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I'm just gonna repost the Chun completely not-practical, but cool infinite here: http://www.youtube.com/watch?v=y6oHL9toCoY&feature=player_embedded
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# ¿ Nov 13, 2011 05:37 |
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# ¿ Apr 29, 2024 05:32 |
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dorkasaurus_rex posted:Can we go back to protips on reliably doing the DP motion? I don't quite "get it" yet. On a pad, f, df, d, df, f gets me a DP reliably. On a stick, just draw a Z. That's even how it's represented in SFIV's movelists.
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# ¿ Nov 13, 2011 05:45 |
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Hawkeye is looking really strong. Guided Arrow super can counter a lot of stuff and pick up assists since it's so fuckin' fast, that slide is very annoying and can lead to relatively damagng combos, the Scatter Shot super can send people away on block, OTG and combo into Guided Arrow, IIRC, his zoning tools are pretty strong and there's Poison Arrow too. If he's not high-tier, at the very least he'll be one of the most annoying characters in the game. He's like my dream character, he has a slide that leads to counter-hit setups, a lot of keepaway crap, a really fast projectile super, isn't slow as molasses...the only thing he's missing is Ouroboros, otherwise I'd marry the guy.
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# ¿ Nov 16, 2011 22:31 |
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Cuchulain posted:Really, Why the gently caress does Arthur not have a dash. He's a heavy zoning character, giving him good mobility options would make him way too good, who in the right mind would make a character with a lot of zoning tools and also a quick way to get in, that'd be too powerful! <makes Hawkeye>
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# ¿ Nov 17, 2011 19:40 |
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Combofiend's Hawkeye is pretty cool and holy poo poo that poison arrow pressure.
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# ¿ Nov 20, 2011 03:13 |
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Floe just ate a rocket. Silly Floe, rockets are not oedipal.
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# ¿ Nov 20, 2011 03:33 |
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I'm gonna say something and I wanna see if you people agree: you can actually get pretty decent at MvC3 just laboring in training mode, but I can't see that happening with SF4. I feel like this game is more about mixup tricks and proactivity after getting a hit, while AE requires a lot more of matchup knowledge, which is something you can't get just from training mode. I dunno, just had this in my mind and decided to put it out there.
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# ¿ Nov 21, 2011 03:13 |
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Boxman posted:I feel like not playing the Sad Hulk Walking Away Song for the last 10 seconds or so was really a missed opportunity. You are an rear end in a top hat that stole my joke. :-( http://tubedubber.com/#E1DRSYTHDd0:E0w1W5RGx9Q:0:100:210:0:1
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# ¿ Nov 22, 2011 20:35 |
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Dieminion is playing a kickass keepaway Joe with Morrigan meter building and Strange right now in The Break.
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# ¿ Nov 23, 2011 05:28 |
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Jeffrey posted:You guys see this? https://www.youtube.com/watch?v=y6oHL9toCoY It's on the first page of the thread, but no one saw it, I think, so it's a valid repost.
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# ¿ Nov 27, 2011 01:30 |
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Tickle Me Chelmno posted:Hey Nidd, remember the hard to space Doom air finger lasers > Thor super grab setup that will grab someone out of blockstun? Hawkeye has the same thing with Gimlet, except if you do it near the top of his superjump it's almost impossible to gently caress up. Also, if they don't block, you actually combo into Thor's grab and get the damage from both supers. I see a fatal flaw in this setup: you'd be playing Thor.
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# ¿ Nov 27, 2011 17:47 |
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chumbler posted:and it wasn't James Chen bitching about Cammy/Arturo bitching about Dhalsim (though that did provide a hilarious moment at SB.) That's very unfair to Art. He also bitches about Rose.
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# ¿ Dec 2, 2011 22:25 |
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Seizure Robot posted:Spooky is streaming UMVC3 singles right now from NEC for whoever is interested. gently caress that, Dieminion is on the stream! Projectiles for everyone!
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# ¿ Dec 4, 2011 22:27 |
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PalmTreeFun posted:Dieminion's lame game is amazing, I could watch it all day. Reading some chapters from the book of Strange. Why You Shouldn't gently caress Up, Chapters 1-8.95. Or, alternatively, Why You Shouldn't Press Buttons.
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# ¿ Dec 4, 2011 22:32 |
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Fereydun posted:He's technically nerfed as a character it's insignificant against the general system changes that all help him and his counterpicks (and other top tiers) being nerfed in the ways they counter him. If you had the choice between vanilla Wesker and ultimate Wesker you'd choose Vanilla every single time. Also, while Marvel made keepaway more viable by taking out airdash block, characters with teleports are still really strong against that sort of thing, and that gives Wesker yet another advantage - not to mention his gunshot/teleport game got even more annoying.
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# ¿ Dec 5, 2011 07:20 |
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Niddhogg posted:All I've got to say is: ...doesn't apply to this circumstance - unless you are relating him to Sentinel, in which case be my guest - since Wesker has been a strong and dominant character since vanilla, and since there were no huge changes in this 10-month old engine we can say with relative security that he's extremely strong in UMvC3. That and Iceman was considered bullshit for the first month or so until people realized he was actually pretty meh, like Sentinel.
