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Sober posted:Trying to be semi-mobile while still using the bipod on an LMG is hard. I mean, you are standing still for god's sake, making it an easy target, not to mention you just spit out tracers as far as I can tell. Any tips on how to run a bipod LMG? (yes the ones with a belt-fed/ammo box) The secret to this is to find safe areas like a sniper would, but closer to the action. I look for places where I have two adjacent walls and I position myself so I can peer out into an open area between them with just a slat to look through, providing cover for myself. Empty 200 rounds, move to the side out of line of fire, repeat. Switch to your G18 or something small and fast when you need to find a new position rather than trying to run and gun with an LMG. The new way support works effectively is essentially the same as in real life -- your job is less to be killing people and more to be keeping groups of people suppressed so people with ARs and PDWs can kill them and feed you points. I used to be a run and gunner with the MG36 and was pretty drat good at it, I started doing this today instead with the new suppression changes and I'm scoring more points than I ever did before. I'm currently using the M249 with bipod, extended mags and a holo. Norton Ghostride fucked around with this message at Apr 1, 2012 around 06:29 |
| # ? Apr 1, 2012 06:27 |
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| # ? May 18, 2013 15:06 |
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You can also set up behind solid cover like chest high concrete blocks or tipped over vending machines in metro. Laying out in the open is just as dumb as standing there.
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| # ? Apr 1, 2012 06:33 |
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Norton Ghostride posted:I used to be a run and gunner with the MG36 and was pretty drat good at it, I started doing this today instead with the new suppression changes and I'm scoring more points than I ever did before. I'm currently using the M249 with bipod, extended mags and a holo. Just use the RPK with the same set up until they fix it. You lose a bit in ROF but you end up with a weapon that you can use well when you're mobile and that can reload a 200rd magazine in about 2 seconds. There's absolutely no reason to be using any of the non-M240/PKP belt feds as long as the RPK has quantum magazines.
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| # ? Apr 1, 2012 06:50 |
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Wonder why DICE can't figure out that there should be a bipod indicator or something on the HUD since it seems so fickle at times - even when prone - if the surface is deployable or not. Other mods have done it long before.
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| # ? Apr 1, 2012 07:26 |
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Sober posted:Wonder why DICE can't figure out that there should be a bipod indicator or something on the HUD since it seems so fickle at times - even when prone - if the surface is deployable or not. Other mods have done it long before. The answer like most others is "because they didn't think of it". Surely if I do some major rebalancing of weapon attachments I should check if it will break some weapons or introduce negative values to things like recoil or spread, nope all clear. Break out the tequila.
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| # ? Apr 1, 2012 07:33 |
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haste posted:anyone else getting this poo poo where: you fire, see the guy's health bar go down drastically, he kills you. then in the killcam/ spectator screen he's at 100%? I believe this is your client showing how much damage you've done, followed by the server telling you that you died. Since there is a bit of time delay, you can deal damage while you're technically dead. The game doesn't count that damage, so that is why health is readjusted.
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| # ? Apr 1, 2012 08:39 |
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I like Battlefield 3's april fools joke this year. http://www.battlefield.com/battlefield3/1/close-quarters Haha yeah like anyone wants a close quarters map pack straight out of any other modern combat game.
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| # ? Apr 1, 2012 08:42 |
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Smegmatron posted:Just use the RPK with the same set up until they fix it. You lose a bit in ROF but you end up with a weapon that you can use well when you're mobile and that can reload a 200rd magazine in about 2 seconds. There's absolutely no reason to be using any of the non-M240/PKP belt feds as long as the RPK has quantum magazines. I really like the RPK and I was using it at first, but I decided I didn't want to get into the habit of using a gun and falling in love with it only to lose it. All my classes are already maxed out and have service stars so even if it shits more points I'd rather not set myself up for disappointment.
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| # ? Apr 1, 2012 10:34 |
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Smegmatron posted:Just use the RPK with the same set up until they fix it. You lose a bit in ROF but you end up with a weapon that you can use well when you're mobile and that can reload a 200rd magazine in about 2 seconds. There's absolutely no reason to be using any of the non-M240/PKP belt feds as long as the RPK has quantum magazines.
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| # ? Apr 1, 2012 11:17 |
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4 Day Weekend posted:Yeah, instead of rewarding aim and punshing spray and pray, it's completely the opposite. Flanking isn't always an option, you actually have to win firefights at some point. Suppression is a dumb mechanic and shouldn't be in any fps that could even be considered competitive. Try playing maps other than metro and you'll be able to flank people. Metro isn't a real map as far as I'm concerned; it's just for grinding out unlocks.
