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Gonkish
May 19, 2004



Grand Bazaar 64p Conquest + WookWook + Goonpiles at B + M320 spam = http://battlelog.battlefield.com/bf...43/1/218180323/

The best thing.

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Gonkish
May 19, 2004



Amrosorma posted:

Flank, find good friends to play with via Mumble/your preferred VOIP program, flank more.

This. If at all possible, come from an angle they're not expecting (use your map, pay attention to where the orange triangles are facing). Move between cover, avoiding the open if at all possible. At medium range, fire in bursts, either with burst fire mode or just tapping (I usually tap). At long range, use single-fire.

Ideally, though, your opponent never realizes that you're there until you've killed him.

Gonkish
May 19, 2004



Yeah, I've gotten the green flashes from time to time. Strange thing is, sometimes it's half the screen, other times it's the whole thing. It's only on certain maps (Tehran will do it consistently, but that might just be the buggy nature of the map).

For reference, 560ti with the latest drivers.

Gonkish
May 19, 2004



Fishstick posted:

Also, is there anyone with Nvidia 5** cards that used the Beta nvidia drivers during, well, Beta, and has upgraded since? Right now I'm still using beta drivers and that seems to work flawlessly, but I wonder if there's a possible performance boost to be had. I'm reluctant to, cause I don't wanna fix what isn't broken.

I've got a 560ti and the newly released WHQL drivers work flawlessly. Game runs like a loving dream.

Gonkish
May 19, 2004



I just tried out co-op, and it's pretty awesome. Granted, I did it on Easy with a pubbie, and the mission where you're forced to split up ended quickly because I got knifed immediately after we breached the doors with no real chance to avoid it.

If you're looking for a good way to practice flying a helicopter, I recommend Fire From the Sky. If you host, you end up as the pilot (or at least that's how it went for me). On Easy it's not terribly demanding, it gives you a great feel for how the attack choppers handle, and you're not getting loving wrecked by Stingers, AAA, and .50s the entire time. Pretty much an ideal learning environment.

Admittedly, I'm not confident enough in my piloting skills to handle actual multiplayer madness, but it was a good introductory course.

Gonkish
May 19, 2004



How many points do you get, on average, for a Hard run on Co-op? Because holy poo poo, 415,000 points for the loving G3? 315,000 for the M93R? I'm getting like 13-15k per run on Easy.

I mean, I understand they want people to play Co-op a lot and all, but drat. That's just a grind.

Gonkish
May 19, 2004



Sultan Tarquin posted:

Trying to get points for the early unlocks is a bastard too because the other pilots have flares and missiles so it's just a complete pain to get any kills either ground or air.

The best solution to this that I've found is to find a Rush server running one of the maps with jets. The attack jets share unlock progression with the fighters, which means you can whore out the A10 and Frogfoot for points in a slightly less chaotic environment.

The advantages to this are, in general, less people shooting at you, less people competing with you for the jet spawn, and the cannon on the attack jets can shred tanks in seconds (from behind). So you have much less poo poo being thrown at you, and, potentially, more opportunities for points. The best possible way to do this is to steal the enemy attack jet, which I can occasionally pull off after strafing it on the runway a few times. (People give up and spawn on their squad.)

Caspian rush is excellent for this, especially the first stage as the Russians. You can relatively easily circle around to cover the runway and the attacking tanks have to cross largely open ground to get to the MCOMs. Swing up behind them, give them a burst, and at the very least you'll disable them. A crewed tank kill is 390 points, same as a chopper. That's enough to get you flares in one kill, and two or three more will get you heatseekers. Note that the attack jets CAN equip heatseekers, and, in my opinion, should because the cannon is more than sufficient for killing vehicles.

