|
Rawrbomb posted:I carry stingers and mines, 99% of the time. Repair tool or jonny5 sometimes, normally only if I know I'm going to be fixin tanks. The A-10 and Frogfoot annihilate everything. But, to me, it's one of the most satisfying things in the game. Playing with friends in Vent/Mumble and offering actual close air support is awesome. Tank rolling down the street and I just make one pass and he's gone. It's a great feeling. Overpowered? Maybe. Kind of designed to be overpowered. It's what they're there for, but (and it hurts me to say this), they probably need better AA on maps with the A-10/Frogfoot.
|
| # ? Nov 17, 2011 00:00 |
|
|
| # ? May 22, 2013 16:23 |
|
Coleman posted:The last part is just immensely true. My SPM with jets was about 360 when I was using the Rush jets on a regular basis. Now that I've gone back to the air superiority jets, it's fallen to around 310 or lower. AA at all, firestorm comes to mind, there is 0 aa from what I remember. That 1 jet can rule the sky and unless you've got your entire team working to take it out, it'll swat tanks and everything else off the ground.
|
| # ? Nov 17, 2011 00:02 |
|
If we're talking favorite maps, I'd love for them to re-do Cerbere Landing and Belgrade. The longer-ranged combat would be a problem, since everyone can put on x4 scopes that just didn't exist in 2142.
|
| # ? Nov 17, 2011 00:07 |
|
Rawrbomb posted:AA at all, firestorm comes to mind, there is 0 aa from what I remember. That 1 jet can rule the sky and unless you've got your entire team working to take it out, it'll swat tanks and everything else off the ground.
|
| # ? Nov 17, 2011 00:07 |
|
Coleman posted:If they are "worthless" when used alone, it's the exact opposite when we're talking about 5+ of them spread out over the map. It goes from worthless to nigh impossible to avoid for very long, though. There needs to be a better middle ground is what I'm saying. I can see how that would be frustrating for pilots... but if that's a problem now, it won't be over time as people, like myself, abandon them. Think about what you're saying from the perspective of an individual soldier. The vast majority of people playing are individuals who are all strangers to one another. In other words, virtually nobody is going to bother setting up tandem+stinger attacks. Even if there's a good team of friends playing as a squad, I think it unlikely stingers will be used. If a team is getting lit up by a jet, forcing two+ people to pick engineer and then also use stingers as a counter measure... is stupid. Better to man an AA gun and/or respond with air power in kind. As it is now, I've never been more convinced that I was right in deciding to stick with RPGs in my engineer slot. Having said all that, I'm receptive to the argument that jets need to be buffed... I just think stingers are an incredibly small part of the problem.
|
| # ? Nov 17, 2011 00:08 |
|
Rawrbomb posted:AA at all, firestorm comes to mind, there is 0 aa from what I remember. That 1 jet can rule the sky and unless you've got your entire team working to take it out, it'll swat tanks and everything else off the ground.
|
| # ? Nov 17, 2011 00:09 |
|
The Jax posted:I can see how that would be frustrating for pilots... but if that's a problem now, it won't be over time as people, like myself, abandon them. Think about what you're saying from the perspective of an individual soldier. The vast majority of people playing are individuals who are all strangers to one another. In other words, virtually nobody is going to bother setting up tandem+stinger attacks. Even if there's a good team of friends playing as a squad, I think it unlikely stingers will be used. If a team is getting lit up by a jet, forcing two+ people to pick engineer and then also use stingers as a counter measure... is stupid. Better to man an AA gun and/or respond with air power in kind. As it is now, I've never been more convinced that I was right in deciding to stick with RPGs in my engineer slot. In regard to the last part of your post, however, no one part of it is the problem, it is the combination of all of it. Base AA is easy enough to avoid. Mobile AA is easy enough to destroy. Stingers are easy enough to dodge. Jets and helicopters can be killed. But when you combine all of them, and I have to dodge 1 guy with a stinger, try and get to the mobile AA without the jets or helicopters stopping me, all while staying far enough away from the enemy spawn airspace it can be incredibly bad. It doesn't help that no one but people in the air give a poo poo about the mobile AA, so no one else tries to destroy it. The stingers are an incredible nuisance. Even just one of them locking on to me, forcing me to pop, and then relock forcing me to evade/run does it's job. Couple that with more stingers/normal AA. Stingers are definitely part of the problem.
