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Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Finally got the hang of this game, learned the maps a bit (and saw some crazy exploits like walls or rocks you can embed yourself in to be nearly immune to all fire, still vulnerable to stabs). But then I found the best unit.

The mobile AA platform. Nobody really bothers with you, fast as hell, great upgrades, and it kills the poo poo out of everything. You won't win round for round with an MBT, but can zoom in and murder whoever's repairing him and give a significant edge to your team if you witness a tank-vs-tank. Plus, nobody really seems to rush for it since there's always a helicopter or tank that's closer and more attractive. The game is now easily ten times as fun the moment I spot a Tunguska.

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Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Just got my second AA service star

I hate the assholes that grab the LAV/Tunguska and just sit in base all day. Gotta get out there and disintegrate some planes, fragment some jeeps, maul MBTs, snipe infantry, and capture points. My most frequent cause of death in an AA is when my sound arbitrarily dies and/or my game freezes up, since I'm playing this on a 9600gt.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Dr. Glasscock posted:

Wow, I just played a number of Conquest games on a 32 player server. This was based on some goon's advice to avoid 64 player clusterfucks (which is what I have been exclusively playing). I had a much better time than my usual games!

Individual conflicts to control areas and points were much more involved and interesting...rather than spawning, running and then randomly dying. Holding a point from a wave of enemies is viable. Marking dudes means they might actually be picked off by your team.

Is the ~40 player limit still decent? 64 player can be fun, but when it's not, man, it's REALLY not.

I always go for 40, my system runs it better and I have better games overall.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

ShoodZ posted:

My hate for the tunguska cannot be summed up in mere words. It locks down ½ the map. There are never any loving pubbies camping the ones on my side. On Caspian, if there is a guy in their base AA and one in the tunguska, half the map is off-limits to your chopper surprise sex. On Canals, rush, the defenders get a tunguska and the other team gets a Little Bird and the transport chopper. I went 30-0 in the tunguska that round and they never got close to the objectives. Hitting ALL your rocket pods and a full salvo of gunnnage from the jet, will disable it and, if you managed to somehow only hit it in the back, destroy it. Otherwise the pubbie will get out and repair it before you can turn back for another round.

The way it flips your chopper upside down when it hits you never siezes to make me go into an uncontrollable rage. I can land that poo poo after stinger hits and jet rams, but nooooo, the loving bowling ball shotting mobile super-armor tank is throwing my 20 ton Havoc chopper around like a leaf in a tornado.

And dont get me started on the ship AA gun on canals. Way to restrict one team to 1/3rds of the map. I made a video of 25 failed tunguska kills where I completely dominate it in jets and apaches, yet still fail to bring it under 99% and subsequently get raped but I got too depressed watching it.

I hope they fix that mobile surprise sex vehicle soon. Oh, lets give it thermal vision so it will absolutely dominate ground forces if you have no tanks around. What's that? A full salvo to the rear of a tank destroys it? Well great stuff right there.

- rant out

On another note, if you want to completely dominate in a chopper, go play Karg Island rush, attacker side. The defenders only get a Jet and no other anti-air than infantry.

It's me; I'm the rear end in a top hat in the Tunguska. Everybody else queues up for jets and attack helicopters and to a lesser extent the MBTs. Not me. I need my sweet, sweet AA deathmobile.

You'll know it's me because I'm also killing your tanks and capturing objectives with it on the other maps.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Phanatic posted:

It actually damages tanks?

Good to know. Can every weapon damage everything, or is it a waste of time unloading an M240 into a Hind? In previous BF games you could eventually grenade-spam tanks to death, but I'm not sure how it works in this one.

I will routinely 1v1 an Abrams if I spot one; assuming he doesn't land the first shot I'm generally pretty confident in victor. If he does land an opening shot and I didn't already see him, I presume I'm caught in an ambush and floor it since the Tunguska/LAV both haul rear end. Even the worst pubbies will coordinate to kick your rear end around if you have been locking down their aircraft and it's not uncommon to see a surprise tank shell followed by a sneaky attack helicopter that came in low and fast unloading what it's got.

So, yep, great at anti-tank. If you can catch an MBT with its back to you it's disabled before he knows what's happening and you'll maul any gunner who hops out to repair without a problem and never take a single point of damage. Another five seconds and he's toast. Unlock the zoom optics and you can sit around "B" on Caspian (the highway area) and snipe at enemy tanks leaving their respective bases, since the AA also has absurd range since it's designed to hit aircraft.

