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http://www.saintsrow.com/news/detai...e_illustrations Looks like Volition, being the anime geeks they are, have reached out to some Japanese artists to do unique takes on the characters of Saints Row. They want to see if anybody can guess the artists before they reveal the names, though. ![]() EDIT: Death Himself, you might want to add spoiler tags to that post.
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| # ? Nov 16, 2011 19:59 |
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| # ? May 25, 2013 03:46 |
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Zorak posted:I think the issue with SR3 is less anything with the game itself, and more that the cult built around it, along with the hype, surpassed the product itself. Personally I wasn't all that impressed with SR3 since it didn't seem like it was actually a Saints Row video game... until I had to bust into a BDSM club, and ended up having some guy with a ball gag in his mouth give me a ride in a rickshaw- in an attempt to outrun other guys on ball gag/gimp powered rickshaws Yea, it ain't perfect by a long shot. But, drat it sure is a Saints Row video game. And I like it for what it is. Doctor Butts fucked around with this message at Nov 16, 2011 around 20:08 |
| # ? Nov 16, 2011 20:04 |
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What's everyone's favorite vehicles and weapons so far? My favorite vehicles are the TRON inspired Lightcycle and Light Car that you get from completing all the Trail Blazing missions where you ride a lightcycle through cyberspace making pixelated tanks explode.. Favorite weapons are the fully upgraded .45 Shepards and the Octopus Gun
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| # ? Nov 16, 2011 20:06 |
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My favorite part of the escape from the BDSM club was the fact that if you shoot the ricshaws being pulled by naked people enough they explode in a fireball. Yeah I think the recruitment missions for the new crew was maybe a little slapdash but looking back it's just as good or maybe even better than SR2's recruitment mission. Remember that in order to get Shaundi to join you had to ramp a car though some rings? At least in SR3 you get the impression they people you're recruiting have a little bit of a stake.
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| # ? Nov 16, 2011 20:09 |
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Zorak posted:We kind of have the opposite case. "What do you mean everything isn't flawless in this game? I AM PISSING BLOOD HERE." The expectations exceeded anything the game could offer. It's still a well constructed and extremely fun game, and surpassed SR2. Just not enough in certain areas it seems for many people's liking. I don't think anyone here is disappointed with the SR:TT. I think every loves the drat thing and it's more a long the lines of: "if they did X it would be the best open world game ever made, as it stands it's only a really good loving game". Doctor Butts posted:Personally I wasn't all that impressed with SR3 since it didn't seem like it was actually a Saints Row video game... until My moment was when you base jump onto the morningstar penthouse party and Power starts playing. That set the perfect mood for the mission and it's just total badassery, as you go into the house gunning every motherfucker down. E:VVV I honestly thought and expected Loren to survive that and you had to go after him and kill him in a much more personal manner. It wasn't until the cutscene with killbane and co that I realized, wow he really is dead. Lyer fucked around with this message at Nov 16, 2011 around 20:12 |
| # ? Nov 16, 2011 20:09 |
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Death Himself posted:I feel this way too. The obvious example of this is Gat's funeral. I didn't even realize we were going to a funeral until way after the cutscene when a npc mentioned it and I remembered we had a purple hearse. My big beef is with (earlyish plot spoilers)the Loren scene. He gets crushed by the ball, but then the camera IMMEDIATELY pans up to the Boss rolling off of it as it rolls away. The focus of that shot should be on Loren and the moment of impact, but instead of dwelling to let that moment sink it, the camera immediately pans up to focus on the Boss and the ball. Loren has just been killed, that should be the focus of the scene, but the camera finds it more important to show your character and the ball's path instead of going "Hey, you just killed the big bad guy". Just letting the camera hold on the moment of impact for a second and THEN having the ball roll away would have done wonders for that scene, and would have better communicated the intent. That's what I mean by shoddy direction, the cutscenes don't know which things to focus on for purposes of the story because it's trying too hard to show you awesome things happening. I love the game, but after the incredible cutscene direction of SR2, SR3's direction is definitely a step back, even if the things that are happening are way more awesome than anything in SR2.
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| # ? Nov 16, 2011 20:09 |
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Starhawk64 posted:What's everyone's favorite vehicles and weapons so far? Favorite vehicle is the hoverbike that you can have STAG build for you and the best weapon is the fully upgraded molotov cocktail and the RC gun.
