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CeeJee posted:Shadowfist was fantastic but only with 4 or more players. With two players it was too hard to come back from an early loss and three got stuck in no one wanting to be the first to make a move to win. A friend and I got really into Shadowfist for a little while when it first came out, and continuted with Netherworld, but then lost interest. It was a really fun game though, as you described. If anyone still collects the cards, i'd be happy to stick up an SA Mart thread to offload what I have.
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| # ? Dec 7, 2012 10:58 |
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| # ? May 24, 2013 00:05 |
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I noticed at my FLGS that the Star Wars LCG is finally out. Has anyone picked it up or had the chance to play it before it's release? I'm normally a sucker for Fantasy Flight's LCGs and am a massive Star Wars fan but I have to admit nothing I've seen regarding it so far has particularly grabbed me.
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| # ? Dec 14, 2012 11:56 |
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Sodomy Non Sapiens posted:I noticed at my FLGS that the Star Wars LCG is finally out. Has anyone picked it up or had the chance to play it before it's release? I'm normally a sucker for Fantasy Flight's LCGs and am a massive Star Wars fan but I have to admit nothing I've seen regarding it so far has particularly grabbed me. It's on OCTGN if you want to try it out. The gameplay is better than I expected, but I wasn't expecting much. It's an ok game that hasn't really grabbed me either and I fear there might be some balance issues.
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| # ? Dec 14, 2012 12:08 |
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My friend and I were shown Cardfight Vanguard after a long night of Friday Night Magic, and the game's actually got some good mechanics behind it. You've got six spots to play creatures on, and you start with one guy up front center (your vanguard) that can be built up with higher or same ranked guys once per turn. The three guys up front can attack, and the ones in the back can add their attack power to the creature in front of them when they attack. Your vanguard's attacks make you draw and reveal one or two cards from the top of your deck, and some cards have triggers on them that add power and also trigger a special effect. Any attack that hits a vanguard (your total power > the opponent's total power) deals damage, which means they take the top card of their deck and put it face up in the damage zone - this can also trigger an effect the same way, so sometimes dealing damage means you've buffed one of their guys for a turn accidentally. Your opponent can discard cards from their hand that have defense bonuses, or have one of their front-row creatures to add their bonuses the same way. The first one to get their opponent six damage wins. I've won a game where I was going to lose next turn just because I hit a card with a critical, which meant I did two damage instead of one, so it seems that random chance can factor in. I enjoyed the mechanics, but the game does have a lot of flaws: the super anime design (which is unfortunately necessary to selling a TCG), large artwork with small text boxes, and tiny similar-looking icons for costs. Also, the board state can get rather complicated when you have six creatures out and all of them have abilities written in tiny 6pt font with symbols splashed everywhere. Luckily, it's usually only the creature attacking/being attacked and the one directly behind it that matter. The target audience is going to stop me from getting into it, but it is well designed.
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| # ? Dec 17, 2012 17:04 |
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So, after re-connecting with my local gaming buddies back home, I've decided to pick up Pokemon Cards after not touching them since I was like 10. Knowing I can't be hardcore or really good for a while, I've decided to set a little goal for myself that allows me to be mildly competitive yet also have my own flair.![]() Slowman Capoke
Right now I basically know nothing about the game, so any advice on all on what to build the deck with is appreciated. No idea how many energy is customary.
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| # ? Dec 21, 2012 16:27 |
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I need a suggestion for a good OOP CCG to start playing with some girlfriends. Everyone agreed that the idea of getting our group of friends/gamers into an OOP CCG and playing it a bunch would be fun, so we need the following: -Relatively cheap -Decent game with good variety, doesn't have to be balanced -A good card base (depends on the game) -Not an LCG (wanna pop some boosters and hoard rares) Now I have a load of 7th Sea and UFS (along with a lot of other much worse games) but those games didn't really inspire much confidence so I might have to vet for theme. If I could score some older L5R stuff that would be ideal I think since the aesthetics and concepts behind the game seemed to appeal to most people. I have somewhat of a card base for L5R but its mostly from Fire and Shadow through Lotus. Ideally we wouldn't really care about modern sets and just go for cheap and playable. Magi Nation has also been mentioned favorably and so has Harry Potter. Many of the people are avid WoW players so possibly scoring older non-tournament legal stuff from that game would be an option, but I don't know how expensive that is.
