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Rageaholic Monkey posted:Wait, there's no voice chat in multiplayer? Then why the gently caress did I buy a microphone just for this game Mumble/teamspeak/ventrilo/whatever?
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| # ¿ Oct 26, 2011 15:39 |
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| # ¿ May 19, 2013 03:34 |
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MacGyvers_Mullet posted:Are there some servers where you aren't forced to watch those killcams? I thought this was either a universal feature or a universal bug. There are. I've been in like 3 or so different servers with no killcam. One specifically said in the name "NO KILLCAM". And yeah, it's not. They had a queue system in place at one point but for whatever reason it's not available for release. The Coderah chrome/firefox script is being worked on however, and should be ready to go tonight.
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| # ¿ Oct 26, 2011 19:11 |
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PirateBob posted:How do I get rid of the mouse stutter? GTX 260, latest driver. Common issue with your card. You can revert to an older driver to fix it, but it may cause constant crashes.
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| # ¿ Oct 26, 2011 19:47 |
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Yaos posted:Looks like he's not a hacker, I thought his time was in hours but it's minutes. He needed to kill 9-10 people every second to get the number of kills he has. It's much higher than this though since he's died 8 times, if time spent at the end of round screen counts then it's much higher.. I guess he could be teleporting everybody to him, but nobody has complained on the forum yet. It's a bugged/hacked stats page. Yeah, they have been temp banning people who are exploiting, suspected of hacking, or part of hacksite platoons. If you're temp banned, you still show up in the leaderboards (just checked this to make sure). Either they didn't ban that guy, or he got temp banned while they figure out what he did/reset his stats. That said, not even BumbleBee has been banned yet. And he wants to get banned.
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| # ¿ Oct 26, 2011 19:59 |
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MetalMan posted:Wow, it took me forever to realize that 1 and 2 switch between primary/secondary weapons in vehicles. Wasn't it just left/right click in BC2? Also, if you play third person in a tank switching weapons puts you back into first person which is kind of annoying. It's like that so you have to choose between which weapon to use at any given moment. No more firing your coaxial MG and your main cannon at the same time.
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| # ¿ Oct 27, 2011 14:59 |
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kri kri posted:There is no live chat with the origin program. I needed to use EA.com or origin.com can't remember. So clicking on "Origin Help" and then "LIVE CHAT" in the Origin program doesn't work anymore?
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| # ¿ Oct 27, 2011 18:23 |
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eames posted:I bought a cheap key for BF3 on Ebay and didn’t read the fine print, now I‘m stuck with the russian-only version and this error message whenever I try to launch the game: Look up how to change your game's language to English. I have a Russian copy too and no problems playing in English. As for your other problem: As already mentioned, Origin is having some issues right now.
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| # ¿ Oct 27, 2011 18:56 |
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KingChicken posted:Am curious about this too. Any success for anyone? I didn't buy from IntKeys, but I got a Russian key. No region lock (activated with the Korean proxy 4 full days earlier than my region unlock time), so only the language change was necessary.
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| # ¿ Oct 27, 2011 21:54 |
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Blazing Ownager posted:Hey this has probably been covered in the thread before, but does everyone have their characters scream insults everytime they defib someone? Which is even more odd since Defibs don't seem to work as weapons as they did in the BF2 expansion? It's been mentioned before, and I believe it only happens with the Russians. Anyway, BF2 expansion? I'm pretty sure vanilla BF2 had weaponized shock paddles. Dominoes posted:How do I already have an Origin account? I've never heard of it before. SWTOR? EA Master Account? hyperboss posted:You didn't press anything; you've been playing on a hardcore server (which nerfs your HUD). He mentioned map. The default hardcore ruleset doesn't remove the map, and I haven't seen a server that has done that yet. There's a bug that will kill your GUI, anyway. Or some obscure keybind I haven't been able to determine. Either way, restarting the game should fix it. Liberatore fucked around with this message at Oct 28, 2011 around 00:24 |
| # ¿ Oct 28, 2011 00:21 |
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Munkaboo posted:Color me an idiot, but I thought they were doing Wake Island for BF3? Back to Karkand.
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| # ¿ Oct 28, 2011 01:28 |
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Monster w21 Faces posted:Someone please tell me I can change my soldiers name and i'm not stuck with my origin user name... http://www.origin.com/us/change-id Fishstick posted:What are you doing for that GPU overlay? Wondering that myself. I've seen it before with a different game but never found out.