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# ¿ Dec 6, 2011 01:49 |
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Niddhogg posted:9 months into mvc2 we were still on the guile/iceman/capcom train. Oh, fair enough then, I thought Iceman was a much shorter thing from what I read and heard. But do you really think Wesker, Phoenix and all that bullshit is the same thing? I mean, the metagame might change, but tricks and glitches get discovered a LOT faster nowadays because of the Internet, plus there's ten years of previous experiences with 3 on 3, assist fighters. Also, Wesker just has the basis of an extremely strong character with mixup setups, lots of mobility and damage, etc... EDIT: well, Blackheart and Spiral would be better examples. Dias fucked around with this message at 02:03 on Dec 6, 2011 |
# ¿ Dec 6, 2011 02:00 |
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Niddhogg posted:I am by no means saying Wesker is bad, but I do think his overuse at NEC was more of a perfect storm of Wesker being relatively easy, being a character widely used in Vanilla, and a character that didn't get any significant nerfs so that no one who previously used him wanted to stop using him (as opposed to Magneto/Dante/Phoenix players). He wasnt unbeatable in Vanilla and he still isn't, so I think we'll see less of him as time goes on. Okay, I get what you mean. If the game stays around for a while - which is a vague possibility, to be honest -, I think we'll see some underused characters as of now jumping straight into top tier territory because of unexplored potential, while Wesker's tricks are gonna become standard stuff at high levels. The only reason why I'm not that sure about this is that he can get 100% combos so easily that other characters might seem like too much effort for too little reward. As a segue, who do you people think has the potential to become very good in this game? S-Kill talks about Jill a lot and I dunno. Her ground game is really fuckin' strong, tho.
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# ¿ Dec 6, 2011 02:20 |
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Deadpool can be really annoying now that zoning is viable AND he has that Wesker gunshot/teleport combo. When I finally decide I wanna play this game decently, I'll try Deadpool/Strange/Hawkeye or something like that or just replace Joe with Deadpool and play Dieminion's team because I love Dieminion.
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# ¿ Dec 6, 2011 02:59 |
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HORSEPORN posted:Zero has the potential to get better than he already was/is, Nova has lots of potential, and I legitimately think that an old school MvC2 style team of battery/assist/meter user will be amazing for strange once he's fleshed out more. All he needs is one super to start the party train with X factor and then it's 50/50's all the way down with the potential to be cheesier than Cable ever dreamed of when those 50/50's don't work. I don't like Nemesis because of his mobility, but when he gets in he has some pretty good tools. Zero is already strong, dude has so much priority, builds tons of meter and can spend it all for high damage. He can also be an annoying "chip anchor" a la Morrigan/Storm/Dorm with his projectiles and X-Factor. I dunno why he doesn't show up more often, maybe it's the Wesker Factor. Strange will be complete bullshit as soon as someone figures out that he's got more crap than the Yellow Pages and that his oki game can be really fuckin' strong. That's why I wanna run the guy with Deadpool, who's a decent battery. I dunno what kind of assist you'd run in that setup - lockdown for mixups, something with screen coverage for annoying keepaway or meter building crap, which is what Dieminion's doing right now.
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# ¿ Dec 6, 2011 04:24 |
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How good is the log assist anyway, and would it be good in a keepaway team? It seems to fill up the screen nicely and come out really fast.
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# ¿ Dec 9, 2011 04:25 |
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Mio Bison posted:Anyway I think you're a little off but I don't think the discussion is dumb! It's pretty talky, in fact.
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# ¿ Dec 10, 2011 19:36 |
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Jmcrofts posted:This is for the best. I'd rather have a bad character all-around than a bad character with a retardedly good gimmick assist. Hsien-Ko is so happy to hear Wright is getting nerfed.
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# ¿ Dec 15, 2011 07:00 |
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I just don't see any reason to nerf that. I mean, as of now no one's getting results with Wright, since it's really hard to get him to Turnabout and unlike Phoenix his Light version is actually pretty bad. It's way more interesting and less dumb than Dark Phoenix or XF3 Wesker, that's for sure.
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# ¿ Dec 15, 2011 08:22 |
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Brother Entropy posted:It wouldn't surprise me if it was a principles thing to be honest and not really about Wright himself. Gustaff Fire got nerfed(and so did Lariat, I think?) and nerfing Press the Witness next makes it seem like the design team aren't big fans of invincible/nearly-invincible assists as a way to get pressure off you easily. Well, there's still Hsien-Ko, or did they nerf her assist too?
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# ¿ Dec 15, 2011 08:34 |
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Veev posted:She's not invincible at any point in her assist, she just has hyper armor. You hit her at any point while she's out, she bleeds hard. Oops, nevermind, posting at 5am made me mix up "invincible" and "has hyper armor". Ignore that post.