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| # ? Mar 26, 2013 08:25 |
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El Estrago Bonito posted:I need a suggestion for a good OOP CCG to start playing with some girlfriends. Everyone agreed that the idea of getting our group of friends/gamers into an OOP CCG and playing it a bunch would be fun, so we need the following: Magi Nation is pretty cool, I wrote about it a bit earlier in the thread. I actually bought into it on ebay when it was out of print, and last I checked, you could still get booster boxes for pretty cheap. It's got some interesting deckbuilding potential, and if you want to just try it out, there's a module for it on LackeyCCG.
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| # ? Mar 26, 2013 09:08 |
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For a quick laugh, the Austin Powers CCG from Decipher wasn't bad.
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| # ? Mar 26, 2013 12:03 |
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InShaneee posted:Magi Nation is pretty cool, I wrote about it a bit earlier in the thread. I actually bought into it on ebay when it was out of print, and last I checked, you could still get booster boxes for pretty cheap. It's got some interesting deckbuilding potential, and if you want to just try it out, there's a module for it on LackeyCCG. Yeah, I'm fairly familiar. The main issue is that stuff from not the first two sets is kinda expensive these days. I haven't seen any of the Weave/Dresh/Ice stuff for cheap in a while.
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| # ? Mar 26, 2013 18:10 |
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There's always the earlier sets from VS System. You can probably get boxes of Marvel/DC Origins through Marvel Knights for decent prices. Not $10 or less a box cheap mind you, but reasonably priced. FAKE EDIT: Actually, looking up actual prices on ebay and such, the shipping costs for some boxes are stupid, but the cheapest ones I found were in the $20-$25 range. Considering you want relatively cheap, it may not be the best choice, but it was still a good game back when I used to play it. Also, you said you have some UFS stuff. Would you by any chance have any copies of Mark of the Beast (SC3 - Blades of Fury), Martial Arts Champion (SF - Extreme Rivals) or Power of the Edge (SC3 - Premiere)?
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| # ? Mar 26, 2013 19:18 |
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I recently started to get into the Game of Throne LCG and have really been enjoying it. The community for it seems kind of small though (at least that I've been able to find online/real life). They've got a bunch of products out though, so I assumed it was pretty popular. Anyone know of any other good communities online for it?
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| # ? Apr 5, 2013 05:39 |
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Seluin posted:I recently started to get into the Game of Throne LCG and have really been enjoying it. The community for it seems kind of small though (at least that I've been able to find online/real life). There's a pair of sites I use for reference. Cardgamedb has a pretty solid Deckbuilder and Search, as well as articles and forums of extremely varying quality AGOTCards is the other major site, which is usually the most up to date on recent changes, older card spoilers. The Fantasy Flight Boards aren't very active, but exist as a resource as well. The game isn't that large as far as communities go, but it has the best player base I know of in any game. Edit: Word of caution, if you aren't caught up with the books, those sites (as well as the card game itself) tends to have unmarked spoilers flying around.
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| # ? Apr 5, 2013 05:47 |
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I'm bad at search I believe - is there a thread for the World of Warcraft TCG? Or is this it?
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| # ? Apr 8, 2013 19:32 |
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Don Tacorleone posted:I'm bad at search I believe - is there a thread for the World of Warcraft TCG? Or is this it? This is pretty much it. I really like the WoW TCG loot cards. The other day I pulled like 150 bucks worth of loot out of a Scourgewar epic collection. I like it when games can pay for themselves.