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| # ? Apr 1, 2012 11:37 |
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MasonF posted:This. I loved the RPK before, but I'd always choose the M249 or M240B over it for suppressing/mowing down tons of dudes. Now that it has the 200 round mag I can use it like I'd use a regular assault rifle. It's amazing. I think they should leave it in next patch, but make it so you actually load a drum mag. (or not) It's honestly the dumbest, most broken thing in this patch. It has to go, but I'll abuse it no end until it does.
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| # ? Apr 1, 2012 11:44 |
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3 Tablets Daily posted:For the first time ever in an online FPS I saw a guy, shot at him, and he ran away. I love the suppression. I hope they keep suppression the way it is and delete operation metro. Just...delete metro. This. This is a huge achievement for a FPS like Battlefield.
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| # ? Apr 1, 2012 12:21 |
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haste posted:I got Best Engineer in this game by standing in an abandoned building away from all the points with an ammo box and spamming javelin at everything i could lock Also, I had a terrible Oman game, where I got lucky and paradropped on a construction site building out of a burning plane, and just happened to have been a recon with a SOFLAM. I planted a beacon and proceeded to lase everything I could see - and you can get a wiiiiide view from up there. 3-4 recons spawned on me and proceeded to snipe, and not a single goddamn engineer with a Jav! Not a single engie on the ground shot a Javeline at any of my targets. So after 5 minutes of that poo poo I jumped off that building, respawned as engie, and jihad-jeeped for the rest of the round. You should've been there, man! :\
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| # ? Apr 1, 2012 12:42 |
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KatMan911 posted:Someone mentioned that ammo boxes don't run out anymore, apparently? Is it true? I haven't seen one run out yet. The grenade bug existed in the last patch, but it was hard to get it to reproduce reliably. Now it seems to be full-on broken.
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| # ? Apr 1, 2012 12:45 |
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I'm standing on a small hill by the middle point on Wake, with 2 helis circling around it blowing the gently caress out of everything. I'm in a perfect position - not 10-15 meters away, and none of them see me, and I got the Igla. No lock! No locking on at all! It's like I'm aiming at the clear blue sky instead of staring at the pilots' faces. So not only Iglas/Stingers aren't locking when it's too far - sometimes they don't lock AT ALL, regardless of distance. For gently caress's sakes, DICE! KatMan911 fucked around with this message at Apr 1, 2012 around 14:38 |
| # ? Apr 1, 2012 13:24 |
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KatMan911 posted:So not only Iglas/Stingers aren't locking when it's too far - sometimes they don't lock AT ALL, regardless of distance. For gently caress's sakes, How low? Under 25 metres, they can have Below Radar on? If they are that low, they are pretty susceptible to RPGs and tanks though. LampkinsMateSteve fucked around with this message at Apr 1, 2012 around 13:33 |
| # ? Apr 1, 2012 13:29 |
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Hopped into a metro server just to shoot some guys in the face. The amount of grenades...I don't even think there's enough grenades in the real world to compare it to what was happening. So, next patch. When the new expansion comes out? Looking forward to it!
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| # ? Apr 1, 2012 13:36 |
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Metro CQ64 is basically infinity grenades. I went 200-1 in one round just with grenades (and revives, I died maybe 10 times). Sadly the battlelog report for it never appeared (nor do I know if it tracked the stats, as I don't know how many grenade kills I had before. And holy poo poo all the resupply points you can get. To be fair, the other team was incredible bad and didn't rush down the stairs at all. A good team would've had us pushed back to uncap in the tunnels in no-time flat. D. Ebdrup fucked around with this message at Apr 1, 2012 around 13:50 |
| # ? Apr 1, 2012 13:47 |
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4 Day Weekend posted:Yeah, instead of rewarding aim and punshing spray and pray, it's completely the opposite. Flanking isn't always an option, you actually have to win firefights at some point. Suppression is a dumb mechanic and shouldn't be in any fps that could even be considered competitive. You should probably stop playing metro brah.
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| # ? Apr 1, 2012 14:29 |
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LampkinsMateSteve posted:How low? Under 25 metres, they can have Below Radar on? If they are that low, they are pretty susceptible to RPGs and tanks though. KatMan911 fucked around with this message at Apr 1, 2012 around 14:50 |
| # ? Apr 1, 2012 14:42 |
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Sandweed posted:You should probably stop playing metro brah. Yes, because metro is the only map where there are firefights.
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| # ? Apr 1, 2012 14:51 |
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D. Ebdrup posted:Metro CQ64 is basically infinity grenades. Metro is awful why would any one on the other team even stay on the server for that? It sounds like it would be more fun sticking a rusty screwdriver through your scrotum.
