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LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!



Persona 4 Arena is a 2D fighting game by Arc System Works, known for creating the Guilty Gear and BlazBlue series, and is developed under the supervision of Atlus' Team Persona. It is a direct sequel to Persona 4 directed by Katsura Hashino and scored by Shoji Meguro.

:siren: Release Dates: :siren:
Japan: March 1st, 2012 (Arcade version)
US/Europe: August 7th, 2012/September 7th, 2012 (Console version)

Platforms:
Arcades, Xbox 360, PS3

Official website: http://p-atlus.jp/p4u/ (Japan) http://atlus.com/p4arena (US)



There is also a sequel game known as Persona 4 The Ultimax Ultra Suplex Hold, announced on August 16, 2013, where both Yukari Takeba and Junpei are set to appear as playable characters. On the 26th, there was an original character named Sho Minazuki who is set to appear in the game.

Along with this, there were both system and balance changes, such as different characters having different amounts of Persona Cards (Such as Akihiko only having 2 cards, and Yu having 4), different autocombos for the returning cast, as well as the ability to choose between Regular and Shadow versions of a character, the latter having different gameplay to make them special.

What is Persona 4?
Persona 4 is a part of the Shin Megami Tensei game franchise, following within the Persona series. As quoted from the wikia, "In the rural town of Inaba, mysterious murders have been taking place whenever there was fog after heavy rain. There were also rumors about a channel on television airing only at midnight called the Midnight Channel, during which it is said that you can see your soulmate when staring at a turned off TV screen at midnight when it rains. After hearing about a recent unsolved murder which occurred during the fog, the protagonist, Yosuke Hanamura, and Chie Satonaka discuss how each of them had attempted to watch the Midnight Channel and witnessed the murder victim. They later realize that their bodies can phase into the television set as a gateway to enter another world infested with Shadows. Thus begins an adventure to discover the connection between the Midnight Channel and the murders and kidnappings around town."

As with the Persona series, Persona 4 uses Jungian psychology blended into Urban JRPG standards, with how the Investigation Team wield Personas to face against Shadows in the TV, which the TV itself is a play on the collective unconscious of Inaba itself. The Team's Shadows also tells a little about their backstory, with how Yosuke's Persona appears as a heroic looking frog, based around his desire of being a "hero" for his deceased crush, and Chie's love for kung-fu movies gives her a Persona wearing Bruce Lee's Game of Death outfit. And yet the player character, Yu, has no Shadow at all. Curious...

Story
The game's story takes place two months after the True Ending of Persona 4 and revolves around Teddie, a mysterious bear, who starts advertising a fighting program called P-1 Grand Prix, all to find out who is the "Ultimate Persona user". He also announces that the members of the Investigation Team will take part in the tournament, even creating dumb titles for them. However, they don't know anything about the show and try to find out the truth about the tournament.

Another part of the game will also explain how Aigis from Persona 3 arrives in Inaba and also why she took part in this tournament as well. With Mitsuru, she owns her own organization, and a certain object has been stolen from. Inviting her old friend Akihiko, who has grown from college student to traveling around the world into being a better fighter, together they set off to Inaba to get that item back.

On top of all these events, the robot student council president, Labrys, wants to put an end to this tournament, giant battle-axe in tow.

Playable Characters (Their stats are listed as Ease of Use, Persona Skill, Offense, Speed, Defense. Each character has 13 different alternate palette colors!, 8 at the start, and 6 more may be unlocked.)

Yu Narukami - Known as the Sister Complex Kingpin of Steel (鋼のシスコン番長) in the trailers, he's a dude with silver hair and silver eyes, and is the Main Character of Persona 4. He uses two-handed swords, and his Arcana is The Fool. He came to Inaba because of his parents sending him off to various places, since their jobs are just so demanding, and together with the Investigation team, they solved the murder mystery of a mysterious fog killing people. He's known as a bancho among the fanbase because of both his and his Persona's appearance, and is the player character, so of course he wouldn't have too much personality, outside of The Animation.
His Persona is Izanagi, known for having a rad codpiece and a large naginata, and uses Zio, or blue-colored electric
magic. His apperance is based on Yu's status and appearance, having a "bancho"-esque appearance, and with how he's taller than everyone in the team outside of Kanji, it shows how he's a confident leader. His R Action's name is called Big Gamble, an electrified DP slash that also works in the air. His stats are 5/3/4/3/4. He has alternate colors that are based around the male Persona 3 Protagonist's outfit, Ragna the Bloodedge from BlazBlue, and Ky Kiske from Guilty Gear.

Yosuke Hanamura - Known as Captain Ressentiment (キャプテンルサンチマン), this guy has some awesome headphones, and is a bit of a dick. He has a passion for using twin knives. His Arcana is The Magician. He's effectively the butt monkey of the cast, being the first time you meet him, he crashes himself into a trash can while ridin' on a bike, then he's kicked in the crotch less than an hour later... Yeah, hard times. The object of his affection, Saki Konishi, dies as a part of the mystery, which is where Teddie's nickname of Captain Ressentiment comes in. Add that to how he's considered the Prince of Junes (Think Japanese Wal-Mart), and you get a guy who wants to do good for people, but flops at it.
His Persona is Jiraiya, a frog ninja that appears as if he were from the age of disco, and uses Garu, wind magic. This ninja's appearance, as stated above, is from how Yosuke wants to be a "hero", granting the appearance of what a child may envision as a superhero. His R Action is known as Dodge, where, if someone attacks him while he's taunting, he backs-up and trips them into a knockdown. His stats are 3/2/2/5/1. He has alts references Eikichi Mishina from Persona 2, Jin Kisaragi from BlazBlue, and also Chipp Zanuff from Guilty Gear.

Chie Satonaka - The Carnivore Who Disguarded Womanhood (女を捨てだ肉食獣), she loves Bruce Lee, kung-fu movies, and eats a lot of steak. Also known for her kicking skills. Her Arcana is The Chariot. Being a tomboy, this girl loves her beef. And steak. And meats. Basically, her title says it all about her personality, where she isn't feminine, she's more energetic than most shounen protagonists. She's best friends with Yukiko, which even their Personas in-game symbolize their relationship - Chie protects Yukiko with her power, and Yukiko supports her, though Chie envied Yukiko's popularity among boys, which gets solved during the first dungeon of the game.
Her Persona is Tomoe Gozen, a chick wearing Bruce Lee's Game of Death jumpsuit, and wields a bo staff. Her appearance is from Chie's love for kung fu movies. In the games, she uses a little ice magic, or Bufu, but in P4A, her full focus is all on Physical spells. Her R Action is High Counter, a move that surrounds her in glass-esque barrier like in the games. If the opponent hits her, she spins them into a knockdown, giving you the opportunity to combo. She can also perform in the air, though it blows them away instead. Her stats are 4/2/5/4/3. Among her alts, there is one referencing Yukari Takeba from Persona 3, Makoto Nanaya from BlazBlue, and Jam Kuradoberi from Guilty Gear.

Yukiko Amagi - Called Unconquerable Snow Black (難攻不落の黒雪姫), this red-jacket wearing mistress is a rather soft-spoken individual, known for her beauty and polite manner, and uses Japanese fans as her weapon of choice. Her Arcana is The High Priestess. Often busy with the Amagi Inn, Yukiko's reserved, soft-spoken, intelligent, and rather kind to others, making her the symbol of feminine beauty among peers. However, she envies her best friend Chie's freedom, believing that she's forced into inheriting the inn. Later on, she grows from her introverted traits to a more livelier person with the Investigation Team, and also shows her laughing fits.
Her Persona is Konohana Sakuya, a chick with red feathers all over her body. Her appearance stems from her affinity towards birds, being that her Shadow is a caged bird, and now her Persona is a free one. Unlike her nature, she uses Agi, fire magic. Her R Action is the other talent she's known for, Dia, which causes Konohana Sakuya to stand behind Yukiko, and together, they're surrounded by a pink aura. While the move's being charged, you recover HP, and it eats projectiles. Letting go of it makes a shockwave to push the opponent away! Her stats are 4/5/2/3/2. This princess of fire has alts resembling Chidori Yoshino from Persona 3, Carl Clover from BlazBlue, and Anji Mito from Guilty Gear.

