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I love the choices in this game, but what bothers me is that a couple of the races seem to have much better stat bonuses than others. Orc's is ridiculously useful, a Dunmer's 50% fire resistance seems like a no-brainer in a game about fighting dragons, and the Nord's 50% frost resistance seems pretty handy too. Altmer's magicka bonus is pretty awesome. The rest are pretty meh. 50% disease resistance? Poison resistance? Water breathing, which can just be enchanted on something for the few times its useful? Command animals? Bleh. I want to play a Bosmer or something but if I do I know my inner sperg will keep reminded me about all the awesome stuff I'm missing.
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| # ¿ Nov 18, 2011 02:57 |
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| # ¿ May 23, 2013 15:22 |
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Is it just me or does Conjuration level absurdly fast? I just cleared out Bleak Falls Barrow on a new character and the act of conjuring up a sword while an enemy was near seemed to bump me up every other instance. I must've leveled it up a good eight times just trudging through there. I imagine its even more ridonk when you select the Mage Guardian Stone.
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| # ¿ Nov 19, 2011 08:22 |
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Hey bros, I'm not too spergy about power-leveling or anything, but out of curiosity, what are my best chances for going full werewolf? Does the regular werewolf attack use unarmed damage? I ask because I randomly was killing some guards with the generic claw attack and Two-Handed leveled, and unless I'm mistaken I remember similarly leveling Two-Handed early on my khajiit character during his brawling, claw-happy escapades. Does this mean going werecat would help me wreck poo poo? Not necessarily to beat up dragon priests solo or whatever, just to RP some unstoppable beast that occasionally kills half the guard population of Whiterun on a moonlit night. Also, do you retain the armor bonuses you had pre-transformation? I get a 'glass cannon' feeling, but that might be because as of now when I transform I've been wearing garbage hide armor.
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| # ¿ Dec 7, 2011 04:59 |
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Sylphosaurus posted:Well, guess it makes some kind of warped sense considering that we are in Viking land.. I find it funny that where you'd think it would matter, a sword being longer than an axe, it has no actual bearing on combat. And yet race selection, which is supposed to be neutral (minus the various skill bonuses and racial powers), really does make you run faster, hit harder and jump higher by picking the tallest guy you can.
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| # ¿ Dec 16, 2011 19:35 |
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Cbouncerrun posted:I thought Scale armor was ugly as poo poo. Also didn't make much sense where it was in the tree, should've been switched with Elven in my opinion. Yeah, this kind of threw me as well. It even kinda looks like the logical extension of Hide Armor, cobbled together but more protective, etc. But to go to it after the ornately-crafted Elven Armor seems...off.
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| # ¿ Dec 17, 2011 15:19 |
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Is there any way to put Muffle or Double Backstab enchants on heavy armor? I like the idea of playing an orc rolling up in Legion Officer's Armor because that is probably the best looking armor in the game, but playing as a non-sneaky guy is foreign to me. Is this an option? Also, for an unrelated character, are there any light shields outside of hide, elven, imperial, or glass? Any unique ones anywhere? Seems like all the good poo poo is heavy.
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| # ¿ Jan 23, 2012 02:01 |
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So recently for the first time, I was trying out a heavy armored character, and is it just me or is it still really easy to sneak? I was hovering around 30 Sneak, only had the base perk and the one that reduces the 'noise' heavy armor makes and I was playing just like I did when I was wearing light/no armor. I wasn't even using Muffle or anything, which I assume would make it even easier.
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| # ¿ Apr 24, 2012 01:51 |
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It's weird, I never thought I'd use heavy armor because in Oblivion, you're so ridiculously fast wearing light armor (and boosting your speed, naturally) that the idea was more to just never get hit. But in Skyrim, outside of specialty stuff like the double-backstab gloves there's really no reason to ever not wear heavy armor, since before your sneak is high enough you'll end up fighting some dudes regularly, and after your high sneak is high enough nothing will see you regardless, and Muffle is going to help you out regardless. Still, it feels weird getting all these sneak attacks wearing big fuckoff dwarven plate mail.
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| # ¿ Jun 25, 2012 16:02 |
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Wait, was it ever confirmed that magic resistance fucks with enchantments? Or was it just spell absorption? I was considering a heavy armored breton who basically shrugs off magic, but I'm unsure if that would muddle things.