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| # ¿ Oct 28, 2011 21:21 |
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slovach posted:I think I've given most LMG's a fair shot but I keep going back to the PKP. It's not the most accurate and has some kick, but both of those aren't unreasonably bad and it is strong as gently caress. M27 IAR for me. I love basically having an assault rifle as a Support. That said, I loved Support in BF2 with the PKM and I like the PKP for that exact reason (the "strong as gently caress" part). Still haven't unlocked the M60, though. And the M240B isn't bad either, but I am not a fan of high RoF LMGs.
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| # ¿ Oct 30, 2011 01:47 |
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Sputty posted:The javelin needs to be able to carry a lot more ammo It's very reliant on having a SOFLAM lock. With it, you can disable a tank or destroy an attack/scout helicopter in one hit. Unfortunately, Recon sucks and very few people actually use the SOFLAM, so I agree. In my opinion, it should come with 3 missiles by default, so it would match the Stinger. By default it still takes 3 hits to disable an enemy tank, while taking longer to fire than a standard rocket launcher. That said, try using it at medium/close range and firing the rocket upwards after you lock on. This usually means the rocket will hit the top of the tank and do far more damage.
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| # ¿ Oct 30, 2011 06:39 |
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Sputty posted:You get 4 with explosive spec and that is a lot less firepower than 9 RPGs 10. Explosive and ammo specialization just double the standard. So 4 Javelins, 6 Stingers, 10 RPGs, 6 C4s, 8 mags for carbines/rifles, etc.
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| # ¿ Oct 30, 2011 08:35 |
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Fat_Cow posted:How is the FAMAS looking gun? A-91? Really good. Damage per shot is pretty low, but it has a high rate of fire, is very accurate and might as well not have recoil. I personally prefer the G36C or M4A1, but the A-91 comes close. Also, its ironsight looks awesome.
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| # ¿ Oct 30, 2011 08:41 |
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Fat_Cow posted:No the KH2002 Oh, I guess that's a lot closer to a FAMAS. Haven't tried it.
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| # ¿ Oct 30, 2011 08:46 |
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MrLonghair posted:I experience things the other way around. Even without a bipod I hit people with ease with the M60 and experience that it deals like more damage a bullet, I've made long headshots with it sniping out windows with single clicks. Likewise. As you mentioned some pages back, I did indeed like the M60. But overall I still prefer the M27 IAR for pretty much everything and I'm like 2,000 points away from unlocking it for RU. The M240B has some incredible damage potential due to its rate of fire and caliber, but it loses control for it. With the M60 you can literally never stop shooting until you're out of bullets and still be accurate at long range while at it. ShineDog posted:Interesting. Lasing a target makes the missile do an extra 20% damage. This I did not know. Might be tricky to ever get anyone to laze ever though. SOFLAM is so incredibly unrewarding. You pretty much need to be in a squad with voice chat for it to do anything. I use it all the time, in WookWook even, and I think I've seen people take advantage of it about 5 times. You only get 10 points for designating a target and I think nothing when it's finally destroyed, so if you're not absolutely certain someone is going to do something about it, what's the point? It also doesn't help that if a support drops a resupply pack next to you, you can't use your previously deployed SOFLAM and have to do it again. I remember when I designated an attack helo for about 5 minutes straight in a match. The pilot and gunner were goons in voice chat and they pointed it out, making fun of the fact that literally nobody was ever bothering trying to shoot them down. After I died, I switched to engineer and drove them away. That said, when it does work it's amazing. I was fortunate enough to be in a squad with an engineer that had a javelin. I designated two tanks for him, both times the javelin was an one-hit disable. Both times I was in a position where I could snipe the driver who would leave the tank to repair it. Liberatore fucked around with this message at Oct 31, 2011 around 14:08 |
| # ¿ Oct 31, 2011 13:58 |
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KildarX posted:I'd have less problems with it if you didn't have to deploy it, I just get a perverse kick out of seeing bad pilots pop their flares for no reason. Oh yeah, that would solve all of its problems. The whole deploying thing is nice but it's mostly just flavor, as this feature is clunky as gently caress and not very good for something that doesn't provide the same level of immediate reward as say the mortar. The only good thing about the way it works right now is that I've seen people (tanks, even) try to shoot the SOFLAM at long range only to never succeed in destroying it. It's cool that you can hide somewhere and use it remotely, but the range is not good enough and most of the maps are not open enough for this to be as useful as I would like. That or if once you're locked on, it would automatically rotate and chase the target. That would be fun and would make it feasible to pick up an engineer kit from the ground and use it with your own SOFLAM. DrPop posted:I