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Aw, heck. I had release day shipping from Amazon, but UPS has delayed the shipment. I wanted to play in the goonament.
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| # ¿ Nov 15, 2011 19:53 |
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| # ¿ May 24, 2013 01:02 |
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CRINDY posted:I'm a fighting newbie, and I picked up UMvC3 because it looked fun and Capcom had the balls to put Phoenix Wright and Frank West in there. Don't try to ingest every bit of the game's mechanics by reading websites or anything over and over. Just take one or two 'insights' like a game mechanic or a combo and then go practice, and try to apply what you read or see if it worked. You should buy the strategy guide. The book is huge and you won't be able to pick up everything at once. Also, in fighting games there is an element of muscle memory. That is, even after you know how to do something, you have to practice it over and over until your hands understand what your brain wants to do. This is very important, and you gotta remind yourself that you can't just immediately run off and apply a new strategy or combo that you found out about. edit- And the best thing you can do, is find a friend who wants to get good too. Play them alot, and talk about what works and doesn't. My game arrived at my door at 9:09pm too late for goonament
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| # ¿ Nov 16, 2011 03:23 |
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Holy crap, I traded in MvC3 while it was still worth 20 bucks. And maybe this is just rust, but it seems like this game is just flat out harder to play. Alot of the easy execution but winning strats seem to be nerfed or the timing windows made much smaller. I don't think I have a chance of playing any of these new characters, except maybe Nemesis. They all seem so hard. And Phoenix Wright is just as unintuitive as I thought he would be. (EDIT- for a bad player like me)Big L posted:Didn't get to play too much with the game yet but I must say Wolverine's new swiss cheese move messes up my combos way too much Yeah, I wasn't gonna play him anymore, anyways Capcom. You didn't have to do that. I am a big baby but I'm just not gonna play any character with a mash move. It makes you have to correctly time everything, whereas a character without them can just mash. I think this is where 'simple inputs' implode upon itself. Yes I realize what this sounds like, I'm just saying if there's 3-4 characters where you have to correctly time everything, why bother? edit- this post is full of minor complaints but this game owns 40 OZ fucked around with this message at Nov 16, 2011 around 14:58 |
| # ¿ Nov 16, 2011 14:28 |
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I see the term "one trick pony" thrown around alot. There isn't anything wrong with only having one trick in fighting games, if it is a really good one.Broken Loose posted:Because people are sleeping on the former as a worthless gimmick even though he has access to an alternate mode which can allow him to trash any character in the game without effort. I'm not sleeping on anybody. I won't be shocked or "exposed" or blown up or pringles or HAM or my buttcheeks spread open and do anal when someone wins a tournament or something with PW. Yeah I think we all get it, he can do some really sick stuff. I just think with the time it would take to get my PW up to an even passable level, I could be actually winning with someone a little less complicated. If I get fired and have some more free time, though, sure. edit- Does anyone know if Wal-Mart has the strategy guide? Amazon is claiming it could be 3 months for them to ship it. I'm a patient guy but the guide will probably be useless by then.
40 OZ fucked around with this message at Nov 17, 2011 around 00:17 |
| # ¿ Nov 17, 2011 00:14 |
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TaurusOxford posted:Doesn't the problem lie in that it's easier to counter a one-trick pony, even if it is a really good trick? How often in these games do we see characters who actually utilize versatility? Generally, it seems like most characters have one good strategy, and an okay one if they run into a bad matchup. In 90% of matches, people stick to the best trick/strat, so the others are not all that meaningful. I think there are some 'one tricks' out there that have no real counters, at least to where they are at a serious disadvantage. 'Getting in'/'landing first hits' is one. Even in one character FG's like SSF4, characters like Viper can just really have one dominant strategy/trick, and she is great. In mvc3 you get three guys, so I'm even more happy to have a one trick pony.