Grenades seem to do alright damage if the enemy rolls right over them to the lighter vehicles and the tank's passenger gun can be used to shoot down aircraft; not sure on the M60 level small arms since I haven't played support yet.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Insert name here posted:

I feel the AA vehicles could use a nerf against tanks, and make their guns stop flipping helicopters over (keep the damage the same). I mean flipping helicopters is hilarious and all, but it makes it even harder to survive getting shot at by an AA vehicle because you have to fight the controls as well as trying to dodge the AA.

I would not mind if they didn't flip helicopters, because with my (older) video card it is hard to track them when they start to roll over like that and it helps them get away from me I honestly thought it was just a clever pilot until recently.

You just want more tank kills for yourself, don't lie to me.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

YouAreCorrect posted:

I really hope they do something about weapon accuracy : / I'm sick of being paranoid around every corner.

I'm sick of waiting for people who are clearly (on radar) around the corner and coming to make that turn suddenly appearing visually 3 feet past the corner, already firing at me. It also distracts me when I turn slightly while looking around and then a teammate flashes into reality midway across my screen.

The only thing worse is when people actually materialize right in front or behind you. Funniest thing with that so far is trying to stab a guy and his buddy spawns right in the way of the attack. Sorry fella, blame DICE, not me

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Spitshine posted:

Do people ever really consider what this means when they say it? Because crybabbys always say this exact thing about games they're bad at.

"I shot an ENTIRE CLIP* INTO THEM and they turned around and 2 shotted me!!!111" This means, literally, that you're bad. You got in a gunfight, and couldn't do in dozens of rounds what they did in <6. The game isn't bad, nor is the gunplay. If they can kill fast, so can you.

*magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine magazine

That's funny, because I was going to ask if the % health left meter is entirely loving broken. I have put an entire clip into somebody before and saw them walk out of our firefight with 100% health. I've also put two RPGs into a tank such that it is now visibly spewing smoke, and when it killed me it was labeled as having 100% health.

I'm partly convinced it's some kind of client-vs-server hit detection and damage modeling issue, some kind of of UI error, some lag bullshit, or all of the above. Just last night I put 5 shells from an M1 into a T90's rear, to no effect. It was quite confusing. Finally, one shell caused it to hit disabled.

Game's just broken in some form or another, I'm convinced. That, plus the fact that the health-left UI definitely doesn't update live and sometimes you can find yourself staring at a dead body with 14% health left or silly things like that.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

That I know, I just kinda wish it would update vv

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Spitshine posted:

Saying it happens sometimes, and acting like it's the bubonic plague are two different things. Your statement doesn't mean anything, because I can respond and say "Golly gee, I never have any problems killing people", and that would be equally true.

It's pretty much a known issue for the series, though, from what I've heard.

I roll with belt-fed weapons and disposable launchers

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

I hope they fix the thing where soldier models suddenly just appear. It startles me to turn around and suddenly a teammate appears out of nowhere.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Coleman posted:

Helluva lot worse when it's an enemy. Checking a corner, yup, clear. Just about to turn, SURPRISE, you're dead because that enemy was there the whole time.

Unfortunately, that's most probably lag, and there's probably very little they can do about it.

It smacks of poorly optimized visibility culling. You ever notice in a few games that if there is a vent spewing steam, sometimes it appears like the vent just began spewing when you looked at it? It's common to turn things off or not render them if they're obstructed, too far away, or behind the camera. For things like steam from a pipe it's not a huge deal. For things like an enemy soldier, half a second of delay is a huge problem when it's a game where a third of a second is all you need for a kill.

I think they're just being overly pessimistic about rendering player models. That is, the game knows a bad guy is there, but it's not showing it to you for incredibly minor performance gains.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

I've got one of my side mouse buttons mapped to Q, but it tends to unzoom me.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

When I am painting targets with a CITV does everybody on my team get the "lockable" indicator, or just my current tank?

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Awesome, that's great to hear. I was riding in a buddy's tank spotting things so we could play anti-air and ruin attack choppers left and right.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

CITV is great because it lets you hop in a tank when you're in trouble, spawn into "full" tanks, and you can just irritate the poo poo out of any vehicle at all while earning free points just for pointing at them back and forth.

It's the ultimate duty. Sit down, eat a sandwich, and watch helicopters ram into cranes and buildings while hemorrhaging flares in an attempt to make the loving sound stop.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Not gonna lie, when I AAA, I prioritize shooting down MAVs with the launchers.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

On the topic of flares, maybe I'm just crazy, but getting "flared" actually seems to make it impossible to re-lock for quite some time. For example, in the AAA, if I lock and immediately fire one missile and promptly break my own lock, I can immediately lock and fire a followup after they drop flares. If the enemy breaks my lock, it takes loving forever to achieve a lock again. Stingers seem to behave the same way if somebody else makes the pilot drop flares before I fire.