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| # ? Apr 9, 2013 01:09 |
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El Estrago Bonito posted:This is pretty much it. We recently got back into the WoW TCG, with my friend running Raid decks. I like the game a lot but I feel like strategy is extremely limited without a
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| # ? Apr 9, 2013 13:36 |
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Mendrian posted:We recently got back into the WoW TCG, with my friend running Raid decks. Yes, I'm new to the game but I've bought a 10 pack starter deck, an epic box and a box of boosters and I'm just now starting to complete what I think is an awesome fire mage. I had to gut the starter mage and I have way more cards for almost every other class than the one I wanted. I suppose it's like other TCG games where you're just supposed to trade the cards you don't need or something. Anyway, I quite like it, wish there was a thread or something. Haven't tried dungeons or raids. What websites are worth checking for the WOW TCG?
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| # ? Apr 9, 2013 16:49 |
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Maybe someone can start a wow tcg thread? I've never done an op so I wouldn't want to mess it up, that and I just got back into the game. Anyway, it's just an idea.
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| # ? Apr 22, 2013 22:10 |
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I've bought ten or eleven boosters of WoW cards over the past year (some of the sets are super super cheap right now) and so I, too, have a lot of extra cards without a good idea of what to do with them. I'm going to buy the new starter decks and tweak them into singleton decks that I can play with my friends when we don't feel like setting up a game. But that leaves a lot of extra cards in my closet, with no purpose other than to take up room. I thought it might be fun to do this: 1) Pick a set (all my duplicates are organized by set in a big box). 2) All players draw a random hero from that set. 3) Randomize a pile of skills for each class. Players draw x cards from their class pile. 4) Do the same for allies, items (somehow), and quests. 5) Play! The only problem I can see comes from items. Most items will only work with a handful of classes, and I don't know how I would quickly make a useable pile on the fly without spending ten minutes looking at each item. Other than that, I think it would be a fun way to use cards that are otherwise impossible to play and impossible to get out of my house. Also: Icecrown Citadel is a really great "raid" for new players. It can be played entirely out of the box with four players, as it contains four decks - Lich King, Jaina, Tirion, and Sylvanas - all balanced for a 3 v 1 game. It also uses mostly normal game rules instead of special raid rules. It is a different kind of experience but I think it's got a cool box and cool cards and I just like it a lot. Paineopticon fucked around with this message at Apr 25, 2013 around 21:24 |
| # ? Apr 25, 2013 21:21 |
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I have a semi-embarrassing question that I think fits this thread best. How do you shuffle cards? It's something I've never learned. How do you do it without bending cards or taking a long rear end time, while still getting a fairly random deck? Now that I'm trying to play the Call of Cthulhu LCG, I get squeamish about just mashing the decks together like I would do with normal playing cards. My friend does that flashy thing where you bend the deck and... sproing the cards into each other, but I'm pretty sure I would end up damaging cards or shooting them all over the place if I tried that. Do people use card shufflers or are you supposed to just splay them all around the table and then sweep them up? VVVVVVVVV EDIT: Alright. I guess I'll just have to get used to it, then. The second half is the difficult looking half, anyway. GANDHITRON fucked around with this message at May 16, 2013 around 18:05 |
| # ? May 16, 2013 17:20 |
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The riffle-shuffle is the best technique, in general, for shuffling cards, the 'flashy' method you mentioned. I recommend practicing with a deck of normal playing cards. e: You can find a number of tutorials online. I recommend a video tutorial, and just trying a lot. Do it while watching television, or a movie that you enjoy, so that it's something you do idly rather than something you get frustrated with. I've been doing it for years, and I still haven't really mastered the 'upwards' part of the shuffle. The downwards part is plenty fine for randomization though. Mendrian fucked around with this message at May 16, 2013 around 17:37 |
| # ? May 16, 2013 17:29 |
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anyone want to buy a lot of older wow tcg cards? like thousands? there is a stack of rares, I have a complete of the first set, almost complete sets for af ew others, playmats deck boxes raids token that were from the mail order rebates.
