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Oxxidation
Jul 22, 2007

what even the heck


Crappy Jack posted:

Bad news, chief.

Although you DO get a Decker outfit from doing the assassination missions.

So this is basically a title meant exclusively to bleed consumers dry with microtransactions?

God, what a loving load of bullshit. Saint's Row deserves better.

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Himuro
Jan 13, 2007

by Y Kant Ozma Post


It makes sense because THQ is dying, man. They're using Saints Row as a last big gamble. Gotta get them space bucks.

Oxxidation
Jul 22, 2007

what even the heck


Himuro posted:

It makes sense because THQ is dying, man. They're using Saints Row as a last big gamble. Gotta get them space bucks.

I can't imagine why, what with Red Faction Armageddon's rousing success after the suits kept demanding huge changes and swaths of removed content again and again in mid-production.

I guess maybe they think loving over their other franchise will pull them out of the hole!

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


So the choice is between a really fun crazy game with a pretty half-baked plot and a ton of DLC down the road, or no game at all.

oldskool
Aug 9, 2010


About 8 hours in and at 51%, so YMMV. I haven't really done much of anything but the story missions & the occasional activity when I came across one, though.

Himuro
Jan 13, 2007

by Y Kant Ozma Post


J Detan posted:

So the choice is between a really fun crazy game with a pretty half-baked plot and a ton of DLC down the road, or no game at all.

The bad thing is that in order to get more Saints Row The Third, we need to buy the dlc. But if we get the dlc, that will make their plan a success and they may exploit it further. So we're kinda in a damned if you do, damned if you don't situation.

Himuro fucked around with this message at Nov 16, 2011 around 06:56

NeonCowboy
Oct 9, 2009

I see y'all flashing, diamond, dancing, shining /
Keep your head up

Rirse posted:

Not to continue the negative train, but the Initiation Station kinda ruined the stores in this game. Having access to all the clothing in-game without having to cross town to select outfits while getting the outfits for free hurts the feature a lot. It wouldn't be so much of a problem if they put a limited selection, but except for DLC clothing, it seems like everything from the game was in it.

Shame, since one of the things I always liked doing in Saints Row 2 when I first start or even load up GotR was to see what neat poo poo is in the store I never seen before.

No, see, you aren't understanding THQs vision for the game: Driving places that are actually different is totally gay, and cuts into valuable time that could be spent with unlimited ammo rocket launchers that you have because ? and Pierce is tough now and Shaundi doesn't do drugs but they do sing along to the radio but you don't have to discover it you don't have to discover anything the whole game is in your cellphone oh and have you taken your Ritalin yet.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



Oxxidation posted:

So this is basically a title meant exclusively to bleed consumers dry with microtransactions?

God, what a loving load of bullshit. Saint's Row deserves better.

I love the Row. I wanna support the Row. I'd die for the Row.

But all the DLC released so far has all been like 300 KB. It IS all on the disc.

But then, VTOL jets! What I Got singalongs! Japanese energy drink commercials! Jumping out of a plane, flying back through the plane, then jumping out of the plane again!

And hey, in fairness, I do like Pierce in this, it's a logical extension of his character from 2. He was always competent and capable, he just wasn't a super amazing badass on the level of the Boss or Gat, and that was his only flaw. That and the tonedeafness.

Himuro
Jan 13, 2007

by Y Kant Ozma Post


NeonCowboy posted:

No, see, you aren't understanding THQs vision for the game: Driving places that are actually different is totally gay, and cuts into valuable time that could be spent with unlimited ammo rocket launchers that you have because ? and Pierce is tough now and Shaundi doesn't do drugs but they do sing along to the radio but you don't have to discover it you don't have to discover anything the whole game is in your cellphone oh and have you taken your Ritalin yet.

If you're commenting on Pierce being "tough" I think you're being harder on the game than you really need to be. Pierce is still a comedic character, and is still pretty much your strategist.

As for Shaundi, I like the new Shaundi. I don't see the big deal.

bakahentai
Nov 3, 2003
kuso atama

So, I'm a ways in, about 9.5 hours and close to finishing the game. I've loved it so far, the gunplay's fun, the driving is so much better than SR2, and holy poo poo I can run around all god drat day and melee attack everything that moves. Beautiful game, great voice acting, but...

Have I been missing cut scenes or something? Because the story has been making no god drat sense. Two big points that have stuck out like sore thumbs so far:

There was a funeral for Gat? The video Killbane was releasing had the Saints destroying a monument? wtf?

