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Dias
Feb 20, 2011

by sebmojo
I'm just gonna repost the Chun completely not-practical, but cool infinite here: http://www.youtube.com/watch?v=y6oHL9toCoY&feature=player_embedded

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Dias
Feb 20, 2011

by sebmojo

dorkasaurus_rex posted:

Can we go back to protips on reliably doing the DP motion? I don't quite "get it" yet.

Also, as I have the game early, I'd be happy to help people answer any questions.

On a pad, f, df, d, df, f gets me a DP reliably. On a stick, just draw a Z. That's even how it's represented in SFIV's movelists.

Dias
Feb 20, 2011

by sebmojo
Hawkeye is looking really strong. Guided Arrow super can counter a lot of stuff and pick up assists since it's so fuckin' fast, that slide is very annoying and can lead to relatively damagng combos, the Scatter Shot super can send people away on block, OTG and combo into Guided Arrow, IIRC, his zoning tools are pretty strong and there's Poison Arrow too. If he's not high-tier, at the very least he'll be one of the most annoying characters in the game.

He's like my dream character, he has a slide that leads to counter-hit setups, a lot of keepaway crap, a really fast projectile super, isn't slow as molasses...the only thing he's missing is Ouroboros, otherwise I'd marry the guy.

Dias
Feb 20, 2011

by sebmojo

Cuchulain posted:

Really, Why the gently caress does Arthur not have a dash.

He's a heavy zoning character, giving him good mobility options would make him way too good, who in the right mind would make a character with a lot of zoning tools and also a quick way to get in, that'd be too powerful!

<makes Hawkeye>

:downs:

Dias
Feb 20, 2011

by sebmojo
Combofiend's Hawkeye is pretty cool and holy poo poo that poison arrow pressure.

Dias
Feb 20, 2011

by sebmojo
Floe just ate a rocket. Silly Floe, rockets are not oedipal.

Dias
Feb 20, 2011

by sebmojo
I'm gonna say something and I wanna see if you people agree: you can actually get pretty decent at MvC3 just laboring in training mode, but I can't see that happening with SF4. I feel like this game is more about mixup tricks and proactivity after getting a hit, while AE requires a lot more of matchup knowledge, which is something you can't get just from training mode. I dunno, just had this in my mind and decided to put it out there.

Dias
Feb 20, 2011

by sebmojo

Boxman posted:

I feel like not playing the Sad Hulk Walking Away Song for the last 10 seconds or so was really a missed opportunity.

You are an rear end in a top hat that stole my joke. :-(

http://tubedubber.com/#E1DRSYTHDd0:E0w1W5RGx9Q:0:100:210:0:1

Dias
Feb 20, 2011

by sebmojo
Dieminion is playing a kickass keepaway Joe with Morrigan meter building and Strange right now in The Break.

Dias
Feb 20, 2011

by sebmojo

Jeffrey posted:

You guys see this? https://www.youtube.com/watch?v=y6oHL9toCoY

Looks like, in Vanilla at least, Chun had a weird infinite where her j. L reset damage scaling. I wonder if this is still in ultimate.

Sorry if this is old.

It's on the first page of the thread, but no one saw it, I think, so it's a valid repost.

Dias
Feb 20, 2011

by sebmojo

Tickle Me Chelmno posted:

Hey Nidd, remember the hard to space Doom air finger lasers > Thor super grab setup that will grab someone out of blockstun? Hawkeye has the same thing with Gimlet, except if you do it near the top of his superjump it's almost impossible to gently caress up. Also, if they don't block, you actually combo into Thor's grab and get the damage from both supers.

Gimlet gimmicks forever :getin:

I see a fatal flaw in this setup: you'd be playing Thor.

Dias
Feb 20, 2011

by sebmojo

chumbler posted:

and it wasn't James Chen bitching about Cammy/Arturo bitching about Dhalsim (though that did provide a hilarious moment at SB.)

That's very unfair to Art.


He also bitches about Rose.