Gonkish
May 19, 2004



Battlelog's Facebook-ish poo poo is easily ignorable, and if you don't even want to be bothered with it you can pretty much disable/ignore everything involved with that part. On the other hand, the friends list integration is great because it allows you to just hop into a server your friend is on, and will even try to get you on the same team and in the same squad, if it can. The server browser is excellent: quick, relatively straightforward, and no bullshit. Plus, there's shitloads of stats, if that's your thing.

All in all, Battlelog's grown on me.

Gonkish
May 19, 2004



MacGyvers_Mullet posted:

I like Battlelog too, but I'd still much prefer something as fully-featured as Valve's server browser.

True, Valve's browser is hard to beat. Pretty much the epitome of "Keep it simple, stupid". Barebones, unobtrusive, but fast as poo poo and configurable as hell.

Gonkish
May 19, 2004



I swear to god, doing the sniper co-op mission with pubbies is just loving impossible. They cannot wrap their heads around the concept of splitting up the four terrorists in the buses between the two of us, and instead try to drop all four, which inevitably leaves 1 alive and then we loving lose. We reload, try again, and the same. poo poo. happens. And then he rage quits. It's loving annoying as poo poo.

Gonkish
May 19, 2004



So I've been grinding coop unlock with pubbies. I found one who could shoot and got through the final two missions. I've been playing the chopper mission repeatedly, because it's good practice and insanely easy (even on hard).

The only way I've failed that mission is by not piloting and thus having some pubbie crash the drat thing. I've even gone so far as to have an AFK gunner and still managed to beat it. I'm closing in on the M39 now.

Gonkish
May 19, 2004



I'm using an EVGA 560ti Superclocked (900MHz core, 1800MHz memory) and the 285.62 WHQL drivers and I haven't had a single problem. Game runs like a dream. I guess I'm just lucky?

Gonkish
May 19, 2004



gently caress me, I found a pubbie that knows his poo poo and we just co-op murdered everything on Hard. Unlocked the G3A3 finally, too. Awesome.

Gonkish
May 19, 2004



Captain Beans posted:

hmm? I thought you only appeared on radar if you were spotted?

Nope. When you fire you momentarily show up on the map. It goes away relatively quickly, however.

Gonkish
May 19, 2004



odark thirty posted:

I just dropped some Dr. Pepper codes in PGS if anyone wants them: http://forums.somethingawful.com/sh...9#post397039029

Also if anyone wants to do coop send me a friend request http://battlelog.battlefield.com/bf3/user/odarkthirty/

Those were all taken pretty much instantly.

Weren't there code generators for the Dr. Pepper poo poo for BC2 and such? I hope someone does that again.

Gonkish
May 19, 2004



Wow, so you know how everyone thought Mortars on the first stage of Metro would make it even worse? You are so loving right. I decided to try out some of the Rush maps (Kharg, Caspian, and Damavand are actually good, and the first two allow for actual loving flanking), and Metro is just... god drat. We had four Supports spamming Mortars on pretty much everything, and the attackers just couldn't move an inch. You could tell when one of them got spotted because their entire world exploded.

It was both glorious, and very, very sad.

Gonkish
May 19, 2004



MrLonghair posted:

Fight jets with jets, fight mortars with mortars, fight snipers with snipers, fight tanks with any of the ten billion loving engineers on the field.

I just did this, again, on Metro Rush. I had three Russian mortar dudes screaming at me and calling me a hacker because I would wait for them to show up on the map, and then drop a round on their face. They got mad at me because I had the indignity to move after I fired. I proceeded to do this for the majority of the round.

Gonkish
May 19, 2004



So, I'm apparently not a bad chopper pilot. My biggest problem is that you're constantly getting shredded by loving everything at all times, and all it really takes to knock you out of the sky is one Stinger. It seems like there's a 50/50 chance of flares actually working on the god damned missiles, and then if there's an AA vehicle within 500 miles of you, you're just hosed. That's not even talking about the jets hunting you down for precious points.

