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Revitalized posted:So early Galactus mode is the only real mvc3 reward? That, and Jill/Shuma's DLC costumes are immediately unlocked and free if you have the characters. Schmendrick posted:It's like they love to piss off the Mega Man fans (which I fully approve). His Armor is the regular armor. His "boxers" is him running around as a loving skeleton.
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# ¿ Nov 13, 2011 05:49 |
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# ¿ Apr 29, 2024 02:30 |
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I feel obligated to buzzkill that X-23 was always able to combo solo into Weapon-X Prime after OTG, but it was Sentinel-only (and it's still Sentinel and possibly Nemesis-only in Ultimate).
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# ¿ Nov 13, 2011 06:03 |
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"You have cast a spell of boredom on me." - Dr. Strange, 2011 https://www.youtube.com/watch?v=XN92N1OpHTg *does 1.145 million points of damage*
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# ¿ Nov 13, 2011 19:15 |
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flatluigi posted:For four meters. Oh, I'm aware. The loop is nice, though. Is anybody willing to trade me the Amazon costumes for one of the other packs?
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# ¿ Nov 13, 2011 19:43 |
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Fenn the Fool! posted:I got to play Ultimate for quite a few hours at my fighting games casuals last night. I'm pretty bad so I didn't play anyone besides my preconceived Hawkeye-Haggar-Dr.D team. I really don't get what Hawkeye's gameplan is; I get how to play keepaway with doom but Hawkeye's arrows don't have nearly the same pushback or chip damage on 'em. I also don't really know what to do when my opponent jumps, there was a guy playing firebrand and it was just an awful matchup; the greatest marksman in the world but I can only shoot straight ahead or straight up . Counter-hitting people with the slide was pretty easy, but I didn't know how to make it safe on block. Hawkeye can shoot his command arrow at a diagonal upward angle from the ground, and he can tiger knee downward-aimed arrows as OTG options. On top of that, his single shot super instantly hits the opponent no matter where they are (except during hard knockdown).
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# ¿ Nov 13, 2011 21:05 |
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Fenn the Fool! posted:You mean arrows with just H can be shot at an angle or are you talking about the Z-input arrows (because I couldn't reliably AA with those)? The OTG shots don't have to be TK'd, the QCB move gives you a hop and you just hit L or M after that (or maybe H, not sure). OTGing with the poison arrow into Gimlet wasn't as tough as I was expecting, but that didn't stop me from dropping it about 25% of the time. Just H. Even if you do the multiple command arrow volleys you can shoot each individual arrow at different angles to cover wide portions of the screen.
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# ¿ Nov 13, 2011 21:23 |
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Mio Bison posted:Maximum Vergil Anything but that.
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# ¿ Nov 14, 2011 03:07 |
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Mio Bison posted:If it makes you feel any better we could try calling it "Shut up Broken Loose", unfortunately I think Maximum Vergil is more likely to stick God forbid "Dimension Slash" or even "orb super" is a hard name to say or remember.
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# ¿ Nov 14, 2011 03:14 |
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AlphaTM posted:
This is the important one.
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# ¿ Nov 14, 2011 03:39 |
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https://www.youtube.com/watch?v=GCaT4tMDeBI
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# ¿ Nov 14, 2011 04:11 |
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Jmcrofts posted:Phoenix Wright wall of text incoming: Is Maximum Phoenix Wright actually 0 frames? Like, an opponent at neutral cannot block it at all unless he was already blocking?
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# ¿ Nov 14, 2011 06:52 |
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PalmTreeFun posted:Welp, looks like Combofiend's hosed. At least until they get a patch out. Boo hoo, Spencer can't throw out a random grapple when fighting the dog against whom the grapple would normally whiff. He's still got a brand new otg, untouched amazing damage, faster movement in all directions, and Maximum Spencer is still one of the best supers in the game.
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# ¿ Nov 14, 2011 08:04 |
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Lord Chumley posted:I think he's trying to make a joke, but doesn't see why we call the Wesker/Vergil supers "Maximum" in the first place. Well, given that Maximum Spider has a very specific element that is lacking in the other moves (short of Phantom Dance looking like how Maximum Spider used to look), it's pretty obvious that (A) Vergil's super looks absolutely nothing like Maximum Spider and (B) Maximum Wesker is a dumb name in the first place because the name of the move isn't Maximum Spider-Man. At least be consistent with your nicknames. But yes, using the wrong move names confuses people in this thread who aren't stream monsters or 4chan/reddit trolls and who do actually refer to things by how they are named ingame. It's not like there isn't already a set standard for these things that are easily available to literally anybody who has the game.
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# ¿ Nov 14, 2011 08:26 |
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Veev posted:I hope everyone starts calling it Maximum Wesk so we can stay more true to its origins. I am totally okay with this. (or even Maximum Ouroboros)
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# ¿ Nov 14, 2011 08:33 |
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https://www.youtube.com/watch?v=-HySA0WK0Lo This looks like the hardest to block character since Magneto.