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| # ? Nov 16, 2011 20:10 |
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Man, where you guys gettin' all this money for gun upgrades and poo poo? I can barely afford to keep buying new properties, and I just finished The Belgian Problem after having spent everything on businesses and houses. Admittedly I do spend a lot of time tricking out my ride. I turned my Peacemaker into a, uh, "Bukmobile." It's pearlescent neon orange and pink with purple seats, ridiculous rims and neon green undercarriage lights.
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| # ? Nov 16, 2011 20:13 |
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The White Dragon posted:Man, where you guys gettin' all this money for gun upgrades and poo poo? I can barely afford to keep buying new properties, and I just finished The Belgian Problem after having spent everything on businesses and houses. You're pretty much always gonna feel strapped for cash at some point, which I like. Eventually you'll be level 50, a complete walking god, and suddenly find yourself at a loss for what to do with the millions of dollars that keep showing up in your account. EDIT: Also holy poo poo this Gamesradar video needs to go everywhere. http://www.youtube.com/watch?v=AmMN8c4Sw0c
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| # ? Nov 16, 2011 20:14 |
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J Detan posted:upgraded molotov cocktail Are these actually viable? I only ask because I've used the basic frag grenades and the basic molotovs, and the frag grenades even without upgrades can pop cars and people beautifully. Molotovs just seem kind of weedy in comparison. Do they get really good the more you upgrade them?
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| # ? Nov 16, 2011 20:16 |
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In regards to Loren I loving loved that his death was so anti-climactic. I was just in a huge
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| # ? Nov 16, 2011 20:17 |
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poptart_fairy posted:In regards to Loren I loving loved that his death was so anti-climactic. I was just in a huge It was so close to being perfect for me, I just needed an additional second or two to show that he was, in fact, dead, because the camera panned away so quickly I thought "Oh, he must somehow be okay and I'm gonna turn around and have to fight him". When cameras pan away like that, it's traditionally because whatever just happened wasn't important. Just a second or two of hold would have made it incredible.
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| # ? Nov 16, 2011 20:20 |
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The White Dragon posted:Man, where you guys gettin' all this money for gun upgrades and poo poo? I can barely afford to keep buying new properties, and I just finished The Belgian Problem after having spent everything on businesses and houses. I was feeling this way too... And then I found Professor Genki. Had an epic showdown with him, some police and morningstar. In the aftermath I went from 3k to 330k. Got a bunch of upgrades got me my explosive bullet pistols. I love that thing.
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| # ? Nov 16, 2011 20:20 |
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Crappy Jack posted:My big beef is with (earlyish plot spoilers)the Loren scene. He gets crushed by the ball, but then the camera IMMEDIATELY pans up to the Boss rolling off of it as it rolls away. The focus of that shot should be on Loren and the moment of impact, but instead of dwelling to let that moment sink it, the camera immediately pans up to focus on the Boss and the ball. Loren has just been killed, that should be the focus of the scene, but the camera finds it more important to show your character and the ball's path instead of going "Hey, you just killed the big bad guy". Just letting the camera hold on the moment of impact for a second and THEN having the ball roll away would have done wonders for that scene, and would have better communicated the intent. That's what I mean by shoddy direction, the cutscenes don't know which things to focus on for purposes of the story because it's trying too hard to show you awesome things happening. I didn't even realize Loren was DEAD until they mentioned it later on.
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| # ? Nov 16, 2011 20:21 |
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Crappy Jack posted:It was so close to being perfect for me, I just needed an additional second or two to show that he was, in fact, dead, because the camera panned away so quickly I thought "Oh, he must somehow be okay and I'm gonna turn around and have to fight him". When cameras pan away like that, it's traditionally because whatever just happened wasn't important. Just a second or two of hold would have made it incredible. Oh see that's why I loved it. Boom, bang, gone, next order of business. I seem to be in the minority though.
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| # ? Nov 16, 2011 20:21 |
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Lyer posted:I don't think anyone here is disappointed with the SR:TT. I think every loves the drat thing and it's more a long the lines of: "if they did X it would be the best open world game ever made, as it stands it's only a really good loving game". My favorite mission in the game so far.
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| # ? Nov 16, 2011 20:22 |
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poptart_fairy posted:In regards to Loren I loving loved that his death was so anti-climactic. I was just in a huge I thought it was funny in its bluntness, but I was a bit let down because one of my personal wishes for a Saints Row game is to have a constant, threatening, and memorable main villain. SR1 didn't have one, Vogel was enjoyable but not super threatening (nor did he ever do something that made you really despise him), and I went into this thinking I'd be working my way up to confronting Loren at the end when that wasn't the case at all. My guess is that the Volition writers feel differently than I do about villains, which I can live with, but I still have my fingers crossed that the inevitable SR4 will have a great one.
