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BF3 patch downloading.. 43% I woke up and there was nothing. I hardly said a word to my wife, until I said "yes" to a Conquest Map. When I was here, I wanted to be there; when I was there, all I could think of was getting back into the AA. I'm here an hour now... waiting for a mission... getting softer. Every minute I stay in this room and watch netflix, I get weaker, and every minute the Comrade Charlie squats in the bush, he gets stronger. Each time I looked around the walls moved in a little tighter. ><
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| # ? Dec 6, 2011 18:33 |
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| # ? May 23, 2013 01:08 |
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zalderach posted:4gb is nothing, Withcer 2 had a 9gb patch. No that was steam being retarded and redownloading the game. The patch on gog was like 200mb
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| # ? Dec 6, 2011 18:33 |
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Scoobi posted:My favorite was the russian one which was just like "BURN NGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" the way he yelled at the end was so funny. The Russian yelling "Die you asshooooooole" makes me think of Tommy Wiseau, which is reason enough why it should've become a permanent feature rather than being patched out. E: "This battlefield is TEARING ME APAAAAAAAART!" Spakstik fucked around with this message at Dec 6, 2011 around 18:39 |
| # ? Dec 6, 2011 18:34 |
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Origin ate my BF3 and now it keeps trying to download 20 gigs to my SSD that has 8 gigs free even though I told it to download to my other hard drive. How do I stop this?
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| # ? Dec 6, 2011 18:35 |
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Even if they do patch the sailor talk out, I hope they leave a vars.audio-tourettes-medic console flag we can enable
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| # ? Dec 6, 2011 18:36 |
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4gb for a balance patch? what the gently caress ea?
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| # ? Dec 6, 2011 18:43 |
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Drone_Fragger posted:4gb for a balance patch? what the gently caress ea? Hello, Kirkand maps?
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| # ? Dec 6, 2011 18:45 |
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Peechka posted:No, actually they must of recanted the changes to the M416, but instead they nerfed the poo poo out of the F2000.
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| # ? Dec 6, 2011 18:45 |
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Anyone know who EA uses for their Origin data services? Because holy poo poo I download faster from them than drat near anyone. ![]() Also has anyone played with those new network interpolation settings and found any benefit?
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| # ? Dec 6, 2011 18:45 |
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Luigi Thirty posted:Origin ate my BF3 and now it keeps trying to download 20 gigs to my SSD that has 8 gigs free even though I told it to download to my other hard drive. How do I stop this? Check your Origin settings to make sure that your download is saving to the correct folder and that the backup cache is also no trying to save to your SSD.
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| # ? Dec 6, 2011 18:45 |
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Snapshot posted:I hope they're still around for paddle kills. (Can that even happen in BF3?) I saw Ravic in a blackmesatech video fail to paddle someone who was driving an EOD bot. He was trying to kill like you revive someone. Then I just read on Demize's Twitter that you have to keep the mouse button held down for the kill.
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| # ? Dec 6, 2011 18:45 |
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Glen Goobersmooches posted:Holy poo poo, that is terrible. I knew it felt off even when bursting. http://symthic.com/?s=plot
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| # ? Dec 6, 2011 18:46 |
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Glen Goobersmooches posted:Holy poo poo, that is terrible. I knew it felt off even when bursting. Im glad the F2000 is getting nerfed but holy goddamn gently caress frags are totally useless now by the looks of it. It looks like it'll take a minimum of 4 to kill anyone, and by then they will have shot you in the face with their overpowered machine guns, since suppression doesn't really stop anything (if it made it take longer to aim or something it might be good but as it is now it's just more screen jam I think). Patch pretty much sums up typical DICE balancing really, "huh this is marginally too strong WELP BETTER MAKE IT 75% WORSE"
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| # ? Dec 6, 2011 18:51 |
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Peechka posted:http://symthic.com/?s=plot note: the f2000 is a bullet hose and often you will be killed faster by an F2000 than the F2000 will be killed by your autoshotgun. It'd be kind stupid if one of the fastest firing guns in the game was also one of the most accurate really.