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# ¿ Dec 15, 2011 08:39 |
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The_Cack posted:So do you guys just stop playing when phoenix pops on screen? What do you guys do? No one's saying that, they're just saying your "solution" to the problem isn't a solution at all, and running away has been proved to be a REALLY BAD option against a competent Phoenix player, since she can get in on you and mix you up - and if she's against your anchor, she CAN one-touch kill you with X-Factor or at least get very close.
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# ¿ Dec 15, 2011 21:18 |
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Vengarr posted:I think the key is to take some calculated risks. Like if I'm playing Spencer, I'll definitely throw out a random Bionic Arm, x-factor cancel, bionic arm again to catch her mashing c.l, and DHC into a safe super if I screw up. If either Bionic Arm hits, I win, if it fails, I'll at least burn some x-factor time and have another chance to land that one hit. She's got way too much priority and safe mixup options to risk playing normally. Yeah, vs. Phoenix is all about taking risks, either by outguessing your opponent or by trying to set her up for a one-touch kill.
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# ¿ Dec 15, 2011 21:31 |
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Brett824 posted:http://www.capcom-unity.com/brelston/blog/2011/12/15/heroes__heralds:_ability_card_spotlight_on_three_classic_capcom_characters This would be a really fun "screw around with friends" things, why isn't it available for local MP other than Capcom hating their customers?
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# ¿ Dec 15, 2011 22:18 |
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Brett824 posted:Probably because the whole Good vs Evil faction aspect of it wouldn't really make as much sense in offline vs. I suppose, but still, that mode is basically tailor-made for playing with friends, I dunno why they decided to make it so online-focused.
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# ¿ Dec 15, 2011 22:38 |
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40 OZ posted:IMO, a problem with Zero is that he requires more practice and especially homework on setups than other characters. On the other hand, if you like laboring in training he's really fun.
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# ¿ Dec 16, 2011 00:00 |
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Edit: haha, I just noticed that was in the wrong thread. Nevermind.
Dias fucked around with this message at 19:33 on Dec 19, 2011 |
# ¿ Dec 19, 2011 19:12 |
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Mr. Fun posted:Mike Ross will not listen to reason, Capcom try to make him drop Hulk by force. You don't know how it is, man, it starts out easy, just a H here and there, but it gets to you, all you can think is about the next armor hit, until you wake up in a ditch with seven golden letters above you and this feeling of...fraudulence.
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# ¿ Dec 20, 2011 23:21 |
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He's either going for a very bad burn on the Southern California community for a while now, or he doesn't really understand the term.
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# ¿ Dec 23, 2011 18:45 |
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You are bound to hit someone at least once if you do enough simple high/low mixups or left/right mixups, so being able to convert those hits into OTKs is better than having a bigger chance of mixing up people but dealing crappy damage. MvC3 is all about the path of least effort anyway.
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# ¿ Dec 27, 2011 08:01 |
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Alternatively, employ the Wargames Matchup Strategy, also in vogue in SSFIV: AE prior to the patch, when facing Yun. I was wondering...Dorm's Liberation assist goes all the way up to the top of the screen/hits super-jumping characters? I'm trying to figure out the optimal lockdown/keepaway team, and while Dorm's Dark Hole is usually a better assist choice, maybe having vertical control would help characters that can spam attacks in the horizontal space. Just theorycrafting, it will be a while until I can play Ultimate with any sort of frequence.
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# ¿ Dec 31, 2011 23:55 |
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Metrohunter posted:You mean his Purification assist? Liberation uses his current destroyer/creator spell charges. Purification does hit all the way up to the top of the screen, but it's slow, like all of Dorm's assists. Purification in specific has 56 startup frames. Not nearly as fast as Dante's Jam Session but it does force most characters to block if they're just trying to superjump in on you. Yeah, the pillar thing. Too bad it's slow, though.
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# ¿ Jan 1, 2012 00:13 |
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Also, you can always use the standard layout that has LMH as the RT input and press RT/R2 + S. That's how I do it.
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# ¿ Jan 5, 2012 03:23 |
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Boxman posted:EDIT again to avoid the double post - I never ever watch streamchat, so it caught me off guard when Viscant mentions that MastaCJ gets a lot of hate for his Dorm play consisting of teleport ADDF S. Is there really that much hate? I fuckin love his Dorm and wish mine was that mobile. Spooky and Haks were talking about this last night at Big Two. It's basically because it's sort of a vortex situation and it's not all that hard to setup, so people think MastaCJ is just being cheap or something. Viscant is familiar with that, he had to hear the same bullshit with his Wesker/assist mixups.
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# ¿ Jan 12, 2012 23:13 |
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# ¿ Apr 29, 2024 05:32 |
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There's a Brazilian dude that plays Haggar/Dorm/Doom, using Black Hole/Plasma Beam assists. Both OTG and both help Haggar with controlling screen space/getting close to the other guy.
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# ¿ Jan 13, 2012 22:33 |