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Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Just want to say Ghost Rider(Spire)/Dormammu(Dark Hole)/Strange(Bolts) is a blast and has been helping me destroy online scrubs.

I don't know how GR is going to hold up as the game progresses/once I make it out for some live play but right now he's been pulling more than his weight for me. If anyone else is playing him with Dormammu I cooked up a variation on his basic bnb that gets a bit more meter/damage and uses Dark Hole:

s.HH 623L s.HH~A1~214L s.S sj.MMS dash 236L 236PP

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Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

I'm honestly surprised Marn took any games after watching his Vergil "combos." Looks like he didn't get much/any training room time in before that set.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Fenn the Fool! posted:

Also does the hard knockdown on air S open up any not quite as damaging but fairly easy Doom midscreen combos?

If you're right on top of them when you land the S you can just OTG with H, launch, and do his M&M combo, I don't remember the exact optimal combo but it's something like ([sj.M 6H addf M (land) c.MHS)x2] sj.MM 6H MM 214PP)

If you're not right on top of them you just need to tri-jump at them before the H and it will connect. In the corner you can do his bullshit sj.M 6H S loop off of it very easily.

EDIT: It's good to see you in here Tommy, it's been too long since I gave up CoH and you left my life

Seizure Robot fucked around with this message at Nov 18, 2011 around 18:23

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Countblanc posted:

In one of the Running Sets videos they say [Gimlet] is omni-directional and can hit multiple places on the screen at once, but I'm not sure if that's actually the case (as in, if it will hit an assist that is nowhere near the point character).

It definitely only hits the assist if they are in the line of fire. I've seen it hit the point character and whiff an assist in another location several times already.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

If anyone wants to trade costume pack codes I have a 360 Femme Fatales pack I haven't redeemed and don't care about. Wouldn't mind getting the villains one instead.

Seizure Robot fucked around with this message at Jan 13, 2012 around 01:59

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Nova's resets are seriously godlike. Here's a cool video to watch.

Particularly the javelin reset, I'm scared.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

So I started messing around with Dormammu + Hidden Missiles assist. Right now my corner combo maxed out is getting over 920k using 1 meter and building about 1.75 meters. Holy poo poo.

It's a little tricky to give notation without it turning into a paragraph since it utilizes destruction charges so here it is in 3 flavors:

3 Destruction stocked:
Whatever normal opener -> s.H6H fly MHS j.MHS c.MHS+Assist sj.MMHS 236L 214H 236L 236PP

2 Destruction stocked:
-> s.H6H fly MHS j.MHS c.MHS+Assist sj.MMHS 214L s.H 214H 236L 236PP

1 Destruction stocked:
-> s.H6H fly MHS j.MHS c.MHS+Assist sj.MMHS 214L s.H 214H 236PP

I'm sure this is no where near optimized yet, I've only spent a few hours and the framework is lifted from a day 1 corner bnb from the SRK forums. (-> s.H6H fly MHS j.MHS c.MHS sj.MMHS 623L 236PP)

I haven't tried enough with the creation combinations yet either although from what little I did try the destros seem to trump them for this spot (there is already so much hit stun that I'm not going to get a relaunch out of meteors or anything...)

Seizure Robot fucked around with this message at Nov 22, 2011 around 22:28

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Nate405 posted:

I think Buktooth is much easier, but you should still learn to air dash out of j.S for the corner loop.

You should also learn to air dash out of j.S because if you get blocked and don't you are incredibly unsafe. Also if your opponent doesn't advancing guard you can addf c.l or adf j.m for a free mixup.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Mr. Unlucky posted:

stuff

I feel that GR is great on point and personally would leave him there. It's where I play him, and much more telling is that it's also where Combofiend and Viscant play him. It may well change if huge new tech comes out but for right now hes a very good battery. There's also the fact that he nullifies the assist game of the opponent and has an insanely good snap (you can punish an akuma beam from full screen with it during the flash. seriously) and these are much less factors in anchor I find. His mixup game is rear end without assists as well so in XF3 he will be pretty easy to block.

He benefits a lot from strong zoning assists and a good full screen damage DHC. Morrigan has neither of those, Storm has the DHC down with the added benefit that she can get full damage in the corner where Maelstrom doesn't bounce. Also, while not traditionally regarded the best assist I could see whirlwind working very well for GR because of the pushback helping keep them in chain range.

Whirlwind is not as great for lockdown or anything though, and I would say you ought to take a good hard look at Sentine(Drones) and Doom(Missiles) to round those two out in anchor.

Seizure Robot fucked around with this message at Nov 22, 2011 around 23:18

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

I need to go change my pants after watching that.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

S:
Seth Killian
Justin Wong

A:
Yipes
SkiSonic
Spooky

B:
Chris Hu
James Chen

C:
UltraDavid

rear end:
Winrich


Note: If UltraDavid and James Chen are paired up they both move to rear end tier.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

10Stars drunk commentating his loss against Winrich was pretty godlike too.