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| # ? Nov 16, 2011 20:23 |
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You know, I realized there's a positive about not being able to replay missions. It basically makes you play co-op with a "level 1 character", while you have all your awesome toys at your disposal. Thus ensuring co-op will be active for quite some time. I'm definitely going to dedicated a boss purely for co-op for my 360 buddies.
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| # ? Nov 16, 2011 20:25 |
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Behonkiss posted:I thought it was funny in its bluntness, but I was a bit let down because one of my personal wishes for a Saints Row game is to have a constant, threatening, and memorable main villain. SR1 didn't have one, Vogel was enjoyable but not super threatening (nor did he ever do something that made you really despise him), and I went into this thinking I'd be working my way up to confronting Loren at the end when that wasn't the case at all. My guess is that the Volition writers feel differently than I do about villains, which I can live with, but I still have my fingers crossed that the inevitable SR4 will have a great one. You are the big bad villain in these games and SRTT shows your rise to supervillaindom.
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| # ? Nov 16, 2011 20:25 |
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Zorak posted:I think the issue with SR3 is less anything with the game itself, and more that the cult built around it, along with the hype, surpassed the product itself. SR3 is not by any means a "rushed" or "weak" game, and surpasses and improves on what was put forth in SR2 in many areas. ... Well, that and that I can't find a random Genki spawn, I want to have an epic battle with a super genius mancat on the streets of the city here.
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| # ? Nov 16, 2011 20:25 |
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Songbearer posted:Are these actually viable? I only ask because I've used the basic frag grenades and the basic molotovs, and the frag grenades even without upgrades can pop cars and people beautifully. Molotovs just seem kind of weedy in comparison. At level 4 they're at least as strong as grenades and leave a nice pool of fire behind for any stragglers, so yes.
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| # ? Nov 16, 2011 20:26 |
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Behonkiss posted:I thought it was funny in its bluntness, but I was a bit let down because one of my personal wishes for a Saints Row game is to have a constant, threatening, and memorable main villain. SR1 didn't have one, Vogel was enjoyable but not super threatening (nor did he ever do something that made you really despise him), and I went into this thinking I'd be working my way up to confronting Loren at the end when that wasn't the case at all. My guess is that the Volition writers feel differently than I do about villains, which I can live with, but I still have my fingers crossed that the inevitable SR4 will have a great one. I actually liked it, personally, because Killbane made for such a good villain and foil for the Boss, because while Loren would be all smooth and calculating about it, Killbane's an unpredictable force of nature who wants nothing but power. I liked the way that the storyline kept you on your toes, you could never guess what was around the corner. But with me not realizing Loren was dead until Killbane specifically says it, and then immediately following it up with "Wait, what, Johnny's funeral? When did that happen" left me a little let down with what should have been a stellar sequence of events poptart_fairy posted:Oh see that's why I loved it. Boom, bang, gone, next order of business. I seem to be in the minority though. No, I totally agree with you on that, but the way it plays out, instead of going "Oh, Loren's dead, awesome, next order of business", a lot of people are going "Wait, is Loren dead? It looked like it, but the camera panned away too fast, are they gonna show a body? No? We're watching the ball roll away, maybe he's grabbing onto the ball or something. Oh, maybe his body's in that big pile of rubble. No? Wait, what's going on?" Crappy Jack fucked around with this message at Nov 16, 2011 around 20:29 |
| # ? Nov 16, 2011 20:27 |
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I'm a pretty big fan of the radio announcer, when talking about when you and Pierce went to the store, says something like "The leader of the Third Street Saints and Japanese Commercial Star, Pierce Washington..." Not "Saint Lieutenant Pierce Washington". Still no respect.
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| # ? Nov 16, 2011 20:27 |
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It's absolutely hilarious when you realise you can just punch the decker specialist in the crotch and then shotgun them a few times to take them down.
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| # ? Nov 16, 2011 20:28 |
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Psalmanazar posted:It's absolutely hilarious when you realise you can just punch the decker specialist in the crotch and then shotgun them a few times to take them down. Being able to teleport doesn't protect you from my flying leap into your face.
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| # ? Nov 16, 2011 20:29 |
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Psalmanazar posted:It's absolutely hilarious when you realise you can just punch the decker specialist in the crotch and then shotgun them a few times to take them down. The most amazing thing is when you get the incendiary rounds for the SMG. When they're lit on fire, they still zip around and light the other guys on fire as well. That weapon is so good for CC, it's ridiculous.
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| # ? Nov 16, 2011 20:31 |
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WHY DID I THINK THIS WAS A GOOD IDEA Oh god the Russian voice in Insurance Fraud.
