Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«1108 »
  • Post
  • Reply
MasonF
Aug 22, 2005

these bitches r kicking me?wow wook wookfuk u



Dodoman posted:

Hey man what's the first song you used, since PROSTILEZ - I'LL MEET YOU AT THE GATES OF PRETTY BOY HEAVEN doesn't seem to exist.
http://tindeck.com/listen/ysgd

Adbot
ADBOT LOVES YOU

djdanno13
Apr 20, 2004

Killing Nazi Zombies since June 14th 1775

cheese posted:

If you are a skilled player and you are using a stinger, you are hurting your team. There is no ability requirement for using it well, while a master with the RPG who can hit tanks from medium range is quite powerful. The people I play with who roll engineer a lot have pretty much all given up on ever carrying a stinger. Its just not worth it.

Pretty much this, I only ever equip a stinger if I'm not being serious and just loving around. The only time it was actually worth equiping was the first 3 days of release since most people didn't know how to fly/earned flares. As it stands now, it's the most worthless piece of kit in the entire game. Not that I care, as long as jets never get another buff. But I'll rage if it ends up like BF2 lords of the skies ever again.

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



The only time I equip a stinger is to shoot down MAVs that are legitimately spotting. That's about all it's good for.

Though I've shot down a surprising number of choppers on Kharg. Do most chopper pilots not use flares anymore or what?

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

No, but it's pretty much impossible to do anything on Kharg without having a lock tone constantly so eventually missiles sneak through.

afkmacro
Mar 29, 2009

Be advised



Death to america platoon is being investigated

http://battlelog.battlefield.com/bf...55240976886037/

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

afkmacro posted:

Death to america platoon is being investigated

http://battlelog.battlefield.com/bf...55240976886037/

Gee, I wonder why.

fknlo
Jul 6, 2009

No, fuck you.



djdanno13 posted:

But I'll rage if it ends up like BF2 lords of the skies ever again.

It's not that far off with anyone even remotely competent at the controls.

Vatek
Nov 4, 2009

IRONKNUCKLE PERMABANNED! READ HERE

It's nowhere near as bad without freefall bombs. The closest it gets is probably the rush maps with the ground attack jets, tanks will hardly even get out of the spawn if a good pilot is in one of those.

Hadlock
Nov 9, 2004

Welcome to the Jungle


Red Crown posted:

Is there any reason at all to use the Coax HMG over the LMG? The drat thing fires at the same speed as the Amtrack's grenade launcher.

Also, I accidentally found out that the easiest way to achieve a perfect hover in a helicopter is to hold W and D at the same time.

Well for starters the HMG has no cool down period. You can fire it continuously from spawn at targets from long distance with no penalty, and switch to the main gun when you need it. It also does damage to helicopters and jets.

NoneSuch
Jun 5, 2010

oh not this time.
your act of being the
goodguy is over


Serval posted:

If your gunner is using zoom and you only have one flare, then you're dead. Cause with no coordination, and if you aren't near a cover spot, you can't dodge the second missile like jets, by burning away. Most of the time you'll take the second missile, and if you're already damage (which happen often for a chopper) you will get disabled

The second missile isn't going to kill you though? You'd need a 3rd for that, so unless you're sucking and can't fly low, or have gotten too far away from cover, you can still retreat and repair. With a decent gunner you'd need to have 4 missiles fired at you for it to actually kill you, isn't that a bit ridiculous? Any good pilot would be behind cover, or outside lock on range, before the 3rd missile could get to them.

Terpfen
Jul 27, 2006
Objection!



cheese posted:

Stop comparing slow, vulnerable to gunfire, two person helicopters to fast, one person jets that are really only in danger at this point from other jets and the occasional ground missile. They are apples and oranges.

You also need to stop thinking about stingers as just something Engineers happen to have - there is an opportunity cost to carrying them and its HUGE. There are only 3 or 4 things you can shoot at with a stinger in a given game (notice I said shoot at, not kill), while the uses for the RPG are literally endless. Many tanks, jeeps, mobile AA, building destruction and shockingly effective anti infantry.

Area denial? Are you serious? You stand there for 10 seconds with your stinger getting a lock, firing one of your missiles and the jet flares while it 'flees' from your vicious 'area denial'. Then he flys for 8 seconds, spends 2 seconds turning, and is back on the target that you 'denied' him so effectively.