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| # ¿ Jul 23, 2012 19:00 |
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Angry Diplomat posted:Nope, not as far as I know. You can't ragdoll dragons, so you can't Darth Vader them, either. Do vampire lords get any good spells/abilities against undead? I was assaulting that tomb where the Thalmor guy is waiting outside and you fight a fiery dragon priest at the end and I tried going werewolf a few times but it was crap, nothing was susceptible to fear, I couldn't regain any health and magic dominated my face off. Kinda weaksauce if both beast forms are worthless against them.
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| # ¿ Jul 29, 2012 02:45 |
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I'm actually interested in trying a two-hander for the first time in..ever, since recently watching some of Vilkas' sweet kill animations at the Silver Hand base. The trouble I have with it is that, for the most part, it's so much more efficient when going through dungeons to sneak attack most of the junk enemies. Like, I'm thinking of that huge room in the Companions' initiation quest where there are like six sleeping draugr just waiting to be sneak attacked to death in one fell swing, and how obnoxious it would have been to have to fight them all at once instead. If two-handers coalesced with sneak better I could see it, but it's two different sets of perks that do different things and the spergy optimal stats guy in me just can't do it.
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| # ¿ Jan 24, 2013 18:10 |
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Angry Diplomat posted:If the spergy optimal stats guy in you can't see how frigging hilarious it is to murder people with sledgehammer sneak attacks, you should probably murder him with a sledgehammer sneak attack. Sure, and the novelty is great, but you'll never get the absurdly overpowered 6x or 15x sneak attack with a two-hander, which really limits it's use to random scrub enemies. Error 404 posted:I just started playing through a really silly build. A Redguard monk. Obvious question, but why not a khajiit? Unless you're modding it in the only way you'll get appreciable levels of damage output is by exploiting that one enchanting/restoration loop really badly. I actually tried something similar, but (as baller as the unarmed ones are) I missed the random finishing moves you lose on everything but humans. Also, fun fact; after that one patch they added in an awesome (but oddly difficult to get) unarmed finisher that is triggered via sneak attack, where you literally grab the dude from behind and silently choke him out.
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| # ¿ Jan 25, 2013 06:10 |
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I've created a bunch of characters and I realized I always spec into illusion every drat time. I think it's because muffle is too good not to use even (especially) for heavy armor types, and having to fight every goddamn bear and saber cat you come across out in the wild gets tedious pretty quickly. Though for that I guess I could just get that animal friend shout right away...
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| # ¿ Feb 9, 2013 07:38 |
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Moryrie posted:Alteration? Paralyze, Ash rune and Ash shell can be used for essentially the same effect. Ash shell is an adept spell, the other two are expert. Ash shell also lasts 20 seconds longer than paralyze, but the bad news is that you can't kill them when the effect is active. You'll have to wait for it to wear off, then kill them while they try to get up. Similar to Illusion for crowd control, but I don't think Draugr are immune. You'll probably use this school anyway for armor spells? It's kinda funny that the only worthwhile Alteration spells you can think of are two from DLC and one that is just an Illusion spell that moved schools. Alteration really did get the short end of the stick in Skyrim. If not for the (easily replicated) benefits of the magic resistance perks there'd really be no reason to use it at all. Everything useful it did in previous games was taken out.
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| # ¿ Mar 9, 2013 04:59 |
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mushroom_spore posted:Says you. My sneaky characters can't bear the thought of a life without Detect spells. (Okay so that used to be a different spell school in previous games, one that no longer exists, but Skyrim Alteration is still a must-have for me.) Would be good if there wasn't a shout that did the same thing but better, though. Scyantific posted:Alteration would have been better if they included some more offensive uses, as well as making them, you know, alter stuff. Like jumping and movement speed. They could have also tossed in a Master or Expert level spell that allowed you to mess with time. Man, if they actually added a way to jump higher or run faster, Alteration would be my number one school, hands down. Bounding twenty feet high and outrunning all the wildlife was one of my favorite bits in Oblivion.
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| # ¿ Mar 10, 2013 06:32 |
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| # ¿ May 23, 2013 15:22 |
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Lycus posted:Yep. The base perk, all the perks on the right side (excluding the top) and the center perk all apply to both shields and two-hand blocking. The left side (including the top) are the shield-only perks. It actually sounds pretty loving metal to bash some guy in the face so hard with the hilt of your sword he dies, but I've never been able to bring myself to invest in 2H. Every build I've ever made uses 1H because it flows better with sneaking and spells
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| # ¿ Apr 25, 2013 03:07 |