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| # ? May 16, 2013 17:34 |
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There's been a lot of local hubbub about Cardfight!Vanguard. It looks complicated and the cards are not intuitive, so before I get anywhere near it I'd like some goon vouches and/or tips.
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| # ? May 21, 2013 05:25 |
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The worst submarine posted:There's been a lot of local hubbub about Cardfight!Vanguard. It looks complicated and the cards are not intuitive, so before I get anywhere near it I'd like some goon vouches and/or tips. The game is a good stepping stone between YuGiOh and Magic. A lot of the YuGiOh crowd at my home store are turning to Vanguard because YuGiOh has reportedly become a clusterfuck that no one enjoys playing. I like the game's use of no record-keeping. All the damage is done by milling (and it's not grindy like losing to mill in Magic; you lose when you mill your sixth card), you can use those damage cards as resources, there's no counters to place on cards, etc. When you attack with your main guy (vanguard), you reveal a card or two (depends on how powerful your vanguard is) from the top of your deck and put it into your hand. Some of the cards have triggers on them that give +5000 attack and an effect. You might draw a card, stand (untap) one of your side guys, get to do an extra damage (if your attack hits), or heal one of your damage if you've got more/equal damage compared to your opponent. Every card has a defense value, so you can discard them from your hand to help block an attack. It's pretty ingenious the way every card can be used as a resource in a different way depending on what zone it's in. It's a tribal-based game, where you build a deck based on a tribe, since your cards only work if you've got cards from that tribe out. There's one tier one tribe right now, Kagero, and the others fall behind it, with Gold Paladins in a close second. Players hate this and can't wait for more cards to come out for other tribes. Like all anime-based games, the art is hit or miss and varies a lot in quality and whatthefuck-itude. Similar to any game ported over from Japan, the font on the cards is tiny and you will definitely not be able to tell what your opponent's cards do even from across a short table. Tournaments are full of players too young for me to play in them without feeling weird, but it's fun to play casually, especially since you don't need any extra utilities other than the cards in your deck to play it.
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| # ? May 21, 2013 15:17 |
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I was sad to see no love for Middle Earth Collectible Card Game (MECCG). Yeah, elegant name. About as elegant as the rule system ![]() MECCG is to this day, probably the most atmospheric CCG I've ever played (moreso even than L5R, which prides itself on storyline). Unfortunately it's also stupidly dense for no good reason, interacts strangely with the second player, and had one of the dumbest base rule mechanics I've ever seen (movement, I'll get to that in a moment). The basic concept of the game was to assemble a party of heroes lead by one of the wizards (not just Gandalf, but also Radagast, Alatar, etc.), and then venture forth to rally the peoples of Middle Earth to fight the forces of darkness. This was represented by marshalling allies in the battle, finding legendary items, or accomplishing other important tasks (you could build a deck to dunk the One Ring, provided you had the stupidly rare ring in question, and a bunch of other specific cards - plotlines spread across a ccg do not work well). ME decks were built in two parts, a 'resource' deck, that had all your good guys, their tools and equipment, and the factions, items, allies, etc that would provide you with marshalling points to win the game. The 'hazard' deck was used to inflict horrible things on your opponents heroes. Spiders, wolves, dragons, bandits, bad weather, weariness and sickness, or corruption - the weight of greed or the pull of magic much like the one ring could cause heroes to abandon your cause entirely. All could be thrown at your opponent's party to slow them down, injure them, or possibly even kill them. Now on a basic high level, everything there looks solid, and the game absolutely oozed character if you were a LOTR nerd. Unfortunately if you were not a LOTR nerd, a ton of the cards would just mean absolutely nothing to you. You could make entire parties out of characters mentioned in a paragraph somewhere in the Silmarillion or whatever, and go out and find legendary items from Tolkein's own histories. Which is where you ran into one of the dumber mechanics ever attempted in a CCG - they tried to represent movement throughout the world of middle earth with cards for the lands of ME - all of the lands of ME. Which meant that, in