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Arrath posted:Aw man, TukTuk crashed when I was in the middle of kicking rear end My experience points.
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| # ¿ Oct 25, 2011 20:20 |
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| # ¿ May 19, 2013 11:25 |
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So I was doing a few coop missions and am wondering does difficulty affect the experience you receive? We got about half way through the first mission on Hard (didn't have to go to the other side of the map) and had 4508, turned it to Medium and had 8690 at the end when the two tanks show up, and when we turned it to Easy and completed it we got 10231. If there is a difference, it must either not be applied until the end, or it's very insignificant. The world #1 Easy is also only 1 point lower than the world #1 Hard, for what that's worth. I assume the Medium one being 1800 points higher has more to do with coordinating Spot Assist bonuses than any difficulty bonus/multiplier. In short, looks like you can just grind these out on Easy, everyone! Only about 400,000 more experience to go! Also if anyone wants to do some Easy coop: http://battlelog.battlefield.com/bf3/user/umberger2/
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| # ¿ Oct 26, 2011 00:42 |
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Revol posted:I've got BF3 PC; how do I create a second soldier on my Battlelog account so my brother can play the game? I've seen screenshots from Alpha/Beta where someone had multiple soldiers. Everything I've ever read has said it's strictly one soldier per account. e: Zh1nt0 tweet about it.
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| # ¿ Oct 26, 2011 02:13 |
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Rush is fun, but for most maps it's just a mess. Damavand Peak (or whatever it's called) is particularly bad for the attackers.
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| # ¿ Oct 26, 2011 02:17 |
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Martytoof posted:I've ragequit once today and I still joined back in after two minutes of cooling off. This game is just too good to get upset over. The only frustrating BF3 moments I've had thus far are when my match progress is lost due to a disconnect. I even had one that disconnected after it did the post-game awards and unlocks schtick and didn't give me credit.
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| # ¿ Oct 26, 2011 02:36 |
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1stGear posted:I'm not certain how I feel about Seine Crossing yet, but running down one of the boulevards with a dozen of my teammates, frantically dodging bullets and mortar explosions, then sliding into cover as bullets ping and obliterate the stone all around me is pretty loving righteous. Seine Crossing Rush is kinda iffy. Seine Crossing 64 player Conquest though, is incredibly fun.
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| # ¿ Oct 26, 2011 06:48 |
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Rexicon1 posted:Yo, heads up the canals level where you start on the boat is a terrible lovely spawn-camp-a-thon. If you disagree with me you should get lobotomized and removed from the gene pool. It's also the most boring Rush map by far, which is really saying something. It's really slow paced for the defenders and hopeless from the start for the attackers.
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| # ¿ Oct 26, 2011 07:11 |
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afkmacro posted:Three obvious hackers and then me Tell us your all your secrets.
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| # ¿ Oct 26, 2011 07:20 |
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Dr. Glasscock posted:I think Origin is trash. It's slow, has a crappy UI and generally feels like a bad piece of 90s software that came with your sound card or motherboard something. I haven't had any problems with Origin in regard to speed. UI isn't fantastic but it's not exactly convoluted or anything. As for the Battlelog thing, it's nice because it automatically signs you in but barring that there's no real reason you need to have Origin up or use that shortcut to play the game.
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| # ¿ Oct 26, 2011 18:42 |
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Am I the only person who thinks Caspian Border is an unfun map? If you don't have a vehicle it takes forever to get anywhere, and you're pretty much forced in to Engineer because there are so many tanks roaming around. I know it's Battlefield and that's The True Battlefield Experience and all, but none of the other maps feel like this and it's really off-putting.
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| # ¿ Oct 26, 2011 21:45 |
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sdr782 posted:Thats what I thought at first too but you unlock the m4A1 for all sides as one of the last unlocks so the M4 is just its own thing. Assault also unlocks the M16A4 midway through, which is separate from the M16A3 that functions as the base Assault class gun for the US side.
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| # ¿ Oct 27, 2011 05:15 |
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Republicans posted:Is that one dude who made the weapon chart for BC2 working on one for BF3? Den Kirson's damage charts? He hasn't said anything about it, but I assume he'll be doing one.
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| # ¿ Oct 27, 2011 05:29 |
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fivegears4reverse posted:I would gladly play Rush on any map any day of the week, than play Conquest Metro. Those 2 Rush maps where you start on an aircraft carrier are worse. They're a lot of fun as offense as soon as you get past that stage, but the odds are stacked so high against you. I can't imagine trying to play it on a non-goon server. Fergus Mac Roich posted:Sorry if I'm missing anything but how do I join the Battlefield Goons steam group? Post your Steam ID in the PGS thread and you'll get an invite eventually.
