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How do you spawn directly in vehicles? Just click on an empty vehicle in the deploy screen thingie I assume? Also I had no idea the commo rose was in the game until I accidentally held down Q this morning. Does VoIP even work by the way? I usually stick to Mumble or Ventrilo but it would be nice for coordinating things on the occasional public server.
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| # ¿ Oct 26, 2011 15:14 |
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| # ¿ May 23, 2013 15:08 |
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A big part of it is just working with a squad instead of trying to go lone wolf and the lack of squad VOIP really hurts this on pubs. I don't understand Dices resistance to voice chat in general, this is the first game where they mostly got it right at release but it remains a problem that will impact how people learn the game.
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| # ¿ Oct 26, 2011 16:28 |
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IronSaber posted:Quick question: what is the goon consensus on Origin? It's my only real factor for making a purchase at this point. Origin is totally uninvolved in the majority of what matters which is playing the game. The requirement of it is kind of questionable even, I think it just passes the server info from Battlelog to BF3.exe and that's it other than providing the silly overlay. If anything you would have expected really tight integration with stats and community features like clan support for it to be required but its basically just a QT frontend for a DigitalRiver store and has some very basic friends functionality. Put differently, it's safely ignored because it doesn't really cause any harm nor have many benefits.
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| # ¿ Oct 26, 2011 18:09 |
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Amrosorma posted:Origin just does the DLC check for Battlefield (and it handles all the product code redemptions). I'll have to double check this when I get off work but I could have sworn if you didn't have Origin running when you started the game from Battlelog that it would prompt to start/login. If I'm mistaken then that's great because the fewer publisher clients I have to run the better.
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| # ¿ Oct 26, 2011 18:15 |
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kuddles posted:Then why do you like Battlelog so much? Just because it's faster then BC2 doesn't change the fact that it's an annoying and unintuitive service that runs external from the actual game for no good reason. It doesn't really impact my gameplay experience so I don't mind it. Battlelog is the best interface we've seen from Dice to be honest. You're right that it's conceptually silly design but thankfully it doesn't interfere with anything so who cares. quote:Yea, BF2 had nice voice chat. I'm bummed the game won't let you talk to squad mates if you just randomly hopped in one. Totally agreed, I was bitching about this a few pages ago and most of the replies were "get mumble". That's fine for playing with friends but sometimes you have to play on public servers and it would make a world of difference for improving the experience there.
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| # ¿ Oct 26, 2011 18:32 |
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Is there a client side way to disable the forced killcams I see on some servers?quote:Extremely basic features that have been around for more than a decade like the ability to enter an auto-join queue for a full server while playing on a different server is so fundamental to how I play shooters that it's a little frustrating to have to either not play on the server I want at all, or sit there and refresh. That was patched into BC2 at some point and I could have sworn they had a working queue for the BF3 Alpha, did it just not make it in for the final release?
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| # ¿ Oct 26, 2011 19:05 |
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MacGyvers_Mullet posted:Are there some servers where you aren't forced to watch those killcams? I thought this was either a universal feature or a universal bug. I don't know actually, sometimes I die and don't see one. Maybe it's because the owner is dead or something? I thought maybe it was the server I was on. A queue system would be handy as hell too.
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| # ¿ Oct 26, 2011 19:08 |
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The commo rose really sucks, they half assed that one all the way. I end up hitting it by accident so often and when I do trigger it half the time it does nothing and the rest of the time I hear my character softly mumble something with no indication if anyone else has heard it or not. Is it putting it in the oddly placed chat window or something instead?
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| # ¿ Oct 27, 2011 14:10 |
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Tab8715 posted:Are any of the rush maps actually somewhat enjoyable? Or is everyone just playing conquest? Rush is good for ranking up fast as its a literal meat grinder on many of the maps so if you go in with a tight squad you can totally dominate the thing. Beyond that it's just play style preference and mood. Rush is a bit easier for newer players to understand as well. I generally play Conquest but I do Rush once in awhile to mix it up.
