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Tiggum
Oct 23, 2007

"I shouldn't be alive...
but I am!"


Parkingtigers posted:

GENKIBOWL DLC COMING OUT ON THE 17th OF JANUARY.

As posted on Major Nelson's Xbox blog.

A Tuesday? Why? How can I spend all day playing it when I have to work?

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neongrey
Feb 28, 2007



Tiggum posted:

A Tuesday? Why? How can I spend all day playing it when I have to work?

That's a nasty cough you have there. It sounds contagious.

Awesome Animals
Nov 4, 2011



Yay, a few days after a pay-day. Genkibowl missions are definitely some of my favorites in the game.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


GENKIBOWl VII TRAILER!

http://www.youtube.com/watch?featur...d&v=siBhtWd0cq4

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.


Beaten, but there are a couple of extra screenshot on the RPS page:

http://www.rockpapershotgun.com/201...i-bowl-vii-dlc/

graybook
Oct 10, 2011

The resolution on this ding dong is SAAACK.


Welp, time to go get that there DLC pack, I guess.

I'll not look at the details so I can be surprised for once, heh.

Dr Christmas
Apr 24, 2010


What's the best way to get survival missions to come up? I have 14 or so, and no other challenges or missions to complete.

Lyer
Feb 4, 2008



Dr Christmas posted:

What's the best way to get survival missions to come up? I have 14 or so, and no other challenges or missions to complete.

I think the trick is not to get any notoriety for a period of time and then you get called up.

My Lovely Horse
Aug 21, 2010

The Bad Comic Curse claims another victim


Pretty sure they come up only when you're not doing anything else. No activities, no diversions, no notoriety, sometimes I think even driving may count. Basically, idle for a bit, and something should pop up.

beep by grandpa
May 5, 2004



Tiggum posted:

A Tuesday? Why? How can I spend all day playing it when I have to work?

Nearly every game comes out on Tuesdays now, dude

poptart_fairy
Apr 8, 2009

it's so magical



That's a hefty chunk of content right there.

KGBAgent185
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

poptart_fairy posted:

That's a hefty chunk of content right there.

Broken link?
Comes up as page is not available.

Obsurveyor
Jan 10, 2003



KGBAgent185 posted:

Broken link?
Comes up as page is not available.

His is running through some lovely redirector. It looks like the same as:


Parkingtigers posted:

Beaten, but there are a couple of extra screenshot on the RPS page:

http://www.rockpapershotgun.com/201...i-bowl-vii-dlc/

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


Dr Christmas posted:

What's the best way to get survival missions to come up? I have 14 or so, and no other challenges or missions to complete.

Just stay on foot for about three to five minutes. Once you've beaten them all you can trigger specific ones to repeat by standing a few blocks away from their location.

Asimo
Sep 23, 2007



Killer robot posted:

I strongly agree here. The generic Saints Stronghold Penthouse interior is a lot better than any given SR2 crib, but three identical ones? Replacing crazily unique interiors? It's really one of the more baffling decisions, no matter how cool seeing the city covered in purple skyscrapers from outside is.
I'm almost positive this was a development time issue, since it's pretty clear you were intended to upgrade the strongholds, with changes to both the inside and outside look. All they got in time for launch was the external changes though, and even those just for the final rank. Alas.

Reiley
Dec 16, 2007



Asimo posted:

I'm almost positive this was a development time issue, since it's pretty clear you were intended to upgrade the strongholds, with changes to both the inside and outside look. All they got in time for launch was the external changes though, and even those just for the final rank. Alas.

I can see this but I don't understand why they decided to deactivate the doors leading inside after you finished the missions to capture them to get into the content that was already finished and you already poked through. If there's one thing I would love for this game it's more building interiors. There's already a lot of building interiors but they lock you out again when you're done with them.

graybook
Oct 10, 2011

The resolution on this ding dong is SAAACK.


Reiley posted:

I can see this but I don't understand why they decided to deactivate the doors leading inside after you finished the missions to capture them to get into the content that was already finished and you already poked through. If there's one thing I would love for this game it's more building interiors. There's already a lot of building interiors but they lock you out again when you're done with them.