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| # ? Dec 6, 2011 18:52 |
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washow posted:I never noticed that the guns actually had horizontal sway until last night. I fired like 5 ~ 7 bullets at once on AEK like I usually did pre-patch and poo poo was just going left and right like crazy. Now I have to pull down the mouse AND push it left/right. Kinda annoying but I can deal with that. With the bare exception of one gun, the sway on all the guns are equal for the left and right sides; the delta V to compensate for is vertical only. If you think about it, statistically if there was zero sway on the guns, the spread pattern would look like this | instead of this O Star War Sex Parrot posted:Also has anyone played with those new network interpolation settings and found any benefit? If you set it to 0 (default is 100%) the animations can't keep up with the user input and everything looks like CounterStrike style primitive animations. Tank coax LMG turrets whip around at mach 2. It's a pretty jagged gaming experience with it turned all the way off; I set it to about 38-45% and seemed to fix most of the problems. I was pinging at about 20ms to WookWook. Hadlock fucked around with this message at Dec 6, 2011 around 18:57 |
| # ? Dec 6, 2011 18:53 |
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Drone_Fragger posted:Im glad the F2000 is getting nerfed but holy goddamn gently caress frags are totally useless now by the looks of it. It looks like it'll take a minimum of 4 to kill anyone, and by then they will have shot you in the face with their overpowered machine guns, since suppression doesn't really stop anything (if it made it take longer to aim or something it might be good but as it is now it's just more screen jam I think). Yeah its pretty hosed up how they "balance" things. Frag rounds... Before - After Min range 12 - 8 Max Range 50 - 40 Min damage 34 - 10 Max damage 60 - 20 Blast Damage 40 - 30
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| # ? Dec 6, 2011 18:55 |
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I have no problem with frags doing less damage - I think they should be used to either pressure people who are in a corner or finish off a very weak opponent who is hiding. Why should people be easily killed with frags? Shoot them with your gun Edit: I didn't see that the base damage of the bullets themselves was also reduced. If it really is 4 shots to kill someone that would be nuts - shotguns should be worthless outside of close - close medium distance and up close should dominate. Incredulous Dylan fucked around with this message at Dec 6, 2011 around 19:00 |
| # ? Dec 6, 2011 18:56 |
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Am I reading that right? The USAS-12 has a faster fire rate than before? Of course the FRAG rounds have been nerfed, but still, the USAS12 is still rather formidable as a regular shotgun still right?
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| # ? Dec 6, 2011 18:56 |
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Star War Sex Parrot posted:Also has anyone played with those new network interpolation settings and found any benefit?
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| # ? Dec 6, 2011 18:57 |
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Color correction mod http://www.youtube.com/watch?v=Q5pv...yw&feature=plcp
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| # ? Dec 6, 2011 18:59 |
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I really hope the PC is getting Wake Island with 5 flags instead of 3 like the new video shows. Hopefully that's just for the console player-counts.
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| # ? Dec 6, 2011 19:00 |
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soggybagel posted:Am I reading that right? The USAS-12 has a faster fire rate than before? Now equip flechettes and pick up where the frag round left off.
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| # ? Dec 6, 2011 19:00 |
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What the hell is time to live? I only hear about it in relation to sniper rifles and the patch significantly changed the value but I have no idea what it means.
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| # ? Dec 6, 2011 19:01 |
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Martytoof posted:Now equip flechettes and pick up where the frag round left off. You read my mind.
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| # ? Dec 6, 2011 19:01 |
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Incredulous Dylan posted:I have no problem with frags doing less damage - I think they should be used to either pressure people who are in a corner or finish off a very weak opponent who is hiding. Why should people be easily killed with frags? Shoot them with your gun
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| # ? Dec 6, 2011 19:04 |
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kri kri posted:Color correction mod Oh poo poo, have to try this when I get home. neom posted:What the hell is time to live? I only hear about it in relation to sniper rifles and the patch significantly changed the value but I have no idea what it means. I set my time to live really high but I still die quickly ![]() Martytoof fucked around with this message at Dec 6, 2011 around 19:07 |
| # ? Dec 6, 2011 19:04 |
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kri kri posted:Color correction mod ![]() drat, this game looks good. Also, I really like the no HUD at all tweak. That's what hardcore should be, not the semi-hardcore DICE put in.
