' on Origin right now?

VarXX
Oct 31, 2009
Probation
Can't post for 14 days!


folgore posted:

Just out of curiosity, what Nvidia drivers do you run and is your 460 overclocked? I have the same GPU and CPU, but I couldn't set everything to ultra without experiencing some choppiness. I was running with textures and effects on ultra but I started getting artifacts (despite my card not overheating) and going back down to high fixed it.

The 460 does have some issues on Ultra. 700MHz core clock and I can run at about 40-60FPS on average. The big issues on Ultra are AntiAliasing and Textures. Anti-aliasing is a good 15+frame hit on 2x, 25Frame hit on 4x. Ultra textures cause artifacting on the 460 after a few minutes. Turn Ultra Textures to High and AA off and you can run everything else maxed out. Even HBAO

MrTomnus
Oct 21, 2010

Malleus Maleficarum

Curse Knifeback Mountain for always being full!

AceSnyp3r
Mar 23, 2006

Why walk when you can fly?!

Kashwashwa posted:

it seems like i constantly have the worst luck and get stuck on this shittiest team EVERY single time I join a random game. I say this because I am not good but am consistently in the top 5 on my team....
Well, think of it this way. The game is going to put you on the team with less players. The team with less players is going to be the team with all the frustrated people that are quitting because their team is poo poo/the other team is stacked. So, except for the few times you get lucky, you'll more often than not end up on the losing team.

MetalMan
Oct 22, 2004


Are there team shuffle commands available to admins yet?

Strong Female
Jul 27, 2010

I don't think you've been paying attention


CADPAT posted:

I always wondered why mobile AA was so effective against heavy ground armour.

You'd think they'd be able to design the game in such a way to only make the AA effective against air.

I'm not saying don't let them be worthless against ground targets, but maybe tone it down a bit.

Stealing the AA gun from the defenders (and having thermal vision) on that one Rush map makes the game so hilariously unfair for the defenders. In just a few minutes, I wiped out the entire team.

My one clanmate had a killstreak of 28 just by doing that.

washow
Dec 1, 2007

Join Starfleet Dental

MEMBER OF GLORIOUS LEADER'S COUNCIL FOR MOST TERRIBLE POSTING


http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

any colour you like
Jul 19, 2006

Prying open my third eye

I'm gonna try disabling hyperthreading and remove AVG and replace it with MSE. Thanks for the tips guys.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!


MetalMan posted:

Are there team shuffle commands available to admins yet?

Yeah, yesterday Hadlock shuffled us in WookWook.

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」


UberJumper posted:

64 Player Rush on Metro is hilarious, it basically just turns into rocket / M320 spam. I ran into a few players who had mastered exactly how to lob grenades from the bottom of the escalators, up into the major camping spots, or even worse.

A random question has anyone had issues with USB devices randomly dieing for a few seconds(the light turns off, and and the whole USB reconnected beep plays). It seems to randomly happen for my keyboard / mouse?

64 player conquest on Metro is even more hilarious. It's a foot race to B and then nothing but mass slaughter until tickets run out. Great way to build experience though.

washow
Dec 1, 2007

Join Starfleet Dental

MEMBER OF GLORIOUS LEADER'S COUNCIL FOR MOST TERRIBLE POSTING


Liberatore posted:

Yeah, yesterday Hadlock shuffled us in WookWook.

I think he did manually though. Also after that "shuffle" teams got more stacked hahaha the game ended like 230-0

lDDQD
Apr 16, 2006


CADPAT posted:

I always wondered why mobile AA was so effective against heavy ground armour.
It's hilariously unrealistic too. There's no way those stupid 30mm AA guns can scratch a main battle tank (or even a LAV). Maybe they can penetrate a humvee, but that's about it.

I think it also straight-up outdpses LAVs, too. Like, if they were to just line up and start shooting at each other, the LAV would run out of health and explode first.

lDDQD fucked around with this message at Oct 31, 2011 around 18:25

ChewyLSB
Jan 13, 2008

Should I get hit with sanctions or batteries?

washow posted:

http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

Wow, he got a Kill Assist of 24 for that one tank, the guided missile hit the back of the tank and he only did 24 damage.

That is pretty pathetic.

MrLonghair
Nov 2, 2004



In the midst of all the justified (imho) complaints, I'd like to tell you guys a little secret.

Remember how the UAV in BC2 could knock over helicopters?

You better get grinding towards that Recon MAV son.

Bone Storm
Aug 3, 2011

BUY ME BONESTORM
OR GO TO HELL

washow posted:

http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

I'm not going to watch that whole video, but does he use them on a laser-designated target at all? It's a huge difference, 2-3x more damage I think.

Undesignated seems to do 20-35 damage, designated will disable a full-health tank.

Bone Storm fucked around with this message at Oct 31, 2011 around 18:27

Incredulous Dylan
Oct 22, 2004

The act is always the same, but each time it's different.

any colour you like posted:

I'm running the game at High now, but I still have some stutters here and there which annoys me. I have a i7 2600k, 8GB RAM and Geforce GTX570 GLH. I'm thinking of buying another GTX570 GLH and run them in SLI. That should make me able to run the game at Ultra right?