|
| # ? Nov 17, 2011 00:21 |
|
Insert name here posted:And then there's Canals Rush, with the Tunguska that can literally lock down the entire enemy team in the carrier from a single spot. I agree that mobile AA needs a look-over but that's a lovely enemy team, I get 30-35 killstreaks every time I get into the Tunguska on Canals Rush defense but they'll swim as individual infantry if they need to, maybe it's the EU/NA difference.
|
| # ? Nov 17, 2011 00:27 |
|
MrLonghair posted:I agree that mobile AA needs a look-over but that's a lovely enemy team, I get 30-35 killstreaks every time I get into the Tunguska on Canals Rush defense but they'll swim as individual infantry if they need to, maybe it's the EU/NA difference.
|
| # ? Nov 17, 2011 00:29 |
|
Mikael Kreoss posted:Except it does and you are wrong.
|
| # ? Nov 17, 2011 00:31 |
|
gently caress your opinions. AN-94 w/4x and Foregrip. 30-10 on 16v16, play at midrange, carry MASS for fwd maneuvers stay mid support w/M320 Smoke and overwatch.
|
| # ? Nov 17, 2011 00:44 |
|
Spitshine posted:gently caress your opinions. Cool, so you had a good round. It doesn't mean the rifle is good or bad.
|
| # ? Nov 17, 2011 00:50 |
|
Playing with around 12 players on wookwook right now, I've never thought we could make that many points with only 12 dudes.
|
| # ? Nov 17, 2011 00:51 |
|
Coleman posted:Again, I do a lot of flying, it is more rare for me to see 1 stinger than it is for me to see at least 3. ^ This. With my pilot, we flight a lot in Air Helicopter Attack. We're running on 2 Flares build, and we use them really really often. Most of the time, we just get locked, we launch the first flare, we get relocked, the second flares goes out, the cooldown of the first flare is just finishing and we need to relaunch it again, and again and again... Vatek posted:Choppers, on the other hand, are total victims because almost everything damages you and the AA guns don't just damage you, they throw your chopper around and make you crash. You basically have to sit at high altitude and snipe with rockets, or get down and dirty and probably get shot down within 2 minutes, tops. Yeah, but I think most people on pub servers don't realize how effective a chopper can be. You can kill tank really easily with guided rockets and a guided missile. But still, a jet can kill you in one pass, even you know from where he's coming, the chopper is soooooooooo slow and not stable that it's hard to dodge it. And even if he doesn't kill you, you can still get flipped just like pancake with two or three shots. They should increase the speed, the stability and the manoeuvrabilities of the chopper. While being a bit overpowered in BC2 due to the lack of stuff to kill them (no mobile AA, no heatseekers, no jets) they were good, and can still be shoot down by the other chopper, by the M136 or by darts.
|
| # ? Nov 17, 2011 01:01 |
|
Node posted:Cool, so you had a good round. It doesn't mean the rifle is good or bad. I didn't "have a good round" as if pubbies were lining up in a row. I've demonstrated that there's a way to play with it, like any other weapon system in the game. People declare absolutes like they get paid for it, and I wanted to break the trend.
|
| # ? Nov 17, 2011 01:04 |
|
thebushcommander posted:We should get the admins to change one of the constantly empty BFgoon's servers into a 1400 ticket MetroQC meatgrinder server. I bet that fills it up real quick! Next map on Secret Service will be Metro 'till question marks. Do your worst goons! Have 4 in the server right now, need more obviously. GRIND POINTS! CLICK TO PLAY
Aeka 2.0 fucked around with this message at Nov 17, 2011 around 01:07 |
| # ? Nov 17, 2011 01:05 |
|
Serval posted:Yeah, but I think most people on pub servers don't realize how effective a chopper can be. You can kill tank really easily with guided rockets and a guided missile. Choppers are good, but need two people to do anything effective.
