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Dodoman posted:Hey man what's the first song you used, since PROSTILEZ - I'LL MEET YOU AT THE GATES OF PRETTY BOY HEAVEN doesn't seem to exist.
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| # ? Nov 24, 2011 17:34 |
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| # ? May 19, 2013 23:47 |
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cheese posted:If you are a skilled player and you are using a stinger, you are hurting your team. There is no ability requirement for using it well, while a master with the RPG who can hit tanks from medium range is quite powerful. The people I play with who roll engineer a lot have pretty much all given up on ever carrying a stinger. Its just not worth it. Pretty much this, I only ever equip a stinger if I'm not being serious and just loving around. The only time it was actually worth equiping was the first 3 days of release since most people didn't know how to fly/earned flares. As it stands now, it's the most worthless piece of kit in the entire game. Not that I care, as long as jets never get another buff. But I'll rage if it ends up like BF2 lords of the skies ever again.
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| # ? Nov 24, 2011 17:36 |
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The only time I equip a stinger is to shoot down MAVs that are legitimately spotting. That's about all it's good for. Though I've shot down a surprising number of choppers on Kharg. Do most chopper pilots not use flares anymore or what?
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| # ? Nov 24, 2011 17:38 |
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No, but it's pretty much impossible to do anything on Kharg without having a lock tone constantly so eventually missiles sneak through.
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| # ? Nov 24, 2011 17:40 |
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Death to america platoon is being investigated http://battlelog.battlefield.com/bf...55240976886037/
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| # ? Nov 24, 2011 17:40 |
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afkmacro posted:Death to america platoon is being investigated Gee, I wonder why.
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| # ? Nov 24, 2011 17:41 |
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djdanno13 posted:But I'll rage if it ends up like BF2 lords of the skies ever again. It's not that far off with anyone even remotely competent at the controls.
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| # ? Nov 24, 2011 17:43 |
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It's nowhere near as bad without freefall bombs. The closest it gets is probably the rush maps with the ground attack jets, tanks will hardly even get out of the spawn if a good pilot is in one of those.
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| # ? Nov 24, 2011 17:47 |
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Red Crown posted:Is there any reason at all to use the Coax HMG over the LMG? The drat thing fires at the same speed as the Amtrack's grenade launcher. Well for starters the HMG has no cool down period. You can fire it continuously from spawn at targets from long distance with no penalty, and switch to the main gun when you need it. It also does damage to helicopters and jets.
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| # ? Nov 24, 2011 17:53 |
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Serval posted:If your gunner is using zoom and you only have one flare, then you're dead. Cause with no coordination, and if you aren't near a cover spot, you can't dodge the second missile like jets, by burning away. Most of the time you'll take the second missile, and if you're already damage (which happen often for a chopper) you will get disabled The second missile isn't going to kill you though? You'd need a 3rd for that, so unless you're sucking and can't fly low, or have gotten too far away from cover, you can still retreat and repair. With a decent gunner you'd need to have 4 missiles fired at you for it to actually kill you, isn't that a bit ridiculous? Any good pilot would be behind cover, or outside lock on range, before the 3rd missile could get to them.
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| # ? Nov 24, 2011 17:56 |
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cheese posted:Stop comparing slow, vulnerable to gunfire, two person helicopters to fast, one person jets that are really only in danger at this point from other jets and the occasional ground missile. They are apples and oranges. Listen to this man. He knows what he’s talking about.
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| # ? Nov 24, 2011 17:57 |
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I'm getting really loving tired of "Game got disconnected: game session on server was removed", and I can't figure out why it's happening (though I believe it's on the server side, since it doesn't happen on all servers. Also, I've said it before and will say it again, Metro CQ64 servers that don't allow M320/SMAW/RPG are the best (and they'd be better if grenades were banned too). Actually forces people to think about how they want to attack instead of just spamming explosives in the chokes basically causing a stale-mate.
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| # ? Nov 24, 2011 18:05 |
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The SG553 and G3A3 know no equal. (Really wish people listened when I asked for ammo drops though)
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| # ? Nov 24, 2011 18:06 |
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Anyone know of a good jet fighter video? I want to see what it's supposed to look like up there!