Really, it seems like there's very little point to flying the attack choppers, because there's Stingers, .50s, and AA cannons everywhere, and even if you're hugging the ground you've constantly got that lock warning ringing in your ears. It gives me a headache. Couple that with gunners who can't shoot, or don't shoot at what I'm shooting at (which is probably a tank or an AA vehicle that I've surprised), and it's incredibly frustrating. I think choppers need some more defenses against Stingers, really. Below Radar will probably help, but I don't know how much.

Gonkish
May 19, 2004



DrDork posted:

There's a really nasty power-curve for helicopters in BF3. You start out almost completely unable to defend yourself, and slowly grow into an incredibly obnoxious monster--the attack helos, in particular. It really helps to fly with a buddy who isn't an idiot, and who you have voice comms with, since the gunner (if he has the upgrade) can drop flares entirely independent of the pilot, giving you a second chance against that missile. Once you get up far enough to get Stealth, locking on takes substantially more time, and there's another unlock you can get that immediately breaks all locks for a few seconds. Combine all four and you are very frustrating to take down even before you consider things like evasive maneuvers (mostly learning how to dodge behind buildings big enough to break locks). I was on Caspian today and dumped all 9 of my Stinger missiles at one such helo, and had only one hit. Which didn't even take him out because he just landed it in a field and repaired it

But seriously, off the start it's really hard to get anything done. Don't feel like you're doing it wrong if you go up and almost immediately get swatted out of the sky. Try building points by being a gunner to someone who already has some of the survivability upgrades until you get some yourself, or just play on lower-population maps where there won't be so many people with MANPADS hanging out waiting to explode the point-pinata that are helos.

Thanks! I'll see if I can find a Rush server or somesuch to gently caress around on. It seems like 64 players are always out to get me as soon as I take off. I just unlocked stealth last time I flew, so maybe it'll stop sucking soon.

Gonkish
May 19, 2004



My biggest problem as a chopper pilot right now is heatseekers from the other chopper. I can handle jets trying to lock me pretty well, but another chopper doing it means I'm just hosed 95% of the time. I can't hide from them, I can't outmaneuver them, and, 9 times out of 10, I can't get the first lock and thus start at a disadvantage because I have to blow my flares first. So I just fall over when one decides to gently caress with me. How do I fix this?

Gonkish
May 19, 2004



Jesus christ, pubbies. Spot. Bring stingers, shoot them at things that fly. SPOT. loving PRESS Q. WHAT THE gently caress IS HARD ABOUT ANY OF THAT? God drat.

I mean, I enjoy 32 player conquest because there's no AA vehicles, but GOD drat do the pubbies suck.

Gonkish
May 19, 2004



God drat pubbies. It seems like no one on my team ever carries a Stinger, and yet everyone on the other team does, so not only is my chopper taking ridiculous amounts of ground fire, I also have to deal with enemy choppers and jets ALL BY MYSELF because our pilots are terrible. I'm trying to grind my way to Below Radar, and it's difficult as hell because I can't loving do any attacking when, as soon as I take off, I've got 900 billion deaths flung at me from every conceivable direction.

gently caress. This is almost as frustrating as grinding jet unlocks, but at least here there's a lot less competition for the vehicle because very few people can loving fly the drat thing. Of course, when some random idiot grabs it and then immediately flies 500 feet in the air I know they're done for. The hardest part is watching that happen and waiting for them to bite it.

Gonkish
May 19, 2004



Ghostnote posted:

I hope they revert these proposed Infantry AA changes. A good chopper or jet pilot can almost 100% avoid Engie AA already. This change will just cater to the bad pilots and make the good pilots godlike as they were in BF2.

At least in the case of jets, yes. When it comes to choppers, you can't get away fast enough to really dodge every single Stinger. If you're gunner isn't a moron, you have TWO flares, but more often than not that's not even enough. Choppers attract an incredible amount of heatseekers from pretty much everyone with them (so not only Engineers, but jets and other choppers).

