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MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Stuntman posted:

Is it possible to adjust your FOV in this game, and if so, how much? Google only brings up FOV adjusting in the beta, and I'm not sure if that was a bug or feature.

You can turn it up to 90 in the options menu.

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MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Commissar Of Doom posted:

Anybody know how voice chat works in this game?

EDIT: Nevermind it's hidden in battlelog it's under /bf3/settings/voice

Is it actually working on servers, or does nobody talk?

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Giggily posted:

You can only talk to people in the same party as you via battlelog.

Which is why we all use mumble.

Oh ok, that makes sense. TF2 alltak server get pretty hectic with 24 people on, so with 32 on one team and BF3's map sizes I guess the chatter would become unmanageable pretty quickly.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


RentACop posted:

Honestly I have trouble picking out targets in multi (it's like, too high rez for me I don't get it) and singleplayer has helped with that without me having to die constantly and get upset

My biggest problem is that everybody looks the same and there's a million little icons all over my screen, all of which are the same size (or close enough). I imagine I'll get used to it eventually, but in one match I died four times because I saw a dude with a light blue triangle above his head only to find out he was an enemy and the blue triangle was for a friendly soldier behind a wall or something.

I like a HUD that conveys useful information like that without having to consult a minimap, but that's just plain bad design considering the kind of playercounts BF3 was designed to handle.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


killaer posted:

Has anyone else gotten rubber-banding problems? I seem to get it on almost every server I hop on, and it's annoying as poo poo. Even though the game should be running smoothly, I'm getting lag on every single low-ping server I try

Does it happen on 32 person servers for you? I've noticed this happens on most 64 man servers, except for the goon ones, and hasn't happened on a single 32 yet.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Gonkish posted:

Battlelog's Facebook-ish poo poo is easily ignorable, and if you don't even want to be bothered with it you can pretty much disable/ignore everything involved with that part. On the other hand, the friends list integration is great because it allows you to just hop into a server your friend is on, and will even try to get you on the same team and in the same squad, if it can. The server browser is excellent: quick, relatively straightforward, and no bullshit. Plus, there's shitloads of stats, if that's your thing.

All in all, Battlelog's grown on me.

I like Battlelog too, but I'd still much prefer something as fully-featured as Valve's server browser. Valve's browser doesn't have as many stats and frills, but in terms of speed and core functionality it really can't be beat. Extremely basic features that have been around for more than a decade like the ability to enter an auto-join queue for a full server while playing on a different server is so fundamental to how I play shooters that it's a little frustrating to have to either not play on the server I want at all, or sit there and refresh.

Overall, I'd say it's Dice's best browser, and I certainly like it, but it has enough little issues that I'm not going to bother defending it. It's very mixed all around, and I can see why some people love it and some people hate it.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


The Gunslinger posted:

Is there a client side way to disable the forced killcams I see on some servers?


That was in BC2 at some point and I could have sworn they had a working queue for the BF3 Alpha, did it just not make it in for the final release?

Are there some servers where you aren't forced to watch those killcams? I thought this was either a universal feature or a universal bug.

If auto-join is in the final version, I haven't been able to find it, nor did the popup I got on my first run of the battlelog point it out to me. I didn't see anything like that in the beta either.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Rawrbomb posted:

What dice game had a good server browser?

Didn't he already say none of the did? It's quoted right on this page.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Opinionated posted:

How does it feel to have no clue what you are talking about? Please tell me another game that has a better server browser and stat tracker than this game. Yeah Dice has had some real big issues in the past with server browsers but this isn't one of them. The only multiplayer shooters that haven't had major server browser issues in the last few years are Source games since they have been working on the server browser with that engine forever. Your "Dice can't make a server browser" comment is dumb, please have a better understanding of things you complain about. Thanks.

There's no need to get that upset about this. The server browser is nice, but it does have a good number of legitimate shortcomings that have been pointed out numerous times in this thread.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Amrosorma posted:

Even then, Source games aren't immune from this. Anyone play multiplayer co-op in E.Y.E: Divine Cybermancy?

Expand it to Steamworks and it gets even worse: who remembers Brink at launch and how you couldn't join anyone via Steam?

Do you mean the "Friend is playing Brink, Click to join" feature wasn't working? I never encountered this because nobody on my friends list was ever playing Brink.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Amrosorma posted:

There's no need to baselessly attribute emotional valence either.

I agree that Battlelog has quite a few legitimate problems (the inability to queue is the biggest for me), but it is the best multiplayer FPS UI/UX paradigm I've seen on the PC so far.

I'm referring specifically to his use of emotionally charged and overly condescending language. It's actually not a baseless attribution at all.

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MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Amrosorma posted:

Serious talk: what is everyone using for primary weapons?

I've been primarily playing support since a bunch of my clanbros are always running engineer and I can't get over how good the starter LMGs with foregrips and iron sights are.

I also feel like the only one who prefers iron sights to other optics options.

I've noticed that ironsights gets rid of the screen-filling lens effects, whereas optics introduce too many line of sight limitations to be useful on a 64 person map.

I've also noticed I can rocket to the top of the scorecharts by just hanging around a big group of people and reviving anyone that dies. It's a little silly, but fun since I don't have any guns I especially like unlocked yet.

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