Kanji Tatsumi - This bad boy's named the Bloodcurlding Beefcake Emperor (戦慄のガチムチ皇帝), and as he claims, does not like men. He uses a chair in combat, and is quite the brash guy. His Arcana is the Emperor. The dude may look tough and rough, considering how he took out a biker gang, and how he skips from classes, but this 6' guy is actually only a freshman, and he fights for his ma. He's rather insecure for his tastes, enjoying making dolls and helping out with his mother's textile shop, and also enjoying the company of a slender young man, making him question his sexuality (Girls dislike him for liking cute things), but he has a lot of heart deep down.
His Persona is Take-Mikazuchi, a giant black robot with skeletal designs on it, with its appearance based on how others consider him quite the tough and scary dude. His R Action is known as What a Pain!, in which he surrounds his body with electricity thanks to Take-Mikazuchi, making him a body of terrific macho death. His stats are 4/4/5/1/5. This guy's alts make references to Baofu from Persona 2, Iron Tager from Guilty Gear, and also Potemkin from Guilty Gear.

Rise Kujikawa - She's a teen model who came to Inaba, first appearing in the game as a model for the Calorie Magic commercial. She cites she took a break from modeling for health and stress reasons, though deep down, it's more of the fact no one understands "the real her". Her Arcana is The Lovers, and like in the games, she isn't a playable character, rather, this cheery and naughty girl is the resident scanner for the team, analyzing enemies MUCH better than Teddie could do.
Her Persona is Himiko, a maiden in a white dress, who not only has a satellite for a head, but also carries a visor for Rise to use for scanning. Its appearance is based on how, as an idol, she's a satellite for attention. In this game, however, Rise wears a pink headset, and acts as a commentator for the game, akin to Hype Girl from the Marvel Vs Capcom series.

Teddie - A mysterious bear who makes all sorts of unbearable bear puns, and is called The Beast In Heat (色欲の猛獣). He can shape-shift his body to form all sorts of weaponry, not unlike the playable cast from Battletoads. His Arcana is The Star. He meets the Investigation Team when the trio go inside the TV for the first time, more that they accidentally went inside more than anything else. For a while, Teddie was suspicious of Yu and Yosuke, thinking THEY were the ones throwing people inside of the TV, and grows to trust the party later on, more to Yu though, considering how he refers to him as "Sensei". He also tries to be a flirt, talking about how he wants to score hot studs after seeing Yukiko's Shadow, and later on saves the team from Shadow Rise's attack, developing his own sense of self, a Shadow, and a Persona resulting from controlling his ego. Overall, he's easily impressionable, and does his best to make the team smile. ... Even if he can be a bit unbearable with his puns.
His Persona is Kintoki-Douji, a red ball-shaped robot wearing a blue cape, and holds with it a Tomahawk missile. This boil oven robot's appearance comes from Teddie's love of puns, being that Kintoki-Douji is known for carrying a tomahawk, and this Persona carries a tomahawk missile. In the original game, he uses both Ice and Support magic. This lovely beast's R Action is called Teddie Decoy, substituting himself for a fake Teddie, and if this faker catcher catches an opponent's attack? He explodes! How devious of him. Not to strip him of any glory, this beary awesome bear's stats are 3 across the board. Teddie's alts include a Jack Frost color, Taokaka from BlazBlue, and of course Faust from Guilty Gear, as he tells you to go his way.

Naoto Shirogane - Referred to as The 2000IQ Killjoy Detective (IQ2000のKY探偵), she's a blue-haired detective who has a snazzy hat, and bears a resemblance to the male protagonist of Persona 3 series. She wants to be make her family proud as a detective, and uses a revolver. Her Arcana is Wheel of Fortune. She's introduced in the game as a slender young man, trying to be the detective prince she always dreamed of, as to follow her family name. However, being a 5-foot tall freshman, she looks more like a kid than an actual detective, meeting the disrespect of the police. Her Persona matches with how she wears a "mask" to be respected, considering how her Persona also wears classic Japanese detective attire.
Her Persona is Sukuna-Hikona, a short fairy boy stylized in the popular Masked Hero trend. In the original game, she uses Light (Hama), Dark (Mudo), and Almighty (Megido) magic. Her R Action is Shield of Justice, a light blue octagonal AT-field appears in front of her. If it's hit, it pushes the opponent away with her Counter Shot! Her stats are 2/4/2/4/2. Her alts include one based on Yukino Mayuzumi from Persona 2, Hazama from BlazBlue, and May from Guilty Gear.

Aigis - Appearing from the Persona 3 series, this blonde-haired girl is actually a robot, made obvious from her tone of voice and mannerisms. She's called The Heartless Armed Angel (全身凶器の心なき天使) Her weapon is using all sorts of firearms, and her Arcana is The Fool, similar to Yu. She was created to fight shadows, though later on in the game, she develops emotions and feelings, stemming from the friendships she shares with the SEES crew.
Her Persona is Pallas Athena, making Aigis the only character in the game so far with her Ultimate Persona. The Persona herself is a woman dressed in Greek armaments, and has a large ring shield surrounding her. Pallas Athena, like Aigis in general, is a complete reference to the Greek goddess Athena, with how Aigis protects the Persona 3 protagonist, and wields a shield into battle. In the games, Aigis used both Physical and Support spells. Her R Action Escape Change, as well as one of her specials, puts her in Orgia Mode, which allows her to fly around and shower the opponent in overheads and bullets. The limitation? Your Orgia gauge needs to be maxed to use this skill. She also has a counter for how many bullets you can fire, starting out with 120 shells. Her stats are 3/2/2/4/4. Her alts contain references to Metis from Persona 3: FES, Nu-13 from BlazBlue, and Justice from Guilty Gear.

Mitsuru Kirijo - This Imperious Queen of Executions (孤高の処刑女王), like Aigis, is from the Persona 3 series, and is known for her calm demeanor, red hair, and her AI's obsession with using Marin Karin. No one likes that spell. Her Arcana is The Empress, and she wields long swords in combat. Similar to Yukiko, she's intelligent and rather calm, though Mitsuru retains a more motherly role to the SEES team by being quite mature, and being the student president of her class. She's the daughter of Takeharu Kirijo, head of the Kirijo Group, who are the ones responsible for quite the goings-on in Tatsumi Port Island.
Her Persona is her ultimate one from the P3 series, Artemisia, a lady in armor who wields quite the deadly whip. Like with Akihiko's, her Persona is based on a historical figure, rather than someone divine. Its known for its ice spells. Similar to Akihiko below, she's our third ice-user. Her R Action is known as Getsu-Ei, where she jumps into the air and makes a crescent slice. Her stats are 4/3/2/3/3. Her alt colors include Maya Amano from Persona 2, Litchi Faye-Ling from BlazBlue, and Axl Low from Guilty Gear.

