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Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Haven't bought this yet, but I played in the beta.

Have Dice addressed the goddawful client side hit detection that was present in the Beta and to an extent, in the previous version of the Frostbite engine in BC2?

Basically these issues: http://www.youtube.com/watch?v=YGaP5wTYLtQ

-Dying instantly as net traffic catches up
-Having one on one firefights where both players exchange bullets leave one player dead and the other unscathed.
-Getting way into cover and dying anyway because netcode.

If there's a hope any of these have been fixed, I would buy this game, but as the hit detection was in the beta, it was a game-ruining issue for me and I could never sink more than a few hours into it.

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Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Alkydere posted:

It's gotten far, far better. There's always a few kinks in the system but it's nowhere near as bad as the Beta was.
This is good to know. Would anyone else agree with this assesment?

OGS-Remix posted:

2) After the recent patch, this occurs much less frequently if at all because they changed the "time to live" for bullets to extend beyond original player death. I mentioned this earlier in the thread but there are noticeably more double KOs then before.

Thought it was odd i never saw any double deaths in the beta unlike bc2 retail which had quite a lot.

But what does the Time to Live parameter mean?

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

War tapes does awesome things with the sound, just like it did with BC2. Close up sounds are crispy and sharp, while anything further away is boomy and echoey as hell.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Terpfen posted:

But none of this means that the War Tapes setting is superior just because it makes everything louder.
That wasn't really why I said it was good. As I said, it selectively sharpens close up sounds, like footsteps, nearby gunfire, grenade impacts, sniper bullets zipping by, a guy drawing a knife, while making further sounds much more indistinct at range and part of the whole booming mishmash of war noise. It does nothing to volume.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Red Crown posted:

crane

snipers
Six years they been at this poo poo.

War never changes.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

danucleus posted:

Not sure if it has been asked, but can someone explain the "cold loaded" ammunition damage effect of a suppressor? Does that mean only the first bullet has reduced velocity and damage over long distance? Since technically once the rifle has been fired, it's no longer "cold loaded" right? Or does this mean that if you burst fire, only the first bullet is affected? Or that every bullet no matter what is affected by the suppressor?

I haven't played the game since beta (got the game for christmas and awaiting return to my pc a good hundred miles away so i can actually install and play) so take this with a massive grain of salt, so forgive me from TFR-nerding out a bit.

From the description of the rounds being Cold Loaded, it implies that the bullets are subsonic rounds, bullets that travel slower than sound, preventing sonic cracks as they pass by people. They would achieve this quite literally by loading each bullet with less gunpowder. There's no heat-up efect and the number of rounds fired will have no effect on the result.

In terms of BF3, this sounds like it would result simply in slightly more exaggerated vertical bullet drop and/or quicker damage dropoff over range. But again, until someone confirms this like Denkirson does through poking around game files, this is all conjecture on my part.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Have the thermal scopes changed since beta? I remember they made the first stage of metro quite trivial.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

I think MoH is another franchise that they're going to be running in an Activision-style major-christmas-FPS game.

Given how long BF3 took to develop, I wouldn't be surprised if we're looking at three-year dev cycles for EA's FPS stable. BF3 2011, BC3 2012, MoH2 2013, BF4 2014, etc, etc.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

radintorov posted:

Well, as short as it was, I really liked the SP campaign.
Same here really. It was generic but well pulled off. The MP was a non-starter though, they should have gone with Unreal Engine 3 for an absolute start, the MoH MP engine was awful.

Zeische posted:

HAH! Please tell me zh1nt0 got canned. I cannot think of a worse community manager.
Robert Harbinger of the Apocalypse Bowling.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

jvempire posted:

I'm wishing for a Vietnam expansion, because it seems like BF3 would work better with emulating the original game than BC2. (ie larger maps and jets)

World War 2

EDIT for Seriouspost: BF2143 goddammit

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

fangcia posted:

Who want's classic BF2 models for their avatars? http://imgur.com/a/Vd2Ih

Open for requests

Oh you jerk, you went and reminded me of The Pwned Life.

http://www.youtube.com/watch?v=UJbGpQ8gjPw

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Mathturbator posted:

In campaign mode, operation Guillotine on PS3, HOW ON EARTH do I survive the ambush when entering the bank? I've tried pushing, holding, stabbing, swearing at the O button, melee'ing like there's no tomorrow, you name it. Nothing works. What am I doing wrong?

Which bit do you mean? This bit? http://www.youtube.com/watch?v=I8Vv...ailpage#t=1196s

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

I think I've heard of other people on the PS3 having the same issue, sounds like a bug. Alternatively, make sure you don't press too early as well. That's about as much help as I can be, sorry

That said, balls to QTEs, the lot of them. I was hoping in BF3 they'd at least have some impact in multiplayer as some kind of split second defence against being knifed considering the length of the knifing animation.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

So do any of you guys really bother with semi auto or burst modes on non-sniper weapons? Sounds like Full Auto really seems to be the order of the day and I for one would certainly like to play these maps with longer range ARs or LMGs.