Dias
Feb 20, 2011

by sebmojo

Seizure Robot posted:

Spooky is streaming UMVC3 singles right now from NEC for whoever is interested.

Everyone is using Wesker, come see whose is the best! Seriously for the last 4 matches in a row there has been a Wesker on both teams :smith:

gently caress that, Dieminion is on the stream! Projectiles for everyone!

Dias
Feb 20, 2011

by sebmojo

PalmTreeFun posted:

Dieminion's lame game is amazing, I could watch it all day. Reading some chapters from the book of Strange.

Why You Shouldn't gently caress Up, Chapters 1-8.95.

Or, alternatively, Why You Shouldn't Press Buttons.

Dias
Feb 20, 2011

by sebmojo

Fereydun posted:

He's technically nerfed as a character it's insignificant against the general system changes that all help him and his counterpicks (and other top tiers) being nerfed in the ways they counter him. If you had the choice between vanilla Wesker and ultimate Wesker you'd choose Vanilla every single time.

Also, while Marvel made keepaway more viable by taking out airdash block, characters with teleports are still really strong against that sort of thing, and that gives Wesker yet another advantage - not to mention his gunshot/teleport game got even more annoying.

Dias
Feb 20, 2011

by sebmojo

Niddhogg posted:

All I've got to say is:



...doesn't apply to this circumstance - unless you are relating him to Sentinel, in which case be my guest - since Wesker has been a strong and dominant character since vanilla, and since there were no huge changes in this 10-month old engine we can say with relative security that he's extremely strong in UMvC3.

That and Iceman was considered bullshit for the first month or so until people realized he was actually pretty meh, like Sentinel.

Dias
Feb 20, 2011

by sebmojo

Niddhogg posted:

9 months into mvc2 we were still on the guile/iceman/capcom train.

Oh, fair enough then, I thought Iceman was a much shorter thing from what I read and heard. But do you really think Wesker, Phoenix and all that bullshit is the same thing? I mean, the metagame might change, but tricks and glitches get discovered a LOT faster nowadays because of the Internet, plus there's ten years of previous experiences with 3 on 3, assist fighters. Also, Wesker just has the basis of an extremely strong character with mixup setups, lots of mobility and damage, etc...

EDIT: well, Blackheart and Spiral would be better examples.

Dias fucked around with this message at 02:03 on Dec 6, 2011

Dias
Feb 20, 2011

by sebmojo

Niddhogg posted:

I am by no means saying Wesker is bad, but I do think his overuse at NEC was more of a perfect storm of Wesker being relatively easy, being a character widely used in Vanilla, and a character that didn't get any significant nerfs so that no one who previously used him wanted to stop using him (as opposed to Magneto/Dante/Phoenix players). He wasnt unbeatable in Vanilla and he still isn't, so I think we'll see less of him as time goes on.

Okay, I get what you mean. If the game stays around for a while - which is a vague possibility, to be honest -, I think we'll see some underused characters as of now jumping straight into top tier territory because of unexplored potential, while Wesker's tricks are gonna become standard stuff at high levels. The only reason why I'm not that sure about this is that he can get 100% combos so easily that other characters might seem like too much effort for too little reward.

As a segue, who do you people think has the potential to become very good in this game? S-Kill talks about Jill a lot and I dunno. Her ground game is really fuckin' strong, tho.

Dias
Feb 20, 2011

by sebmojo
Deadpool can be really annoying now that zoning is viable AND he has that Wesker gunshot/teleport combo. When I finally decide I wanna play this game decently, I'll try Deadpool/Strange/Hawkeye or something like that or just replace Joe with Deadpool and play Dieminion's team because I love Dieminion.

Dias
Feb 20, 2011

by sebmojo

HORSEPORN posted:

Zero has the potential to get better than he already was/is, Nova has lots of potential, and I legitimately think that an old school MvC2 style team of battery/assist/meter user will be amazing for strange once he's fleshed out more. All he needs is one super to start the party train with X factor and then it's 50/50's all the way down with the potential to be cheesier than Cable ever dreamed of when those 50/50's don't work.