Again, some of you have this idea that jets are a powerful, precious resource that deserve to dominate the skies and that the pilot should not be seriously affected or even *gasp* killed by another guy on the ground with a stinger. Why? Jets are setup to be throw away weapons, no more or less valuable than any other vehicle in this game.

Listen to this man. He knows what he’s talking about.

D. Ebdrup
Mar 13, 2009


I'm getting really loving tired of "Game got disconnected: game session on server was removed", and I can't figure out why it's happening (though I believe it's on the server side, since it doesn't happen on all servers.

Also, I've said it before and will say it again, Metro CQ64 servers that don't allow M320/SMAW/RPG are the best (and they'd be better if grenades were banned too). Actually forces people to think about how they want to attack instead of just spamming explosives in the chokes basically causing a stale-mate.

Xenaero
Sep 26, 2006

Dancing Underneath
The
Skies of Lust



The SG553 and G3A3 know no equal. (Really wish people listened when I asked for ammo drops though)

Etrips
Nov 8, 2004



Anyone know of a good jet fighter video? I want to see what it's supposed to look like up there!

Ridge_Runner_5
May 26, 2011

by Y Kant Ozma Post


I was a massive jet whore in BF1942 and BF2. Since release, I've racked up 245 points in jets. I play hardcore servers, and it annoys the hell out of me that I'm running 1920x1080 on a 23" monitor and have maybe a third of that available to see my opponents because of the cramped cockpits that I cannot disable. At least in the previous games you could keep first person view but disable the cockpit.

Meanwhile I have 5,029 points in the scout choppers and 20,065 points in attack choppers. So much more comfortable to fly in.

Cpt Stabbin
Jul 16, 2003

I ride zee boat and take it in zee poopah!

So is the soflam supposed to move around slow as hell?

Serval
May 12, 2011


NoneSuch posted:

The second missile isn't going to kill you though? You'd need a 3rd for that, so unless you're sucking and can't fly low, or have gotten too far away from cover, you can still retreat and repair. With a decent gunner you'd need to have 4 missiles fired at you for it to actually kill you, isn't that a bit ridiculous? Any good pilot would be behind cover, or outside lock on range, before the 3rd missile could get to them.
I usually fly as a gunner. So yeah, I suck at piloting, but I know a bit since i'm flying with the same pilot since BC2 ! And yeah, together, we usually don't get really annoyed by stinger. The only missiles that hit us comes from jet when they launch it at very close range.

Don't get me wrong, i'm not asking for a stinger nerf, and i've never asked for this. But when you're flying with some terrible pubbies who prefer some stupid stuff over flares, sometimes you can die really easily when he don't really know how to fly smart.

I'm just talking about difference between tanks and chopper. It's really easy to repair a tank, even when the tank is under fire (just put your gun at right place and you can get out where you want).

A chopper is not that easily repairable. You've to leave the fight zone, and land. Landing can be really hard to do if you're disable and need to do it quickly. Also, when you're on the ground, you're more vulnerable than ever. Anyone, a tank, or a RPG can you shoot down really easily, and on some maps, you've pretty good spot to do that. You can find some good spot that will be away from objectives, but you can still be exposed to jets, chopper, or mAA.

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



Cpt Stabbin posted:

So is the soflam supposed to move around slow as hell?

No, what the hell, mine did this last night too and I thought it was just an isolated incident.

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.


Serval posted:

I'm just talking about difference between tanks and chopper. It's really easy to repair a tank, even when the tank is under fire (just put your gun at right place and you can get out where you want).

A chopper is not that easily repairable. You've to leave the fight zone, and land. Landing can be really hard to do if you're disable and need to do it quickly. Also, when you're on the ground, you're more vulnerable than ever. Anyone, a tank, or a RPG can you shoot down really easily, and on some maps, you've pretty good spot to do that. You can find some good spot that will be away from objectives, but you can still be exposed to jets, chopper, or mAA.
I don't think anyone is arguing for a chopper nerf in any way and one of the main points I've been getting at is that some of the pro-jet and pro-stinger nerf crowd keep talking about helicopters when they are much more vulnerable than jets (while requiring two people with the right setup). I have no problem with it taking two stingers to disable an attack helicopter and I'm also totally cool with the 4-5 man transport rapecopters as I think if you can get 4 people that organized you should mow random people down. Helicopters have to deal with a whole host of problems that jets just really don't (guided tank shell one hits, mobile AA gun, vehicle machine guns, etc) and should be better at both staying alive and killing things than a jet by virtue of the two people > 1 person thing.

