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SolidSnakesBandana
Jul 1, 2007

Infinite ammo


I think spawn beacons should work for the whole team. Every time I've used it I always find a great spot for it and nobody ever bothers. Sometimes though someone on my squad will use one and it owns. Parachuting into the level is a good thing for so many reasons.

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Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Best piece of jet advice I can ever offer:

Never surprise sex the spawn of a jet pilot that's better than you. I had been absolutely tearing this guy apart relentlessly. I get shot down by a helicopter as I was trying to strafe him, so I die and wait to get another jet. He decides to surprise sex my spawn. He fails a pass, I get in, get in the air, take him down quickly. For the rest of the round (maybe 75 tickets or so), he never got off the ground. I just circled his runway, destroying him on the runway, or right as he was taking off.

Sandweed
Sep 7, 2006

War so serious?


How can I play this game with goons? I tried the wook wook mumble but it was deserted.

Any eurogoons want to squad up give me Hooah!
http://battlelog.battlefield.com/bf...tats/174322262/

Edit: I tried the M240B, the M249 is dead to me now.

Ravenfood
Nov 4, 2011


Besides, mortar campers that actually decide to smoke an area can be useful as all hell. Some pub decided to lob smoke onto the second point of Damavand rush constantly, and it made for one hilarious blind match where everyone switched to F200s and shotguns, blindly staggering towards the MCOM. Once it finally got armed, the smoke cleared and the MCOM pretty much never stopped getting shelled.

Mortars = okay in my book.

Grey Fox V2
Nov 14, 2008

Augmented Balls of Titanium!


doo doo thief posted:

If you uber-spergs really want to POINTMAXXX your metro, here's a tip for you:


If you are RU, start as recon, fly your MAV around the far right side of the map's buildings starting at cafe and you can put the mav on the roof of middle point area, it will be immune to damage, won't be able to manually spot but still get you mad auto spot points if you suicide, re-spawn as something else while leaving it there and play normally.

Only possibly a map exploit. Enjoy an extra 1-2k points.

edit: works fine as US too, just takes a bit more effort.
Can you just park the MAV there and leave it there? I thought MAV's blow up if you aren't piloting them.

Partyworm posted:

I couldn't see anything in the OP, but did anyone do a weapon damage analysis yet? It's frustrating getting unlocks and not having any idea if they're actually upgrading my poo poo.

edit: and yeah, it's sad seeing all the goon servers so empty so soon
It's in the OP under multiplayer bro.

VendoViper
Feb 8, 2011


Trying to play recon (shotgun no sniper rifles) and I am getting more and more frustrated. The spawn beacon doesn't make any sense, not only is it only available to my squad (who can just spawn on me anyway), it blows up every time I re-spawn.

That is the part that is completely to my mind, I mean, its not just when I spawn on it that it blows up, it blows up even if I spawn back at deployment. But logically enough if I set up a forward spawn point, and then switch a useful class like engineer, the spawn point will stay up for the whole match.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Grey Fox V2 posted:

Can you just park the MAV there and leave it there? I thought MAV's blow up if you aren't piloting them.

It's in the OP under multiplayer bro.

MAVs just slowly float down and then sit there if you exit them. You can re-enter them at any time with your MAV-PDA.

thebushcommander
Apr 16, 2004
HAY
GUYS
MAKE
ME A
FUNNY,
I'M TOO
STUPID
TO DO
IT BY
MYSELF


We should get the admins to change one of the constantly empty BFgoon's servers into a 1400 ticket MetroQC meatgrinder server. I bet that fills it up real quick!

Revolver Bunker
May 12, 2004

「この一撃にかけるっ!」


Ravenfood posted:

Besides, mortar campers that actually decide to smoke an area can be useful as all hell. Some pub decided to lob smoke onto the second point of Damavand rush constantly, and it made for one hilarious blind match where everyone switched to F200s and shotguns, blindly staggering towards the MCOM. Once it finally got armed, the smoke cleared and the MCOM pretty much never stopped getting shelled.