Akihiko Sanada - Silver hair, grey eyes, and a love for boxing, this guy is one of the party members from Persona 3, and to add to that, he's one of the 3 cast members from P3 in this game, AND this game's third Zio user. Classy. In this game, his title is The Two-Fisted Protein Junkie (剛拳のプロテインジャンキー), and he uses boxing gloves in combat. His Arcana, like Kanji, is The Emperor (In Persona 3 Portable, his Social Link Arcana matches Teddie, both of them being under The Star). Determined to be the best boxer, girls at the school adore him for being a cool upperclassman, and guys respect his strength. He acts like the older brother to SEES, though his cool demeanor comes with a small story, - His relationship with Shinjiro Aragaki, a dude who's rather rough with everyone else, and yet Akihiko cares for him, since they ARE best friends and all. SEES is filled with a lot of spoilery backstory.
His Persona is his ultimate one from the games, Caesar, the famed ruler. This guy carries the whole world in his hands, has a long sword, and a neat crown. Like with Mitsuru, his Persona's a historical figure. Its known for its electric magic and physical spells. His R Action is Double Uppercut, a right-handed uppercut that can work as an anti-air move, but lacks good range. His stats are 2/1/4/4/4. His alt colors include Takaya Sakaki from Persona 3, Bang Shishigami from BlazBlue, and Slayer from Guilty Gear.

Labrys: A mysterious robot girl who wears a white variant of the Yasogami High outfit, she uses a giant battle axe, has silver hair and red eyes, and is our original character directors of the game have been hinting at! Her title is Yasogami's Steel Council President (八高・鋼鉄の生徒会長), and she wants to put an end to the P-1 Tournament, carrying a huge battle-axe to support her in her goals. Her Shadow is posing as Comissioner Teddie, and the player character needs to defeat her Shadow in order to give her her Persona, similar to Persona 4. Her desire to be a class president and have a normal life is the source of all this mess. Her Arcana is Wheel of Fortune, which is the same Arcana as Naoto.
Her Persona is Ariadne, the daughter of Helios, and is also a play on Labrys' name, which Ariadne was known to be a lover of mazes and labyrinths. She wears a white dress and is adorn in Greek armaments, having a color scheme similar to our robo-president. Her alts include one based on Lambda-11 from BlazBlue, one for Baiken from Guilty Gear, and one reminiscent of Asuka Langley Shouryuu from Evangelion.
Above her SP gauge is her Axe Gauge, which charges over time from using her axe in combos and such. It starts off gray, then blue, green, yellow, and, the highest is red. The higher level the gauge is, the more damage her attacks will do. When she reaches level 5, her attacks can dish out incredible amounts of damage! However, when she isn't attacking, the gauge will go down, so be offensive! Also, Ariadne's C moves can help with pinning the opponent down, with how she fires lasers around. Said lasers also drag the opponent into you on hit, allowing you to axe them in the face.

Elizabeth: White hair, yellow eyes, and has both a cheery and curious personality, this young lady is the middle child of denizens who live within the Velvet Room realms with Igor. She first appears in Persona 3, and with how the Velvet Room in that game was an elevator, she dresses as an elevator stewardess. She also carries with her the Persona Compendium, filled with various Persona cards. Her title for this game is The Ultimate Elevator Attendant (最凶のエレベーターガール). In this game, her Arcana is Death, though that's from the Persona she's wielding in this game. In Persona 4, it is revealed she left her duties of the Velvet Room to tend to the protagonist of Persona 3, who's being used as a seal to protect Nyx from Erebus.
While she may have the ability to use any sort of Persona she wishes, in this game, she uses Thanatos, son of Nyx, and the harbinger of peaceful death in Greek mythology. Being a cloaked man with a skull helmet and coffins around it like a cape, in the games, it was the Ultimate Persona of the Death Arcana, thereby being of the best in the game to clear trash Shadows with how it inherits Alice's Die For Me! spell. Elizabeth's R Action is called Shuffle Time, where she grabs the opponent, throws 'em into her book, then drops them out as a Major Arcana, where it breaks itself and inflicts a status effect! Combined with the fact that Elizabeth gains SP while standing around, and the fact her spells are Ma-dyne elemental spells, she may be a formidable opponent, despite her speed. Her alt colors reference Relius Clover from BlazBlue, and Dizzy from Guilty Gear.

Shadow Labrys: Main villain of the game, masquerading herself as Commissioner Teddie, she set up the TV World to be Labrys' own dungeon to face her in. Her title is Raging Bull of Destruction (皆殺しの猛牛総統) and, despite being a Shadow, she has a Persona in tow, and is definitely a vicious opponent!
Her Persona is Asterius of the Wheel of Fortune Arcana, a demonic shadowy beast that attacks with Shadow Labrys simutanelously.

New to Ultimax

Yukari Takeba: From Persona 3, Yukari is now a model playing the role of Pink Argus in the popular TV show, Phoenix Ranger Featherman R. Her title is Flashy Pink Sniper, due to her use of a bow in battle. She relates to the protagonist of P3 due to the both of them having similar parental issues, and later on warms up to Mitsuru as a friend, in spite of Mitsuru's family being the reason why Yukari's father is deceased.
Her Persona Isis is known for its Wind and Healing magic, and for also being a maiden inside a cowhead.

Junpei Iori: Known as the Counterattack’s Total Slacker, he's the goofball of the SEES crew, though he does mature over the course of the game due to some circumstances of his love interest. He's also a large fan of baseball, which makes his new job of baseball coach to be of no surprise to anyone.
His Persona, Trismegistus, is all about Fire magic and Physical spells. In the games it also has the special skill Spring of Life, healing him every turn. This does not make any appearance in P4A2 however.

Sho Minazuki: Not much is known about this redhead, other than he uses twin swords.

Trailers
https://www.youtube.com/watch?v=IuVCDMKY_oA
https://www.youtube.com/watch?v=WIt7CtionFo
https://www.youtube.com/watch?v=RXBkiqZv9tk
https://www.youtube.com/watch?v=esQXF9UGFw0
https://www.youtube.com/watch?v=i09IS76_y3I
https://www.youtube.com/watch?v=Qx9vvNNeOZY

Tutorials
https://www.youtube.com/watch?v=bwvTOlsXneg
https://www.youtube.com/watch?v=TUDDsUpI1Xk

Screenshots:




https://www.youtube.com/watch?v=fH0N3bbsi4k

Game Mechanics: (Everyone please listen to Gwyrgyn Blood's words about game mechanics)
It should be obvious to note that P4A is similar to Guilty Gear and BlazBlue game series. It uses the ABCD button layout, uses a meter system with its max at 100 (EXCEPT for a special condition), and the Burst mechanic, which uses ABD to execute. There's three types of Bursts:
- A normal burst which simply knocks opponents away when used in hitstun or blockstun.
- "Red" bursts which activates while you're in any sort of neutral state (not being attacked or in block stun) which fills up your SP to max when used (just like Guilty Gear's Gold Burst).
- "One More" burst which is done when attacking to cancel your attack into a burst that acts similar to BlazBlue's mid-combo gold burst. This burst knocks the opponent upwards and adds a bit of positive frame advantage.

There are also EX moves which take 25 SP to use (Known as Skill Boosts), and Guard Cancel Attacks, which are performed with Forward A + B and uses 50 SP to use. This technique carries with it invincibility frames, and attacks the opponent to break you out of guard. There are also R Actions, which are unique techniques each character may perform for their red life, and a Roman Cancel system called a One More! Cancel (A + B + C, Uses 50 SP).

A and B are Weak and Strong Attack respectively, while C and D are known as Persona Attack and Persona Rush. A + C gives you the Air Turn, which allows you to turn around in mid-air. On the ground, this combination gives you the Quick Escape, hopping you away from your opponent's combos. A + B gives you the Beatdown Rush, an overhead that can either launch your opponent into the air with C, or away from you with D. This game refers to its magic series as P Combos, which go from A --> B --> C, and you can rapid-fire A moves.