Incidentally, back in the beta I used to like going on unending full auto barrages with the m249, to the point where the vertical recoil maxed out and became really stable even while moving and aiming.

(I finally get to install it and play the mp tomorrow )

Stink gently caress Rob posted:

The RPK is pretty good, though it was a lot better before the spread changes. It's still accurate as hell, easy to handle and worth trying if you're sick of the m27

EDIT: I loved the RPK74 in the beta, set up bipod and suddenly you're impassable. What's changed with the spread?

Aliginge fucked around with this message at Dec 31, 2011 around 15:06

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

I wonder if the SMAW or RPG hold a candle to King Carl, The Motherfucker...

I guess it has a fraction of the splash damage but I'll still keep his memory alive

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

So I finally installed and spent a few hours playing and I'm having a blast with the huge maps.


But has anybody been suffering from Micro Stutter issues when you strafe and move the mouse at the same time?

Basically the horrible stuttering at the beginning of this video

http://www.youtube.com/watch?v=MMPF...feature=related

It was unbearable to the point of immediately quitting back in the beta, fortunately rolling back my graphics drivers (GTS250) removed it but instead makes the game crash every three rounds. Now I'm on the newest drivers it only happens a third of the time now, but it's still enough to get in the way of enjoying the game.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

slovach posted:

You can also try the console command that's something like: RenderDevice.ForceRenderAheadSomething

Set it to 1. If you look at the in game performance graph it's really spiky and all over when it's micro stuttering, you should see a difference with 1.

Thanks for this, I'll give it some more extensive testing tomorrow but I didn't notice any stuttering any more.


Also I never thought I'd say this but it'd be nice to actually have a proper sniper rifle to begin with rather than the non-bipoded, mid-damage DMRs like the SR25 and the Dragunov. Same with the MGs really, I wish you could actuallly start out with a proper belt-fed hi capacity LMG rather than the 45-round scaled-up assault rifles you start with.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Feature request, unlockable sunglasses. I'm actually serious, I don't know if time of day changes at all but the one Sharqi round I played, attacking the TV station from the South-West is hard since you're always blinded by the bloody sunlight coming over the tv station.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Blarfo posted:

It's ridiculous because every modern shooter has your dude wearing bro sunglasses 24/7 and then they finally put in a sun that seems to be relevant to the map design and the fuckin' sunglasses do nothing.

They could've really made it cool too and setup the sun at the back of the attacking team on Rush maps to make it harder for defending teams to surround and camp the deployment all day or something. Sun taking part in map balance would be a cool idea but it's obvious just kind of randomly slapped it on the maps.

The sunlight on Sharqi is directly behind the TV station, so while the snipers on the roof have an easy time seeing and shooting at you while you go up the hill to the south of it, the sunlight blinds you utterly if you look up to where the snipers would be. I am almost certain it was done like that on purpose as a really weak way of forcing some difficulty onto the attackers, given that the map is essentially over if the Americans lose the TV station.


Also my experience of the B2K maps has been that most of them are poo poo. Karkand no longer has the distance fog from BF2 (A design touch, not a technical limitation), meaning it becomes a snipers dream. Wake is the same old BF2 clusterfuck as ever and Sharqi is still rapeable onece you cap the TV station. The vanilla maps all seem to be much more fun for my money.

Aliginge fucked around with this message at Jan 2, 2012 around 20:14

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Chortles posted:

"OP" guns

Speaking of, I have come to love the HK53 for general Engi play and the SAW for sheer overpowering gently caress you in the face of incoming fire (800RPM and 100/200 round belt as well as low-ish recoil).

These just being guns I like, what are the go-to equivalent guns people are going for? Like, should I be aiming to unlock the M240 or the M60, or the "best" engi gun ASAP?

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Party Plane Jones posted:

Does the player model even grab the foregrip or is it just cosmetic?

They're holding it like the bottom left image, which is a surprisingly comfortable way to use foregrips.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Party Plane Jones posted:

The QBB is pretty hilariously accurate out to 250m with the bipod on, I've been counter-sniping people with it.

Also do people by and large bother with bipods? I generally like to shoot from cover as opposed to doing the CS-shuffle while hipfiring.

Sniper rifles are an obvious use for bipods, LMGs maybe slightly less so, but I recently noticed you can use them on ARs as well, which I think is kind of neat.



Also Silencers affect accuracy and recoil? How unintuitive with the minor details does this game want to be?