For the interiors like Angel's Casino and Kinzie's pad, I'd really love to see a little more interactivity. What comes to mind for me is the briefing rooms in Mercenaries: Playground of Destruction. Every now and then, you'd have some setpiece you could interact with, like tapping on a fishtank or pedaling on an exercise machine. Those were nice little touches that could go well with base interiors.

beep by grandpa
May 5, 2004



While we're on this topic, it makes me a little angry how teeming SR2 was with content compared to 3. I spent some time reading the Saints Row wikipedia a few weeks ago and I came across this:



Each red blip is specifically a marker for what idle animations your character could do, relevant to where you were standing
http://saintsrow.wikia.com/wiki/Idle

Don't get me wrong, SR3's engine is absolutely loving superb and is a much more fun game to play than 2, but drat. Stuff like this just cold astonishes me. It's the little things that matter.

What could have been..................


edit: this may be the stupidest loving thing you may ever read but when I was cooping this game for the first time, I was thinking it would be cool if in SR4 you had a low chance, like 1/10th the chance you have of seeing a Professor Genki, to see one of the other rival gang bosses running around doing poo poo. You're the boss of the Saints, you run around personally doing crazy poo poo all the time like holding up shops, committing Insurance Fraud, upgrading cars, evading the police, etc. If it were relevant to the story (as in, Loren, Maero and Matt wouldn't be doing this, but some crazy, eccentric gently caress like The General?), how loving cool would it be to randomly come across one of the rival gang members doing the exact same poo poo? Of course, to keep you from breaking the game they'd have to program it so after you did x amount of damage to the rival boss, they rocketted off to safety somehow or some other nonsense to escape. But MAN.

beep by grandpa fucked around with this message at Jan 11, 2012 around 01:56

Septic Knothead
Jul 23, 2009

Boris S Wart
The Second Meanest Man In The World


AltronHGX posted:

While we're on this topic, it makes me a little angry how teeming SR2 was with content compared to 3. I spent some time reading the Saints Row wikipedia a few weeks ago and I came across this:



Each red blip is specifically a marker for what idle animations your character could do, relevant to where you were standing
http://saintsrow.wikia.com/wiki/Idle

Don't get me wrong, SR3's engine is absolutely loving superb and is a much more fun game to play than 2, but drat. Stuff like this just cold astonishes me. It's the little things that matter.
Man I totally forgot about this. I used to love when your character would light up a joint and poo poo like that.

SlothBear
Jan 25, 2009



Septic Knothead posted:

Man I totally forgot about this. I used to love when your character would light up a joint and poo poo like that.

Or when you did it non-idly and got all messed up ... those were the best rampages.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown


AltronHGX posted:

While we're on this topic, it makes me a little angry how teeming SR2 was with content compared to 3. I spent some time reading the Saints Row wikipedia a few weeks ago and I came across this:



Each red blip is specifically a marker for what idle animations your character could do, relevant to where you were standing
http://saintsrow.wikia.com/wiki/Idle

Don't get me wrong, SR3's engine is absolutely loving superb and is a much more fun game to play than 2, but drat. Stuff like this just cold astonishes me. It's the little things that matter.

If I'd seen that before SR3 came out, I would have said "I'd have rather they put that effort into making the gunplay feel better."

Then SR3 would have come out and I would have said "Oh look, they did!"

Lyer
Feb 4, 2008



Honestly, if they were given the time they had with SR2 for SR:TT, we'd have interiors, layers, random events and all that poo poo. SR2 basically had Stilwater and the graphics engine built already when they started. SR:TT was built from the ground up. I'm expecting all those cool things in SR4 however, since they shouldn't be making a new graphics engine.

Avocados
Jul 31, 2010

Imagine growing a flower


Just finished Saints Row 3 today. I don't think I've played a game that fun in a long time. I'm not sure what other word could describe it other than "fun". It managed to be completely over-the-top all the way though, and still be completely entertaining all the way through. I think my absolute favorite end-game scene was at the Murderbrawl with Angel fighting Killbane. He gets thrown out of the ring and is quickly piled on by luchadores. Then you pick up a chainsaw and tear everyone apart as the fitting music plays . That was just jaw-dropping.

This is my first Saints game, and I already know SR4 is going to be my first deluxe-edition-pre-order purchase if there is one. I'm a huge nut for ultra realism, big plots, and gritty themes, but this has been a total ball playing.

the truth
Dec 16, 2007



AltronHGX posted:

While we're on this topic, it makes me a little angry how teeming SR2 was with content compared to 3. I spent some time reading the Saints Row wikipedia a few weeks ago and I came across this:



Each red blip is specifically a marker for what idle animations your character could do, relevant to where you were standing
http://saintsrow.wikia.com/wiki/Idle

Don't get me wrong, SR3's engine is absolutely loving superb and is a much more fun game to play than 2, but drat. Stuff like this just cold astonishes me. It's the little things that matter.