The Persona system is similar of that to the Stand system in the Jojo's Bizarre Adventure fighter - There are 4 Tarot cards under your life bar (Originally a 4-bar gauge), which shows how much health your Persona has. If your opponent is using their Persona too much, you can punish it by hitting it while it's out, and once their cards are all gone, they go into Persona Break, where they temporally cannot use their Persona at all!

P4A's comeback mechanic is the Awakening System. When your character's low on life, this ability is automatically activated, noted by the character's eyecatch, and turns your SP gauge's cap to 150, and you gain 50 SP just from activation! You also gain a defense boost, and is the time where you can also use your Awakening Super, which uses 50 SP to perform. There are also insta-kill moves in the game called Mortal Blows, like with BlazBlue and Guilty Gear, which take 100 SP to use, and can only be performed on Match Point. The combination for this attack is 3x Down + C and D, and is just a flashy way to finish your opponent.

Customization-wise, you can change your characters' color presets, have them wear glasses, as with the gimmick of Persona 4 originally was with the Midnight Channel. In the case with Teddie and the Persona 3 cast, Teddie dons a mask, Mitsuru wears a pair of red shades, Ahihiko wears a pair of orange goggles, and Aigis lets her visor down. You may also turn off Rise's commentary during matches, and replace her commentary with the default announcer of the game (Fumihiko Tachiki, known for voicing Kenpachi Zaraki from Bleach), or Margaret from Persona 4. The game in English as well supports dual-audio from Japanese and English voicing.

Useful Links:
Giant Bomb's Page on Persona 4 Arena
The Megami Tensei Wikia
Some wicked cool LPs to educate y'all about the cast in this game!

LightningKimba fucked around with this message at 04:40 on Sep 27, 2013

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LightningKimba
Nov 5, 2010

Unleashing my best...

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Oxxidation posted:

Of course Aigis shows up again.

She is so terrible, and so popular in Japan.

I don't mind her that much. :blush: It's taking FES for canon I believe, which means no Minato, since he's stuck being a space seal and everythin'.

Policenaut posted:

Then at least we'd get Raidou Kuzunoha fighting Jack Frost or something else that's cooler than robot chick. Maybe one of the two remaining unknown characters is a P3 character? Minato could be a cool Ken/Ryu deal with Yu Narukami.

I honestly figured Junpei and Yukari would be the last two, to match up all the spells (Chie/Teddie with Bufu, Yu/Kanji with Zio, Aigis/Naoto being a "wild card" type).

Pitch posted:

Siscon. Sister complex.

Right. :doh: Thanks for the save, it's pretty obvious I'm not good with Japanese shorthands.

LightningKimba
Nov 5, 2010

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ThePhenomenalBaby posted:

What I'm trying to say is this is a real early thread with almost no gameplay mechanics actually listed for characters or anything like that, so what's there to talk about?

You want game mechanics? I'll give ya some game mechanics, dude! ... Only thing is, considering my lack of Japanese, I can't post the information from the Japanese site, rather, I'm more dependent on news I get from Shoryuken and the like.

LightningKimba
Nov 5, 2010

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Eggn0g posted:

It would be the perfect final boss. They could make a fighting game equivilent to his apperance in Digital Devil Saga.
Super move? GAEA RAGE
Burst? GAEA RAGE
Any kind of defense that isn't standard blocking or dodging? GAEA RAGE

And then his Awakening is even more Gaea Rage.

Edited the OP with some specials/etc of the cast, and put in the Game Mechanics known so far.

LightningKimba
Nov 5, 2010

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Det_no posted:

I don't know what the gently caress but the sprites looks like poo poo in the big photos. Is it a smoothing thing or what?

Seems to be. I took the ones from the official site, which probably lost some quality in some transition to be jpgs. Compare those to these:

LightningKimba
Nov 5, 2010

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El Belmondo posted:

I'm also hoping for Shinji from P3 though, since he was a badass. :colbert:

The problem is that he's dead.

LightningKimba
Nov 5, 2010

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I'm just going to go out and make a guess that Tentarafoo's going to be balanced in the way that it still uses SP, and that really, Yosuke's whole deal is being fast and having "tricky" moves. His damage output would probably be low, so he's reliant on avoiding getting hit.

LightningKimba
Nov 5, 2010

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Outside of the last two cast members, I really just want to see Yukiko's damage potential once she has some Fire Boost/Amp strings going. Death by fire, every round.

vv EDIT: Gotcha covered on that front.

LightningKimba fucked around with this message at 02:14 on Nov 1, 2011

LightningKimba
Nov 5, 2010

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Spiffo posted:

Unless there's plot stuff in the latter half of The Answer that would kill her or something, couldn't she just take the train?

Well maybe we just went from The Journey to The Answer now to The Question: Why did Aigis take that train over to Inaba?

LightningKimba
Nov 5, 2010

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Bit of old news, but apparently, Naoto can cast Mute status with her bullets, so... She might be a little similar to Hawkeye in utility.

LightningKimba
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And then... There was Akihiko and Mitsuru. The official site also has three unknown icons left in its Twitter page, which means... We're missin' one last character for the game, though it'll probably be an NPC or somethin'.

EDIT: Beaten.

LightningKimba
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I... Guess Akihiko went out on some training camp at the end of FES? I have no idea. Diggin' Mitsuru's cape though, looks awesome.

LightningKimba
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-Troika- posted:

The scar is from when Akihiko gets attacked by the giant Shadow that appears at the start of P3.

Gotta go with PunkBoy, I honestly did not recall that. And there's no way Koromaru died, he's totally bros with Junpei. ... Wherever he is.

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Vengarr posted:

Mitsuru's spec-ops suit though! :swoon: She's basically Megaten's Tony Stark at this point.

So THAT'S why she uses Marin Karin so much, I see how it is. Just from the screenshots, she'll probably give Jin Kisaragi a run for his money with her ice skills.

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Endorph posted:

Also, Mitsuru and Akihiko look awesome. No idea why they both have capes though.

To be technical, Mitsuru looks like she's wearing a furcoat, and Akihiko is wearing his gym jacket without pulling on his sleeves, so... I guess they decided "not wearing coats" = Cool battle uniforms?

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Momomo posted:

So is there any reason to believe this is the real full cast? There's always the possibility that the character select screen just didn't have all the spots.

Like I pointed out before, the Twitter Icon section has 3 unknown slots, and Mitsuru/Akihiko would fill up 2. There's one left, so I'm assuming Marie or someone might be it.

Other than that... You're right, ATLUS/ArcSys would easily be able to put in as many characters as they can. Just wanted to say that the Twitter icon page holds a "hint".

LightningKimba
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Policenaut posted:

Check it out, screenshots of Akihiko and Mitsuru

Very appreciated man, thanks for 'em!

LightningKimba
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Arcaeris posted:

It looks like in one of those shots, Rise is giving commentary or something?

Yeah, she's there to pop in and give random commentary, kind of like Hype Girl from the Marvel Vs Capcom series.

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quote:

According to the so far translated character profiles, Akihiko and Mitsuru are now college students working for some organization. However an item is stolen from Mitsuru so she and Akihiko go to Inaba to recover it.

Translation from the Famitsu page that has Akihiko and Mitsuru on it.

LightningKimba
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I know I'm lookin' forward to seeing the entire cast, though I'd laugh if Akihiko and Mitsuru this time around were locked, but everyone's (favorite? disliked?) robot, Aigis, is the popular one to use.

LightningKimba
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As of today, we're only missing two titles from the cast, Aigis' and Mitsuru's. To add with that, Teddie's the Beast of Libido, and Akihiko's The Protein Junkie With Strong Fists. ... I remember hearing that Teddie's the one comin' up with these, but why would he call himself the Beast of Libido? Who knows!, maybe December will be home to some info about the game's plot?