Mortars = okay in my book.

I thought the issue with smokes both for the mortar and the m320 was that it dissipated way too quickly making them pretty useless for cover.

I recently discovered that I do better with the A-91 at close to medium range with laser sight and hip firing then I do aiming down sight. I'm also playing recon for the arbitrary semi auto rifles and bolt action rifles so I can pretend that I'm using a Garand or the M14. I miss those from BC2.

DrPop
Aug 22, 2004
Right next to the Mountain Holler.

IMO the only things that really REALLY need to be nerfed are IRNV scopes, stupidly placed spawn AA and the Universal Kill Everything that is Mobile AA. And maybe buff the AN-94 or something IDK.

F2000 and AEK are fine, they're supposed to be good at killing infantry because killing infantry is what the Assault class does. Assault gets soft murder weapons, Engy can blow up tanks, Support can blow poo poo up and suppress and Recon does something. That's the way it works.

If you're fighting a good mortar-er it can be frustrating, but all you need to do is find a good place to set your own up, wait for his icon to pop up, drop one right on top of him and then leave yours immediately. Boom, free kill with no risk.

edit: Also I think Seine Crossing is probably my favorite map so maybe there's just something horribly wrong with me!

DrPop fucked around with this message at Nov 16, 2011 around 20:58

Woodstock
Sep 28, 2005


That and firing your weapon without a suppressor shouldn't instantly reveal your location to the entire world. It seems as though BF3 soldiers are genetically engineered dolphin-men.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


DrPop posted:

IMO the only things that really REALLY need to be nerfed are IRNV scopes, stupidly placed spawn AA and the Universal Kill Everything that is Mobile AA. And maybe buff the AN-94 or something IDK.
They need to rebalance anti-air as a whole. Right now it's ridiculous. The fact that as many people as want can have Stingers, base AA covering a third of the map, mobile AA covering the rest, jets, helicopters. It's ridiculous. Some servers/games you can't fly at all without being shot down almost instantly. No matter how good you are.

Crigit
Sep 6, 2011


Woodstock posted:

That and firing your weapon without a suppressor shouldn't instantly reveal your location to the entire world. It seems as though BF3 soldiers are genetically engineered dolphin-men.

I now want a modern military shooter where all the soldiers can only see via echolocation. You can get an accurate picture of whats around you by sending pulses, but that reveals your location to the guys who are bumbling around the landscape stealthily. Submarines on land, basically.

VendoViper posted:

The spawn beacon doesn't make any sense, not only is it only available to my squad (who can just spawn on me anyway), it blows up every time I re-spawn.

The mobile spawn beacon is more about preventing idiot teammates from spawning on you and giving away your hidden sniping/spotting location than it is about allowing you to set it down and meatgrinder your way to victory. Although you can still use it that way as long as you, the recon guy, don't get involved in a pitched firefight. Which is a pretty stupid thing for a scout to do, honestly. Set up your spawn beacon somewhere useful for your squad, then fall back a bit and support them with your MAV or rifle.

Crigit fucked around with this message at Nov 16, 2011 around 21:16

4 Day Weekend
Jan 16, 2009


Loveline posted:

seriously there are way bigger fish to fry that the loving f2000 i mean are you serious? and how are you complaining about the aek/f2000 and not the usas with frags? the reason it's taking so long is because i hope they're adjusting the minimap too along with crashing/bug fixes. or maybe just

That wasn't a complete list, USAS w/ frags also need a need. The F2k/AEK really need to balanced with regard to the other ARs, same with the scar. Seriously, its already ridiculously easy to kill people in this game without any fancy weapons/attachments. They should be brought down to be in line with the rest.

Also thermal optics really do make seeing so much easier in vehicles. Its not IRNV, but its almost as bad.

Xenaero
Sep 26, 2006

Dancing Underneath
The
Skies of Lust



Sweet, got my first medal. I apparently am combat efficient.