|
| # ? Nov 17, 2011 01:05 |
|
Sorry if it's been asked, but does anyone else have trouble with Chrome and Battlelog? Whenever my friends invite me I don't get a popup window for an invite, I have to click on the party button in the friends list. Even when I do that the party window doesn't appear and I have to refresh. That means I never see game invites/ready button. The same goes for Coop, I never see invites. Anyone know what's up? I have adblock+ and ScriptNo, but everything is permitted for the Battlefield domain, and adblock isn't active on that site. kcer fucked around with this message at Nov 17, 2011 around 01:09 |
| # ? Nov 17, 2011 01:07 |
|
kcer posted:Sorry if it's been asked, but does anyone else have trouble with Chrome and Battlelog?
|
| # ? Nov 17, 2011 01:09 |
|
Nod 32 is the only AV I use these days and it plays well with Battlelog.
|
| # ? Nov 17, 2011 01:11 |
|
Ravenfood posted:Most pub servers also don't have a gunner/pilot combination working together. The pilot is making a run on the AA trying to wipe it out while its not paying attention and the gunner is dicking around trying to shoot that one sniper sitting ineffectively in the corner. Or the gunner hits the AA/tank ineffectually from miles out and the pilot isn't even close to being ready to hit anything. That's true. Since we play on TS with my pilot, it's really easy to work together. But still, there's some stuffs that need to be rebalanced on chopper. I'm not talking about more firepower, they already got enough firepower. Speaking about that, I was really surprised the first time I shoot a tank from my gunner seat. The basic gun is way more powerful against tank than it was on BC2. But, yeah, even if they're good when you work with a good pilot, getting flip like a leave in the wind is really annoying, especially when you only take a few shoot from a jet and you're not even in fire.
|
| # ? Nov 17, 2011 01:11 |
|
Yeah they need to make choppers not flip over the second they get shot at; even if you don't get disabled chances are you're going to get blown up from crashing. Also the respawn times on helicopters are surprisingly long; jets are ~30 seconds but helicopters are like a minute at minimum.
|
| # ? Nov 17, 2011 01:15 |
|
Insert name here posted:Sounds like an anti-virus problem; check here. Oh you wonderful person, you -- it was indeed. Thanks! I didn't even consider it could be an AV problem. For anyone interested, it was Avast's Webshield. Disabling that fixed it up.
|
| # ? Nov 17, 2011 01:20 |
|
Rawrbomb posted:AA at all, firestorm comes to mind, there is 0 aa from what I remember. That 1 jet can rule the sky and unless you've got your entire team working to take it out, it'll swat tanks and everything else off the ground. Are you high? A competent AA tank operator can clear the skies in under a minute and both bases have stationary AA with a decent viewing distance. Also guess what's getting nerfed; quote:Karl Magnus Troedsson: Based on player feedback, we have made some tweaks to the IRNV scope to make it more balanced with the rest of the accessories in the game. The change is planned to go into a future update of Battlefield 3, and we will have more details on this update at a later date. http://au.pc.gamespy.com/pc/battlef.../1212679p1.html Smegmatron fucked around with this message at Nov 17, 2011 around 01:53 |
| # ? Nov 17, 2011 01:46 |
|
Yo dawg I heard you like grind fests, so I put a grinder on ur grinder From the department that brought you the Jets Only server, I present: http://battlelog.battlefield.com/bf...BFGoons-Server/
Hadlock fucked around with this message at Nov 17, 2011 around 02:05 |
| # ? Nov 17, 2011 02:03 |
|
Coleman posted:And lastly: if you're the only one using a stinger, yes, it's easy to avoid and odds are you'll never hit me (unless, as I said, I refuse to abandon a chase/strafing run). But my main argument was 64 players, servers with 10 guys that have stingers, mobile AA, jets, helicopters. It's hard to avoid it all. Please give me the name of this magic server with 63 other players who, besides me, will attack aircraft. Because I'm the only one who does, and my Stinger missiles absolutely do not cut through flares at all. Ever.