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| # ¿ Oct 27, 2011 16:48 |
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Elerion posted:So Washow, did you ever have any success with the gamepad jet controls? Why/why not? This isn't directed at me but I tried my best to adjust to my PS3 controller for jet/heli stuff but just couldn't match up with anyone who had a joystick. I went out and bought a cheapo $30 Logitech joystick, within 30 minutes I was very competitive with most pilots and finally able to take out the annoying helicopter crewed by semi-competent people. It makes it so much easier to line up strafes with the guns which makes a huge difference in destroying ground targets too.
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| # ¿ Oct 31, 2011 15:07 |
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hello internet posted:Do jets seriously have unlimited flares? It's like a 10 second cooldown on flares which is downright silly for the chopper moreso than the jets because the gunner also has flares. I'm pretty good with the jets now but the chopper is a murder machine if you get two people together on voice comm.
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| # ¿ Oct 31, 2011 15:48 |
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I really like Damavand Peak Conquest but people don't seem to get it, every round usually devolves into people playing hide and seek on rooftops or in the tunnels instead of going for flags. Something about that map design seems to encourage personal vendettas
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| # ¿ Oct 31, 2011 16:00 |
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Rawrbomb posted:So why were stingers so op that they needed to be nerfed? They weren't and this change is one of those really confusing things. You can still outrun/maneuver missiles frequently even without the low cooldown flares. You can barely land hits on decent chopper pilot/gunner combos because they can pop flares almost as fast as you can pop stingers. Jets can just pop flares and get out of range easily, thats assuming they don't even have stealth. Stingers are fine, I can't think of a rational reason to nerf them. The only thing I can think of is public players who hadn't unlocked flares are crying up a storm or something.
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| # ¿ Oct 31, 2011 17:41 |
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I have a joystick and can rapeface with the jets but for the life of me I cannot fly the loving helicopters. Inverted flight control says it will work for Helicopters only but it actually inverts both so I end up crashing a jet on my next spawn. Anyone find a solution to this yet? I tried using the KB/M for the choppers but I can't find something thats comfortable, having roll on the mouse leads to all sorts of accidental movements when I'm just trying to adjust pitch and yaw on the mouse feels too rigid.
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| # ¿ Nov 10, 2011 14:57 |
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Mirtyflu posted:I have been knifed before I even loaded spawning at a flag away from he main fight. I load looking at some guys face with my dog tags. This has happened a couple times. This has happened to me a few times as well. One guy in particular knifed me three times before loading in, I gave up spawning on my idiot squadmates and went to deployment. I really hate Damavand Peak now, they need to do something with the area above the tunnel. It's basically a bumrush for C and whichever team doesn't get the cap is boned if the other side is remotely competent.
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| # ¿ Nov 15, 2011 15:48 |
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Vatek posted:Did they release the patch notes yet? I thought those were supposed to be out this week. My server host claims there was supposed to be both a client and server patch on Wednesday of this week but EA hasn't finalized anything yet. Incidentally it's been a really frustrating experience as a server host for this game. We've been hosting a public server, 48p Large Conquest for awhile and it never seems to fill up despite having a great ping for most of North America and a fairly vanilla server setup. Any suggestions? Should we mix it up and add more tickets or lower vehicle spawns or something? Up the player count to 64? I'm kind of pulling my hair out trying to figure out the magic combo that players want. Maybe with all of the Skyrim/MW3 stuff it's a lost cause for now, even WookWook has been empty a bunch of times lately. The Gunslinger fucked around with this message at Nov 15, 2011 around 16:36 |
| # ¿ Nov 15, 2011 16:33 |
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fuckyoubitch posted:the day teamwork died in battlefield is when they let you spawn on every person in your squad. NO loving teamwork whatsoever across my hundreds of hours with bc2 and bf3. Eh I don't think this is a huge deal by itself, it's more the fact that there is no squad level VoIP. I don't know how they justified that decision internally but it blows.
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| # ¿ Nov 15, 2011 19:11 |
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ChewyLSB posted:Yeah it is, it seems like the only servers I can find with it on are Hardcore servers. That's another sort of frustrating thing as a server operator, there are different rulesets for the servers but you can also tweak individual settings. Unfortunately changing some of them will make your server appear differently in search results because its considered part of another ruleset. This makes a big difference in terms of getting people via Quick Match and whatnot. There's a few settings I'd like to play with but I think changing some of them would make it only show up in Hardcore searches.