theory, you were supposed to cart around a pile of lands that your party would journey to so they could hunt down allies or face down bad guys to loot lost treasures. This was a bad idea, and both clunky and annoying to gather the cards and to cart them around on top of your two half decks. Thankfully there was an alternative method that allowed you to use a world map to move, but even this method was still rather clunky when you consider that easy setup and play should be a major feature of a card game. And then there were the individual mechanics for actually doing stuff, which involved organizing your heroes into parties with different leaders and followers, equipping them, and traveling around the land and passing tests to avoid corruption, defeat bad guys, successfully convince allies to join your cause, and so on. While you attempt to accomplish tasks on your turn, your opponent could sick his hazard deck on you, and what he could throw at you would be dictated by how dangerous the lands you travelled through were, and how dangerous the sites you chose to explore were (marshalling some hobbits in the shire might be relatively safe, but visiting Moria to do just about anything could result in facing some nasty horrors most of the time). I only ever managed to play a handful of games with anyone because it was so incredibly focused on a specific market and generally impenetrable even if you were interested in the subject matter and willing to invest a good chunk of time to actually play the game. The company that made the game, Iron Crown, also made a series of impenetrably complex RPGs (Rolemaster, Middle Earth RPG, etc.) went out of business in the late 90s as I recall, and the LOTR license passed on to... I want to say Decipher maybe? In any case, I found no appeal at all in the later LOTR games, they felt like all flash and no substance, and the ones with actors from the movies slathered all over them were even less appealing to me. MECCG was way too complicated, clunky, and nerdy for its own good, but it was also really evocative and had some genuinely interesting ideas for telling a story as you played - you could tune your hero party and your deck to explore a specific part of middle earth and accomplish a specific set of goals, all while attempting to foil your opponent with a similarly themed opposition deck. Later expansions introduced a ton of new concepts, some good, some not - agents that could act as 'evil' hero units to go directly after your opponents parties, playing as a Nazgul instead of a Wizard, or playing as a Fallen Wizard ala Saruman, and opening up a whole host of nasty orcs, goblins, trolls, and evil-allied humans to form parties. The last expansion actually let you play as a Balrog, and expanded the underdeeps beneath Moria and Middle Earth to pursue an alternate path to victory as an ancient evil. I have fond memories of the game, and I still have a pile of the cards and decks rotting in my closet.
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| # ? May 21, 2013 23:50 |
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This came up in the TGD Kickstarter thread, but there's currently a Kickstarter going for two expansion sets to the new LCG-style reprint/remake of the 90's CCG Shadowfist. Shadowfist has been discussed in this thread before, but the gist is it's a multiplayer focused game with minimized player elimination. It's pretty fun, if a bit complex (and demands a fairly large table).
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| # ? May 22, 2013 01:18 |
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InShaneee posted:This came up in the TGD Kickstarter thread, but there's currently a Kickstarter going for two expansion sets to the new LCG-style reprint/remake of the 90's CCG Shadowfist. Shadowfist has been discussed in this thread before, but the gist is it's a multiplayer focused game with minimized player elimination. It's pretty fun, if a bit complex (and demands a fairly large table). Shadowfist is not that complex. It is that good, however. I offered to do an open hand solo play-by-play in the KS thread, and it would have been here, so is anyone interested? It will take up some room and multiple posts.
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| # ? May 22, 2013 07:50 |
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Jedit posted:I offered to do an open hand solo play-by-play in the KS thread, and it would have been here, so is anyone interested? It will take up some room and multiple posts. I'd certainly like to see a run-through by someone with some experience.
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| # ? May 23, 2013 04:57 |
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| # ? May 24, 2013 00:05 |
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I'd like to see some Feng Shui the Card Game action, too.
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| # ? May 23, 2013 06:01 |





