But back to the game itself, have any of you been using Firebrand? I've been putting in some training time with him and he has some seriously sick mixups/unblockable setups, even if his damage is low.

I'm really struggling to find a team for him though. All I know for sure right now is I'm going to want a lockdown assist for unblockables, which will probably mean Sent Dorm or Ammy in anchor for him. I'm thinking Firebrand might be better off in the 2nd slot so he has meter to burn on Luminous but at the same time I've seen some really cool tag combos for him that do a lot more damage than he can solo, so I might put him 1st because he's so good at opening people up.

Any recommendations on a battery character that will run well with one of Firebrand's assists and one of the aforementioned anchors? Or a 2nd whose assist will benefit Firebrand and can end a combo for him with big damage? I've mainly been using Wesker/Firebrand/Sent thus far but not finding a whole lot of synergy there.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Spooky is streaming UMVC3 singles right now from NEC for whoever is interested.

Everyone is using Wesker, come see whose is the best! Seriously for the last 4 matches in a row there has been a Wesker on both teams

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

7 Weskers in the top 8, Yipes declaring the game to be rear end and Chris G crying. What a grand tourney.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

FighterKnuckles posted:

Well, back on the topic of Marvel, does anyone think for a player who isn't necessarily hardcore into playing the game consider buying Jill and/or Shuma worth it?

Kind of a silly question but the answer hinges completely on how badly you want to play them.

Neither is a crazy OP "I Win" choice that you will suffer for not having access to. Either of them is a viable choice to play on the right team.

If you really like how one or both of them look and think you would put them on your team then go for it! If you don't have a ton of interest in either of them then save your money!

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

^^^ Not sure if you're aware but Hawkeye can cancel is sicknasty slide into a Trick Shot to get safe as well so it still doesn't make much sense to me^^^

Jmcrofts posted:

Capcom: not as dumb as we all thought?

http://shoryuken.com/2011/12/08/umv...be-patched-out/

(probably still dumb though)

Oh thank god.

I'm sure there are worse offenders but I played a long set against my friend's Taskmaster team yesterday and the fact that I could no longer throw him out of the swing and he can now cancel out of the swing was making me rage a little. It used to be so easy to just scoop him after blocking if he tried it.

Seizure Robot fucked around with this message at Dec 8, 2011 around 21:52

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

PunkBoy posted:

Having a lot of fun with my Wright/Morrigan/Vergil team. Morrigan clone keepaway with Turnabout Break the Witness is hilarious, although it does take a good amount of setup. And if they go down, just mop up with Vergil.

If you haven't already seen it you need to track down and watch the Chris G v. Dieminion final match from Spooky's stream a few nights ago.

Chris used Wright/Dante/Morrigan to out-lame Dieminion, whose entire playstyle and team is based around being as lame as possible. Incredible match, 4 Morrigans on the screen at once spamming Soul Fists is just nuts.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

It's really just a matter of timing your hits to keep them positioned properly with that Doom combo. You want to keep them low to the ground after your sj, so start your air string relatively fast. If you go too high they'll drop out. The c.M needs them to be pretty low in the air or it'll whiff so put a slight delay after the addf before the j.M as well, don't cancel out of the dash immediately. If you're still having trouble, experiment with only letting the sj.M hit once, or letting it hit twice, depending on what you've been doing. I've heard conflicting opinions on which one is easier so try both out (the damage difference is pretty minimal.)

After you land it a few times you should get a feel for it and start being able to adjust your timing on the fly depending on positioning to get it all to connect. His new fullscreen BnB while definitely somewhat harder in the execution department (I hear a lot of people having trouble hitting f+H S addf without getting an exchange to come out) honestly doesn't feel as tricky to time for me, so if you feel more confident with your input accuracy than with your timing you could try learning that as well.

In the corner his BnB is ridiculously easy (the sj.M f+H S add s.HS loop) so learn that as well. Whenever you carry them into the corner with either the Buktooth loop you've been trying or the new loop then switch to that on the relaunch for an easier combo with better damage.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

bouncyman posted:

What is the mid screen foot-foot dive loop?

Haven't seen that name used before but I'm guessing he/you mean S sj.MM f+H S addf trijump s.HS

I'm not positive it's necessary but I've been using 2 hits on the first M and then canceling into the f+H after only 1 hit on the second. Even if it's not necessary I definitely found it to land more consistently that way for me.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

bouncyman posted:

I didn't know you could do anything after j. S. You can airdash after that hits??