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| # ¿ Nov 15, 2011 19:54 |
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Vatek posted:This makes no sense given that headsets and in-game voice comm are MUCH more prevalent on the consoles than they are on the PC. I think most of us agree its illogical and just a case of them rushing the PC release towards the end. It's not like they did a terrible job on it overall but the squad functionality (hard coded squads, squad interface in general), commo rose and lack of at least squad level voip point to it being rushed.
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| # ¿ Nov 15, 2011 20:16 |
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Nfcknblvbl posted:USAS-12 + Frag is actually quite effective at range. I have been picking off snipers in Caspian Border with the weapon, and I can only imagine their rage. It's bullshit and needs a fat nerf, I was on Cantaloupe earlier and some people were whoring this up with IRNV (of course), we could barely leave our spawn.
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| # ¿ Nov 21, 2011 03:54 |
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neom posted:Is it all as a percentage of the total population? Because, well. Tank drivers are morons who panic at the first sign of damage, driving away to leave you exposed without even a weapon out. I can't count the number of times the tank would have been fine if it sat still or slowly moved backward. It's especially frustrating on Damavand Peak where the entire thing is pretty much won or lost based on how the first tank engagement goes.
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| # ¿ Nov 21, 2011 15:06 |
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Vakal posted:Employee 1: "All the guns in our game are very accurate and able to kill in 2-3 hits. But to counterbalance this we have spent millions to perfectly implement smoke and particle effects, dynamic lighting systems, multiple camouflage skins, and realistic foliage models. The environment will be the player's best defense!" I saw some dicks running around last night with USAS + frag + IRNV. That has to win some kind of rear end in a top hat balance award. I don't know what they were thinking with IRNV in the first place, they're going to have to severely limit the range or something to the point where no one will likely take it at all making the whole thing an exercise in futility.
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| # ¿ Nov 21, 2011 16:24 |
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So if I'm reading the patch notes right they still didn't increase the total number of squads? Err, why the hell not? Did they at least make the squad UI stuff more like BC2? Clickable players on the map and such?
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| # ¿ Nov 22, 2011 16:14 |
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Foehammer posted:Ah, so now with flares you can use them, take a hit, then use them again, absorbing 3 stingers as fast as they can fire without being disabled. Stingers were never really a problem for me in the first place, it's really easy to afterburn out of range or dive to break lock. Flying with a joystick makes juking pretty easy. The AA and enemy choppers/pilots are usually the thing that actually splashes you. With the short respawn time for vehicles its pretty rare that your undivided attention can be turned to affect the ground battle, jets role is very limited in that you're basically up there to gently caress up the enemy chopper and waste time dogfighting for awhile. quote:I can't wait to become the hammer of god in my AA vehicle No kidding, talk about a buff totally divorced from actual gameplay experience. The AA was already pretty absurd.
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| # ¿ Nov 22, 2011 17:16 |
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FlyingCowOfDoom posted:How do you dodge stingers? They don't turn very well, I usually flip around when I hear the alarm and start doing a semi-loop, that's usually all it takes. Hugging the ground is another easy way to do it. It's not difficult unless you're disabled. quote:This isn't true at all. It wasn't true pre-patch, and it's DEFINITELY not true post-patch. Rocket pod strafing runs can disable an enemy tank in a single pass. You can outright destroy one if you're good (and happen to be lined up to his rear armor.) Now that the main cannon on jets has been buffed, it makes ground strafes even more viable. As I said in my guide, they are multirole jets, Fighter AND Attack. It's not too difficult to kill ground targets. You're arguing something else so I'm not sure why you quoted me. I didn't say jets couldn't be effective, I said its hard to get the opportunity to do that. I fly with radar/flares/pods and for the most part I rarely get to use the pods unless I happen to kill all opposing craft quickly. Sure they can disable if he sits still and they all land but it's the exception rather than the rule I find. Between worrying about the AA, chopper and enemy pilots its rare that I have time to line up pod strafes on T90s on anything but say Firestorm. The Gunslinger fucked around with this message at Nov 22, 2011 around 17:22 |
| # ¿ Nov 22, 2011 17:18 |