Of course, choppers are also exceptionally deadly when left alone, so it's understandable why they would do this, buy holy poo poo flying a chopper is like doing your best pinata impression sometimes. Usually, when I'm flying around, the LOCK warning is blaring non-stop because there's always someone, somewhere who wants to whack the points pinata. On top of that, everything with a .50 MG on it is shooting at you, as well, not to mention the AA vehicle or jets shredding you to pieces if they so much as look in your direction.

Flying low and fast is really the only way to last longer than a few seconds. I really wish Below Radar would unlock sooner.

Gonkish
May 19, 2004



VarXX posted:

There were a few tweets last night sent out about balance changes. They said Stingers are nerfed and Jets are buffed. Which is stupid because the Stinger is useless once Pilots learn how to LISTEN to the beeps. If anything flares need a big nerf.

If they nerf flares, choppers are pretty much doomed.

Gonkish
May 19, 2004



aegix posted:

I think it's a pretty nice balance at the moment. Stingers are more about forcing the pilots to take evasive action and prevent them from laying down fire on ground targets than actually killing the vehicle.

Yeah, but at the same time choppers are really, really vulnerable to them and pretty much everything else. The combination of being slow and forced to fly low makes them everyone's favorite thing to shoot. That's part of the reason why they feel like point pinatas: no matter how well you evade, no matter how well you time your flares and coordinate with your gunner, the second someone spots you everyone and their grandmother opens up on you and you just roll over and explode.

Gonkish
May 19, 2004



vektuz posted:

Except if you get a chopper pilot that's decent, and two engineers to heal it up all the time, it becomes unkillable by anything except kamakaze jets, or a well coordinated three stinger hit within the space of 5 seconds, which never ever happens thanks to flares.

At least they're not bulletproof, so concentrated fire will actually kill the passengers.

I just got Below Radar (37000 points!), and it's really, really good. If you're like me and hug the ground constantly... wow.

Gonkish
May 19, 2004



Holy poo poo, as if it needed to be said anymore, Support is awesome. I was dicking around on Seine with the Pecheneg and managed to just ruin lives for the entire match. I love extended mags on the LMGs, it makes Support the ultimate "Flank and Spank" class. You just take a wide path, come up behind a bunch of idiot pubbies, and mow down 8 of them before they even realize you're there, and kill the last two without having to reload. Couple that with C4 for dealing with vehicles and it's the best class in the game.

Gonkish
May 19, 2004



SolidSnakesBandana posted:

Hmm, I haven't flown a jet on that map so I'm not sure.

Yeah, Noshahr has a stupidly-low flight ceiling. Something in the range of 200-250m. Combined with the fact that the AA gun on the carrier can cover the entire map, it makes flying things death traps for the Russians.

Gonkish
May 19, 2004



SolidSnakesBandana posted:

You guys keep mentioning flight ceilings. I've hit turbulence regardless of my height, unless I'm misunderstanding what you mean by flight ceiling. Is that the place where your plane kinda stalls out and you cant do jack poo poo for like 10 seconds?

Yeah, that's it, sorry. The "turbulence" thing I think is a product of lag. I find it a lot of servers that have rubberbanding when you're on foot/in a ground vehicle. It's definitely not normal behavior.

Gonkish
May 19, 2004



CADPAT posted:

Can LMGs/support weapons damage aircraft?

Also I'm sure this has been asked before, but I can't seem to find it in the 100+ pages of stuff and it's not in the OP. Is there a place to find side by side comparisons of the weapons?

Not directly, no, but you CAN penetrate the cockpit glass with them. Granted, that's incredibly hard to do for a jet, but you might get the opportunity with a chopper, if only briefly.

Gonkish
May 19, 2004



washow posted:

Haha that's cute how you think you can somehow kill the rapemobile aka mobile AAs.

The only way I've ever been killed in the AA is with some manner of C4 fuckery. I'm convinced that that is the only way to actually kill the AA, save the driver being stupid and meeting a tank/multiple RPGs.

keyframe posted:

IR scope needs to get nerfed. It is so broken its not even funny.