Yeah, doom can cancel out of either one of his foot dives on hit or block with an airdash.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

I'm lazy and just set one of the extra buttons on my stick to an attack and put it on turbo, works like a charm and I don't have to smash my buttons in.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

The Crusher posted:

As far as I can tell, it doesn't matter if you press them all at once or if you piano

It doesn't. The game only cares how many times a button is being pushed, whether it be 1 button or 3 you get the same result if you put in enough inputs.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Depending on your team this probably won't help but against Dantes that predictably spam their port in certain situations I've had a lot of luck timing Hidden Missiles assist to counter it. Since he can only pop up right above and behind you a lot of bad Dantes I've faced teleport right into the missiles as they come up handing me a free combo. There's not a whole lot I'm aware he can do to counter it except stop spamming his teleport. If he gets wise to your plan and starts faking a port and then using Million Dollars to try and punish Doom you can just snap him during the hyper's startup flash assuming you're on the ground or hit him out of it with a j.S if you jumped for whatever reason. This strategy is a lot more risky against people like Vergil who can decide to teleport in front of you and get a happy birthday if you're not careful, though.

As you guys mentioned Maelstrom and Spire are both relatively solid options as well, as are some other anti-air assists (Hulk's is great for this, although I haven't been using him with GR myself) and while right now they can throw tech during the port once that gets patched out you can scoop them on reaction and reset things since GRs throws put them at a healthy distance.

I really think teleporters for the most part are some of GRs hardest matchups, though, and as a lot of people (myself included) are seeing him as a very matchup oriented character that's saying a lot. When used properly by a good player (not being predictable and spamming, using them while you're in blockstun from an assist, etc.) I'm not sure GR really has a great answer.

As a side note, if you're unaware, GR can backdash insanely fast by mashing back + MH or LH. It does something goofy, I think starting and canceling Spire over and over, and is great for putting distance between you and your opponent. If they block your Spire you can cover a good amount of ground before they can even do anything again.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

I don't think CJ's Magneto did a single drat thing in that whole set, it was like he was only playing 2 characters and he still did well. Dude has the most impressive/unorthodox Dorm I've seen.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Mike Ross is a fraud. I believed

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

There are a few videos on youtube showing Nova combos that make it all the way to level 5 frank.

http://www.youtube.com/watch?v=UUvxJo7CYUY I think this is corner only? I don't play Nova so I dunno but it's also pretty good damage for what it is.

http://www.youtube.com/watch?v=xQCSL6Bk87A One being done from midscreen.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

I was pretty surprised Taskmaster didn't get an equivalent of Rogue's old kiss move that stole enemy specials. Really don't think Taskmaster needs a buff though that dude is solid.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

That's not something unique to Dark Wesker. Gimlet is -8 on hit...

EDIT:

dat fukkin dog!! posted:

You're an idiot.

Seizure Robot fucked around with this message at Dec 15, 2011 around 15:50

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Multiple Man doesn't seem like it'll be that great to me. As far as I can tell it means no assists and no crossovers and no aerial tags, right? I only saw one health bar shown in the video demonstrating it.

Give me something like Fing Fang Foom (primary) Thanos and Silver Surfer on a team that all have x-factor infinites any day.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

S-Alpha posted:

As far as I can see, it's more along the lines of, when the character dies, a replacement of the same, with buffed stats, is immediately sent in.

Well yeah I knew that much, I was just pointing out that it looks like that means you have no assists and no way to recover red life outside x-factor or specific characters (devil trigger.) I'm just not sure that's going to be worth it unless the attack power boost on your copies is huge or you're some kind of idiot savant who has mastered one character but is total rear end with the rest of the cast.

If they did something goofy like let you pick assists for your copies that you could call in, or let you call them in to do whatever assist you pick for the point character it would be a ton better but the fact that you only see one health bar makes me doubt that.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Broken Loose posted:

You're always in X-Factor level 3.

And, combined with any of the cards that give you multiple X-Factors, well...

Ok I didn't know this, I figured your first copy would have level 1 and so on. That's a substantial buff.

Where did you get that info? I didn't see it mentioned in either of the videos or on the card.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

iPodschun posted:

SRK tournament from SoCal is tonight. Players: Justin, Marn, Viscant, Dios X, Clockw0rk, Fanatiq, Floe, and Killer Kai. Starts at 9PM Pacific, so about 2 hours from now.

http://twitch.tv/srklive

The actual tourney matches weren't that hype but JWong and Marn have been blowing it up on mic while people money match. Funniest stream in a long rear end time, anyone not watching needs to check out the archive when it goes up.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

My first S card was exactly what I wanted, Fin Fang Foom. Awww yeah.

On the other hand I keep getting useless multiples of the same A cards, I'm up to 5 or 6 Sabertooths already.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Some of the terminology on these cards is a bit confusing for me. The 2 effects I'm unsure about are "The length of instant attacks will be increased." and "All characters will be able to perform a 6-chain combo." Could anyone explain those for me?