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Niddhogg posted:

Sword + fur coat lady is cool whats her story?

:eng101: She was the original leader of SEES (Specialized Extracurricular Execution Squad) before the MC of P3 came into town, and is not only the valedictorian in her grade, but also the class president, AND the captain of the fencing team (Which is why she uses fencing weapons).

To make a long story short, she fought Shadows the most out of SEES, because of how she's the child of the head of the Kijiro Group, who originally discovered these mental bad boys. As I written in the OP, she uses ice spells, and also has some status changing ones, and she's a pretty cool girl.

LightningKimba
Nov 5, 2010

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More P4:UMA stuffs, including the cast's Awakening moves. Should I even bother adding the stages to the OP?

LightningKimba
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Waterbed posted:

http://www.dustloop.com/forums/content.php?275-Persona4-Arena-system-guide-and-move-lists-revealed.-Location-Test-this-weekend

Here's some news about stuff :| Loketest this weekend.

I also made an IRC channel for the game. #p4arena on synirc.

Goin' into the OP that I'm now hell-bent on editing. A lot.

We also have these notes bein' translated too. Man, today's a good day for Persona news.

LightningKimba fucked around with this message at 20:56 on Dec 2, 2011

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Evil Canadian posted:

Hasn't there been a loctest going on for the last few days? Shouldn't there be some footage by now?

It's how I got info on Teddie and Naoto. The tests, like everything in Japan, don't allow for cameras and such, so we're gonna have to wait for ATLUS to post videos themselves.

And here's some assorted notes:

quote:

No one actually chose Aki's second color scheme, but I saw a guy look at it briefly before switching back to his normal colors. All I could see was that his hair was black. Mitsuru's clothes don't change much, but she has blond hair and blue eyes. Aigis gets bright red hair and her armor becomes gray-ish.

The flow of battle is basically pretty slick. Often times Personas are simply a natural part of an effective combo and can be used quite intuitively, but I saw where they can also be utilized to supplement certain attacks. For example, Naoto's Persona, Sukuna Hikona, has an attack where it goes invisible and moves across the screen, where the player can then activate it have it appear and instantly slash the opponent a few times. Coupling this with her gun was a pretty effective combination that allowed for decent damage from the opposite side of the screen.

The characters are all pretty different, based on how my opponents tended to fight. I opted to play as Naoto each time, so I didn't see much variety in the characters I played. I can tell you that if you like auto-winning, Kanji has a stupidly powerful move that starts out with a simple grab, and if you get caught by it, it does a ton of damage and you can't break out of it. It killed me at TGS, and one of my opponents spammed it today as well. In true joke character fashion, Teddie's Persona can fling random trash (oil drums, cans, poisonous curry, etc.) around, which makes fighting him a little tricky. I bring these two up because they were kind of obnoxious to fight against. But yeah, each character felt quite different, though some of them, like Yu, are straight-forward to the point where they feel like rather typical fighting game characters,

A number of the characters seemed to have ranged attacks. Naoto's gun is faster than most of them, but I feel like Aigis's guns are more threatening. Then again, I played a lot of Naoto and I found her gun to be pretty boss. She can fire six shots before having to either reload or disengage aim mode, so she can't exactly spam bullets. The bullets are, however, quite effective. I would also be more concerned with the fact that she has Hamaon/Mudoon. I saw another player successfully land Hamaon. It was so cool.

Life has no meaning unless you accept Naoto as your queen.

quote:

Good to hear. I was mostly worried since it seemed like Kanji and Yukiko didn't really have combos with their persona, but I'm glad I was wrong.

Yeah. Yukiko players seemed to be comboing really well with her Persona. Her Persona has a few good moves, such a wing slash that comes out really quickly, or a slam from above. Kanji players didn't seem to be mixing his Persona into combos much, but a number of them didn't seem to need it as they have a stupidly broken fallback plan.

Yu being straightforward makes sense since he's the player avatar for P4 so it makes sense for him to be a simple/typical fighting game character. That aside, Kanji sounds dangerous since I ended up seeing Kanji's Persona Grab super. Easily tore down poor Yu's healthbar by 60%. Forget American or Soviet Damage, Kanji has "Please stop killing me" damage.

The worst part is that after this stupid broken nonsense plays out, your character bounces off the ground before getting up, and he can grab you again during this bounce. I hesitate to call it an infinite (especially since I didn't master using bursts), but I couldn't break out of it.

Then I might have a problem since I want to call Naoto, Chie, Mitsuru and Elisabeth my "queens".

This is also acceptable. Mitsuru aside, I am rather partial to that list of lovely ladies.

So how do the Mudo/Hama skills in this game work? I imagine Naoto would be pretty broken if she were capable of delivering instant death attacks on her opponents.

Naoto's opponent has a fate gauge beneath their health. It appears as a gray skull with a number next to it. When that number reaches zero (it appears that specific attacks lower this number, and it regenerates a couple of points between rounds), the skull turns red and starts laughing. When this occurs, if Naoto can land Hamaon/Mudoon, the opponent dies instantly.

In one of the screenshots, he has a little Tornado icon above his super meter. Any comment as to what that means?

Also, given that Mitsuru and Akihiko have their Invokers, do they actually do the "shoot yourself" motion during any of their persona attacks?

I couldn't tell. The Akihiko players I observed didn't seem to be able to increase that counter much at all. As for those animations, the game moves very fast, so it's hard to tell. In addition to this, Personas can be summoned mid-combo, making it so that a Persona can come out while its user is occupied with other attacks. This leads me to believe that the animations are not in the game.

Did you play a lot or see a lot of play? If so who were those you noticed played a lot or not played?

I got to play four matches before the deafening arcade sounds and cigarette smoke had me feeling sick and unable to hear. While waiting between matches, I watched plenty of other people play. Most people stuck with Yu, Chie, and Yukiko. There were also a good number of Kanji, Mitsuru, and Akihiko players. The least popular characters seemed to be Teddie, Naoto, and Yosuke.

What can you tell me about Yukiko? which char plays like her?

For whatever reason, I didn't actually pay attention to Yukiko matches. In my first match, I defeated a Yukiko. She seems pretty all-round. She has projectiles in the form of fans that she throws. Sorry I don't have much to say about her. I do like her alternate colors though. She looks like Alice.

How is Ishikawa this time of year?

How is Mitsuru's swordplay?

If you're feeling nice you can brief me on Chie as well, thanks!

I haven't been to Ishikawa. If it's anything like Osaka, the weather has been a little chilly and the vibrant colors of the autumn leaves are most beautiful. I went to Kiyomizudera in Kyoto, where they are having an event where they illuminate the leaves at night and it felt somewhat ethereal. I love this season so much.

Mitsuru's swordplay is pretty cool. She's very fast and her sword glows and leaves either a red or golden trail, which is neat. One of her supers(?) is basically her critical attack animation, where she slashes a bunch of times and then ends with a kick.

Chie is awesome. I played as her at TGS. She combos like a dream and is very fast. God Hand, as amazing as it is, only hits where Tomoe currently is, making it hard to position at times. Agneyastra is good, but easy to block. Otherwise, she's great. I also like her alternate colors.

quote:

Any Aigis impressions you can pass on, or anyone else I suppose (but mostly Aigis).

I lost to an Aigis. She had this pretty rough combo where she smacked me down, jumped up and shot a barrage of bullets as I bounced, which caused me to bounce high into the air, where she hit me with a super that involved Athena rushing me with her shield. She did it a couple of times and it bugged me. Otherwise, she's able to put on a lot of pressure with her ranged game. When I managed to get in close, she was a lot easier to deal with.