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| # ¿ Oct 27, 2011 06:34 |
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The Gunslinger posted:Rush is good for ranking up fast as its a literal meat grinder on many of the maps so if you go in with a tight squad you can totally dominate the thing. Beyond that it's just play style preference and mood. Rush is a bit easier for newer players to understand as well. I generally play Conquest but I do Rush once in awhile to mix it up. The worst thing is that Metro Rush defense is probably the best way to level up (at least, it requires the least effort).
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| # ¿ Oct 27, 2011 17:03 |
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Sultan Tarquin posted:I grabbed the T88 in the co-op and it's loving great. Now I just have to wait for EA to email me the PWP code..hopefully it'll go out at midnight tonight (real UK release time) I didn't get my code emailed to me until 5:54am EST launch day.
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| # ¿ Oct 27, 2011 21:31 |
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ace_beef posted:Also the AA vehicle needs to be removed from Canal rush. How about they just remove stage 1 of Canal and whatever the other aircraft carrier Rush level is? Also make flashlights and the sun less bright and limit mortar ammo. Thanks in advance DICE.
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| # ¿ Oct 28, 2011 01:24 |
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Alkydere posted:I love counter-mortaring like that. Everyone bitches about mortars, but they don't realize that mortars are big loving targets for other mortars. It's delightful to join a server, pull out my support kit, drop a mortar and then get "Enemy killed, enemy equipment destroyed, killstreak stopped" without even trying. I wouldn't have a problem with mortars if they didn't have unlimited ammo. As they are now, they're really obnoxious on maps with bottlenecks. Also it makes Rush defense significantly more difficult.
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| # ¿ Oct 29, 2011 04:47 |
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Hyperdermic Needle posted:When I figured out that I could see bad guys as red arrows on the minimap that helped, and I'm learning to stick with my squad (the green symbol guys, right?). However, I don't understand what the different classes are or how to use ammo or health packs or anything of the sort. I got into an AA gun and it was so awesome but I couldn't shoot down the enemy fighter jet even though I was hitting it like 20 times in a row. The different classes are basically: Assault: This is the Medic of Battlefield 3. You can revive people, and thrown down packs that do an AoE heal. Primary weapon - assault rifles. Engineer: This is the vehicle oriented class. You can repair vehicles or shoot them with rockets. Primary weapon - carbines (think ARs but with a bit less range). Support: The...support class. Thrown down packs that provide people ammo, plant C4 or claymores for point defense (or jihad jeeps), or use mortars to provide suppression. Primary weapon - LMGs (these are also great for providing suppressing fire, if you're shooting near an enemy you get 50 points for the kill even if you don't hit them). Recon: The sniping class. Lay down a mobile spawn point for your squad, use an MAV to spot enemies for the rest of your team, or laser targets for precision strikes. Recon also has a small range radar they can place. Primary weapon - sniper rifles. Basic rules for Battlefield that I've found to be the most helpful: 1) Don't be a lone wolf. You will die. The only exception to this is if you can flank an enemy position while your team keeps them occupied. 2) Spot everything. Hit the Q key when you're aiming at an enemy (or vehicle) and it will mark them on your entire team's minimap and HUD. 3) Don't be afraid to take a vehicle (unless it's a jet). They're good for getting points and on most of the larger maps are a necessity for advancing to certain capture points/MCOMs. 4) Pick and play your class appropriately. There's nothing saying you HAVE to be an Engineer for vehicle maps, but if you're at a point that's being pinned down by a tank, consider changing roles. As for when to throw down packs, if you stick with a squad people will generally need healing and ammo all the time. If you see someone that has a box with a cross or 3 bullets in it on your HUD/minimap, they need that pack (but note, if it's ammo in a circle or a bandage in a circle that means there is a pack down there). You have an infinite supply of packs and they're on a short cooldown so don't be afraid to throw them (throwing one will get rid of your previous one though).
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| # ¿ Oct 29, 2011 20:48 |
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cheese posted:I would also add that you need a very good reason to be running out in the open as infantry. Its fine at the start of the map or if you are confident you are not about to be sniped, but try to be close to some kind of cover at all times. Half of infantry combat in this game is getting the drop on a guy and it doesn't really matter what gun you have if you are able to crouch and iron sight on a guy looking the wrong way. Possibly adding on to this, if you see someone die and are playing Assault, don't revive them immediately. Look around for what killed them and try to kill that thing. If they died from a tank or support gunner, 99% of the time your revive will just get both of you killed. If it's an engineer or assault class guy, you might be able to catch them on the reload. Snipers you'll have to use your own discretion but it's generally not worth it unless they're overextending and not behind decent cover of their own.