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# ¿ Nov 14, 2011 19:08 |
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Fellblade posted:As somebody planning on maining Iron Fist this is great and all, but how is he supposed to deal with people who just hold up back? Cancel into chi when they jump and try again when they land. Jump cancel f+H and air throw. Call an assist. Cancel into chi and try to cross under them? If he has a reliable crossunder then problem solved.
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# ¿ Nov 14, 2011 19:20 |
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Jesus Christ, Phoenix Wright's air throw.
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# ¿ Nov 15, 2011 02:23 |
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Turnabout is somehow more broken than Dark Phoenix.
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# ¿ Nov 15, 2011 04:33 |
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ThePhenomenalBaby posted:Yo cinroth or somebody better drop some secret Vergil poo poo soon because if the online is as rear end as it seems him being not good will save me 40 bucks. Get with the picture. Vergil is one of the best characters in the game. He's like Dante but scrubbier, with longer combos, more damage, better mobility, better mixups, and better resets. Day one Vergil is pretty high up there. Gamest Mook posted:I have no idea how people are using the term in MvC3 though. In Marvel 3, you're protected from air throws during a forced tag-in (snapback/death) until you perform any inputs. So the new Guard Break is to force an incoming opponent to block which allows a follow-up air throw on them.
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# ¿ Nov 15, 2011 16:06 |
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iolo_the_bard posted:Is there a way to play Versus mode against the CPU? Whenever I try to select Versus, it just tells me that Player 2's controller isn't plugged in. Do Arcade mode, or if you're looking to fight a specific team, put it in Training Mode and set the other guy to "CPU" and turn off life/super regen and the infinite timer.
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# ¿ Nov 15, 2011 17:17 |
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It seems like these new missions aren't assinine and impractical enough. Instead of doing multiple 1-frame links in the corner against Viewtiful Joe, I would rather being doing multiple 1-frame links in the corner against Rocket Raccoon. I think that would be a proper teaching mechanism to the concepts of this game.
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# ¿ Nov 15, 2011 19:49 |
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Okay, from a little bit of experimentation it appears the "mashing" mechanic is just a series of just-frame inputs. Every time you do a mashable hit in a hyper combo, the game allows you to input something to make it count as 2 hits. Less Marvel 2, more Melty Blood.
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# ¿ Nov 15, 2011 20:43 |
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edit: bad menus
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# ¿ Nov 15, 2011 21:51 |
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InnercityGriot posted:Yipes and Clockwork are apparently at UC Irvine, and the matches are being streamed: So, did Yipes move to California?
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# ¿ Nov 16, 2011 06:20 |
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Dren posted:edit: gently caress me human rocket punch is always an overhead WHAT?! THIS CHANGES EVERYTHING.
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# ¿ Nov 16, 2011 07:16 |
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chumbler posted:Just to preface this, I am literally the worst mvc player to have ever existed, as was quite thoroughly proven to me in the tournament last night. Like the purpose of my existence is to be bad at mvc. That being said, whoever created mashable supers and anyone who likes them needs to be shot. Who in god's name thought they were a good idea? If they wanted to boost damage for whatever characters' hypers, just loving boost their damage. Set one of your unused buttons to L+M+H and activate its turbo. If you're dead set against that, you can either hold S with one hand while mashing to avoid accidental X-Factor, or you can just rapidly tap between L+M+H and H on the default stick setup.
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# ¿ Nov 16, 2011 18:54 |
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Bosushi! posted:Anybody have any initial impressions of Ghost Rider? I'd like to use him because he's metal as gently caress and I like his OTG assists, but he seems like kind of a one trick pony on point and I can't see people falling for his bullshit very long. I also seem to have trouble with some of his basic stuff like linking jumping S into standing heavy or timing standing heavy after a wall bounce. Do you guys think he'll be worth polishing or should I move on? I'm currently using Nova/Rider/Wright (Dick and the Nicks). Missile Assist + Nova = Unblockable Village. Missile Assist + Ghost Rider = Unblockable City. Nova Overhead Assist + Ghost Rider = gently caress Mountain. Nova does incredibly well with assists that cover a lot of horizontal space, mainly because his airdashes go fullscreen. Ghost Rider can turn any fullscreen unblockable into 500k. That's not much, but it's a start. Also, NecroMonster, thanks. I can't be damned to do a flight cancel combo under pressure for 50k more damage, but I can sure as hell do a basic relaunch for 30k more.