This. I thought that it was pretty balanced in the beta, oddly. After a certain distance it was just completely worthless, at least outdoors. Everything beyond a certain point was just bright green. With the way it is now, it feels like you're not really using the gun until you get the IRNV scope, at which point ALL THINGS DIE.

Gonkish fucked around with this message at Oct 31, 2011 around 08:23

Gonkish
May 19, 2004



So the easiest way to get points as a Recon isn't shooting things, it's flying the MAV to B on Grand Bazaar and sitting there spamming Q while wracking up the Motion Sensor and Spot Assist money. Holy poo poo.

Gonkish
May 19, 2004



Fauxtool posted:

it appears to be way small and not worth it compared to the air radar that will light up enemy vehicles too.

Is the ECM jammer used just like flares but it persists longer?

I just got the guided rockets on the attack chopper and im not noticing any changes, is there a lock on or something im missing?

Guided missiles are a gunner unlock. If you hop in the gunner seat and hit 2 it'll swap to them, and you can lock-on just like the Javelin. It does a decent amount of damage, but ultimately it's only for extreme ranges. The cannon on the choppers will gently caress tanks up faster than the guided missile, though it is nice for locking-on and shooting from a long distance, before you can really open up with the cannon.

Of course, the range on the AA vehicles gun is longer, so you're still hosed. Another downside: the projectile itself moves just about as fast as RPGs or SMAWs; glacially.

Gonkish
May 19, 2004



keyframe posted:

Nothing cause they suck.

Yeah, from what I've heard the TV missiles suck, the guided missiles definitely do suck, the AGMs suck, the Javelin sucks, the Guided shells on the tank suck... basically anything that locks on but isn't a Stinger sucks. AGMs don't disable, Javelins take 3 hits to kill a tank and you only get 2 without the explosives perk, Guided Missiles don't disable, TV Missiles (I guess) don't disable, etc.

DICE hates everything that can take out an AA vehicle, which I both love (because I love shooting down jets) and hate (because I want to fly choppers ).

Gonkish
May 19, 2004



WastedJoker posted:

Someone posted earlier a neat trick to make Javelin's so much better - basically get lock on then quickly point the Javelin into the air and fire. This gives it a vertical trajectory which does far more damage.

Yeah, works just like traced rounds in BC2, except you need to maintain LOS until you get tone. Even then, though, the hit detection seems iffy. I've definitely seen tanks take two hits from the top, only to disable, and then a third may or may not kill it. Considering that you can only carry two of the things, or four with the perk, that sucks. You can carry nine or ten RPGs with the perk, and although they're harder to use, they're generally more reliable.

Gonkish
May 19, 2004



Megasabin posted:

Just decrease the spawn timer on the mobile AAA vehicle to actually make it a valuable piece of equipment that needs to be protected. There is no reason the jet should be able to fight the ANIT-AIRCRAFT vehicle in a "fair fight". As previously mentioned this is a team game, so direct your tanks and engineers in that direction with proper spotting. All the complaints to nerf it's power seem to boil down to "wah wah I want to sit in my jet all match long."

The problem with this is that the AA vehicle can very easily hang out in areas that are out of bounds, or drat near it, for members of the opposing team, while still threatening air power. The only things that I've seen take out AAA vehicles are surprise tactics: 1.) a good jihad jeep 2.) an unexpected tank 3.) a good chopper pilot/gunner who coordinate well, make a wide flank unnoticed by anything, open up on it at the same time, and don't miss a single shot while shooting it in the rear end.

That third one is exceptionally dicey because, even then, the AAA vehicles can just shred the chopper in seconds, and, unless someone follows up quickly (either by diving out of the chopper and launching RPGs, or something else), the driver is probably an engineer so he'll just hop out and happily fix it up in seconds, even though the whole flanking thing that the chopper did probably took more than a minute.