Is this crazy talk or intentional game mechanics that infrared chunks scramble my radar if my radar was active when they ignited?

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

commish posted:

Not saying it's not possible - apparently many folks have done it. I just think against a good tank driver, it's unlikely. Sure, if you get the drop on a tank and unload on it from behind, that'll take anything out.

I like to attack tanks when I can flank them or they're distracted but if a tank's gunner has stayed quiet and the driver rolls within range with his main gun on me, while my gun on anything else, I'm hosed. Especially if he starts off with a guided shell, which feels just like any old aircraft locking you up before the second punch comes.

Really, the AAA works phenomenal when you follow a friendly tank or pair of tanks. Any helicopter that pops up to wreck their poo poo instead gets its poo poo promptly wrecked, same for strafing aircraft. Plus if the enemy gets the drop on you, plenty of opportunity to hide behind the friendly tank. It's excellent symbiosis, they work as bait and protector.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

The things I wish they'd somehow fix the most:
1. One team is rank <25, other team is stacked rank >40
2. I spawn in a shipping container or garage facing the single exit, with an enemy already right behind me

Also here's a silly thing, the MAV can roadkill helicopters and jets without taking damage.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Cmdr. Shepard posted:

Team stacking is going to ruin this game. Look at this poo poo:

http://battlelog.battlefield.com/bf...92/1/181233409/

Every. loving. server.

And I'm looking at you, whyhalothar and Durendal.

Harder and harder to find a server not like this. Are people actively swapping to do this poo poo, or is the game somehow biased into auto-assigning poopsockers to the same crew?

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Francostein posted:

Call of Duty also has it where if you reload before all the bullets are empty then you don't have to cycle the chamber. But it doesn't have the +1 thing that BF3 does. I was so used to CoD's style that it's second nature to reload after every kill.

I had to break my old habit of reloading after each kill in this game, because I found myself having to fight off freshly-spawned offscreen squadmates a moment after dropping the "lone" target far too often. Did I mention the spawning mechanics are loving retarded? Because they are.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Francostein posted:

That happens way too loving much in this game. I have to break out the old "mash a & d while jumping" trick and see how well they can track a target. Isn't the new patch supposed to fix the spawns?

Alright, so Seine Crossing, Conquest Large. There is a point (E?) near the Russian spawn, on your left as you head to the bridge (C). Basically leave Russian spawn out the left path. There is a garage right there near the flag, with only one small entrance and no open door to shoot under like most others. Just this tiny, sealed-up room.

I go to spawn at that point as Engineer because there is a tank coming over from C. With any luck I can hide in the garage and, when the tank comes up, hit it in the back of the turret.

Instead I spawn in that small, secluded, one-door room and am immediately killed from behind by a guy not more than two feet away who was sitting in the corner in that small room. Of course, the camera view of the point can't even see into that room so there is literally no way to know this would happen.

They haven't fixed poo poo.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Gonkish posted:

Most of my knife kills are snipers, and this is because my natural tendency when I see someone is to shoot rather than to knife. I keep forgetting about quick knifing.

This is a good habit because all too often I close in for the stab and some rear end in a top hat spawns next to him and shoots me. gently caress the spawn system to hell.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

keyframe posted:

So whats wrong with squads members being able to spawn on each other?

It's loving stupid to have them spawn literally in between you and your victim as you go to make a knife kill, and it's even stupider to have them spawn behind you as you go to make a knife kill. If you do not see how this is stupid you should go petition to have random crits added because you clearly appreciate goofy poo poo designed to casually gently caress up the flow of combat or ruin a perfect surprise attack for no reason.

It's cool to spawn on your squad leader or be able to join a transport helicopter raid in progress, I've got no problem with that. People literally spawning into my knife attacks? That's stupid and I welcome you to present justification for how it adds to the gameplay for anybody involved.

If there was a simple and vague "is squad member in combat?" check that might help things out, and/or some check to see if there was suppression involved so it's more than just a temporary screen blur. Hold fire down near a guy and even if you can't nail him, you prevent two of his buddies popping out from behind the same jersey barrier he's pinned behind.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Mortars can kill helicopters, yes.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

MasonF posted:

So, why haven't any of us goons done this?

Wait, you can knife people from the front?