|
| # ? Nov 17, 2011 02:06 |
|
Hadlock posted:Yo dawg I heard you like grind fests, so I put a grinder on ur grinder Ok not sure why I put mine on metro now.
|
| # ? Nov 17, 2011 02:10 |
|
Insert name here posted:Also the respawn times on helicopters are surprisingly long; jets are ~30 seconds but helicopters are like a minute at minimum. I've noticed that too, yeah... WHich build are you using with your pilot/gunner? We're using Flares, Heat Seekers, Guided Rockets or Laser Painter for the pilot, and Flares, Guided Missile and.. usually Maintenance or Stealth. I don't really know which one is the best for the first slot as a gunner tbh. Smegmatron posted:Also guess what's getting nerfed; Sounds like a great news. Now, the biggest question is, when with this patch will be release? "we are just getting ready to roll out quite a hefty update for PC players, with consoles to follow." One week ?. Terpfen posted:Please give me the name of this magic server with 63 other players who, besides me, will attack aircraft. Because I'm the only one who does, and my Stinger missiles absolutely do not cut through flares at all. Ever. Take any random server on Caspian Border, fly in the middle of the map as a chopper or a jet, and you'll see that there's always a lot of people shooting at aircraft. Really.
|
| # ? Nov 17, 2011 02:13 |
|
Spitshine posted:Your post is ambiguous enough to not be necessary at all, bro. Seriously, all guns in this game are more than viable.
|
| # ? Nov 17, 2011 02:15 |
|
Aeka 2.0 posted:Ok not sure why I put mine on metro now. welp - I didn't see your post, I am about 1400 posts behind, sorry ![]() there was talk about grinder servers in the wookwook thread so on a whim I changed it also, my banner owns
|
| # ? Nov 17, 2011 02:15 |
|
Hadlock posted:welp - I didn't see your post, I am about 1400 posts behind, sorry Fair enough.
|
| # ? Nov 17, 2011 02:19 |
|
I just tried to log in and it said too many log in attempts and I am blocked, anyone else having that problem or did someone just try to blitz my account?
|
| # ? Nov 17, 2011 02:22 |
|
Serval posted:Take any random server on Caspian Border, fly in the middle of the map as a chopper or a jet, and you'll see that there's always a lot of people shooting at aircraft. Really. Not in my experience.
|
| # ? Nov 17, 2011 02:30 |
|
Has anyone tried the new Catalyst drivers? http://sites.amd.com/us/game/downlo...on_win7-64.aspx
|
| # ? Nov 17, 2011 02:31 |
|
FlyingCowOfDoom posted:I just tried to log in and it said too many log in attempts and I am blocked, anyone else having that problem or did someone just try to blitz my account?
|
| # ? Nov 17, 2011 02:35 |
|
cremnob posted:Has anyone tried the new Catalyst drivers? ya they ATI so therefore automatically GARBAGE
|
| # ? Nov 17, 2011 02:44 |
|
Serval posted:I've noticed that too, yeah... WHich build are you using with your pilot/gunner? Hahhaha a week. More like a month.
|
| # ? Nov 17, 2011 03:03 |
|
Crawling through undergrowth and bushes should make you invisible to IRNV cocksuckers ala predator. Any time I pull off a loving spec ops infiltration to the likes of David loving Sterling, picking people off one by one with suppressed weapons making my way to the MCOM, some fuckwit with a IRNV anything just does a 360 sweep and shoots anything that is white. E: actually just shove the IRNV up their rear end
|
| # ? Nov 17, 2011 03:13 |
|
I think the WookWook autobalancer just crashed the server.
|
| # ? Nov 17, 2011 03:15 |
|
|
| # ? May 22, 2013 16:23 |
|
It's amazing that dice thought giving rockets splash damage again was a good idea. 50% of my deaths are from splash damage rocket fags.
|
| # ? Nov 17, 2011 03:27 |




I get that it takes more than 1 person to take out a jet/tank whatever, but sometimes NO ONE IS, and then you just get rapped.











Also the respawn times on helicopters are surprisingly long; jets are ~30 seconds but helicopters are like a minute at minimum.