In other words, right now there's no consistent threats to the AAA vehicles. There's nothing that they really worry about constantly, because 95% of the time they're too far away from anything that can hit back to really bother worrying. Piss off enough people and you might get a jihad jeep thrown at you, but that's about it.

Gonkish
May 19, 2004



Vatek posted:

After a good five minutes in the thing I'll have jihad jeeps or squads of engineers stalking me all over Caspian. The LAV-AD is so fast you can dodge a crazy amount of SMAW/RPG rounds too.

Yeah, although the Tunguska looks awesome, it's nowhere near as fast and agile as the LAV-AD. The LAV is just so zippy that you can outright dodge RPGs, and even tanks shooting at you from a distance (for example, a tank shooting at me from the Hilltop while I'm in the fields between Antenna and Checkpoint in Caspian Border). I've even outmaneuvered jeeps in the drat thing; the key weakness of the jihad jeep is that the jeep can only roll in one direction once the driver bails.

I seriously love the LAV-AD, but god drat is it (and the Tunguska) overpowered. Driving it just feels MEAN. You can lock down a majority of the airspace on a map effortlessly.

Gonkish
May 19, 2004



Vatek posted:

AA missiles for locking down the airspace, belt speed for locking down the...groundspace?

AA missiles are nice, but the gun alone allows you to just deny airspace to your enemy. The missiles I use mostly as an annoyance factor. I'll get a lock and fire off one just to make them blow their flares, even if I don't intend to fire the second missile off, because someone else might see them pop flares and start locking them up immediately. It disadvantages the pilot, even if I ultimately don't kill him, and that makes him be much more cautious and thus less of a threat.

The gun, on the other hand, is the ultimate anti-almostanything. The only things you can't really take on with that thing are tanks. Like the poster above said, if you're not using the gun for the majority of your kills, you're doing it wrong.

Gonkish
May 19, 2004



ole_bjorne posted:

Anybody has unlocked the top guns from Co-Op (don't remember the names and I am @ work)? Worth the ? Of course I don't expect you openly admit that you spent >9000 hrs unlocking some BS, but try to be objective...

The KH2002 is a burst/semi-auto (no full auto) assault rifle that is crazy accurate and seems to do a good chunk of damage. It even seems to be fairly accurate when firing off the hip and on the move. I need to play with it more, but I still don't think it'll beat out the AEK-971 or F2000.

The M39 EMR is at least on par with the Mk11/SVD. The iron sights are a lot more comfortable than either of the starter guns, in my opinion.

The SG553 feels very close to the SCAR-H, except with less recoil and a larger magazine. It's iron sights are also vastly superior to the SCAR-H's.

The MP412 REX can OHK at close range, or at least I think it can, but it has a terrible rate of fire.

The MP-7 is on par with, or slightly better than, the other PDWs. It's got a small magazine (20+1 rounds), however you can unlock extended mags.

The M93R I haven't tried because, for whatever reason, it doesn't show up in-game despite having unlocked it quite some time ago.

The G3A3 is a loud, big, "gently caress you" cannon, but it has huge recoil and a relatively small magazine (20+1). It reminds me a lot of BC2, where it's excellent in single-fire or tap fire, but sustained bursts end with you hitting everything but the target. It sounds amazing, though, especially indoors. Also, for some reason the underslung rail doesn't actually do anything, even if you have the M320 or M26 MASS equipped; they'll still be usable, but only in their independent, non-underslung forms.

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Gonkish
May 19, 2004



Ok, forget what I said about TV missiles sucking. Look at this: http://battlelog.battlefield.com/bf...91/1/218180323/

See that 1 death? TV missile. 100%. In the face. From across the map. Boom.

I dodged a few more later on, they can't really turn that fast and they're pretty easy to spot from long distance. They can apparently OHK the LAV-AD from any direction, though. Unfortunately, they're a gunner unlock, and a late one at that.

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