have said this before and I will say it again - if you want to play Recon and own, use the MK 11 or SVD with iron sights or a 1x scope and just run around with your team and own poo poo. Two or three shots with the rifles will down anyone. Play offensively, place beacons wisely and you'll do well. EDIT: This is not to say that their gadgets are not lovely, however. The beacon is definitely the best Yeah, I love the MK 11. But unless it's a map like Grand Bazaar however, I will still use a high power scope. I have no trouble killing people at close range with it. They're also amazing with a bipod. It greatly reduces the recoil so you can basically fire the rifle as if it were a pistol - at long range you can fire your third shot just as the first one hits the enemy, they never see it coming. The biggest problem with the beacon is that it can be seen in the map by enemy players. In big, open maps I actually end up using it as a way of ambushing enemies. Rei_ posted:I just realized that tiny little rectangle on the bottom of the Chopper Pilots HUD is a diagram showing where the gunner is currently aiming. Haha, it's been like that since BF2 at the very least. Liberatore fucked around with this message at Oct 31, 2011 around 14:59 |
| # ¿ Oct 31, 2011 14:52 |
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heladocasero posted:The Rex (first coop gun) kills in one headshot, I think two or three bodyshots. The revolver unlock (.44 magnum non-coop one) kills in two body shots at very close range. In fact, most pistols are absurdly deadly at about the same range shotguns are, but their damage falls very quickly, to the point where after a certain range you're almost always better off just reloading your main gun unless it's a LMG. I actually try to use pistols as often as I can. Sound cues play a big role in how easily you are spotted, and being able to kill someone you flanked in 1~4 shots while also sparing some ammo (big deal for non-ammo spec engineers) is pretty nice. Of course, in those situations, knife tends to come first.
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| # ¿ Oct 31, 2011 17:34 |
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Zotix posted:For you recon's out there, what is the best sniper rifle/ scope combo you've found thus far? Mk 11 Mod 0 with ballistic scope (12x) + bipod + laser sight or Mk 11 Mod 0 with any low power scope/red dot sight/holographic sight or IRNV + foregrip + whatever. Ballistic scope is always the best one if you just want to snipe. As I mentioned a couple pages back, bipod is amazing for semi-autos as it reduces the recoil and lets you fire 3 rounds so fast most people don't react before they're dead. Just don't snipe all game long - once you have a pistol you feel comfortable with, use that for close range and get used to shooting people at medium range with the ballistic scope. Sticking with your squad/team will win you games, sniping won't (unless you're somehow killing chopper pilots every time). The other setup mostly for maps like Grand Bazaar where sniping isn't really a thing. Semi-autos are still very good at close/medium range, although if you don't absolutely love the Mk 11 Mod 0 like I do, you will probably want to switch to the SKS. And the laser sight is for counter-sniping. If a sniper tries to shoot you and misses/doesn't kill you, get behind cover while trying to figure out his position. Once you do, activate the laser sight, pop out in a different location and aim straight for his head. This should buy you about half a second where you can calculate bullet drop before he takes his shot.
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| # ¿ Oct 31, 2011 17:50 |
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Rubber Slug posted:Why doesn't the Commo Rose have any of the useful poo poo that I need? I can't ask for a medic or ammo, and as far as I can tell he doesn't automatically ask when you press Q at someone with those things like in BC2. Only sometimes does pressing Q at a vehicle make you say "I need a pickup." Come on, BF3. If you need ammo/health and the pop-up that says "press Q to ask for X" doesn't show up, you have to press Q twice (quickly) while aiming at a support or assault to do it. Same deal with vehicles - press Q twice to ask for a pick-up.
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| # ¿ Oct 31, 2011 17:53 |
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Minorkos posted:Holy poo poo is it just me or is M39 hilariously terrible? It's exactly like SVD or MK11 except it takes 3 shots instead of 2 to kill someone. This is kinda bad when the rate of fire is like 60 shots per minute. At most ranges the SVD and Mk 11 still take 3 shots to kill. I think at anything over close range two body shots always leave the target with 4% to 15% HP, which is why half the time it feels like two shots do the trick. Zotix posted:What about the M39 EMR? Have you had a chance to try it? I haven't tried the M39, but from what I've heard of it, it really is just an alternative to the starting semi-autos. e: Also, my preference for the Mk 11 is just attributed to the way it looks/feels. The SVD is pretty much exactly the same, so if you prefer that, go for it. And if you prefer bolt actions, I hear the M98B is the way to go. Haven't unlocked it yet, but seeing as how it has half the clip size of the other bolt actions, I assume it gains something somewhere. Liberatore fucked around with this message at Oct 31, 2011 around 18:11 |
| # ¿ Oct 31, 2011 17:58 |
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MetalMan posted:Are there team shuffle commands available to admins yet? Yeah, yesterday Hadlock shuffled us in WookWook.