Look around for software fixes/toggles before that, since this doesn't sound correct. I run off an i7 950, 6 GB DDR3 RAM, and a Geforce 480 GTX SC and I run with everything at ultra with total smoothness. I am also running the game off an SSD, though. If you don't have an SSD, that may improve your performance in regards to all that graphics streaming stuff people talk about in the thread. IMO it is also the most dramatic upgrade you'll notice in your PC build in terms of how it affects your general experience!

washow
Dec 1, 2007

Join Starfleet Dental

MEMBER OF GLORIOUS LEADER'S COUNCIL FOR MOST TERRIBLE POSTING


Bone Storm posted:

I'm not going to watch that whole video, but does he use them on a laser-designated target at all? It's a huge difference, 2-3x more damage I think.

I've used it on soflam'd targets and I'm pretty sure it doesn't do 2x-3x more damage. It probably does something like 45% compared to normal 33% damage

Even then it's stupid because A. no one has soflam B. Even if they do have soflam they won't use it because it literally gives then 10 points

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

MetalMan posted:

I noticed the transport helicopters don't have any shared unlocks or anything. Are you just supposed to rely on having engineers inside to repair? Also, do they repair just by being in there or do you have to repair manually like in BC2?

They have flares by default, they regen health just like any other vehicle and engineers have to manually repair them with torches from the crew compartment.

Jippa
Feb 13, 2009


washow posted:

http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

Watching this makes me realise how terrible I am at flying. Is he using a stick? Also i love his accent, I could listen to him all day.

Bone Storm
Aug 3, 2011

BUY ME BONESTORM
OR GO TO HELL

washow posted:

I've used it on soflam'd targets and I'm pretty sure it doesn't do 2x-3x more damage. It probably does something like 45% compared to normal 33% damage

Even then it's stupid because A. no one has soflam B. Even if they do have soflam they won't use it because it literally gives then 10 points

Hmmm. 2-3x was probably an exaggeration, but 45% seems low. Maybe the tanks I was hitting last night were more damaged than I realized, but I was hitting undamaged-looking tanks and disabling them in 1 shot when it was SOFLAM'd.

That's really lovely that the SOFLAM gives so few points.

Edit: I can't find any info online about how much damage the SOFLAM adds, but I remember a loading screen hint that said something like "much more damage"

Bone Storm fucked around with this message at Oct 31, 2011 around 18:33

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



Finally unlocked IRNV for the mobile-AA. It's so awesome. IRNV off = jet death, IRNV on = peole death.

Plus it helps so much if a chopper or plane you have spotted is flying into the glare of the sun. Flip on IRNV and go to town.

Now I feel like I need a new mouse with higher DPI since I've got to physically pick up my mouse and move it to track jets, and that's usually enough to let them escape while I readjust my sights.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

washow posted:

http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

It looks like he was having similar problems to the ones I was having with Javelins. I wonder if all laser guided weapons are bugged to target beneath whatever they're locked on, which would make sense that he only got a solid hit and disable on the one tank he was pretty much diving to kill.

Bone Storm posted:

I'm not going to watch that whole video, but does he use them on a laser-designated target at all? It's a huge difference, 2-3x more damage I think.

Undesignated seems to do 20-35 damage, designated will disable a full-health tank.

This was never the case for me with Javelins. I never hit a designated air target with Javelins and often watched my Javelin missiles pound into the ground just before hitting the target. I would only get splash damage in the 20 point range with Javelins on armor due to hitting the dirt a few inches from the tanks, much like the guy was getting, unless I pointed up after locking and forced the drat thing to approach on a top-down path. If the laser-guided weaponry code is bugged and causing the missiles to aim beneath the target it would cause all laser-guided weapons, such as Javelins and helicopter/jet missiles, to miss.

CheeseSpawn
Sep 15, 2004
My friend changed his SA account pass.

washow posted:

I've used it on soflam'd targets and I'm pretty sure it doesn't do 2x-3x more damage. It probably does something like 45% compared to normal 33% damage

Even then it's stupid because A. no one has soflam B. Even if they do have soflam they won't use it because it literally gives then 10 points

I want my loving 300 damage assist medal off of SOFLAMs but I cant find people to use guided missiles in general. What a crazy world we live in.

fknlo
Jul 6, 2009

No, fuck you.



washow posted:

http://www.youtube.com/watch?v=Ycc-8Y25_Zg

here's a video of why guided missiles suck dilz

I can't kill everything on the Battlefield in one shot? What the gently caress

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Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

CheeseSpawn posted:

I want my loving 300 damage assist medal off of SOFLAMs but I cant find people to use guided missiles in general. What a crazy world we live in.

It's retarded, because the SOFLAM doesn't really do anything other than make targeted missiles lock on faster and change the behaviour of the javelin, and nobody uses the javelin because what's the loving point when you can get a SMAW/RPG with 10 rockets with the extra explosives perk? It wouldn't be so bad if it was just a pair of binoculars that you pointed at stuff, but having to find a place to deploy it and giving it such a short range just makes it worthless. That, and there's pretty much a 99% chance that you are going to get shot/stabbed while you're using it.

I guess when more people figure out the whole aim up trick the javelin might see some more use, but it still requires you to expose yourself for the missile to lock and shitloads of tank drivers still use IR smoke. Also, you can't shoot it at air targets and pray for a lucky hit like you can with the SMAW/RPG, or use it to blast infantry/create DYNAMIC ENTRY holes in stuff.

Vatek fucked around with this message at Oct 31, 2011 around 18:42

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