And why have you guys not shared any vids ;--;

I didn't think to bring my camera. I did see a couple of people with cameras recording matches, so the videos could well be out there.

What alt colors does Naoto have?

I loved her alternate colors and chose them every time. Her hat and jacket were a beige color, while her pants were red plaid. Her hair was brown and her eyes remained blue. Looked somehow quite fitting for a detective.

Tell me, how is it having three Electricity castors (Yu, Kanji, and Akihiko)? Do they manage to keep all their Elec-based attacks different and varied or is there some overlap in spells?

They're varied. One of Yu's supers has him shoot a giant beam of electricity that extends across the screen. Izanagi can also shoot off a small, short-distance ball of electricity, or it could be an electric punch. Kanji has less of a focus on electricity, but his Persona seems to add electricity to its physical attacks, like that most infuriating grab combo of his. Akihiko has an electric move that covers the screen in electricity. It comes out really fast. Really, none of them seem to share even one electric move.

Huh. I didn't expect it to actually be an instant death skill. To be honest I'm still pretty confused. It sounds like it could be incredibly broken or incredibly useless, depending on how easy/hard it is to land.

The spells themselves didn't look hard to land. Mudoon is a darkness beam that shoots across the screen. Hamaon is a light beam that shoots up from the ground. It seemed to originate from under the opponent's feet, when I saw it hit. I also saw one player cast Mudoon, but it was executed in the air, so the opponent just stayed on the ground. When I saw it connect, it took Mitsuru from over 50% down to nothing. The hard part is in getting the fate gauge down to zero. The lowest I got it down to was two one time.

quote:

- If you've been a Testament player from GG or a Mu-13 of BB, you're going to feel right at home with Naoto. Long range normals and a solid zoning game would make you think she's just that. The traps are her big ticket, advanced play poo poo. Learning to control Sukuna Hikona is going to be the difference in landing high damaging combos and netting you the Hamoan/Mudoon kill. Players were capable of using the 5D Sukuna attacks to pin foes down while Naoto was able to space for combos. If you're not sure how either of those characters worked, go look them up on YouTube to get an idea.

Do note, Naoto doesn't have that large of an arsenal of disjointed hitboxes. It's mainly the gun zoning and Sukuna that gives her such range, as well as her standing B. Against characters with large melee range, great mobility, or impressive Persona attacks, you're going to find yourself in a major predicament. Examples include: Narukami and Chie were giving the Naoto players a hard time.

- Fate Unlimited Codes Archer players rejoice, your management of meter bars is gonna be huge here too. If you're that beast, it's possible to use Hamaoan/Mudoon kills every round. Absolutely not practical, but picking up on how the reduction and recover system works between rounds can easily net you a comeback or a match sealer. In F:UC, Archer players could spend meter to set up his Unlimited Blade Works (correct me if I'm wrong, it's been a while) Noble Phantasm and literally seal the deal for a round. Naoto has it the same way, though you can't just get all three charges in one combo. Managing your meter between Medigo traps and the Fate reduction is gonna be the main focus of the Shirogane players.

- Unlike other Personas in the game thus far, Sukuna's small size makes it harder for the foe to hit him. What sucks though, is that the hurtbox on him is larger than his sprite depicts itself. He's also vulnerable during the warp and some even say his blade is a hurtbox (I don't buy it.) Naoto isn't as dependent on her Persona as say, Yukiko or Mitsuru. His main job is to get in and ping the opponent a few times to set up for a bigger combo.

- Reloading the bullets is pretty crucial. Don't forget to do that. Arcana Heart 3 players should know what this means.

- Name of the game is control. She can bulldog and zone, but her forte lies in staying mobile and keeping the opponent pestered with shots and Sukuna, with your secondary objective in setting up for a final round Hamaon or Mudoon kill. Both hypers are a pain to combo into, and don't pull a MvC Mudoon hail mary tactic. It's not fast enough to do that, with most of Naoto's hypers kinda mediocre as a reversal. Her meter building is decent, but her hypers are all great. Silence wrecks Mitsuru and especially Yukiko, while knocking down the fate counter of tanks like Kanji and Akihiko gives her another option of approach. Doesn't do a whole lot of damage alone, so you'll need to coordinate your attacks appropriately. Medigo traps are a must.

LightningKimba fucked around with this message at 12:57 on Dec 4, 2011

LightningKimba
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Dude, you're totally on the ball with the news stuffs. Goin' right into the OP!

EDIT: Apparently from Dec. 22-25th, there will be another loke test. Hooray for more data!

LightningKimba fucked around with this message at 18:02 on Dec 18, 2011

LightningKimba
Nov 5, 2010

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Edited the OP with expanded bios for the cast, trying to make it more easier to understand the game, though... Sadly, I'm not completely sure what to add, which is why I do need some help with want to put in. Like, would putting in the super moves video help? Maybe expand the character sections a little more?

EDIT: Some dude at dustloop made some sprites, check it:


Also videos of December loketest:
https://www.youtube.com/watch?v=w28UnjYWLZ8
https://www.youtube.com/watch?v=CZ8XBgYNS58

LightningKimba fucked around with this message at 09:31 on Dec 23, 2011

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Pasteurized Milk posted:

Naota versus Persona 3 protagonist could be weird.

I for one would love to see Orpheus smack dudes with his lyre, even if it's impossible for now. Clearly this means Elizabeth needs to show up.

LightningKimba
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There's a P4U BBS out there that lists down Japanese players impressions of the cast (Or one guy? Can't tell) If anyone wants to translate it, that'd be pretty boss.

EDIT: The Offical site is now only missing one Twitter icon, which means the last dude in the game's definitely someone special. Maybe an original cast member as what was hinted way back when the game was being developed? I have no idea.

LightningKimba fucked around with this message at 09:09 on Dec 30, 2011

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Next loketest begins Jan. 13th-15th, and from this site, it's reported that...

- The classroom and the music room (Yu and Yukiko) have different arrangements of Reach Out to the Truth as BGM, while Aigis and Mitsuru have Heartful Cry arrangements. Other stages/characters seem to have brand-new tracks. Alas, no BABYBABYBABYBABYBABY is confirmed yet.
- Rise commentates for both players, which is both support and also warnings, so she may be difficult to understand with her cries.
- Kanji's described as "Tager without magnetism" or "Birdie with a Stand".
- His running takes a while to accelerate, so it may be better to just walk forward instead.
- The S-Attack combo (performed by mashing A) is Punch > Horizontal chair strike > Lower chair strike > Buster Attack. Very good combo starter, and can also be linked into the chair throw super.
- 2A doesn't seem to link into anything, so its use is limited to stuffing the enemy's slower moves. The same goes for jA.
- 5B is the speech bubble attack that I mistook for 6B. Seems to stagger the enemy for a very short while, maybe you can follow it up with a throw?
- 2B doesn't connect from either AA or 2A, but it does knock up the opponent.
- jB is jump-cancellable, so you can do stuff like jB > jump cancel > jB.
- jC (the clash-punch by Take-Mikazuchi) can be charged like 5C, though the effects are uncertain. Maybe it's canceled, like 5C, or gets a power-up?
- 5D's range is about 1.5 characters away from the opposite side of the screen, 2D is closer to Kanji, and jD is closer to the wall. Basically, it's jD>5D>2D. Use jD to punish those pesky shotos!
- It may be possible to cancel the dropkick (2AB) into 5C for some good damage, though the dropkick's range is too short to pull that off often.