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

For some reason that AI turns absolutely retarded against Doom's Foot Dive.

I've been running a perma x-factor deck and my first couple tries I was getting extremely frustrated not because it was hitting me a lot but because it was blocking/teching correctly 99% of the time. Teleport/Berserker Slash + Assist style mixups don't do poo poo, hitting low then going for an instant overhead doesn't do poo poo. I was resorting to basically chipping them out with assists and safe specials.

But for some reason it blocks maybe 1 out of 10 Foot Dives and I feel like even that number might be generous.

If you're getting blown up by its offense I'm not sure what to tell you, but Doom on point with x-factor and some attack boost makes those fights really easy and fast for me.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Eldred posted:

Big props to Chris G for trying to make Firebrand work but seriously, that character just does not have the damage to be effective.

This is pretty wrong and shows you don't know a whole lot about Firebrand. One of the biggest problems with FB for Chris is the team he's been trying to use him on. FB needs a team built around his strengths to really shine and Chris hasn't really done that (although he still has put in some serious work with him and won some high profile matches with him.)

He has some of the best mixup potential in the game, while ignoring advancing guard. He has great high priority, fast normals and great divekicks. This is about as far as Chris goes with him; He opens people up and then finishes with his low damage combos.

With the right assists FB has easy unblockable setups both on incoming characters and as resets. After he opens you up he can convert to much bigger damage combos if he has a character he can raw tag into after the surfboard with the ability to finish combos for him (Viper, Doom are great for this.) Alternatively he can run snapback into unblockable loops (again, with the right assists) that become meter positive if you also have a meter build assist so they can be run indefinitely regardless how much stock you start with.

Chris's team for him utilizes no tag-in option and no unblockable setups. That's throwing away a lot of his potential right there.

Firebrand's main issue right now is that a lot of his stuff has yet to be really mastered by anyone but there are players working on it and once they get more time in the character definitely has the potential to be a beast.

I'm far from mastering him myself (I'm not a fantastic player and haven't put nearly enough time into the little bastard) but check out the Shoryuken forums to see what people like Chrysis are working on for him if I didn't change your mind. A lot of people over there are considering him S tier at this point, and even if they're wrong about quite how good he is I don't see a single person who has messed around with him for any decent amount of time claiming he just plain can't be effective.

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Eldred posted:

Oh come on, did you watch that video? The second Chris G swapped him out for Wesker he started taking just about every game. Keep in mind this is, you know, arguably the best player in the country who's been stubbornly trying for a month but still can't make the screeching gently caress work against good players.

The Phoenix argument really doesn't apply here because that character took zero setup beyond building meter. Here you're talking about building an entire team around a character who does 300k in an optimal combo and gets blown up after even a single mistake.

No poo poo Chris does better when he plays Ryu and Hawkeye with Wesker instead of Firebrand. The entire point of my post was to point out that there is really good tech for Firebrand that neither Ryu or Hawkeye help him set up. On the other hand Wesker works with those 2 just fine and thanks to Wesker being old and Firebrand being new Chris has a lot more experience with him as well.

Claiming Firebrand only does 300k in an optimal combo is retarded, as is acting like having 850k health is unworkable when there are fantastic characters with lower health and bigger hitboxes.

EDIT: Just watch this video if you have any doubts he's a good character. http://www.youtube.com/watch?v=28qAtybtQjE He can literally loop snapbacks into unblockables until the entire opposing team is dead.

Seizure Robot fucked around with this message at Dec 23, 2011 around 06:04

Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

LibbyM posted:

Anyone have thoughts on a good third for GhostRider/Doom?

GR/Dorm/Doom is a pretty good team. Dark Hole assist is very easy to extend GR combos with, plus Dorm benefits a lot from either plasma beam or hidden missiles and he has high damage DHC options. He also has the capability to play more keepaway if it was working for you with GR, or change it up and get in peoples faces which is nice.

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Seizure Robot
Sep 3, 2003

The marketing division of the Sirius Cybernetics Corporation defines a robot as 'Your Plastic Pal Who's Fun To Be With.'

Eldred posted:

Hurk bleurgh my pet character can't be awful, watch this exploit video someone made in practice mode

Hurk bleurgh Firebrand is definitely awful because he has low combo damage and my hero Chris G loses with him sometimes against pro players while using a team that doesn't come close to unlocking his full potential.

Don't pay any attention to the fact that he has great mixups, movement options, unblockable setups and resets combined with almost undoubtedly the most broken thing in this game right now in the form of a potential full team touch of death, if Chris G can't win grand finals or beat Combofiend with him on his Ryu/Hawkeye team no one can make him work on any team.

Also, exploit video

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