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# ¿ Nov 16, 2011 22:10 |
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Orange Crush Rush posted:I have absolutely no idea how you can use Wright as an anchor with no evidence. I'm just using him for the assist lol
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# ¿ Nov 16, 2011 22:27 |
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Orange Crush Rush posted:Might as well just use Felica then. Although there's no good team name out of that I suppose. I actually considered Felicia, Deadpool, or X-23 for the position, but it's really hard to argue with a low hitting projectile over just lows. Missile has better range, Wright appears behind my point (like Doom does during Plasma Beam assist) which leaves him less vulnerable, and if my opponent attempts to trade with me I have a much better chance of coming out on top. Plus, Wright has more health and better damage output than any of those characters. And I really hate Felicia's voice. And I already fell for the X-23 trap once and never intend to do that again. Brother Entropy posted:A Dick, a pussy, and Ghost Rider. The other name for the team was "Phoenix's Riders"
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# ¿ Nov 16, 2011 22:44 |
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The Rokstar posted:So... in Desk's new combo video PW goes from no evidence, to all evidence, to turnabout mode, to level 3, in the same combo. https://www.youtube.com/watch?v=wkatC5wnb4w For the record, this combo builds something in the neighborhood of 2.5 meters. I stand by my position that Phoenix Wright is going to be bananas when this game gets rolling. It doesn't matter how many gimmicks you put in between the game and the players-- when a character has that much power, love will find a way. Frank is going to be almost as if not equally frightening once he gets figured out, too.
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# ¿ Nov 16, 2011 23:01 |
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AXE COP posted:Why are people comparing Wright to Dark Phoenix? They're like, complete opposites (unless you think "has a powerful mode" means they are identical). Because people are sleeping on the former as a worthless gimmick even though he has access to an alternate mode which can allow him to trash any character in the game without effort. Which is exactly what happened to the latter when FTW came out (health is too low, meter is too necessary, just snap her in, etc).
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# ¿ Nov 16, 2011 23:18 |
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NecroMonster posted:m/2m, h/2h, s, jh, js, 6h, h, s, jm, jm, jh, (236L or M), 623pp or 236pp We should probably link to ComboIMG in the OP. It's goon-made and provided to solve exactly these problems! MadRhetoric posted:Estaka
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# ¿ Nov 17, 2011 02:30 |
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Thundercracker posted:What on earth, is Tron's role in this game now? No super armor, no mix-ups, horrible scaling, and now no good assists. She can cancel Bandit Boulder which makes her combos even longer and more damaging. In exchange for this, she no longer has the scrubbiest assist in the game and you are forced to use more than one move (hint: tonka shovel is also a good air normal but you can't just throw it out like you could her air h in FTW).
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# ¿ Nov 17, 2011 22:33 |
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BattleHamster posted:I'm pretty sure this is untrue because the untechable time from rock pickup part of Bandit Boulder decreases with combo length. It makes a big difference when it comes to things like comboing out of her throw and command throw without needing an assist.
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# ¿ Nov 17, 2011 23:02 |
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TaurusOxford posted:Why the gently caress would you put Phoenix on point? She dies in half a combo. Phoenix Inferno has 15 frames of invincibility and causes wall bounce. Most people were mashing throw+assist at the beginning of the fight, so you could bait a happy birthday and either just combo right away or X-Factor into raw tag while the opponent is still flying back from the wall bounce.
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# ¿ Nov 17, 2011 23:33 |
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Rocket is gonna be awesome. https://www.youtube.com/watch?v=AW6NMFvrWvU Also, I love how everybody has their own little personal tidbit of Nova tech.
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# ¿ Nov 18, 2011 07:14 |
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NecroMonster posted:My new nova Bnb. I can't seem to do this outside of a corner. Once the first Nova Strike hits the opponent gets knocked too far out of range for j.H to hit. I can't seem to do it any lower to the ground than I currently am. Do you have any advice?
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# ¿ Nov 18, 2011 08:41 |
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NecroMonster posted:Not really. I haven't had it fail yet, it does look like the opponent goes behind me when I do this, but the combo works normally. I'm trying it on Vergil. My training team is Vergil/Raccoon/Sentinel so I have one opponent of each size, but I'm starting to worry that our little anime friend is on the runt side. I'd switch him to Wesker but I know how drat popular Vergil is, so the practice is useful.
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# ¿ Nov 18, 2011 09:38 |
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NecroMonster posted:Seems it only works midscreen on smaller characters. I can occasionally get it to work on iron fist, but I've no clue what the hell I'm doing to get it to work. If you can get the enemy to end up BEHIND nova at the end of the nova strike then it'll work, otherwise it looks like nope. L connects, but the H afterward doesn't. I'm convinced that either you or I am drunk. https://www.youtube.com/watch?v=8YPL6kB1JVA
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# ¿ Nov 18, 2011 23:35 |
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# ¿ Apr 29, 2024 02:30 |
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NecroMonster posted:Yeah, the L rocket punch combos won't work midscreen unless it's a smaller character. You use the H after the rocket punch there. The biggest i've gotten it to work on is iron fist, and even then it's a little iffy. You can tell when it'll work because nova ends up BEHIND the character you rocket punched before you do the jH to catch them. It looks weird as hell, but it works. Then I'm back at square 1. What am I doing wrong that H doesn't connect in the first attempt in that video? I've tried doing it later, I've tried doing it earlier (even leaving the turbo on so it hits on the first possible frame). I've seen him go behind like you've described, but so far it seems like it's luck as to whether or not he will.
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# ¿ Nov 18, 2011 23:59 |