Woodstock
Sep 28, 2005


Crigit posted:

I now want a modern military shooter where all the soldiers can only see via echolocation. You can get an accurate picture of whats around you by sending pulses, but that reveals your location to the guys who are bumbling around the landscape stealthily. Submarines on land, basically.



Coming soon in BF4!

Promo BF4 footage:
http://www.youtube.com/watch?v=qLziFMF4DHA

WALLGOD
May 3, 2006
WALLS FOR THE WALLGOD

4 Day Weekend posted:


Also thermal optics really do make seeing so much easier in vehicles. Its not IRNV, but its almost as bad.

They make seeing anything in vehicles hilariously easy. I got accused of having an "obvious see all" last night while mowing down dudes in the mobile AA (which needs a nerf of some kind, even though I love it) on Kharg.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.

Xenaero posted:

Sweet, got my first medal. I apparently am combat efficient.

Get 30 more combat efficiency ribbons and you can earn that medal, and all of its points, again.

I was shocked when I found out I could earn multiple medals, hey, I'll gladly take that second resupply medal!

4 Day Weekend posted:

Also thermal optics really do make seeing so much easier in vehicles. Its not IRNV, but its almost as bad.

Honestly I don't mind the vehicle thermal optics as much as the IRNV. In a big-rear end vehicle you have the room, and weight, to spare for such a camera/system. It's the fact you can stick an even better system (if you're not color blind) on any gun that irks me. The IRNV has a longer range than the vehicle based IR cameras.

Alkydere fucked around with this message at Nov 16, 2011 around 21:26

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

Coleman posted:

They need to rebalance anti-air as a whole. Right now it's ridiculous. The fact that as many people as want can have Stingers, base AA covering a third of the map, mobile AA covering the rest, jets, helicopters. It's ridiculous. Some servers/games you can't fly at all without being shot down almost instantly. No matter how good you are.

You're a terrible pilot then. There are plenty of countermeasures to keep competent pilots in the air. You're just not meant to be an angry untouchable Skygod for the entire round, like in previous Battlefield iterations.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


WALLGOD posted:

They make seeing anything in vehicles hilariously easy. I got accused of having an "obvious see all" last night while mowing down dudes in the mobile AA (which needs a nerf of some kind, even though I love it) on Kharg.
I just don't even know how they're going to rebalance the AA. For starters it doesn't make sense to have both base and mobile AA. In tandem, they can cover almost the entire map by themselves. Limiting the range of the mobile AA would nerf it in a TOO negative direction, it would be useless because I'd just stay too high for him to ever hit. They also need some sort of base AA to prevent blatant rapage, but you shouldn't be able to sit in base AA and rack up kills on anyone OTHER than jets/helis trying to spawn surprise sex.

Then there's stingers, which probably should be limited amount per team.

That or let jets have both flares and extinguisher.

Node
May 20, 2001



Coleman posted:

They need to rebalance anti-air as a whole. Right now it's ridiculous. The fact that as many people as want can have Stingers, base AA covering a third of the map, mobile AA covering the rest, jets, helicopters. It's ridiculous. Some servers/games you can't fly at all without being shot down almost instantly. No matter how good you are.

I haven't been killed on the ground by a plane a single time I've played this game. I'm glad it isn't J-10 Wake Island surprise sex, but I should have gotten strafed and bombed a couple times at least.

General Battuta
Feb 7, 2011


Coleman posted:

I just don't even know how they're going to rebalance the AA. For starters it doesn't make sense to have both base and mobile AA. In tandem, they can cover almost the entire map by themselves. Limiting the range of the mobile AA would nerf it in a TOO negative direction, it would be useless because I'd just stay too high for him to ever hit. They also need some sort of base AA to prevent blatant rapage, but you shouldn't be able to sit in base AA and rack up kills on anyone OTHER than jets/helis trying to spawn surprise sex.