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| # ? Dec 6, 2011 19:06 |
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Incredulous Dylan posted:I have no problem with frags doing less damage - I think they should be used to either pressure people who are in a corner or finish off a very weak opponent who is hiding. Why should people be easily killed with frags? Shoot them with your gun See I wouldn't have an issue with frags being more splash and less damage if you could selectively load shotgun ammo. Y'know since then you could switch between your frags for driving dudes out of cover and then switch to slugs or fletchetes to shoot them to death. As it is now though frags are gonna be totally useless because while they can drive dudes out of cover they don't do anywhere near enough damage to actually kill them before they shoot you with an assault rifle or machine gun and kill you instantly.
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| # ? Dec 6, 2011 19:06 |
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Anyone tried the new nerfed mortar yet?
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| # ? Dec 6, 2011 19:09 |
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Drone_Fragger posted:note: the f2000 is a bullet hose and often you will be killed faster by an F2000 than the F2000 will be killed by your autoshotgun. It'd be kind stupid if one of the fastest firing guns in the game was also one of the most accurate really. Every AR will do more DPS than an auto shotgun at anything less than point blank <8 yards. They're assault rifles. Comparing those 2 is utterly nonsensical.
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| # ? Dec 6, 2011 19:11 |
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Star War Sex Parrot posted:Anyone know who EA uses for their Origin data services? Because holy poo poo I download faster from them than drat near anyone.
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| # ? Dec 6, 2011 19:13 |
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TUGZ changes have made grinding recon painless. A PDW and a TUGZ on 64p Metro is easy street. And, in a weird twist of events, I am playing nothing but Metro Large 64 until B2K comes out. I figure I will just try and one star everything except recon only guns.
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| # ? Dec 6, 2011 19:14 |
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neom posted:What the hell is time to live? I only hear about it in relation to sniper rifles and the patch significantly changed the value but I have no idea what it means. How long a bullet lives before the game stops caring about it. Since all your bullets are independently tracked by the game, it would be a ridiculous amount of work to track every bullet fired off into space. TTL was increased for sniper rifles from 1.5 seconds to 5, so now a sniper's bullet gets 5 seconds of flight time - allowing for hilariously long ranged shooting.
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| # ? Dec 6, 2011 19:15 |
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neom posted:What the hell is time to live? I only hear about it in relation to sniper rifles and the patch significantly changed the value but I have no idea what it means. It's the amount of time between when the bullet leaves your barrel and when the computer stops calculating it's trajectory. 1000 yards might be enough for an SMG bullet - you can't really see what you're hitting at 1000 yards unscoped, so there's no point wasting server resources calculating what it may or may not hit. People are having competitions to see the longest headshot they can make, and are regularly racking up 900 yard headshots on youtube; so it makes sense to up the TTL so that you can make 1200 or 1500 yard shots.
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| # ? Dec 6, 2011 19:15 |
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Foehammer posted:Apparently they removed medic tourette's This is terrible, I hope there is a server option to re-add it sometime. Seriously this was the best part of playing medic and it made me grin like an idiot.
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| # ? Dec 6, 2011 19:18 |
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Peechka posted:Yeah its pretty hosed up how they "balance" things.
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| # ? Dec 6, 2011 19:19 |
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Anyone else get stuck at a black screen after loading with the new patch? I can hear sounds in the background but the flashing blue cursor thing in the lower right is no longer there and it never seems to resolve to the deploy screen.
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| # ? Dec 6, 2011 19:20 |
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Martytoof posted:Oh poo poo, have to try this when I get home. Perhaps I'm missing something here, but other than the removal of the HUD I can't see a drat difference.
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| # ? Dec 6, 2011 19:21 |
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Colours looked more vibrant and less washed out, at least on the youtube, to me.
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| # ? Dec 6, 2011 19:21 |
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| # ? May 23, 2013 01:08 |
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Nitevision posted:Is it possible that min/max damage is impact damage, additive with blast damage which curves based on distance from impact, so that two direct hits at close range would do 100 damage total (20*2 + 30*2) and kill? Yeah, which makes me wonder how much blast damage is negated by flak spec.
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| # ? Dec 6, 2011 19:22 |





