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Party Plane Jones posted:

The bipod makes LMGs far more controllable and enables you to take very long shots. I can't see how you'd use accurate suppression otherwise.

It's just that I'm used to seeing everyone rocking a foregrip with LMGs that I wondered if bipods were underpowered at all.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Delacroix posted:

E: the US support and assault have sunglasses but no protection and the ruskie engineer doesn't have any excuses either. He also gets a funky cyan gas filter on his spec ops camo. Also annoying how first person view doesn't seem to reflect using foregrips. Someone suggested they rest only a few fingers on the foregrip horizontally but looking at other players they hold it closed fist. Sperger of shooters indeed.

Yeah, they use a thumb break grip on a bunch of the ARs simply because it's a particularly fashionable/tacticool method of holding foregrips while shooting irl nowadays, I actually like that they went that far in researching it. That they forgot to animate it on the full body models is not surprising really, but forgivable imo.

/tfr sperg

Aliginge fucked around with this message at Jan 3, 2012 around 14:52

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Charliegrs posted:

Ive never played MW3 before it always seemed like a dumbed down version of BF3.

I am not the biggest fan of MW3 at all but that is exactly what it isn't. They really aren't comparable at all.

The CoD series has it's merits in that it handles fast paced and very immediate FPS combat a lot better than any BF game ever did, a lot of people prefer that.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Delacroix posted:

Except on the back of the CoD4 case, it is quote unquote "the most photorealistic gaming experience".
Who actually pays any attention to marketing blurb?

Also for running on such an old engine CoD4 looks extremely good. Speaking as a game artist I am completely serious.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Gonkish posted:

The real question is why is the bipod even an option on Assault Rifles and Carbines? They don't get extended mags, and they're already pretty accurate at range. The whole point of them isn't to lay down a wall of death, it's to provide firepower on the move.

See that is what I'm really beginning to love about this game, individual weapons can be tailored for different playstyles. With these changes, an M16A3 could be configured as a CQB Holosight Foregrip Laser Hipfire gun like most people in the bf3 hivemind do now OR as a longer range Marksman hybrid with the Rifle Scope, Bipod and Heavy Barrel.

It won't be as damaging per shot as any sniper rifle, but bear in mind with the semi-auto recoil penalty of HB essentially gone, it'll fire a lot faster on semi auto than any sniper rifle and carry more than it's usual damage out to longer range, effectively making it a mid ground between an AR and a sniper.

I can't wait.


EDIT: That and I get really loving bored with CQB bumrushing.

Aliginge fucked around with this message at Jan 6, 2012 around 00:17

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Naturally Selected posted:

I already do that and rack up hilarious kills with a foregrip/laser/6x on a 416/M16? Inside of ~150m or so (where you'll see most snipers anyways), it's quite a bit deadlier than the average sniper, and is still very useful for ohshit/building-clearing duty because of the LAM on it. Bipods, even on sniper rifles, are extremely situational regardless of how much of a boost they give when deployed-and for a marksman hybrid/DMR role, you won't be setting it up much anyways. I actually tried that setup with the bipod, and until they change "deploy bipod" to a separate button, it will only get you killed more often than provide the upper hand.

Yup, hence why the Foregrip is getting nerfed and the Bipod/Heavy Barrel setup is getting a huge buff.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Xerxes17 posted:

I must be weird but I find that the AK74M is the best weapon when I'm playing as an assault. The slower RoF allows for much more accurate fire and quite often the recoil will kick the muzzle up to score a head-shot. It also means that less bullets are wasted on killing someone as the hit registration lag will cover a lower amount of bullets. Also when tracking a target that is moving laterally, the lower RPM will let you track them for longer with the same magazine and give you more correction time to adjust your lead. Even in CQB if find myself routinely putting a solid burst into someone that will down them, while with say the AEK, i'll have to spray half a mag before they (appear to) drop.

Then again I'm possibly just an AK fanboy

Actually I notice good results whenever I use it as well. It may not be the pro mlg goto gun but it's goddamn easy to use.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Alkydere posted:

I don't even...how...but...

He's referring to rifles with a main magnified scope and a small red dot on an offset 3/4 mount.



They're currently considered to be a bit for most people, but CoD thrives off that sorta stuff.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

oversteer posted:

Jesus christ I hate Wake Island

I hate every single goddamn piece of poo poo B2K map. They all ironically remind me of BC2 maps in that after a short while there is no goddamn cover anywhere and it's survival of the Vehicle-est. And whoever thought removing the distance fog on Karkand (a design choice, not a technical limitation) is a goddamn moron, why yes, lets make the entire map a sniper's haven and allow people to snipe all the way from the first flag to the last. BRILLIANT.