I also don't have a problem with tanks being powerful and easier for a pair of people to use, as they are again vulnerable to a ton of things that aircraft are not (mortars, M320s, C4, many more RPGS than stingers, etc).

Dodoman
Feb 26, 2009




Thanks! It's a really good ambient track.

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



Are M320s effective against tanks? More than your average grenade, I mean? Not tongue-in-cheek, I'm honestly curious.

The Jax
May 15, 2004


Cmdr. Shepard posted:

An engineer carrying a stinger is a gimped engineer. Not nearly as useless as a recon unit, but less effective against infantry than assault and support.

A dedicated anti-air engineer should be somewhat effective against jets. Prior to the patch, they were, now they're not. I haven't disabled, let alone even killed a single air target since the patch using the Stinger. There are far too many counters, and when you do connect on a shot, you're not actually doing any meaningful damage anymore.

We'll just have to agree to disagree if you think a jet should be able to mow down scores of infantry and vehicles without an infantry counter. Being halfway vulnerable to a stinger doesn't detract from the power of the jets weaponry.

I don't view vehicles as anything more than an accessory. Someone choosing to fly a jet shouldn't really be any different than me choosing to carry a stinger. The only difference is that vehicles are limited and weaponry isn't, that's why vehicle weapons should be and are generally more powerful than infantry weapons.

Well said. This is the exact crux of the issue.

Lonely Wizard posted:

He's still right. Your list of things that can kill aircrafts, most of what's on that list hits ground too. Now add everything else that only hits ground. That's what tanks have to deal with.

Since there are almost equal numbers of jets+helicopters to tanks, why are tanks in such a poo poo spot compared to the flying counterparts? You don't see people pulling out their RPG to give tanks some "area denial," no, they gently caress the tank right up instead -- and kill the people in them.

And this statement pretty much destroys the "but air vehicles also have to look out for other threats" argument. Of COURSE they do. Everything is pretty much a moving target/threat at any given time in this game... that's just a given. These changes essentially carve out a protected role for aircraft that may well prove to be game breaking. If it took 10 minutes for aircraft to spawn, I could see there maybe being an argument for requiring a teamwide coordinated effort to take them down... but requiring that effort only to have the same pilot in the skies again 30 seconds later is utterly ridiculous.

The Jax fucked around with this message at Nov 24, 2011 around 19:23

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Martytoof posted:

Are M320s effective against tanks? More than your average grenade, I mean? Not tongue-in-cheek, I'm honestly curious.
Considering grenades do 0 damage to tanks, yes. They do damage, I have no idea how much, I have gotten a tank destroy/kill with an M320. But of course I wasn't the only one firing at it. If you see a tank, I wouldn't rush it on your own spamming M320, but if you're pinned down and probably going to die anyway. Tossing your M320s at him to "scare" him or at least do some damage to help your team, it's definitely effective.

Dodoman
Feb 26, 2009



Yeah it should do some damage. The 40mm nades in BC2 used to damage tanks.

NoneSuch
Jun 5, 2010

oh not this time.
your act of being the
goodguy is over


The 320 does reasonable damage to the rear of tanks. I think 10-20, as I've killed a bunch of tanks and disabled them with it.

Rawrbomb
Mar 11, 2011

rawrrrrr

I think its 5 from the front, 10 from the sides, and 20 to the back, just from xp of getting hit with them,

Vakal
May 11, 2008


What is the advantage of using the underslung rail to mount the M320 instead of using it standalone? I've tried both ways and I can't say I've noticed a difference.

Sultan Tarquin
Jul 29, 2007

and what kind of world would it be? HUH?!

Today I was playing Damavand Peak rush as attackers and shot at the sun after jumping down a ledge because I thought it was a tac light. Not even joking

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Vakal posted:

What is the advantage of using the underslung rail to mount the M320 instead of using it standalone? I've tried both ways and I can't say I've noticed a difference.
Primarily it's speed. I also believe (but am not positive because I never use it that way) but I believe it can have more ammo. As a separate piece, it has 4 standard, and 5 with the Grenade spec. (Note: It is the GRENADE Specialization that effects the M320, not the Explosives Spec.)