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| # ? Apr 1, 2012 14:51 |
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Kinda driving me nuts lately. Has anyone figured out a way to remedy literally instant death from AR and SMG fire? Even at range I more often than not will just drop dead.
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| # ? Apr 1, 2012 14:54 |
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4 Day Weekend posted:Yes, because metro is the only map where there are firefights. Metro is the only map where all approaches to a point can be locked completely down. Even Bazzar have some flanking going on, or more than three flags to capture. Sandweed fucked around with this message at Apr 1, 2012 around 14:57 |
| # ? Apr 1, 2012 14:54 |
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Sandweed posted:Metro is the only map where all approaches to a point can be locked completely down. Even Bazzar have some flanking going on, or more than three flags to capture. Uh, no. You're wrong. On pubs maybe? edit: even on pubs you have to win firefights to cap flags. I don't get your point? 4 Day Weekend fucked around with this message at Apr 1, 2012 around 15:03 |
| # ? Apr 1, 2012 14:58 |
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Carbon Deity posted:Kinda driving me nuts lately. Maybe they brought back the "instant death while sprinting" bug from the beta, now that the ever popular grenade spam is also back. v
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| # ? Apr 1, 2012 15:31 |
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4 Day Weekend posted:Uh, no. You're wrong. On pubs maybe? That metro is a terrible map that has terribleness that scales exponentially with the number of people on it. Where as maps like bazaar are at least playable with 64 people because there is more than one chokepoint. But I guess if you enjoy throwing explosives into the same pixels again and again metro is the map for you.
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| # ? Apr 1, 2012 15:36 |
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az posted:What do you mean, can you explain? It acts like you don't have a bipod, or the effect is so severe that it feels like it does at least, and the recoil gets your gun pointing straight up.
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| # ? Apr 1, 2012 15:44 |
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Guys, guys, guys, I have solved Metro. I'm serious. What you do is add a scout helicopter to both spawns. That way the teams can simply attack the opposing points from behind once they have been locked down. And this is totally not like Damavand because Metro only has 3 points and Damavand has 5.
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| # ? Apr 1, 2012 16:11 |
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4 Day Weekend posted:Yeah, instead of rewarding aim and punshing spray and pray, it's completely the opposite. Flanking isn't always an option, you actually have to win firefights at some point. Suppression is a dumb mechanic and shouldn't be in any fps that could even be considered competitive.
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| # ? Apr 1, 2012 16:28 |
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Support is my favorite class and I unironically love the changes they have made. Haters gon' hate. I'm also a bad player, but that's neither here nor there.
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| # ? Apr 1, 2012 17:07 |
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What's the point of the mav, is it really only to spot stuff?
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| # ? Apr 1, 2012 17:18 |
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I stupidly played a 1000tk Metro CQ server last night, but dear god M1014+Frag Shells, NEVER GONNA' GIVE YOU UP
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| # ? Apr 1, 2012 17:19 |
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I had an awesomely hilarious time playing corridor shooting on Metro last night. Lay down in a pile of dead bodies and proceed to mow down 20-some people before they think to shoot at the pile of bodies.Not Al-Qaeda posted:What's the point of the mav, is it really only to spot stuff? MAV spots from above, but it can also destroy electronic devices such as SOFLAMs, other MAVs, spawn beacons, claymores, and motion sensors.
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| # ? Apr 1, 2012 17:23 |
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MasonF posted:This. I loved the RPK before, but I'd always choose the M249 or M240B over it for suppressing/mowing down tons of dudes. Now that it has the 200 round mag I can use it like I'd use a regular assault rifle. It's amazing. I think they should leave it in next patch, but make it so you actually load a drum mag. (or not)
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| # ? Apr 1, 2012 17:24 |
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Martytoof posted:MAV spots from above, but it can also destroy electronic devices such as SOFLAMs, other MAVs, spawn beacons, claymores, and motion sensors. also bowling.
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| # ? Apr 1, 2012 17:25 |
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Athenry posted:also bowling. Also bowling!
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| # ? Apr 1, 2012 17:27 |
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MAV should get a little claw on it so you can pick up and drop ammo packs.
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| # ? Apr 1, 2012 17:29 |
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socialsecurity posted:MAV should get a little claw on it so you can pick up and drop ammo packs. Speaking of MAV BOWLING!1!, has anyone tested if actually went through and made it so that it explodes once you roadkill someone?
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| # ? Apr 1, 2012 17:37 |
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| # ? May 18, 2013 15:06 |
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Hadlock posted:I haven't seen one run out yet. They also stick around if you steal a support kit, drop ammo, take your old kit back and go about as normal. I played a long round of tdm and kept getting resupply ribbons all the way through just for that.
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| # ? Apr 1, 2012 17:40 |
















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