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| # ¿ Oct 31, 2011 18:20 |
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CheeseSpawn posted:I want my loving 300 damage assist medal off of SOFLAMs but I cant find people to use guided missiles in general. What a crazy world we live in. I'm in the same boat, as mentioned a couple pages back. Using the SOFLAM usually results in nothing most of the match.
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| # ¿ Oct 31, 2011 18:39 |
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Vatek posted:Also, you can't shoot it at air targets and pray for a lucky hit like you can with the SMAW/RPG, or use it to blast infantry/create DYNAMIC ENTRY holes in stuff. Actually, you can track air targets designated by a SOFLAM with the Javelin. It's really good too, as we're talking about a loving 126mm HEAT missile hitting a helicopter or plane. SOFLAM and Javelin are really things that will only work with organized squads or incredibly good teams, but when it does work it's pretty cool. Bone Storm posted:I almost always have guided missiles on, to gently caress with AA, harass tanks, and catch the occasional (hilarious) mortar kill. Hope I run into you on some server. If you play in WookWook, hit me up in Mumble. I'm playing Recon almost exclusively in the big maps so I can unlock the Mk 11 for RU and would be more than glad to squad up and SOFLAM for you (or anyone else who uses Javelins and other guided missiles). I mean, I like points, but I also like seeing things explode in unconventional (figuratively speaking) ways - main reason I played nothing but Spec Ops in BF2. CheeseSpawn posted:Actually, if you can get the SOFLAM is a high enough spot, it's a great for spotting people. It's like a poor man's spotter when they dont have the MAV. A great place to use it is Operation Firestorm with so many tanks. If anything, more points should be given to spotting since people still dont spot enough in this game. Yeah, there's that. But poor man's MAV isn't much when the MAV is the next unlock. Liberatore fucked around with this message at Oct 31, 2011 around 18:53 |
| # ¿ Oct 31, 2011 18:47 |
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CheeseSpawn posted:MAV cant provide target locks for guided missiles. MAV is more to gently caress with the enemy's equipment and help out mortar teams. SOFLAM is about owning vehicles when you have competent players with the right unlocks and coordination. Yeah, we've been over this. SOFLAM is good when you have a decent squad/team (rarely in my case). I was referring to the SOFLAM's potential as a spotting device.
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| # ¿ Oct 31, 2011 19:28 |
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Coylter posted:If you happen to have someone competent with the third slot unlock that can spot for you all game, you're even more unstoppable. Too bad the game doesnt reward that slot with any kind of point. A competent third slotter can remove the need for thermals which you can replace by smoke or zoom. Uh, you mean the MAV? If so, it rewards just fine. 30 points for every person you spot that dies. You can easily get 2000+ points in a match with it while not having a single kill or death. The problem is that it gets shot down constantly. If you fly high, most people won't hit you, but stingers will be your bane. If you fly low, you can avoid the stingers but then people will just shoot you instead. And then once it's destroyed, you have to find a resupply box to drop another MAV.
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| # ¿ Oct 31, 2011 23:00 |
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Francostein posted:It's not worth shooting down. An MAV is 20 points while a helo is 150+ depending if people bail out. Also on maps like Seinne Crossing no one bothers to bring a stinger or even switch to one if they see that dumb thing flying in the air. It may not be worth it in points, but that doesn't matter. I just got about 14 people killed by spotting all of them, which made an attack helicopter move to their location while about 4 people flanked them. It felt like an action movie where they use an UAV to observe a special forces operation. Also, my MAV gets shot down plenty. It's usually not by a stinger though, as I like flying low to spot people inside buildings or containers. Perhaps I should try flying only at or close to maximum altitude.
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| # ¿ Oct 31, 2011 23:11 |
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Insert name here posted:Pretty sure he's talking about the final tank unlock, "CITV Station". Oh holy poo poo, I just looked that up. Now I know what I'm getting next.
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| # ¿ Oct 31, 2011 23:15 |
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ragzilla posted:The real question is- will claymores set off C4 in the vicinity, and will they be triggered by close proximity to enemy armor? I don't know if claymores can set off friendly explosives like they can boxes, but yes to the first question. Seems like too much work when you can just take explosive spec, place 6 C4s and blow up any tank that comes within 15m when they detonate. I destroy way more tanks ambushing them than sneaking up to them and placing C4.