I'm playing SR2 for the first time and I'm blown away by how amazing it is. It's sad that most people were too busy with GTA IV to notice it.

PalmTreeFun
Apr 25, 2010

*toot*


I was messing with the plastic surgery shops in the game, and I noticed people are really petty about your character's weight. Like, you set the slider to fat 10% and they start saying stuff like "you look like a pile of wet trash" and "drat girl, you curvy." They don't even look fat at all at that setting.

twistedmentat
Nov 21, 2003


the truth posted:

I'm playing SR2 for the first time and I'm blown away by how amazing it is. It's sad that most people were too busy with GTA IV to notice it.

I always like to say "hey all the fun, crazy stuff that was missing in GTA4? its in Saints Row 2"

NESguerilla
Jun 5, 2005

Clunk Clunk Clunk clunk


Rocketlex posted:

If I'd seen that before SR3 came out, I would have said "I'd have rather they put that effort into making the gunplay feel better."

Then SR3 would have come out and I would have said "Oh look, they did!"

I have only played SR2 for a few hours but I think the quality of the gameplay is worth the trade off. I found Sr2 barely playable with the wonky controls. I really hope 4 has tons of content.

homeless poster
Apr 17, 2003



Dr Christmas posted:

What's the best way to get survival missions to come up? I have 14 or so, and no other challenges or missions to complete.

For some reason, I find that I always get a call immediately after completing a base jump off of a sufficiently high structure.



In other news, I've gotten every achievement but the one for completing all the in-game challenges, and unfortunately my save file is 100% completed so I don't get wandering gang members to spawn around town any more. This wouldn't be a huge problem except that I did not complete the "TAUNT 50 GANG MEMBERS" challenge in the course of normal play, and now I can't think of any way to finish it. I've still got some of the survival missions left, but the gang members that those events spawn are automatically hostile and for some reason the game doesn't count a taunt for the purposes of that challenge if the gang member isn't neutral to start with. I've had limited success with trying to use the survival gang members to jack my stars up, driving around long enough for a gang to set up a road block, and then running into an owned building near enough the roadblock that the gang members don't despawn - this way I can run back out and taunt them and get one or two at a time, but then they go hostile, I kill them, the stars don't go up enough again to summon more, and I'm still out of dudes to taunt.

My question is, are there any in-game events that trigger neutral gang members to spawn, or is there a cheat that I can enter that will force gang members to spawn randomly in the world? I'm going to be mildly frustrated if I can't get this achievement because I didn't think to complete one loving challenge before I finished the main story quests.

Sir Unimaginative
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars




homeless poster posted:

My question is, are there any in-game events that trigger neutral gang members to spawn, or is there a cheat that I can enter that will force gang members to spawn randomly in the world? I'm going to be mildly frustrated if I can't get this achievement because I didn't think to complete one loving challenge before I finished the main story quests.

The trick is to escape the survival diversion, reacquire their notoriety, drag them over to an owned store, duck in, come out and THEN taunt them. You should be fast enough to stop them from fleeing, so keep taunting and ducking until you hit 50.

You're not the only one who thinks it sucks.

PalmTreeFun
Apr 25, 2010

*toot*


You know you can just shoot random civilians and you'll still get gang notoriety, right? Just do that, then duck into a store when they're all coming after you.

Dewgy
Nov 10, 2005

METAL GEAR!?

PalmTreeFun posted:

You know you can just shoot random civilians and you'll still get gang notoriety, right? Just do that, then duck into a store when they're all coming after you.

Once you beat the game it only increases police notoriety. Sorry about my unhelpful advice in the story thread, didn't realize they needed to be un-pissed off for it to count.

My recommendation then is honestly just start a new save for it. You have to do it anyway to get the plot achievements and the other unlockables, which if you care about achievements seems like you'd be doing that anyway.

I'm doing it over for the Apocofist, personally.

Tiggum
Oct 23, 2007

"I shouldn't be alive...
but I am!"


homeless poster posted:

My question is, are there any in-game events that trigger neutral gang members to spawn, or is there a cheat that I can enter that will force gang members to spawn randomly in the world? I'm going to be mildly frustrated if I can't get this achievement because I didn't think to complete one loving challenge before I finished the main story quests.

Find someone else who has the game and get them to load up an early game save, then join them in co-op. Tons of gang members for you to taunt and it counts in your game as well as theirs.

homeless poster
Apr 17, 2003



Dewgy posted:

Once you beat the game it only increases police notoriety. Sorry about my unhelpful advice in the story thread, didn't realize they needed to be un-pissed off for it to count.