That said, I still think nemesis has a lot of stuff to be figured out too. There's a lot of gimmicky command grab setups with proper assists and his resets are too disgusting. I think there's a lot of undiscovered stuff with that lvl.3 and kara setups as well.

I don't like Nemesis because of his mobility, but when he gets in he has some pretty good tools. Zero is already strong, dude has so much priority, builds tons of meter and can spend it all for high damage. He can also be an annoying "chip anchor" a la Morrigan/Storm/Dorm with his projectiles and X-Factor. I dunno why he doesn't show up more often, maybe it's the Wesker Factor.

Strange will be complete bullshit as soon as someone figures out that he's got more crap than the Yellow Pages and that his oki game can be really fuckin' strong. That's why I wanna run the guy with Deadpool, who's a decent battery. I dunno what kind of assist you'd run in that setup - lockdown for mixups, something with screen coverage for annoying keepaway or meter building crap, which is what Dieminion's doing right now.

Dias
Feb 20, 2011

by sebmojo
How good is the log assist anyway, and would it be good in a keepaway team? It seems to fill up the screen nicely and come out really fast.

Dias
Feb 20, 2011

by sebmojo

Mio Bison posted:

Anyway I think you're a little off but I don't think the discussion is dumb!

It's pretty talky, in fact.

Dias
Feb 20, 2011

by sebmojo

Jmcrofts posted:

This is for the best. I'd rather have a bad character all-around than a bad character with a retardedly good gimmick assist.

Hsien-Ko is so happy to hear Wright is getting nerfed.

Dias
Feb 20, 2011

by sebmojo
I just don't see any reason to nerf that. I mean, as of now no one's getting results with Wright, since it's really hard to get him to Turnabout and unlike Phoenix his Light version is actually pretty bad. It's way more interesting and less dumb than Dark Phoenix or XF3 Wesker, that's for sure.

Dias
Feb 20, 2011

by sebmojo

Brother Entropy posted:

It wouldn't surprise me if it was a principles thing to be honest and not really about Wright himself. Gustaff Fire got nerfed(and so did Lariat, I think?) and nerfing Press the Witness next makes it seem like the design team aren't big fans of invincible/nearly-invincible assists as a way to get pressure off you easily.

Of course, this raises the question as to why Press the Witness got into the game 100% invincible in the first place.

Well, there's still Hsien-Ko, or did they nerf her assist too?

Dias
Feb 20, 2011

by sebmojo

Veev posted:

She's not invincible at any point in her assist, she just has hyper armor. You hit her at any point while she's out, she bleeds hard.

Oops, nevermind, posting at 5am made me mix up "invincible" and "has hyper armor". Ignore that post.

Dias
Feb 20, 2011

by sebmojo

The_Cack posted:

So do you guys just stop playing when phoenix pops on screen? What do you guys do?

No one's saying that, they're just saying your "solution" to the problem isn't a solution at all, and running away has been proved to be a REALLY BAD option against a competent Phoenix player, since she can get in on you and mix you up - and if she's against your anchor, she CAN one-touch kill you with X-Factor or at least get very close.

Dias
Feb 20, 2011

by sebmojo

Vengarr posted:

I think the key is to take some calculated risks. Like if I'm playing Spencer, I'll definitely throw out a random Bionic Arm, x-factor cancel, bionic arm again to catch her mashing c.l, and DHC into a safe super if I screw up. If either Bionic Arm hits, I win, if it fails, I'll at least burn some x-factor time and have another chance to land that one hit. She's got way too much priority and safe mixup options to risk playing normally.

Yeah, vs. Phoenix is all about taking risks, either by outguessing your opponent or by trying to set her up for a one-touch kill.