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| # ? Nov 24, 2011 18:39 |
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I was a massive jet whore in BF1942 and BF2. Since release, I've racked up 245 points in jets. I play hardcore servers, and it annoys the hell out of me that I'm running 1920x1080 on a 23" monitor and have maybe a third of that available to see my opponents because of the cramped cockpits that I cannot disable. At least in the previous games you could keep first person view but disable the cockpit. Meanwhile I have 5,029 points in the scout choppers and 20,065 points in attack choppers. So much more comfortable to fly in.
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| # ? Nov 24, 2011 18:58 |
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So is the soflam supposed to move around slow as hell?
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| # ? Nov 24, 2011 19:01 |
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NoneSuch posted:The second missile isn't going to kill you though? You'd need a 3rd for that, so unless you're sucking and can't fly low, or have gotten too far away from cover, you can still retreat and repair. With a decent gunner you'd need to have 4 missiles fired at you for it to actually kill you, isn't that a bit ridiculous? Any good pilot would be behind cover, or outside lock on range, before the 3rd missile could get to them. Don't get me wrong, i'm not asking for a stinger nerf, and i've never asked for this. But when you're flying with some terrible pubbies who prefer some stupid stuff over flares, sometimes you can die really easily when he don't really know how to fly smart. I'm just talking about difference between tanks and chopper. It's really easy to repair a tank, even when the tank is under fire (just put your gun at right place and you can get out where you want). A chopper is not that easily repairable. You've to leave the fight zone, and land. Landing can be really hard to do if you're disable and need to do it quickly. Also, when you're on the ground, you're more vulnerable than ever. Anyone, a tank, or a RPG can you shoot down really easily, and on some maps, you've pretty good spot to do that. You can find some good spot that will be away from objectives, but you can still be exposed to jets, chopper, or mAA.
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| # ? Nov 24, 2011 19:04 |
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Cpt Stabbin posted:So is the soflam supposed to move around slow as hell? No, what the hell, mine did this last night too and I thought it was just an isolated incident.
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| # ? Nov 24, 2011 19:05 |
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Serval posted:I'm just talking about difference between tanks and chopper. It's really easy to repair a tank, even when the tank is under fire (just put your gun at right place and you can get out where you want). I also don't have a problem with tanks being powerful and easier for a pair of people to use, as they are again vulnerable to a ton of things that aircraft are not (mortars, M320s, C4, many more RPGS than stingers, etc).
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| # ? Nov 24, 2011 19:09 |
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MasonF posted:http://tindeck.com/listen/ysgd Thanks! It's a really good ambient track.
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| # ? Nov 24, 2011 19:11 |
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Are M320s effective against tanks? More than your average grenade, I mean? Not tongue-in-cheek, I'm honestly curious.
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| # ? Nov 24, 2011 19:14 |
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Cmdr. Shepard posted:An engineer carrying a stinger is a gimped engineer. Not nearly as useless as a recon unit, but less effective against infantry than assault and support. Well said. This is the exact crux of the issue. Lonely Wizard posted:He's still right. Your list of things that can kill aircrafts, most of what's on that list hits ground too. Now add everything else that only hits ground. That's what tanks have to deal with. And this statement pretty much destroys the "but air vehicles also have to look out for other threats" argument. Of COURSE they do. Everything is pretty much a moving target/threat at any given time in this game... that's just a given. These changes essentially carve out a protected role for aircraft that may well prove to be game breaking. If it took 10 minutes for aircraft to spawn, I could see there maybe being an argument for requiring a teamwide coordinated effort to take them down... but requiring that effort only to have the same pilot in the skies again 30 seconds later is utterly ridiculous. The Jax fucked around with this message at Nov 24, 2011 around 19:23 |
| # ? Nov 24, 2011 19:16 |
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Martytoof posted:Are M320s effective against tanks? More than your average grenade, I mean? Not tongue-in-cheek, I'm honestly curious.
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| # ? Nov 24, 2011 19:17 |
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Yeah it should do some damage. The 40mm nades in BC2 used to damage tanks.
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| # ? Nov 24, 2011 19:18 |
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The 320 does reasonable damage to the rear of tanks. I think 10-20, as I've killed a bunch of tanks and disabled them with it.