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Coleman posted:I get that it's hard for people to understand the immediate effects of a weapon/tool/equipment when they don't get to see the immediate results, but you need to stop looking at it from your perspective and your perspective alone. Look at it from the perspective of the rest of your team, look at it from the opposing pilots perspective, or your FRIENDLY pilots perspective. I don't necessarily disagree with your point but please stop posting as if you are king tut of jets in BF3 and everyone should respect your opinion because you post a e-resume all the time and wrote a PDF file. It's obnoxious and not going to help make your point any. Other people have spent time using stingers and jets too and maybe their experience differs from yours. For the record stingers don't really deter me at all, I'm far more afraid of other threats while in the sky. Regardless of their intended role it is pretty boring to point upwards at the sky for half the match and not land a successful kill so obviously pretty get a little frustrated and vent a bit. The larger Conquest servers usually have multiple people with one at once but that's certainly not a given depending on the map and circumstances. The Gunslinger fucked around with this message at Nov 22, 2011 around 19:06 |
| # ¿ Nov 22, 2011 19:03 |
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quote:My initial thought with the squad changes was "great, now no one will be in squads because most pubbies are idiots". Hopefully most non retarded pubbies will actually join squads. On the plus side I'll actually be able to squad up with my friends now instead of juggling squads. "ok you go to Foxtrot, hopefully xXDickBagXx leaves Echo then we'll join it together". quote:Yes because I don't go out of my way to insist there are better pilots than me here. (There are.) But I've spent more time flying than they have. I don't post as if I know everything, I post as if I have the most samples to compare (because I do.) I have not once said or even insinuated that I am the best pilot, I am merely arguing on behalf of pilots as someone that has done a considerable amount of it. It's not a competition to see who does it the most and doing it a lot doesn't make your opinion magical on the subject. The Gunslinger fucked around with this message at Nov 22, 2011 around 19:11 |
| # ¿ Nov 22, 2011 19:08 |
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Coleman posted:You realize you could always join up with friends, right? Say Hotel Squad was empty. If you left your current squad, clicked on Hotel, and then clicked "Join", it would leave you in the "Searching for Squad Mate" section. But then if your friend, The Rifleslinger, also clicked on Hotel, and clicked Join, it would put you both in Hotel together. I thought it was apparent from my post but the problem with the previous squad functionality was not related to joining empty squads with friends.
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| # ¿ Nov 22, 2011 19:16 |
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Insert name here posted:My favourite part is when it's all 4/4 except for the single squad that's 3/4 and is locked so you're stuck without a squad. I love it when that happens on maps like Metro where it couldn't possibly matter less who your squadmate is anyway. BC2 had its problems but I did like the squad interface after they tweaked it a bit, I don't know why they went to..whatever this is.
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| # ¿ Nov 22, 2011 19:19 |
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concerned mom posted:I've been having a lot of fun with the AA vehicle lately. I've found helicopters to be a lot of trouble though; they seem to be able to out-range me and really wreck me without me being able to reach them. I don't have the laser-guided missile yet so I don't know if that has better range, but is there really anything I can do to a helicopter out of range firing at me other than try to run away? That's one of those things where you have to judge the situation and use the terrain. I usually don't engage the chopper until it's close enough to eat a full burst of cannon, no sense in throwing up tracers and stuff to just give yourself away. Make him come after you, if hes tossing rockets from across the map then just drive away behind something. Eventually your jets/infantry will be on his case too, he can't just sit up there forever lobbing stuff unless your team sucks.
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| # ¿ Nov 23, 2011 18:41 |
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Red Crown posted:Is there any reason at all to use the Coax HMG over the LMG? The drat thing fires at the same speed as the Amtrack's grenade launcher. I use the HMG quite a bit, it does a big chunk of damage. Most people start booking it as soon as they take a hit from the LMG and sometimes I lose them behind indestructible cover. The HMG usually kills them outright in one hit, sometimes it takes two. It took me a few days to get comfortable with it. You can drill a chopper deceptively fast with it as well though I haven't played with it much since the patch.
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| # ¿ Nov 24, 2011 14:41 |
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Archer2338 posted:So is the flash suppressor the unlock that decreases recoil or is that heavy barrel for the LMGs? The flash suppressor just hides your muzzle flash and decreases accuracy. Heavy barrel supposedly gives better aimed accuracy but increases recoil climb. Is Heavy Barrel even available for LMGs? I can't remember, haven't played support in awhile now. Maybe you're thinking of Foregrip?