- The R-Action can be followed up with Buster Attack.
- A-version of Buster Attack has small range, but comes out fast, while the B-version has a single hit of super-armor and makes Kanji jump greater distance. EX-version hits the enemy wherever they may be, and also has great speed and super-armor.
- Additional Buster Attack can be used for stuff like 2AB (knockdown) > Buster > 2B (knock-up) > Gotcha!.
- C-version of Pin Ya Down! (the regular command grab) seems to have longer start-up, but has some invulnerable frames. Thus, the D-version is faster, but doesn't have invulnerability. Kinda like Tager. EX-version has C's speed and D's damage and also paralyzes the enemy.
- The EX-version of Gotcha! (ground-to-air throw) has the D-version's trajectory, but reacts to the enemy's jumps, making it safer for Take-Mikazuchi.
- A-version of Brace Yourself! (air-to-ground throw) is short-ranged, while the B-version makes Kanji jump greater distance. EX-version adds more hits, increasing the damage, AND makes Kanji jump across the whole screen, making life that much harder for Yukiko and Aigis. But, it doesn't catch sitting opponents after all.
- Tatsumi-Style Peacemaking (the chair throw) is followed-up with a short combo automatically if it hits the enemy who's close enough. Basically, it doesn't depend on the move's version.

- Aigis' victory pose makes her fly away like a rocket.
- Her Blast Gatling special and 2B are really good zoning tools, but they spend bullets. You only get 150 of them each round and there is no way to recover them until the round ends (like Bang's nails).
- Her Vulcan Gun (aerial special) shoots the bullets diagonally downwards. You can mash A to shoot more, but it spends even more bullets.
- You can switch modes both by Mode Change (22A/B) and by Escape Change (B+D). It spends her Orgia Gauge pretty fast, and if it goes below a certain limit, it becomes gray, and Aigis can't enter Orgia mode for a while. It recovers slowly while in Normal mode.
- You will run out of bullets fast if you only fight in Normal mode, but Orgia mode can be active only for a short while. The key to playing Aigis is to combine both of her modes and use them effectively.
- Megido Fire is similar to Mei-Fang's Suzaku Hourin from Arcana Heart. Athena spins in mid air and hits the enemy with fire, while Aigis can continue the combo if the move hits the opponent.
- 5-Barrel Medusa makes Aigis shoot multiple slow rockets out of her Pandora's Box-like rocket launchers after a moderately long start-up. The common use of this move is to cover your approach when you decide to go on the offensive.
- However, the main feature of Orgia mode is not the specials, but the dashes. Her ground dash makes her float a little, so she can use her aerial moves out of it. It's different from Morrigan's dashes, as it's closer to the ground, but you can still start hovering after it, for example. And then there is the whole new world of overheads... Maybe you should really consider just running away from her until her Orgia mode ends.
- Her R-Action is quite troublesome to deal with, too. It has quite a lot of invulnerable frames, and it's hard to punish it, since she can just backstep and start abusing her just-activated Orgia mode.
- Finally, you can link her supers together, since Great Shield of the Goddess gets you close enough for the Holy Spear of the Heavenly Host to hit the target.

- Akihiko's entrance pose is him clashing his fists and saying "Let's have a good battle". He also has a special opening scene with Chie.
- His victory poses:
In the first round, he beats himself in the chest and says "I'm pretty strong!".
In the second round, he says "It was a good fight, see you", puts on the hood of his ragged red cape and jumps away.

5A - a jab. Has a pretty good reach. Its S-Chain makes Akihiko rush back and forth around the opponent, finishing with Cyclone Upper if you have the meter.
2A - a sitting jab. Its range is actually very long, even bigger than of 5A. In fact, it easily outranges most of the other characters' jabs except for maybe Kanji. You can also combo it, like 2A-5B-Kill Rush A (236A) if you're close enough. A godlike move overall.
5B - a two-hit body blow. Its range is pretty short.
2B - a left-hand uppercut. Besides being an anti-air move, it can be jump-canceled, so you can combo it like 2B-jB-jB-Assault Dive (j214A/B). Since Akihiko's aerial game is not that good, many characters want to approach him from the air, so don't forget to use this move.
5C/2C - Caesar brings down his sword. The start-up is long, but the reach is excellent, even making it possible to use it as an anti-air. However, since it's a Persona attack, you can't use it along with 5D, so you have to choose between them.
5D/2D - Caesar's globe shines and pulls the enemy in. The main part of the pull is at the beginning of the move, only pulling in a bit more after that. You should also keep in mind that the enemy is pulled towards Caesar, not towards Akihiko, so it's possible to overestimate the pull while standing somewhere else, not to mention putting your Persona in a dangerous situation. Akihiko may be a character that doesn't depend on his Persona too much, but losing 5C and 5D is still pretty bad.
jA - a jumping jab. You can mash it, and it has some good range, too.
jB - Akihiko punches downwards. A jump-in tool, I guess?
jC, jD - pretty much the same as the ground versions.

Throw - Akihiko grips the enemy and performs a Killer Rush variant. You can even follow it up with Corkscrew and Boomerang Hook, too. Thanks to that, his throw give you much more reward than those of the other characters.
All-Out Rush - an overhead punch. Not that much aerial combos that you can do out of it.
Sweep (2A+B) - a fist sweep. Resembles Dudley's crouching MK.

Double Upper (B+D) - Akihiko's R-Action, a right-hand uppercut (why is it double, then?). Unlike Narukami or Mitsuru, Akihiko doesn't jump, and the move's range is short, so it kinda sucks when compared to them. Still, it's an R-Action, which means that it's a valid defense tool. But yeah, the others have much better ones.
Kill Rush (236A/B) - Akihiko rushes forward. If he reaches the opponent, he automatically throws out a flurry of punches. A version has faster start-up, while B version travels longer distance. This is obviously the move that Akihiko is all about, since you can follow it up with any other special beside Assault Dive. You should be careful about spamming it, though, since it cares about the opponent's position at the time you perform it, which means that they can easily jump and watch you beat up empty air.
Closeout Blow (214A/B) - Akihiko parries the enemy's attack. You can follow it up with the same stuff as Kill Rush.
Corkscrew (6A/B after Kill Rush) - such a magnificent corkscrew so early in the morning! Blow the enemy away, ending the Kill Rush combo. Can be followed up with Ducking.
Boomerang Hook (4A/B after Kill Rush) - Akihiko performs a right-hand hook, leaving the enemy standing. This is yet another excellent move that can be followed up with pretty much anything Akihiko has at his disposal, be it 5B, sweeps, All-Out Rush or even the supers. You can even cross-up the opponent by simply jumping and turning around! Alas, if you decide to do another Kill Rush, a Corkscrew will come out instead. Well, it's still the single best move that you have, so abuse it!
Ducking (236C/D or 6C/D after Kill Rush) - Akihiko lunges towards the opponent quickly. I suppose it's safer than Kill Rush or something.
Webbing (214C/D or 4C/D after Kill Rush) - Akihiko retreats from the opponent quickly. Again, not that much stuff about this one.
Assault Dive (j214A/B) - Akihiko dives downwards with a punch, striking a pose when landing.

Cyclone Upper (236236A/B) - the Big Bad Uppercut super. It has its own gauge that gives it more hits if you charge it up with the other moves. And it's actually pretty easy to charge up by just going Kill Rush - Boomerang Hook - Sweep - Cyclone Upper and stuff like that. However, the gauge drops to 0 at the end of the combo (or it simply drops down fast). Basically, it compensates for the combo scaling, making your combo ender bigger if the combo itself is longer.
Thunder Fist (236236C/D) - gives your attacks Lightning properties, paralyzing the opponent sometimes. Alas, it seems that you can't cancel your combos with it, since Akihiko performs a Kill Rush instead for some reason.
Maziodyne (214214C/D) - nothing new about this one, though this is the only move that makes Akihiko pull out his Evoker.