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| # ? Nov 24, 2011 19:35 |
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I think its 5 from the front, 10 from the sides, and 20 to the back, just from xp of getting hit with them,
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| # ? Nov 24, 2011 19:43 |
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What is the advantage of using the underslung rail to mount the M320 instead of using it standalone? I've tried both ways and I can't say I've noticed a difference.
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| # ? Nov 24, 2011 19:55 |
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Today I was playing Damavand Peak rush as attackers and shot at the sun after jumping down a ledge because I thought it was a tac light. Not even joking
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| # ? Nov 24, 2011 19:55 |
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Vakal posted:What is the advantage of using the underslung rail to mount the M320 instead of using it standalone? I've tried both ways and I can't say I've noticed a difference. But to me, losing the grip is too big a hit to most weapons to make it worth it. Normally Grenade Launchers are one of those things I hate in games, but they're done very well in BF3. They aren't insta-kill (unless you hit the guy) and are more used as a compliment to bullets and team attacks, so I actually do use it on a regular basis. But I prefer having the Grip on most of my guns. Plus, as we're discussing, it gives me a chance to at least help out against Tanks and armor than I normally would as assault.
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| # ? Nov 24, 2011 19:59 |
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I know everyone hates snipers, but they need some work in this game. They are completely useless outside of their utility with soflams and mavs. The spawn beacon is broken, they are useless against vehicles, and rifles do poo poo damage.
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| # ? Nov 24, 2011 20:05 |
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I did notice a bug with the standalone grenade launcher where even though I picked the standard M320 rounds, whenever I killed someone it said I was using the M320 buckshot rounds.
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| # ? Nov 24, 2011 20:06 |
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How is the spawn beacon broken?
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| # ? Nov 24, 2011 20:08 |
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E2M2 posted:I know everyone hates snipers, but they need some work in this game. They are completely useless outside of their utility with soflams and mavs. The spawn beacon is broken, they are useless against vehicles, and rifles do poo poo damage.
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| # ? Nov 24, 2011 20:10 |
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Martytoof posted:How is the spawn beacon broken? Blows up when you respawn. Replaces whoever placed it in your squad. Not really broken, just annoyingly .
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| # ? Nov 24, 2011 20:11 |
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Martytoof posted:How is the spawn beacon broken? The problem that people are forgetting is that Recons are designed to be far away from the action. Plant the Recon in a good spot for their SQUAD to get back into the fight (the spawn beacon is not for YOU, it's for your squad.) Then the Recon goes back up to a perch somewhere to cover and fire where, ideally, he won't die very often. A good sniper will always die less times than anyone else on his team, he's hidden and far away covering the battlefield, the spawn beacon is so he can still contribute as a spawn point. But considering so many people play Recon as a forward class, with a PDW, or a shotgun, or a sniper rifle with no scope or a low magnification scope, they want the beacon to be able to repeatedly persist.
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| # ? Nov 24, 2011 20:11 |
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Dodoman posted:Blows up when you respawn. Replaces whoever placed it in your squad. That's how it's supposed to work though. e: Oh, missed your edit. Fair point. I can see why people would be annoyed by the beacon blowing up when the recon spawns on it, but to me that seems like a pretty good balancing decision. If it's actually a bug then it's a bug I don't mind.
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| # ? Nov 24, 2011 20:11 |
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Martytoof posted:How is the spawn beacon broken? I respawned and had to sneak all the way to the front to plant a new one, something that was considerably harder given all the enemies there now were. Edit: and I've gotten soundly beaten to the punch
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| # ? Nov 24, 2011 20:12 |
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Coleman posted:People think it shouldn't be destroyed when the Recon spawns on it. Getting only one spawn from the Recon who plants it is a question right now.
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| # ? Nov 24, 2011 20:12 |
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Sultan Tarquin posted:Today I was playing Damavand Peak rush as attackers and shot at the sun after jumping down a ledge because I thought it was a tac light. Not even joking You're not alone. Etrips posted:Anyone know of a good jet fighter video? I want to see what it's supposed to look like up there! I'd really like some good attack chopper videos.
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| # ? Nov 24, 2011 20:13 |
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| # ? May 19, 2013 23:47 |
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Insert name here posted:It blows up if you get revived too which is really annoying and stupid.
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| # ? Nov 24, 2011 20:18 |




























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