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| # ¿ Nov 24, 2011 14:48 |
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Dodoman posted:Yeah I thought it was a knee-jerk reaction to all the people who would place it behind the enemy spawns during beta. That was pretty broken, but what they did to fix it is Considering the hosing that Recon got overall they could have probably just left it in. I know its not a popular opinion but I still think they need to toss UGS and give them back sensor balls. The slight buff to some rifle damage was nice but their main problem is very situational use due to the weird limitations of the gadgets. Support feels almost too well rounded at this point, I think they could have lost C4 back to Recon and still been fine.
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| # ¿ Nov 24, 2011 20:30 |
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Coleman posted:Of course you can get kills with it, but if a guy has taken no damage, you have to hit (directly) or really close to someone in order to get the kill. It's not like COD games or even BC2 where there was like a 6 foot insta-kill radius on grenade launchers. Yeah exactly, you usually need to hit someone already wounded or get a direct impact to get outright kills. Of course on some maps (Metro) that's practically a guarantee but otherwise the M320 isn't even in the same universe as prenerf BC2 toobing. quote:Not going to lie, I love C4 going to Support because it means I never have to play Recon ever Almost feels unfair playing Support. "I get ALL of this?!" Nothing going tank hunting after dropping a whole squad with your LMG.
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| # ¿ Nov 24, 2011 20:35 |
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washow posted:Yeah. Just like in bf2 I thought medic was the hot poo poo but nooo support is the new medic in this game. My gun has 200 bullets, never have to reload, unlimited ammo, I can kill tanks, I can mow down a whole squad, I get mad points for supplying everyone.. Those 24/7 Metro servers are an easy way to level up Recon. People tend to just sit stationary half the time and there are a ton of great sniping spots. I'm leveling the bolt action rifles on Metro servers and usually find myself topping the charts despite being a horrible sniper. It's kind of fun if you push the Russians back into their spawn too, go setup a beacon in the building and then just go to town on their spawn while some wafflehead cries to ban you.
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| # ¿ Nov 24, 2011 20:50 |
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comedyblissoption posted:Is the T-UGs not that good on recon? I would think a maphack could be pretty useful for the team. I only get a lot of use out of it on Metro and Bazaar. I'd rather get a hybrid sensor ball back - thrown object that ticks for 5 seconds and you get a handful of them or something. edit: what Dodo said.
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| # ¿ Nov 24, 2011 21:01 |
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tolerabletariff posted:Just picked this up for $30, was gonna wait till I got home from school to buy it (God save my GPA) but I really could not pass up on the deal. The SP campaign sucks, and I know if I start playing MP I will be lost to the world for days... I've actually been having a hard time finding decent full servers lately, Skyrim and other games are stealing the audience away from this. My favorites list last night was all 0/64 except for the EVGA east coast one. I hope the sale gets a lot of new blood.
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| # ¿ Nov 25, 2011 16:52 |
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keyframe posted:I think the reason canals suck so much is the goddamn bloom. Playing it is like staring at the sun for 30 minutes. Canals is always a clusterfuck. The map visually is dreary as hell, it has an absurdly low flight ceiling so you can't enjoy vehicles and there are just way too many angles of approach for every single cap point. I agree with whoever said some maps are better enjoyed on Rush but they're right, Canals is always dogshit. Some servers keep it cycling twice in the rotation which blows
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| # ¿ Nov 28, 2011 20:39 |
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I'm pretty tired of the maps in general now that I think about it. I don't see myself playing this too far into the future without BtK which is kind of a bummer. I played BF2 on and off for years, I'm already groaning when I see certain maps pop up. I'm not sure if that says somethingabout the map design in this or just that my tastes have changed.
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| # ¿ Nov 28, 2011 20:59 |
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| # ¿ May 23, 2013 15:08 |
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Jippa posted:Just ban every one that plays metro. I don't know, Metro is the only thing that makes the attachment unlocking system bearable in my opinion.
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| # ¿ Nov 29, 2011 15:30 |






. I have to get a shotgun or something to level it up