Then there's stingers, which probably should be limited amount per team.

That or let jets have both flares and extinguisher.

I don't think jets are particularly vulnerable as is. The problem is that jet offense is too weak anti-ground, not that they're defensively handicapped.

As a jet pilot the only thing I fear is wandering into close range of a mAAA unit (long range is no problem) or another jet.

Helicopters on the other hand are just point pinatas on most maps.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Raskolnikov2089 posted:

You're a terrible pilot then. There are plenty of countermeasures to keep competent pilots in the air. You're just not meant to be an angry untouchable Skygod for the entire round, like in previous Battlefield iterations.
Hahahaha. No seriously. Playing a 64p conquest large, with mobile AA somewhere near the middle of the map, and half the enemy team with Stingers, you won't ever stay in the air long if you intend to actually, you know, get kills. Maybe if you're satisfied flying around the borders of the map not doing anything, but for people that not only intend to kill other jets/helicopters, but also aide ground troops in strafing on tanks, the amount of anti-air on those maps is atrocious.

On numerous occasions, I've had heatseaking rockets come through my flares 5 seconds after I popped them. Meaning I was not too close to the missile, it just cut through it. I've had the auto-lock bug where a friendly aircraft breaks your lock and the missile instantly tracks and hits you, often times not giving you enough time to react even if you DO pop flares.


^^^^^^ in regard to the two above me.

Node: you're playing against the wrong pilots then. I kill ground targets all the time with the air superiority jets. Rocket pod strafing runs on tanks (that are under fire), guns on soft targets. As the guy underneath you said, they are WAY underpowered and the amount of times I get a kill on a strafe run is miniscule compared to the amount of strafing runs I make, but I get kills from it all the time. Finding a tank that is under fire from another tank or the friendly helicopter, sweeping in with accurate rocket pod fire you can finish the tank off pretty easily.

General: I don't entirely disagree. On some games I stay up almost the entire map, I have a few 16-20 killstreaks in a single jet. But when you piss enough people off, and half the team is filled with stingers, their weakness really shows. A single stinger can disable a jet, and until flares are more reliable that's a serious imbalance. And the range of the mobile AA is very high if they're in the right spots. The Russian spawn on Caspian, the big hill near US spawn on Op Firestorm, the hill on Kharg. Mobile AA up there can cut off a HUGE percentage of the map from jet attacks.

Coleman fucked around with this message at Nov 16, 2011 around 21:33

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

Jets are not all that vulnerable because altitude is safety. Choppers, on the other hand, are total victims because almost everything damages you and the AA guns don't just damage you, they throw your chopper around and make you crash. You basically have to sit at high altitude and snipe with rockets, or get down and dirty and probably get shot down within 2 minutes, tops.

The Jax
May 15, 2004


A couple things... about nerfing the mortars, I challenge those complaining to actually use them. I, too, thought they were ridiculous (especially on Seine), until I unlocked them myself and discovered them to be fairly tricky... and ultimately, quite balanced. Basically, they're hard to use against anything that doesn't just sit there. Meanwhile, they're particularly vulnerable to other... morticians. Because not only do mortars not move in practice (which makes sense because the pack/unpack process is incredibly clumsy), they show up as a perma-orange target on the mortar mini-maps. What bothered me previously was having two+ mortars shelling the crap out of a choke point, but that basically just means nobody on your team wants to (or is able to) counter them.

Secondly... I have no idea what any of you are talking about in terms of crashes, etc. Assuming your systems can handle the game, I find it really surprising to hear so many complaints when I haven't had more than two crashes in approximately 40 hours of gameplay.

4 Day Weekend
Jan 16, 2009


Alkydere posted:

Honestly I don't mind the vehicle thermal optics as much as the IRNV. In a big-rear end vehicle you have the room, and weight, to spare for such a camera/system. It's the fact you can stick an even better system (if you're not color blind) on any gun that irks me. The IRNV has a longer range than the vehicle based IR cameras.