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| # ¿ Oct 29, 2011 21:04 |
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Imapanda posted:Why is Tehran Highway disabled from goon servers but crap like Metro and Damavand Peak are kept on? From what I've played of Tehran Highway, it's a decent urban map which doesn't really have any negative traits. Tehran Highway conquest is borderline unplayable. The rubber banding seems to be high on that map in particular. Tehran Highway Rush seems to be fine though. On this note, does anybody else think Nashir Canals and Kharg Island are horrible for Rush (offense)? Most maps have a long distance from uncap to MCOMs, but the problem with these two maps is that they have a long distance made almost entirely of water, so it's not like you can slowly advance and spawn on your squad mates. Caspian Border Rush kind of sucks too, it's flat ground from uncap to MCOM with little to no cover. Maybe they'd be better with 32 players.
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| # ¿ Oct 29, 2011 21:11 |
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Totally TWISTED posted:64 Metro Conquest is for point whoring. Any other way to play it is the wrong way. And with a few good squadmates and smoke you can win from either side as a bonus. Winning is what a 200 point ribbon? So it's not essential. Wins are 500, but 64 player Metro Conquest's main draw is the massive amount of points you get from kills and resupplies/heals/revives. I only played a couple games on it but capture points really didn't change teams much.
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| # ¿ Oct 29, 2011 21:38 |
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D. Ebdrup posted:Here are a few things I still haven't picked up on: Suppression is the screen blurring effect that happens when bullets whiz by you. You get 50 points for suppressing a target while it is killed. The "X" in the middle of your screen is called a hit marker. This pops up any time you get a hit with anything, explosives included (vehicles have a different looking one but it's there too). AA guns need a fair amount of leading due to how fast the helicopters/jets move and you may be misjudging just how far away they are. No idea on maximum distance, but I don't think any bullets have a maximum distance, just bullet drop. Flying is difficult. A joystick or even a controller will help, but there are jet practice servers and a coop level that lets you fly a helicopter. Experiment, or alternatively never use jets.
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| # ¿ Oct 29, 2011 22:05 |
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Streyr posted:So what's the trick to co-op? Krion and I just did a few maps and we're getting 9-10k a piece while I'm seeing others with 30-35k Spot everything. I think you get more points for killing something your partner spotted? Headshots are also worth more.
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| # ¿ Oct 29, 2011 23:23 |
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Popelmon posted:Ugh. Coop is...dumb. Play it on Easy. Medium and Hard only exist for leaderboard pride and personal accomplishment. If you only want points there is no reason to play on any other difficulty.
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| # ¿ Oct 30, 2011 02:41 |
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Yaos posted:Edit: There's four 64 player conquest metro meatgrinder servers, all of them full. That's 256 players. Let me in, I want to grind my sniper rifle. You could always download an auto join script (like this one). Apparently they're testing an official implementation of this feature.
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| # ¿ Oct 30, 2011 05:43 |
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tooooooo bad posted:Can you unlock the coop weapons through multiplayer or are you seriously expected to replay these six missions like fifty times You're expected to grind the coop. If you absolutely have to have them, just grind them out one day. You can get ~10k/8 minutes without even trying, and I think someone said they got Hit And Run down to like 12k/5 minutes. Playing on Easy and learning the spawns helps a lot. Spot everything and let your partner kill them for more score, headshots are worth more, etc etc. It's kind of a pain but it's not like you're unlocking flares or something essential.
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| # ¿ Oct 30, 2011 18:20 |
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Heti posted:I can't find a purpose for jets other than that they look cool. The purpose of jets is to kill other jets (and occasionally helicopters). ![]() The AGMs aren't very common but they're pretty strong and they're supposed to be buffing jets next patch which might mean making AGMs stronger.
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| # ¿ Oct 30, 2011 19:47 |
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VarXX posted:Haha, you aren't even close to max level yet. Max rank is 145 Which, mind you, is apparently 25,000,000 points. I think the last real unlock is at level 45 though.
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| # ¿ Oct 30, 2011 21:07 |
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Fergus Mac Roich posted:Is the coop any good? Let's say for the sake of argument that I don't give a poo poo about unlocks. It's worth a playthrough. Things to know beforehand: One of you needs to be able to hover in a helicopter. You don't need to be excellent at flying it or evade things with it, but be able to move. The final mission's bomb defusal QTE is like 10 actions. I've seen Space, left/right click, F, Z, Q and E pop up there. Again in the final mission, be aware when they say "so-and-so is near" and you have to breach a door. You and your partner have to do a QTE, and if either of you fail you have to start over. Yes it's stupid, and no it isn't static. Tab8715 posted:Is there some trick to co-op? How do some people have all the co-op guns unlocked? Killing things spotted by your partner gets you more points. Headshots get you more points. Higher difficulty does not give you more points. e: Read the posts below. Umberger fucked around with this message at Oct 30, 2011 around 22:14 |
| # ¿ Oct 30, 2011 22:07 |
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Sputty posted:Just do hit and run over and over again with somebody People earlier in the thread suggested doing 11th Hour up to the first bomb, failing the QTE and repeating. ~5k/minute which is way faster than you'd be able to do Hit and Run.