I greatly, GREATLY prefer the vanilla CQ maps, they have a definite flow to them, unlike Gulf of Oman which is a literal mess.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

hailthefish posted:

Maybe I'm just being a whiny bitch about hitting the side of a tank and the engineer repairing the tank, standing two steps away from the spot where it got hit, taking no damage.


What makes you think they take no damage? For all you know you regularly put the poor engi at 10% health.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

I have been having a lot of success with the semi auto snipers. Rather than go for a headshot or risk losing your target completely as with the bolt actions, i like double-tapping with the first two shots and following with a third aimed shot with the semi auto. It rarely OHKs but its more consistent for my tastes

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

On another note, I can't wait for this upcoming balance patch which fixes the grip/silencer/bipod/heavy barrel balance to something that makes more sense, rather than grip/silencer being the goto for 90% of situations. Single shot recoil removal from the heavy barrel is the thing im looking forward to most.

In preparation for this I am grinding out co-op for the G3 and grinding the SCAR-H so I can roll RifleScope or IRNV /Bipod/Heavy Barrel on both. I was never one for high rof cqb leetops mlg play.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Glen Goobersmooches posted:

Suppressor isn't the best thing for all guns, it actually hurts the effective killpower of a few rifles between the drop and the damage loss and some ROF weirdness (try it on the M16A3 sometime, that boy ain't right). Heavy Barrel has an interesting level of variance, it's horrid on some weapons with its recoil, but really, really good on others. To the extent that it feels like it's already been individually tuned per weapon.

Why on earth would you use the IRNV at this point in time though?

Why on earth not? I've only unlocked the IRNV on the M249 so far and I love it. loving amazing on Caspian where you just chill in the forest and abuse any poor sod who thinks they can hide in the bush.

also really want the PKP as well for the same purpose only with a massive magazine to boot. A true successor to the days of BF2s 100-round sniper rifle PKM.


EDIT: Also I tend to avoid B2k servers now that I know all the maps are poo poo.

Aliginge fucked around with this message at Jan 8, 2012 around 23:53

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Glen Goobersmooches posted:

Its effective range was murdered and it doesn't grant limitless Predator-vision anymore and in fact makes players nearly invisible past a certain medium distance. The exception about the new maps is true though, where it seems to mostly work like its old iteration.
It seems like it has it's drawbacks like any other optic and while not infinite in draw range I've found it far enough for most purposes. It's not like Rifle scopes or 4x or Red Dots are that hard to flip to if it doesn't suit the map.

quote:

As for your edit, check your sources. The overwhelming consensus in this thread was that the new maps were drastically better for Conquest than vanilla and if you actually play them it's not hard to tell why.
Ah yes, lets consult the goony hivemind.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

J Bjelke-Postersen posted:

I want to get some unlocks on recon. Currently I've only got the base semi-auto and SKS. What sort of stuff should I be doing to grind out some bolt-actions and the SOFLAM?

Also for sniping should I used a lesser magnification scope to avoid glare (referring to above comments).
First thing I did was to grind Coop til I got the M39 EMR, that way you've got an equivalent of the starting rifles that you can use regardless of which team you're on. This also means you have a decent, well-upgraded fall-back if like me you come to not really like the bolties.

EDIT: The above is also a good plan

Aliginge fucked around with this message at Jan 9, 2012 around 09:02

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Audiologic posted:

This fuckin game man. If anyone IRL says the words "bad luck" to me, I'll punch them in the dick.

Just flying along, jet blows up. Bad luck.

Got strafed in a jet, bailed out, air kills me or something. Bad luck.

gently caress YOU.

Could be worse. BC2s "EPIC FAIL" for instance.

Aliginge
Dec 16, 2004

Ginger: The Dying Breed

There is a distinct lack of AK47s in my BF3.


(technically an AKM, dealwiddit)

I think I would actually buy a weapon addon pack specifically for a proper ak47/m. I'm a massive silly :U

That and if they really want to round out the popular gun collection, you can't go without FALs, as they are almost as ubiquitous as AKs IRL, though if you want to make the british playerbase flip out and love dice forever then they'll allow them to make the FAL into an L1A1, the gun ARE LADS used in the falklands

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Aliginge
Dec 16, 2004

Ginger: The Dying Breed

Well I just did the gaming equivalent of smashing my face off a brick wall to grind Metro 64p conquest for the PKP and now I finally loving have it. Surprisingly sodding controllable given it's the most powerful MG

Chortles posted:

The would-be manufacturer's reason: "The US military wouldn't even return our calls, so why try when they were going to be the biggest possible customer?"
Funnily enough, airsofters like me can't get enough of it and Magpul, seeing as they are now in the business of making airsoft version of their real guns, as with the Masada/ACR, they're releasing a PDR airsoft gun even though they can't get the real gun into production.

http://www.youtube.com/watch?v=7p1nNtJP_aw

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