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| # ¿ Nov 1, 2011 00:50 |
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jisforjosh posted:Yes you can, but you won't get repair points since you count as the vehicle when you're repairing it He mentioned gunner. So the answer is no, you can't repair attack helicopters from within. You can repair transport and scout helicopters so long as you're in one of the seats that let you use your own weapons. ChewyLSB posted:I was kind of curious if this was possible. Can you use the Welding Torch the same way I assume then? Yes. Clanpot Shake posted:Can you strap C4 to the EOD bot? This is important. Not anymore, no. Liberatore fucked around with this message at Nov 1, 2011 around 14:41 |
| # ¿ Nov 1, 2011 14:37 |
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Clanpot Shake posted:Why the hell would they take that out? The fun of Battlefield is the ridiculous nonsense that goes on. Jihadist Wall-E would be great. Forget Wall-E. Just imagine jihad MAV. A Support and a Recon in a squad destroying every single enemy tank while they can't do anything about it.
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| # ¿ Nov 1, 2011 14:53 |
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tpg0007 posted:Javelin works on jets?! Yeah, it works on anything that a SOFLAM can get a lock on - mortars, jets, helicopters, you name it. It also does a lot more damage than a regular stinger (pretty much guaranteed to make a non-transport helicopter or jet crash and burn if hit).
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| # ¿ Nov 2, 2011 01:02 |
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tpg0007 posted:I imagine might also work with CITV and Laser Scanner? Haven't tried, but I would assume so.
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| # ¿ Nov 2, 2011 01:03 |
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Dominoes posted:edit: Dayum - I have a 0.41 win/loss ratio. Mine's 1.5 after 170 matches low-key-taco posted:For getting weapon equipment does only straight up kills count? No suppression or assists? I know I suck but I unlock equipment so drat slowly. Only kills. Liberatore fucked around with this message at Nov 2, 2011 around 02:29 |
| # ¿ Nov 2, 2011 02:26 |
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xcore posted:I would like to actually see what i have available to me and select it (like BC2) rather than cycle through each slot viewing one upgrade at a time. You already can. Instead of clicking customize, click on each slot, it will show select-able icons for everything for that slot. You just have to customize your primary weapons if you want a different loadout for them.
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| # ¿ Nov 2, 2011 02:45 |
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Minorkos posted:I got disabled by a stinger while driving a jet so I gained as much altitude as I could before I started plummeting towards the ground. When I was near the ground, I angled my jet so that it pointed towards an enemy tank and jumped out. I just barely managed to turn around in time to see the tank blow to smithereens. In Damavand Peak, I sniped a Little Bird pilot as he was trying to fight our own scout helicopter close to the sky ceiling. He died a couple seconds before our pilot fired his heat seekers, so the Little Bird was hit for full damage. The passengers (3 of them) bailed out, only to be shot and killed before they landed. I thought that was pretty cool. On that note, I love how you can kill anybody through a vehicle's windows other than the humvee ones, without needing a specific gun for it like in BF2. I think I've stole the enemy's scout helicopter about four times by sniping the pilot as he hovers close to the ground.
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| # ¿ Nov 2, 2011 15:31 |
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YouAreCorrect posted:Yes. Here is the wonderful damage chart that some goon made: Oh drat, that was updated quickly. On a similar note, I love the SKS. If you, like me, enjoy using a semi-auto rifle in close/medium range but don't appreciate that the three standard semi-autos can't hold up to the close range time to kill of most weapons, give the SKS a try. Yeah, as shown by that chart, it takes one more hit to kill, but it feels like by the time a SVD is on its second shot, the SKS is taking its fifth or sixth. And there's even that small range (15~20m in the chart) where the SKS takes as many shots to kill as the other semi-autos. Can't wait for the data on the M98B anyhow. It's the last primary weapon that breaks the mold set by its class that the chart is missing.
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| # ¿ Nov 2, 2011 18:55 |
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Vatek posted:What the gently caress, the 240B does more damage than the M60 at a higher rate of fire? What idiot handled the weapon balance in this game? No, they do the same damage until a certain range (minimum damage is the same). And if you really believe that, you haven't tried them both. TTK isn't everything.
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| # ¿ Nov 2, 2011 18:59 |
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| # ¿ May 19, 2013 03:34 |
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Stanley Pain posted:The M98B has the smallest amount of bullet drop ,and the fastest travelling bullets out of all the bolt action rifles. Pretty sure it's going to be the most damaging out to 100m+ That's exactly what I was thinking.
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| # ¿ Nov 2, 2011 19:02 |