But to me, losing the grip is too big a hit to most weapons to make it worth it. Normally Grenade Launchers are one of those things I hate in games, but they're done very well in BF3. They aren't insta-kill (unless you hit the guy) and are more used as a compliment to bullets and team attacks, so I actually do use it on a regular basis. But I prefer having the Grip on most of my guns.

Plus, as we're discussing, it gives me a chance to at least help out against Tanks and armor than I normally would as assault.

E2M2
Mar 2, 2007

Ain't No Thang.

I know everyone hates snipers, but they need some work in this game. They are completely useless outside of their utility with soflams and mavs. The spawn beacon is broken, they are useless against vehicles, and rifles do poo poo damage.

Vakal
May 11, 2008


I did notice a bug with the standalone grenade launcher where even though I picked the standard M320 rounds, whenever I killed someone it said I was using the M320 buckshot rounds.

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



How is the spawn beacon broken?

MasonF
Aug 22, 2005

these bitches r kicking me?wow wook wookfuk u



E2M2 posted:

I know everyone hates snipers, but they need some work in this game. They are completely useless outside of their utility with soflams and mavs. The spawn beacon is broken, they are useless against vehicles, and rifles do poo poo damage.
Play a rush map as defenders, using the SV98 with a 7x scope. Stay on the front lines and pick off the other snipers...easy points.

Dodoman
Feb 26, 2009



Martytoof posted:

How is the spawn beacon broken?

Blows up when you respawn. Replaces whoever placed it in your squad.

Not really broken, just annoyingly .

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Martytoof posted:

How is the spawn beacon broken?
People think it shouldn't be destroyed when the Recon spawns on it. Getting only one spawn from the Recon who plants it is a question right now.

The problem that people are forgetting is that Recons are designed to be far away from the action. Plant the Recon in a good spot for their SQUAD to get back into the fight (the spawn beacon is not for YOU, it's for your squad.) Then the Recon goes back up to a perch somewhere to cover and fire where, ideally, he won't die very often. A good sniper will always die less times than anyone else on his team, he's hidden and far away covering the battlefield, the spawn beacon is so he can still contribute as a spawn point.

But considering so many people play Recon as a forward class, with a PDW, or a shotgun, or a sniper rifle with no scope or a low magnification scope, they want the beacon to be able to repeatedly persist.

Martytoof
Feb 25, 2003



Awesome.

Awesome to
the MAX.



Dodoman posted:

Blows up when you respawn. Replaces whoever placed it in your squad.

That's how it's supposed to work though.

e: Oh, missed your edit. Fair point.

I can see why people would be annoyed by the beacon blowing up when the recon spawns on it, but to me that seems like a pretty good balancing decision. If it's actually a bug then it's a bug I don't mind.

radintorov
Feb 18, 2011


Martytoof posted:

How is the spawn beacon broken?
It disappears if you respawn or are revived as a Recon. Personally I do not mind that much, since when I'm on Spawn Beacon duty, I'll then play as another class, but it did cause me some trouble one Rush game where I was acting as spotter with my MAV (and roadkilling a few dudes ), but then lost the MAV and got killed when I tried to stop a couple of enemies when I was searching for ammo.
I respawned and had to sneak all the way to the front to plant a new one, something that was considerably harder given all the enemies there now were.

Edit:
and I've gotten soundly beaten to the punch

Insert name here
Nov 10, 2009

Oh.
Oh Dear.



Coleman posted:

People think it shouldn't be destroyed when the Recon spawns on it. Getting only one spawn from the Recon who plants it is a question right now.
It blows up if you get revived too which is really annoying and stupid.

Affi
Dec 18, 2005


Sultan Tarquin posted:

Today I was playing Damavand Peak rush as attackers and shot at the sun after jumping down a ledge because I thought it was a tac light. Not even joking

You're not alone.

Etrips posted:

Anyone know of a good jet fighter video? I want to see what it's supposed to look like up there!

I'd really like some good attack chopper videos.

Adbot
ADBOT LOVES YOU

Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


Insert name here posted:

It blows up if you get revived too which is really annoying and stupid.
That part of it I would definitely call a bug. But considering the fact that during the beta, it got infinite spawns until it was destroyed, I'm fairly positive that the decision to only allow the Recon to spawn on it once is an intentional change. And, again, when the Recon class is used as it's "supposed" to be used, I believe it's a good change.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«1108 »