Dias
Feb 20, 2011

by sebmojo

Brett824 posted:

http://www.capcom-unity.com/brelston/blog/2011/12/15/heroes__heralds:_ability_card_spotlight_on_three_classic_capcom_characters

Honestly even though you can't do proper local multiplayer with it and it's like the most pot monster thing in the world, every bit of H&H news I hear excites me in some way. Seems like a fun as hell mode.

This would be a really fun "screw around with friends" things, why isn't it available for local MP other than Capcom hating their customers?

Dias
Feb 20, 2011

by sebmojo

Brett824 posted:

Probably because the whole Good vs Evil faction aspect of it wouldn't really make as much sense in offline vs.

I suppose, but still, that mode is basically tailor-made for playing with friends, I dunno why they decided to make it so online-focused.

Dias
Feb 20, 2011

by sebmojo

40 OZ posted:

IMO, a problem with Zero is that he requires more practice and especially homework on setups than other characters.

I'm not saying it isn't worth it, or that its high execution, it just seems like people who run Zero end up spending less time than they would maybe like with their other characters.

On the other hand, if you like laboring in training he's really fun.

Dias
Feb 20, 2011

by sebmojo
Edit: haha, I just noticed that was in the wrong thread. Nevermind.

Dias fucked around with this message at 19:33 on Dec 19, 2011

Dias
Feb 20, 2011

by sebmojo

Mr. Fun posted:

Mike Ross will not listen to reason, Capcom try to make him drop Hulk by force.

You don't know how it is, man, it starts out easy, just a H here and there, but it gets to you, all you can think is about the next armor hit, until you wake up in a ditch with seven golden letters above you and this feeling of...fraudulence.

Dias
Feb 20, 2011

by sebmojo
He's either going for a very bad burn on the Southern California community for a while now, or he doesn't really understand the term.

Dias
Feb 20, 2011

by sebmojo
You are bound to hit someone at least once if you do enough simple high/low mixups or left/right mixups, so being able to convert those hits into OTKs is better than having a bigger chance of mixing up people but dealing crappy damage. MvC3 is all about the path of least effort anyway.

Dias
Feb 20, 2011

by sebmojo
Alternatively, employ the Wargames Matchup Strategy, also in vogue in SSFIV: AE prior to the patch, when facing Yun.

I was wondering...Dorm's Liberation assist goes all the way up to the top of the screen/hits super-jumping characters? I'm trying to figure out the optimal lockdown/keepaway team, and while Dorm's Dark Hole is usually a better assist choice, maybe having vertical control would help characters that can spam attacks in the horizontal space. Just theorycrafting, it will be a while until I can play Ultimate with any sort of frequence.

Dias
Feb 20, 2011

by sebmojo

Metrohunter posted:

You mean his Purification assist? Liberation uses his current destroyer/creator spell charges. Purification does hit all the way up to the top of the screen, but it's slow, like all of Dorm's assists. Purification in specific has 56 startup frames. Not nearly as fast as Dante's Jam Session but it does force most characters to block if they're just trying to superjump in on you.

Yeah, the pillar thing. Too bad it's slow, though.

Dias
Feb 20, 2011

by sebmojo
Also, you can always use the standard layout that has LMH as the RT input and press RT/R2 + S. That's how I do it.

Dias
Feb 20, 2011

by sebmojo

Boxman posted:

EDIT again to avoid the double post - I never ever watch streamchat, so it caught me off guard when Viscant mentions that MastaCJ gets a lot of hate for his Dorm play consisting of teleport ADDF S. Is there really that much hate? I fuckin love his Dorm and wish mine was that mobile.

Spooky and Haks were talking about this last night at Big Two. It's basically because it's sort of a vortex situation and it's not all that hard to setup, so people think MastaCJ is just being cheap or something. Viscant is familiar with that, he had to hear the same bullshit with his Wesker/assist mixups.

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Dias
Feb 20, 2011

by sebmojo
There's a Brazilian dude that plays Haggar/Dorm/Doom, using Black Hole/Plasma Beam assists. Both OTG and both help Haggar with controlling screen space/getting close to the other guy.

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