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| # ¿ Nov 17, 2011 02:14 |
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What am I doing wrong on Rocket Raccoon's mission 6? This seems like wayy too tight of timing for such a basic combo. edit- I beat every mission (-2) in mvc3 but umvc3's seem way tougher. 40 OZ fucked around with this message at Nov 18, 2011 around 02:03 |
| # ¿ Nov 18, 2011 01:54 |
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Skychrono posted:Hey guys help me. Basically everyone is bad at defense, compared to a street fighter game. Blocking is a temporary solution in these games, it is just impossible to defend a decent player for very long in most situations. For the most part, mobility is the way to "defend" in this game. But it is usually just "omg get the hell out of here while X-factor is running" rather than a street fighter game where Zangief would love for someone to rush him down. You don't have the threat of reversal DP into FADC ultra or poo poo like that. Buy the strategy guide first. You know that you can do those long rear end combos too, if you practice and don't pick a high execution character. Generally, the basic marvel gameplan is 1. Find a good method for landing an unblocked hit that can be confirmed into a big combo. 2. Land your combo that you have been practicing. You don't have to go with the craziest ones, just something that hits hard that you can land reliably. 3. You are winning at Marvel. #1 is the hardest part. You need to experiment, but in the most basic form, you call an assist and then run in there and try to start a combo with a low attack or a high attack. 40 OZ fucked around with this message at Nov 18, 2011 around 06:07 |
| # ¿ Nov 18, 2011 05:55 |
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Crayvex posted:Speaking of salty online play, how is it that everyone I've played online is 100000 times better than me? They probably were good at MvC3. quote:I'm okay at SSF4 but this game... I can't block. This is a huge difference between SF4 and MvC3. This is probably the biggest thing. Notice in pro matches that people cheer wildly when someone successfully blocks for more than 3-4 seconds? That's because blocking (for very long) is difficult to impossible against a good player. In general, if you are blocking any of these sick rushdown characters backed up by an assist you are just being temporarily lucky. You have other tools to play defensively- spamming, mobility, huge space controlling moves, etc. There are some characters who can block and then counterattack like SF4, but they are rare. And if the guy is backed up by the right assist, you still can't. quote:I can't do my combos. You need to practice them repeatedly, and then start trying them against other people. You won't land them at first because you will be freaking out and trying to figure out what is going on. quote:Are there any good videos that can show me what the gently caress I'm doing wrong as far as combos are concerned? I need to see the hands/arcade stick. It seems like I'm just hammering on buttons and sometimes the combos work and sometimes they fail. For the most part, you can do the combos slower than you think. If you are going by the BnBs in the strategy guide, some of them have precise timing. Don't be afraid to simplify them into something you can do reliably. quote:I'm trying to play a Deadpool, Frank West, and Doom team. Not that teams matter when I feel so completely outclassed. You might wanna try some characters that are easier to play at first. If your heart is set on those guys, that is fine, but it helps to play some guys who are a little more boring/straightforward to get a feel for the game. Wesker, Nemesis, Hulk, etc.
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| # ¿ Nov 20, 2011 20:54 |
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Crayvex posted:Thanks for this. What is a good beginners team? Wesker and Nemesis are my suggestions. They have good combos that are really easy and they play in a very basic manner. You can learn 'em in like 10 minutes. For comparison, I spent like 1.5 hours on captain america's BNB last night and i still can't do it reliably.
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| # ¿ Nov 20, 2011 21:24 |
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I'm really trying my best with Iron Man. I see what the strategy guide says to do with him, I just haven't been able to execute their "battle plan" with any luck yet. Is there -any- footage of a decent UMvC3 Iron Man just playing the game?
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| # ¿ Nov 21, 2011 02:42 |
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I'm having trouble threatening with the recommended long distance tri-jumps, in particular.
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| # ¿ Nov 21, 2011 02:53 |
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Duck_King posted:Does anyone else have god awful input lag online in this game? Its loving terrible, way worse than vanilla. It feels like a half second delay on everything, and I have a fast connection. Did you get a new television since Vanilla?
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| # ¿ Nov 21, 2011 22:58 |
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kaujot posted:If you wanna watch Justin Wong gently caress around in training mode, here's his stream: http://www.twitch.tv/eg_jwong Oh my god you have no idea how much better i feel about myself after watching justin wong swear at and struggle with challenge mode combos
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| # ¿ Nov 22, 2011 01:28 |
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dorkasaurus_rex posted:Wow. Literally all of these are sold out on Amazon completely. is this normal, or did fighting games just take off all of a sudden? Like a year or so ago, there were constant deals on sticks. You could pretty much pick up a TE new for ~100, and SE's were 20$ new on dell at one point. Then at some point I guess everybody decided they wanted a stick, and since then the demand has slightly outstripped supply, and there aren't any super hot deals anymore. 360 sticks are much more in demand. If you buy a 360 TE you can resell it for practically what you paid for it.
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| # ¿ Nov 23, 2011 21:45 |
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Phenotype posted:Personally, I think tolerance for trannies C'mon, leave this kind of commentary out of the fighting game threads. If you want to discuss gender theory you should go to D&D or the trans thread in E/N.