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| # ? Nov 16, 2011 20:32 |
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PurpleJesus posted:I'm a pretty big fan of the radio announcer, when talking about when you and Pierce went to the store, says something like "The leader of the Third Street Saints and Japanese Commercial Star, Pierce Washington..." Not "Saint Lieutenant Pierce Washington". Still no respect. Why don't these portions have subtitles?
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| # ? Nov 16, 2011 20:34 |
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Lyer posted:The most amazing thing is when you get the incendiary rounds for the SMG. When they're lit on fire, they still zip around and light the other guys on fire as well. That weapon is so good for CC, it's ridiculous. While I do miss the pimp cane shotgun, a fully upgraded Gravedigger with three barrels and the ability to set people on fire is pretty drat sweet.
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| # ? Nov 16, 2011 20:34 |
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Crappy Jack posted:While I do miss the pimp cane shotgun, a fully upgraded Gravedigger with three barrels and the ability to set people on fire is pretty drat sweet. I'm not as rich as you, so I can only afford to have 1 pimped out ride and 1 pimped out weapon. When are you going to let me do some dirt with you?
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| # ? Nov 16, 2011 20:37 |
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poptart_fairy posted:Oh see that's why I loved it. Boom, bang, gone, next order of business. I seem to be in the minority though.
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| # ? Nov 16, 2011 20:37 |
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Word of warning, Lyer. Jack has NICE TOYS so if you don't wanna get spoiled hold off for when you beat the game.
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| # ? Nov 16, 2011 20:39 |
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Songbearer posted:If you're running singleplayer fine then you won't have any problems in co-op. There's a bit more action on screen, but if your game runs well in singleplayer with a 4-star wanted rating where poo poo is getting really crazy then you should have no problems.
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| # ? Nov 16, 2011 20:41 |
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Himuro posted:Word of warning, Lyer. Jack has NICE TOYS so if you don't wanna get spoiled hold off for when you beat the game. Spoiler alert; you kick everybody's asses and turn all their strongholds into giant purple skyscrapers and then get amazing weaponry and outfits. Seriously though, is there anything I should hold off on using for the sake of people who're still playing? I wasn't trying to give anything spoilery away. Also feel free to join my game at any time, I'm just running around trying to polish off some challenges. Samurai Sanders posted:Back in 2 when the boss gets drugged, I remember the cockney voice saying "Shaundi...that's a nice name. What is it, Irish or something?" I don't remember what the other voices said but it wasn't anything like that. "Shaundi, you're like the coolest Saint ever." It was so true.
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| # ? Nov 16, 2011 20:42 |
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Crappy Jack posted:Spoiler alert; you kick everybody's asses and turn all their strongholds into giant purple skyscrapers and then get amazing weaponry and outfits. Seriously though, is there anything I should hold off on using for the sake of people who're still playing? I wasn't trying to give anything spoilery away. Naw, man, it's all good. Your toys are awesome, I was just making a note. When we did Escort, I didn't realize it was TIGER Escort and didn't realize it was an activity, so I figured I'd hold off until I beat the game myself.
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| # ? Nov 16, 2011 20:44 |
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Haha, I was just giving Crappy Jack some poo poo. He joined my co-op game literally within 15 minutes of me opening my copy of SR:TT late Monday night. Not that I got to see the toys mind you, I was dead most of the time.
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| # ? Nov 16, 2011 20:46 |
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Lyer posted:Haha, I was just giving Crappy Jack some poo poo. He joined my co-op game literally within 15 minutes of me opening my copy of SR:TT late Monday night. Not that I got to see the toys mind you, I was dead most of the time. I did like that you were all excited about getting that tank put in your garage. Pssh. Tanks. What a wussy vehicle. You oughta see the poo poo I roll in.
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| # ? Nov 16, 2011 20:47 |
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Oh you're still using an analog tank? That's nice. I'm all digital these days.
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| # ? Nov 16, 2011 20:49 |
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Does anyone know if there is an achievement for buying everything this time? I painstakingly went to each location in SR2, only to find out it does nothing.
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| # ? Nov 16, 2011 20:51 |
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| # ? May 25, 2013 03:46 |
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Lyer posted:Does anyone know if there is an achievement for buying everything this time? I painstakingly went to each location in SR2, only to find out it does nothing. Well, yes and no. Buying all the shops doesn't get you an achievement, but you need to buy all the shops in order to own all the territory, which does.
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| # ? Nov 16, 2011 20:53 |
