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

This week's update is... More game mechanics, this being that EX moves in this game are known as SBs, or Skill Boost moves. It also features some status effects, and the various button combinations you need to use for Bursts, One More Cancels, and the like. Hopefully this weekend, we'll have a few loketest vids to watch.

LightningKimba fucked around with this message at 09:33 on Jan 13, 2012

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

From 2ch:

quote:

とりあえずロケテ行ってきたので簡単なレポ。

キャラ毎の調整とか見てるだけじゃわからんので見て分かる変化をザッと書いてく。


・キャラ、ペルソナカラーが4色に。
前回ロケテから倍増したよ、やったね。
印象に残ったカラーだけ挙げると
グレー制服+紫扇子の雪子
群青色コート+水色髪の美鶴
ピンククマ
黒ベースのアイギス
黒ジャージチエチャン
他にも結構印象が変わるカラーリングが多かった。


システムボイス追加。
キャラセレ時にマーガレットがモニョモニョ喋るようになった。「あなたの名前を~」とか言ってるのは何とな く聞こえるくらい。
関連して対戦終了時に立木ナレーションも追加。これは結構しっかり聞こえる。

勝利メッセージ変更。
言ってる内容は前までのロケテとそんなに変わりませんが「本稼動を楽しみにしててくれ」的ニュアンスが強く なった物に変わってる

Approximate translation so far is that Yukiko has a Purple/Gray color, Mitsuru has a color that makes her coat and her hair ultramarine blue, there's a pink Teddie color, a black Aigis (Reference to Metis probably?), and Chie in a black jersey.

Margaret can be used as an announcer in-game, as well.

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

Role Play McMurphy posted:

No Yukaris No Buys

Watch there be a pink Mitsuru color to reference Yukari. (Or even Yukari and Junpei being playable in the console version.)

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

There's a player skill ranking list up from last weekend's loketest here! A dude from Dustloop ran the translation through Google Translate, but it shows a few interesting details on who's popular so far:

quote:

Without further ado, I present to you Top 20 PSR Ranking (with the use of Google Translate of course):

# 1
Rokete hope in Miyagi!
Character: Bear (Teddie)
TOP PSR 730

# 2
Ayashiro
Character: Chie Satonaka
TOP PSR 713

# 3
Chie has no tolerance Satonaka
Character: Aiki ゙ source (This one might be Aigis)
TOP PSR 681

# 4
Taku Morimoto
Character: Yu hunger
TOP PSR 675

# 5
[LEAP] is a Hawaii who are obviously
Characters: Akihiko Sanada
TOP PSR 673

# 6
DINGO
Character: Yosuke Hanamura
TOP PSR 663

# 7
mymy
Characters: Mitsuru
TOP PSR 663

# 10
Black gauze dream
Character: Naoto Shirogane
TOP PSR 650

# 10
I'll snow squid?
Anime: Yu
TOP PSR 648

# 10
Satochi
Characters: Mitsuru
TOP PSR 641

# 11
Female red Marukajiri you!
Character: Naoto Shirogane
TOP PSR 635

# 12
Yu enjoying
Anime: Yu
TOP PSR 517

# 13
Tales of Syrian export
Characters: Mitsuru mist
TOP PSR 500

# 14
the non-unique kizaki @ urn
Characters: Kanji Tatsumi
TOP PSR 487

# 15
Kamitaka
Character: Yu
TOP PSR 473

# 16
SORA
Character: Naoto Shirogane
TOP PSR 371

# 17
Ampang
Character: Yukiko Amagi
TOP PSR 369

# 18
@ Sen urges BASARAX
Characters: Kanji Tatsumi
TOP PSR 315

# 19
RTF
Character: Chie Satonaka
TOP PSR 305

# 20
Ebimayo
Character: Yu
TOP PSR 274

And also for the sake of discussion, (credits to blargh for counting this)
Overall character popularity:
75 Yus
55 Mitsurus
54 Chies
46 Yukikos
42 Aigis
39 Naotos
39 Yosukes
35 Teddies
34 Akihikos
29 Kanjis


Character popularity in top 20
5 Yus
3 Naotos
3 Mitsurus
2 Kanjis
2 Chies
1 of everyone else

If there's any significant updates on the Official Site, I'll make sure to post/edit this post with details, y'all!

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

From MayonakaMidnight and also from 2ch, we have Mitsuru's combos, as from experimenters from the January loketest:

ALSO: ATLUS is shooting for an early March release for the arcade game. Go hogwild!

quote:

The first combo is

5/2A> 4hold6A/B
He says as soon as you see 5/2A connect follow up with a Coup Droit

4hold6A> 236236A/B
Basic super cancel, Coup Droit into Setsuna

5D~D> 5B> 2B> 2D~D> 236236C/D> 4hold6A
The second D is pulling the opponent in after the initial hit freezes them.

(Air to Air) j.A> j.D~D> land> j.A>j.C>jc>j.C
Air hit leading to a ground back to air combo

All Out AttackC> j.A> jc> j.A> 236236C/D 2.5k Dmg

All Out AttackC> j.A> jc> j.A> j.C (delay) 2.3k Dmg

j.D~D> 2B> 236236C/D> 5D~D> All Out Attack> 5A> j.A> jc> j.A> j.C 3.7k Dmg
I think he mentions at the end adding another Bufudyne makes the damage 5k

5Ax3> 2A> 4hold6A

5D> 4hold6A

5Ax3> 2A> 4hold6A・2C> 2hold8D
This one I dont get, how are you supposed to get a Marin Karin after a Droit? Maybe they mean do it after knock down and confirm with a D Bufula after the Marin connects

CH j.A> 2B> 236236C

4B> EX 4hold6A> 5Ax3> EX 4hold6A> 5A> 236236C 4k+ Dmg

I think the person mentions a loop involving EX Coup Droit is capable. Here is where they say that the loop can be done up to 3 times. And with a Bufudyne at the end it gets to about 5k Dmg

LightningKimba fucked around with this message at 14:07 on Jan 27, 2012

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

:siren: New animated trailer for the arcade game! :siren:

https://www.youtube.com/watch?v=RXBkiqZv9tk

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

It's time to drop what you learned in school, and watch tutorials.

https://www.youtube.com/watch?v=bwvTOlsXneg

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

Count Bleck posted:

I'm very hyped for this game and personally can't wait to play Naoto and Aigis.

Is this the entire confirmed roster or are they not done announcing people?

I can still hope for Junpei, right? He has the best Ultimate Persona! I can believe he's in, right?

Right?

There's only one NPC left in the game, or playable character. I'm judging this based on how there's one unknown section left for the Twitter icon page.

If anything, we'd be lucky to have Junpei and Yukari arrive in the game as DLC, or as console exclusives.

LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

Elephunk posted:

What engine will this arcade version be running on? Any chance of PC Emulation?

It runs on the Taito Type X2 system, according to Giant Bomb. I haven't heard any reports about anything PC-related, just that'll come out in Japan for the consoles in the summer. :shobon:

It also uses NESiCAxLive system for its online system, but... I don't know too much about game engines, sadly.

And before I forget, ArcSys launched their own site for the arcade version of the game here. There's also a section on the site called the Players Guild, where you may edit your profile, buy character colors and such via sending P$ (Persona Dollars, not Platinum Dollars apparently), view your ranking, search for other players, and get news info!

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LightningKimba
Nov 5, 2010

Unleashing my best...

LUMINARY UPPERCUT!!

And before I forget to link it, alt colors. Each character in the game apparently ha 8 colors...

Arcade mode has 4 stages in it, and Score Attack in this game has AI similar to BB's (From here).

Also this happened too:

LightningKimba fucked around with this message at 22:36 on Feb 21, 2012

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