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| # ¿ Dec 3, 2011 14:52 |
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Phenotype posted:I just don't like being demonized for my goddamn opinions heh This acting like you are a victim is worse than your preaching. There are threads (again, trans thread in E/N or any of the gender threads in D&D) where you can argue your religious (or whatever) ideology, but this is not the place for it.
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| # ¿ Dec 3, 2011 16:18 |
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To be honest, the problem with pad is not directional inputs. A skilled pad player actually can beat stick with those. A pad or hitbox is just physically faster than a stick for rapid directional inputs, but it isn't as big of a thing in mvc3 as it is in games like Tekken. The problem is the buttons, which are more demanding in marvel than most games.
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| # ¿ Dec 5, 2011 17:10 |
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EmperorFritoBandito posted:I've been thinking about buying a stick or a fight pad myself; all I've got is the standard Sixaxis my PS3 came with, and it doesn't feel much more nimble to me than playing a fighting game on a PSP. My best guess is that you won't like the transition. When you start on stick you will have to learn absolutely everything over again. You won't instantly be any better. Since you already gave stick a shot with SF, and wasn't impressed, I'd recommend you get a fightpad if you want to try something else. The PDP pad or the HORI Fighting Commander 3 Pro are good choices. If you want to try stick again, go for it, but it will cost you ~100-175$ to find out.
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| # ¿ Dec 6, 2011 00:15 |
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dorkasaurus_rex posted:It's so hard to stay calm and hit my combos out against real people. Part of this is nerves and part of it is not- confirming. You can just play people constantly until you can do it, but IMO a good way to practice this is putting the CPU on in practice mode. It is training wheels because at least you are working on a moving target who blocks sometimes. Also, you have to freestyle a little bit because marvel is crazy like that. And don't just practice your combos beginning with heavy attacks, of course.
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| # ¿ Dec 6, 2011 04:50 |
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Thundercracker posted:The real mix-up in that game didn't come from high-low openings, which the game didn't have-- it was fairly low execution, but from predicting combo-breaks and committing to either short combos that left you safe, or long combos that were risky, and on the other end either breaking out or saving the meter for a super :sirlin: :but being serious: I have to assume that you could sit down with a excel spreadsheet and figure out the optimal choice for both situations. If there is a wrong answer and a right answer then there's no mixup.
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| # ¿ Dec 8, 2011 01:40 |
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bouncyman posted:Can someone please explain the rivalry between Ross and Jago please? FC Jago got this girl (Starslay3r) pregnant that Mike Ross used to be engaged to. My cousin is a cameraman on wednesday night fights he told me the scoop.
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| # ¿ Dec 12, 2011 14:57 |
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Thundercracker posted:It's the default Madcatz TE stick layout. At this point, in a match, I'm still slamming my hand down on all 4 buttons like a whammy button, so it takes a second to readjust. Like I said, it's a learning process. I still end a few matches with my hand positioned one "column" over so that I'm trying to combo with Assist 1 and Assist 2 and the extra "shoulder" buttons. It's like learning to type all over. AFAIK the default setting in the game is not what most people use. You should use A-B-C S-A1-A2 And always try to practice by operating the stick as delicately as possible. The more precise and less movements you use to perform the same actions, the better off you will be in the long run. If your whole arm is involved, its incredibly difficult to develop good muscle memory. When I learned to play on stick I whaled on the thing. I had to basically go back and relearn it with a different grip because I was struggling from the 1P side. 40 OZ fucked around with this message at Dec 14, 2011 around 22:21 |
| # ¿ Dec 14, 2011 22:00 |
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sleeps-chan posted:yeah lmao, it drives me loving insane. How can these "top tier" players even be considered good when they only pick over-powered-over-used characters Because a tournament decides who is good by who wins. When you start trying to use different metrics than this, things get stupid really quickly.
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| # ¿ Dec 14, 2011 22:34 |
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She has low health so I just cross my fingers and try to sneak in a hit somewhere. "Block everything successfully for 30 seconds in Marvel" sounds like some kind of nightmare torture scenario
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| # ¿ Dec 15, 2011 20:47 |
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IMO, a problem with Zero is that he requires more practice and especially homework on setups than other characters. I'm not saying it isn't worth it, or that its high execution, it just seems like people who run Zero end up spending less time than they would maybe like with their other characters.