My recommendation then is honestly just start a new save for it. You have to do it anyway to get the plot achievements and the other unlockables, which if you care about achievements seems like you'd be doing that anyway.

Yeah, I did start a fresh save just to get the individual trophy for taunting 50 gang members, but as I was playing the game on my main character I would always make a manual save right before the end of chapter missions so that I could just replay them twice in a row and get both achievements. At this point I only need the trophy for completing all challenges and I only need to taunt the gang members, and I really don't want to have to redo EVERYTHING else on the other character even though it almost looks like I have to.

Incidentally, on another forum someone suggested doing a "Hard" ranked Snatch mission and then just exiting the mission once I had the attention of a gang. This seemed like a good idea but the problem is that when I exit the mission, even though the dudes turn neutral, they just hop into their cars and drive off and I can't get any of them to stick around to be taunted. I'll have to figure something out here because I really don't want to redo everything else just for one trophy.

Tiggum posted:

Find someone else who has the game and get them to load up an early game save, then join them in co-op. Tons of gang members for you to taunt and it counts in your game as well as theirs.

Thanks, I'll have to give this a try if I can ever find anyone to co-op with.

PonchAxis
Apr 25, 2008

Its time to sax up this club!


So I'm on the boss in the deckers.die mission and every time I get the guy down a quarter of health he disappears. I read a QTE is supposed to happen but it never comes out.

Sushi in Yiddish
Feb 2, 2008

Why can't I just eat my waffle?

Holy poo poo I never noticed the idle animation stuff. It's kind of like the different walk types and facial expressions, nearly completely unnecessary but you miss it when it's not there as an option.

Rocketlex posted:

If I'd seen that before SR3 came out, I would have said "I'd have rather they put that effort into making the gunplay feel better."

Then SR3 would have come out and I would have said "Oh look, they did!"

If SR4 can be to SR3 what SR2 was to SR1 (already have the groundwork and world in place) so they can go crazy with content.

tinstaach
Aug 3, 2010

MAGNetic AttITUDE



homeless poster posted:

Incidentally, on another forum someone suggested doing a "Hard" ranked Snatch mission and then just exiting the mission once I had the attention of a gang.

Incidentally, if you don't have the 500 headshots challenge done either, this is a great way to do it. If you have immunity to bullets, you can just stand still and cut down waves of them for 9 minutes.

Aggro
Apr 24, 2003

Ain't never gonna catch me without my Capri!

homeless poster posted:

Incidentally, on another forum someone suggested doing a "Hard" ranked Snatch mission and then just exiting the mission once I had the attention of a gang. This seemed like a good idea but the problem is that when I exit the mission, even though the dudes turn neutral, they just hop into their cars and drive off and I can't get any of them to stick around to be taunted. I'll have to figure something out here because I really don't want to redo everything else just for one trophy.
Blow up all of their cars. At least one of them should survive. If not, just start the mission again.

PonchAxis posted:

So I'm on the boss in the deckers.die mission and every time I get the guy down a quarter of health he disappears. I read a QTE is supposed to happen but it never comes out.

Restart your system. I had this issue on my 360, and a good ol' fashioned reset fixed it.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


Enemy gang members will still spawn randomly in the world even after wiping them out. Granted it's fairly rare but it does happen. Anecdotally speaking I've run into Morningstar members outside the Saints HQ a lot after taking over as well as other gang types near the strongholds.

graybook
Oct 10, 2011

The resolution on this ding dong is SAAACK.


Hank Morgan posted:

Enemy gang members will still spawn randomly in the world even after wiping them out. Granted it's fairly rare but it does happen. Anecdotally speaking I've run into Morningstar members outside the Saints HQ a lot after taking over as well as other gang types near the strongholds.

I'm backing this up; I ran into a couple Morningstar around the eastern edge of the airport postgame.

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pacman
May 7, 2003


PARADOL EX FAN CLUB

PalmTreeFun posted:

I was messing with the plastic surgery shops in the game, and I noticed people are really petty about your character's weight. Like, you set the slider to fat 10% and they start saying stuff like "you look like a pile of wet trash" and "drat girl, you curvy." They don't even look fat at all at that setting.

My character (girl) uses 2% muscle and 25% fat and I only get comments about how men want to do her or girls calling her a slut or saying they have the same shoes... I think it depends more on the clothing? I'm usually dressed really slutty with the Genki head, though so that might have something to do with it.

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