There's realism, and there's gameplay. Whichever way you slice it, it makes tanking so much easier to play.

NoneSuch
Jun 5, 2010

oh not this time.
your act of being the
goodguy is over


Coleman posted:

They need to rebalance anti-air as a whole. Right now it's ridiculous. The fact that as many people as want can have Stingers, base AA covering a third of the map, mobile AA covering the rest, jets, helicopters. It's ridiculous. Some servers/games you can't fly at all without being shot down almost instantly. No matter how good you are.

I'm not sure if this is a problem. I don't like air much and most of the time it's just used to get kills on empty servers, and that isn't fun. If you make AA weapons less avaliable, or even less effective, then air gets too strong. In an infantry focused game that sucks. Every infantry which shoots at you is removing their ability to counter ground vehicles, I think that's a fair trade.

The Night vision/IRNV stuff is insane and I'm baffled why they included it. Lights enemies up like a christmas tree while making the game ugly, but I feel forced to use it as it makes killing so much easier. I'd like to see it removed as it's like Bad Company 2's spotting system amplified by 10.

NoneSuch fucked around with this message at Nov 16, 2011 around 21:36

Raskolnikov2089
Nov 3, 2006
Schizzy to the matic

I don't expect my tank to stay alive beyond a few kills in a 64 player round. Aircraft shouldn't be any different.

And my tank sure gets strafed by plenty of F-18s who don't seem to have a problem with flying in 64 player servers.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Raskolnikov2089 posted:

I don't expect my tank to stay alive beyond a few kills in a 64 player round. Aircraft shouldn't be any different.

And my tank sure gets strafed by plenty of F-18s who don't seem to have a problem with flying in 64 player servers.
You can repair your tank whenever you want. Not to mention, "a few kills" in a tank is also a few disables, and a few point capture prevents. None of those things are a privilege jet pilots are afforded. A tank on 3% health can survive to come back completely. A jet on 3% health is dead. Most jet pilots abandon ship as soon as they're disabled, and attacking the ground is a death sentence with that many people which means they can not effect the game on the ground at all. (Which, to some of us, is not okay.)

I'm not saying they should be A-10s on every map that just annihilate everything without being stopped at all. Not even a little bit am I saying that, but they should still be able to effect the game. And the way the game is structured at the moment, a lot of times they simply can't.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!

Node posted:

I haven't been killed on the ground by a plane a single time I've played this game. I'm glad it isn't J-10 Wake Island surprise sex, but I should have gotten strafed and bombed a couple times at least.

Only times I've gotten killed by aircraft on the ground is when I've been a tank and been rocket strafed. Other than that I can't say I've ever really been killed by an aircraft while on the ground compared to BF2.
I almost think they should give planes dumb bombs or something just to make the planes stop playing their own game and actually try to support the ground more. Or drop Warthogs/Frogfoots into more maps that isn't rush.

4 Day Weekend
Jan 16, 2009


The Jax posted:

A couple things... about nerfing the mortars, I challenge those complaining to actually use them. I, too, thought they were ridiculous (especially on Seine), until I unlocked them myself and discovered them to be fairly tricky... and ultimately, quite balanced. Basically, they're hard to use against anything that doesn't just sit there. Meanwhile, they're particularly vulnerable to other... morticians. Because not only do mortars not move in practice (which makes sense because the pack/unpack process is incredibly clumsy), they show up as a perma-orange target on the mortar mini-maps. What bothered me previously was having two+ mortars shelling the crap out of a choke point, but that basically just means nobody on your team wants to (or is able to) counter them.

This is the essentially the problem I have with it. 1 mortar, sure, frustrating, but possibly balances by them having one less shooter. 2 mortars though? You begin to be able take out tanks, or at the least forcing the tank to retreat. You shut down entire pushes and all from sitting in your uncap and minimum effort required.