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Perestroika posted:

An engineer with a RPG sitting on the side of a scout chelicopter may not be the best anti-tank measure, but it certainly is the awesomest. These tiny choppers are so drat fun, why are they only in like three maps?

Pre-nerf, an engineer with a Stinger on the side of a tiny scout helicopter was great for hilarious air-to-air antics.

It really sucks the scout helis and LAVs are only in a couple maps in a couple modes. Operation Firestorm or Caspian would be great in Conquest Large with a BMP.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Scags posted:

Alright I've got one more for you guys. What specialty do you recommend? I've been using the Increase suppression one, but I'm not sold on it.

The real answer is to coordinate with your squad. Once you rank enough your perks affect your buddies, too. I usually play Engineer and run with squad explosive boosts, but in a group of friends we have something like Squad Suppression (if we have a support guy), Squad Flak, Squad Explosives, and Squad Ammo generally. Sprint and Ammo are great for anybody to have.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

tekz posted:

Are TV missiles supposed to one shot armor?

TV missiles will one-shot basically everything except the nearly-invincible stationary AA guns (those take two), and will one-shot AA vehicles from beyond engagement range without any warning and it's a bitch to dodge since you have to see it coming in the first place.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Was I in that same game? Had that happen a day ago and it was lovely to shove them back, we had engineers constantly entering the battlefield from the amtrac and repairing both it and the LAV (who came over to help).

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Foehammer posted:

Apparently they removed medic tourette's

This is terrible, I hope there is a server option to re-add it sometime. Seriously this was the best part of playing medic and it made me grin like an idiot.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Martytoof posted:

Colours looked more vibrant and less washed out, at least on the youtube, to me.

Given the retarded bannings recently, I'm hesistant to try it out although it removes the stupidfilter and makes the game look fantastic (reminds me of Fellout for Fallout 3).

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Wait a second, scopes affect recoil? This is my first Battlefield game so I really don't know what I'm doing, just last week I learned you can hold sprint to remove the wiggle while rightclicking. Somebody please point me to a list of effects the various scopes have, the only things I knew about was that the powerful sniper scopes had a glint and IRNV was a lovely wallhack for my 870 shotgun.

I thought I simply couldn't aim well with the ACOG because it was too strong a zoom, never dreamed there was a real impact.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Revolver Bunker posted:

I'm not sure if the scope affects recoil so much that it just shows you the effect of recoil at range. Using a 4x scope will kick up higher while ADS then if you were using the RDS. That said scope attachments will effect your ADS speed.

I did notice that some aiming devices "aimed" faster, but it's going to be a bitch to test them all since there doesn't seem to be any kind of offline runaround mode (ie I'll need a death and a spawn after connecting to a server to test each).

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Senator Woofington posted:

Did they switch paddles from 3 to 4 from bc2 to bf3 because often I accidentally throw a medkit first and then get out the paddles. I swear I'm not a bad player!

I've nearly killed myself many, many times by plowing an RPG into a friendly tank from point-blank range while trying to be a good mechanic. Guilty of the medkits-on-corpses as well

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Peechka posted:

Also have you guys been noticing people appearing out of nowhere to kill you? It does not happen all the time, rarely but it does happen. No im not talking about people spawning, but it seems like on several occasions I have had people appear in places I just scanned to kill me. Is this just my mind going to poo poo, am I going blind? I sit some network packet loss problem or some poo poo?

Next time you're at spawn, go near a teammate who recently spawned himself, just a few feet away. Works great at round starts. Look one way, then turn quickly as if you were rounding a sharp corner or glancing about. If you move fast enough, you will never see him load up. If you do a 180 to face him, you will quite obviously see him materialize after about half a second. Half a second is a lot in a game where a quarter of a second gets you killed.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

I wonder if it would be viable to do a custom battlelog viewer that would auto-reclick join if it got the "You were disconnected from EA Online" message. Seems like a thing that should be built-in.

Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Post patch, sometimes when launching the game via battlelog it'll hang forever. Once I manually maximize the game it immediately loads.

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Chronojam
Feb 20, 2006

gosh, mrs. robot, mom told me not to take mixed drinks from strangers

Insert name here posted:

Speaking of helicopters I think they buffed .50 cals versus them; a near full burst into a Havoc managed to make it produce black smoke. You also get hit markers now when hitting helicopters which is nice.

They nerfed it, prepatch KrustyKlassic and I were literally chasing down Vipers in a T90 (since I had CITV already, but he didn't yet have guided shell). It seems to have nowhere near the same bite now.

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