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| # ¿ Oct 31, 2011 01:33 |
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Flashing Twelve posted:Grand Bazaar conquest is probably the worst designed map I've ever played in a multiplayer game. It's literally fy_iceworld transported into a game with constant respawns and explosives everywhere. Just curious have you ever played Metro conquest?
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| # ¿ Oct 31, 2011 14:48 |
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washow posted:MAV makes a pretty dang loud UFO whirling noises too. Can't ignore it as it's sooo distinct. Funniest thing is how killing it gives you 20 points while assisting it gives you like 40 50 Yeah, killing it counts as "destroying enemy equipment" for 20, but assisting in the kill counts as a "vehicle destruction assist" for 50. Not sure why that is, I assume the assist counting as a vehicle destruction is the bugged/unintentional part.
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| # ¿ Oct 31, 2011 23:39 |
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washow posted:So uh... do we HAVE to play coop to unlock those special weapons? How long would it take to unlock G3? Using the infinite spawn AI or whatever that's fastest that is Yes, you have to. It took me like an hour to get the last 4 weapons by running The 11th Hour up to the first bomb and failing the QTE. There are scores on the leaderboard of several hundred thousand from what I assume is abusing infinite AI, but I personally did not go that route so I have no idea how time efficient it is (you get ~5200 per minute doing the first segment of 11th Hour, and you'll knock that time down to ~45s pretty quick).
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| # ¿ Nov 2, 2011 06:50 |
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tpg0007 posted:Kill all the enemies on the way to the bomb? Do you score higher in hard? Yes. No. My strategy was: Sprint to first pack, headshot them all in one burst. Don't reload, just throw a grenade on the right side of the hall (helps if your partner does the left/middle), and through the middle. Reload, wait for grenades to blow up, run in and kill stragglers. One person runs through the next room, killing the guys on the stairs and starting on the room after that, the other stays behind and clears their room out. Person who ran ahead kills as much of their room as possible. If you go down it doesn't matter, just let your partner finish. After you get it down it takes about 40 seconds. Also handy is if you mouse over the mission, then press space twice it starts up. Little things, but trust me, after 10 of these you're going to want to make them pass as fast as you can. Umberger fucked around with this message at Nov 2, 2011 around 06:57 |
| # ¿ Nov 2, 2011 06:54 |
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Fauxtool posted:do squad specializations stack? You can have different squad specializations, but having 2 people with squad spec ammo will not give people even more ammo. In a similar light, if someone in your squad is using a spec, using the personal variant has no effect.
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| # ¿ Nov 3, 2011 05:21 |
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Grey Fox V2 posted:I don't think anyone gives a poo poo about K:D on WookWook and I've been playing there for over a year. K:D doesn't mean you'll be in first place though as you'll always be awash in points if you heal, give ammo, disable vehicles and spot for your team mates instead of focusing on kills. There are people of all skill levels on goon servers. On the one hand, afkmacro was the 3rd highest scoring player in the world (he still might be, and if I remember correctly the first two were bots). On the other hand there are dudes who always place 30th or lower. If you're having fun and at least making an attempt to play the game properly I don't think anyone will give you poo poo for it.
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| # ¿ Nov 4, 2011 07:19 |
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thebushcommander posted:stupid question, what is the default screenshot key for this game and where do the images go? I tried to print screen last night, but it didn't seem to save anything to the clipboard or otherwise, so I've been unable to take screenshots It's kind of a stupid workaround, but I launch Origin through Steam and it enables the Steam overlay ingame (and you can bind whatever key you want to screenshot, I think it's F12 by default). I'm sure Origin has a screenshot feature but if it doesn't then you could always do this.
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| # ¿ Nov 4, 2011 20:35 |
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Foiltha posted:Is it me or is Caspian Rush incredibly hard for the attackers? I don't think I've played a single round where the attackers have cleared the first objectives. It is. The route from attacker deployment to MCOM is almost entirely flat land and your options for cover are severely limited. Even if you try to push with tanks, they have to make it down a pretty impressive stretch of land before they can make a meaningful difference in your attack.
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| # ¿ Nov 4, 2011 21:46 |
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poptart_fairy posted:But what about the robot?! What does he do? What magical tricks does this robot allow? It rolls around, can arm/disarm MCOMs, repair/destroy vehicles, and kill people with a tiny blowtorch.
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| # ¿ Nov 4, 2011 23:33 |
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| # ¿ May 19, 2013 11:25 |
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Insert name here posted:Basically what actually happens is it does none of these things except kill really oblivious people as they watch you crash your dumb bot into walls because turning the drat thing accurately is drat near impossible. Watching everyone freak out about an MAV like it's a hornet in a car is much more entertaining.
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| # ¿ Nov 4, 2011 23:39 |