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

Just fix guided missiles, dumb bombs do not need to come back.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Cooked Auto posted:

Only times I've gotten killed by aircraft on the ground is when I've been a tank and been rocket strafed. Other than that I can't say I've ever really been killed by an aircraft while on the ground compared to BF2.
I almost think they should give planes dumb bombs or something just to make the planes stop playing their own game and actually try to support the ground more. Or drop Warthogs/Frogfoots into more maps that isn't rush.
This is closer to what I'm saying. I'm not sure freefall bombs would work in the game, but encouraging pilots to attack the ground is what the game needs right now. Even if it's not effective, most pilots won't even do it, because 9 times out of 10 (especially on those 64p conquest large servers) it's a death sentence. I've defended snipers in the past that are capable of playing the objective and actually helping the team. Jet pilots are no different, people seem to think it's okay for jets to be exclusively jet on jet action, and I don't believe it is. They should be able to influence the game.

They're multi-role F/A-18s. That's Fighter/Attack, they're designed to be able to attack hard targets on the ground, and right now they're worthless, in both power of the weaponry, and softness against various forms of anti-air.

Yodzilla
Apr 29, 2005


Jets used to be able to 100% lock down a map in BF2. I don't think it should return to that but yeah they're pretty worthless right now.

Sudo Echo
Mar 1, 2011



4 Day Weekend posted:

This is the essentially the problem I have with it. 1 mortar, sure, frustrating, but possibly balances by them having one less shooter. 2 mortars though? You begin to be able take out tanks, or at the least forcing the tank to retreat. You shut down entire pushes and all from sitting in your uncap and minimum effort required.

This is Seine in a nutshell and it's my least favorite map by far because of it. All the RU has to do is have two or three guys in their uncap lobbing mortars at the bridges and it's almost impossible to push forward.

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Yodzilla posted:

Jets used to be able to 100% lock down a map in BF2. I don't think it should return to that but yeah they're pretty worthless right now.
Not to keep spamming posts here: but I agree 100%. AS A JET PILOT, I do not want them to completely dominate the map. I would find it boring, and when I play infantry (which I love to do) I would get annoyed by it same as everyone. But as it stands, the rarity of jet pilots that even BOTHER attacking the ground (much less ones that can get kills with it) is so small. I'd just like to see them perform more of a multi-role position as they are meant to be, then just sitting in the sky circling around another jet because neither one knows how to do anything.

NoneSuch
Jun 5, 2010

oh not this time.
your act of being the
goodguy is over


Yodzilla posted:

Jets used to be able to 100% lock down a map in BF2. I don't think it should return to that but yeah they're pretty worthless right now.

I get that they don't contribute much, but balance is a tough thing. I don't trust Dice to find that exact point where they're worthwhile but aren't frustrating for everyone on the ground to deal with.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


Well if you're forcing engineers to take stingers then they can't really deal with ground threats. Indirect contribution!

Internet Explorer
Jun 1, 2005

OFFICIAL BITCH OF DANBO DAXTER

SolidSnakesBandana posted:

Well if you're forcing engineers to take stingers then they can't really deal with ground threats. Indirect contribution!

That would be true if they couldn't place unlimited mines, I guess.

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A Saucy Bratwurst
May 11, 2011

mmhmm


Vatek posted:

-suppressors need to have their recoil reduction removed, they're way too good compared to nearly every other option for that slot unless you are using exmags on a machine gun
-F2000/AEK and probably the SCAR-H need to be looked at but a suppressor nerf might actually be enough to bring these down to reasonable levels
-invincible base AA and where they're located (see Noshahr US carrier AA)

That's pretty much all I can think of aside from what you've already mentioned. I agree that they need to work on aspects of the game that are underbalanced too. You're acting like we're being given the choice of bug and crash fixes/overpowered balancing/underpowered balancing and being told "pick two". Why can't they work on all of it?
You complain about the canals AA when the AA on kharg conquest is in a 10x worse location. If the us camps you're runway with a little bird you're hosed.

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