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| # ¿ Dec 15, 2011 22:57 |
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Chocolate America posted:Basically you're using your pinky and ring fingers to do most of the work and it minimizes "side preference", meaning it should be almost as easy to do QCF and DP motions on either side. This. I used to follow the advice of "just use what is most natural and comfortable" and it resulted in a very loose grip that made 1P side stuff more difficult. edit- (I still use the loose, open grip with charge characters in other games) And learning with a new grip can take some time because you are basically throwing a bunch of your muscle memory in the garbage. http://www.youtube.com/watch?v=mRnfXzax94c#t=06m40s is the video where Daigo shows his grip EDIT- FIXED I HAD THE WRONG ONE 40 OZ fucked around with this message at Dec 19, 2011 around 00:09 |
| # ¿ Dec 18, 2011 23:57 |
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edit- whoops dbl post
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| # ¿ Dec 19, 2011 00:08 |
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Uh i think some of this chris g firebrand criticism is losing perspective. Wasn't chris g getting like top 3-4 in every single tournament he entered, while playing firebrand? If firebrand can get you that kind of results, then what is problem
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| # ¿ Dec 23, 2011 01:49 |
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Eldred posted:Huh? What I mean is, if Firebrand (or any other character) is some massive threat that's being slept on surely some player will break into competitive play with them. If anything picking esoteric characters is a leg up because everyone knows Wesker's like, three tools but that's not close to true with relative unknowns like Firebrand. This would be true if we didn't play the game, sure. But we do play the game and we can and should judge reality for ourselves. Do you just never think about how good a character is for yourself, and just only play characters you see win on stream? It is not like there is an even distribution of firebrand players (of even skill) at each of the tournaments that have been held so far. This is complex enough of a variable that it screws up this primitive analysis you are attempting. We have seen several times in MvC3 where we knew a character was really good before they were fully realized ON STREAM by tournament players. Dante is a great early example, Viper is the late example. Also, firebrand is new. edit- I'm not saying you are wrong. I'm saying we discuss these games on here and its more fun if you say "well I think this character sucks because his _____ is rear end or ____ is unsafe" rather than referencing STREAMS. 40 OZ fucked around with this message at Dec 27, 2011 around 00:24 |
| # ¿ Dec 26, 2011 23:50 |
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YFDHippo posted:No one is going to convince anyone else that their character sucks. We'd have an easier time trying to convince people to change their religions. Which is hilarious because in street fighter everyone is trying to convince people their character is bottom tier.
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| # ¿ Dec 28, 2011 03:07 |
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dorkasaurus_rex posted:http://www.yelp.com/biz/next-level-...0level%20arcade There's a streamed tournament every week at next level, with the best players on the east coast. It is run by the guy who managed chinatown fair.
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| # ¿ Jan 9, 2012 01:16 |
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Chocolate America posted:This has always been a problem for scrubs since the first fighting games with projectiles was released. For some reason they have this dumb idea that zoning is "dishonorable" for literally no good reason. It must be some kind of macho "bravery" thing or something. Those people have a child's view of competition and should be completely ignored. Actually, those bad players have realized that they have way less of a chance to win against a superior player if the superior player is using zoning techniques. There is far less uncertainty if the better player is using zoning techniques, keeping the worse player at a distance. Once the characters are within close range the better player can't as easily predict or react to moves. At least if they are against a superior rushdown character, the worse player can most always throw out a wild haymaker or something- they feel like they have a chance to win. Of course, it's not like they think "Oh i have 44.2% less chance of winning against zoning" it's more like "OMG i will NEVER WIN this SUCKS rear end" I had a video somewhere of Jeff Schaeffer explaining this in very simple terms, I'll see if i can find it. quote:These are people watching tournament streams where hundreds (if not thousands) of dollars are on the line (and also EVO qualifier points in some cases) and complaining that people shouldn't zone and all of their reasons suck. It's loving stupid. welcome to e-sports, those are spectators, not players 40 OZ fucked around with this message at Feb 24, 2012 around 05:58 |
| # ¿ Feb 24, 2012 05:49 |
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| # ¿ May 24, 2013 01:02 |
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Blocking is really important but let's be honest, you can only get so far blocking in this game. It is a temporary solution. How often do expert players "block left right mix-ups as well as high-low (sometimes all at the same time) all while the opponent seemingly spammed assists that filled the screen with garbage" for more than a few seconds? Yeah, you wanna block when you have to, but don't beat yourself up when you are unable to block because it is overestimating what you can get away with in this game. edit- This is different than most fighting games, where blocking is typically much stronger/safer (and chip damage is less). Hawaiian Shirt posted:How do you guys train mix-ups and defense in training mode? Combos are easy enough to practice, but I always find myself scrambling to remember how to deal with a moving target when I play people online/irl. For just "moving target" set the training dummy to CPU. 40 OZ fucked around with this message at Feb 29, 2012 around 14:49 |
| # ¿ Feb 29, 2012 14:40 |