All in all, amazing game, but the storyline is either so hole filled it seems bullet riddled or just plain half-assed. =\

TetsuoTW
Aug 27, 2007

Let one hundred schools of dildo-bat contend



Oxxidation posted:

Yes, clearly this is my fault.

Oh well. Given what everyone's said about the story so far I wouldn't have been able to give a poo poo anyway.
Sorry, didn't mean it to come across as dickish as it apparently did. My bad.

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


Himuro posted:

The bad thing is that in order to get more Saints Row The Third, we need to buy the dlc. But if we get the dlc, that will make their plan a success and they may exploit it further. So we're kinda in a dmaned if you do, damned if you don't situation.

Welcome to modern gaming. It costs too much and the advertising runs millions so everything has to either sell tons or wring as much money as they can out of you. At least we get a fun sandbox to play around in even without any DLC, though.

Jerusalem
May 20, 2004

Anybody remotely interesting is mad in some way or another.



Crappy Jack posted:

Nope. NPC's are no longer dressed and created with the character creator options, they are now their own models with their own distinct meshes and stuff.

Dammit, there were two tops in there that would have been just right for my Boss, the new version of the tank top really doesn't do it for me and a coat doesn't really suit my Boss.

oldskool
Aug 9, 2010


bakahentai posted:

So, I'm a ways in, about 9.5 hours and close to finishing the game. I've loved it so far, the gunplay's fun, the driving is so much better than SR2, and holy poo poo I can run around all god drat day and melee attack everything that moves. Beautiful game, great voice acting, but...

Have I been missing cut scenes or something? Because the story has been making no god drat sense. Two big points that have stuck out like sore thumbs so far:

There was a funeral for Gat? The video Killbane was releasing had the Saints destroying a monument? wtf?

All in all, amazing game, but the storyline is either so hole filled it seems bullet riddled or just plain half-assed. =\

My understanding is that the monument in question is the bridge the Luchadores shot out from under the funeral procession but I'm not far enough to know if there's more to the story to come.

Asimo
Sep 23, 2007



Oxxidation posted:

So this is basically a title meant exclusively to bleed consumers dry with microtransactions?

God, what a loving load of bullshit. Saint's Row deserves better.
Welcome to the modern gaming industry.

Still, what it is, SR3's been fun to me so far. Nowhere near completing too, although I suspect I'm... loving around more than some would.

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


Asimo posted:

Welcome to the modern gaming industry.

Still, what it is, SR3's been fun to me so far. Nowhere near completing too, although I suspect I'm... loving around more than some would.

Yeah, despite all the negativity, a lot of the fun I have in these sandboxes is just swiping a car and starting some chaos, and I'm provided that quite well. If you %100 the game, who really cares if you can still have fun? Do you have to shut the game off when you hit %100 and never touch it again or something?

bakahentai
Nov 3, 2003
kuso atama

oldskool posted:

My understanding is that the monument in question is the bridge the Luchadores shot out from under the funeral procession but I'm not far enough to know if there's more to the story to come.

Ahhhhh, that makes more sense. But there still seems to be so many holes. I even got the tiger car before I was supposed to. And the explanation for that was crap. Ah well, gonna go beat up some hookers.

lechunnel
Jun 16, 2007

Is that Ivana Trump?

Saints Row 2 had a lovely feature that allowed you to pick up almost any object and beat people with it. Street signs, garbage cans, all sorts of things were up for grabs.

Has this been removed from SR3? In my few hours with the game I haven't been able to replicate it and this makes me very sad.

Himuro
Jan 13, 2007

by Y Kant Ozma Post


lechunnel posted:

Saints Row 2 had a lovely feature that allowed you to pick up almost any object and beat people with it. Street signs, garbage cans, all sorts of things were up for grabs.

Has this been removed from SR3? In my few hours with the game I haven't been able to replicate it and this makes me very sad.

Yep, that's gone. Honestly, I never used that feature much but I can understand why many would miss it.

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


bakahentai posted:

Ahhhhh, that makes more sense. But there still seems to be so many holes. I even got the tiger car before I was supposed to. And the explanation for that was crap. Ah well, gonna go beat up some hookers.

Yeah, the cutscene where that all happens does say that the bridge was a memorial bridge for that guy who got blown up with the boss at the end of SR1, but it's so quick and such a throwaway line it's easy to miss.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



lechunnel posted:

Saints Row 2 had a lovely feature that allowed you to pick up almost any object and beat people with it. Street signs, garbage cans, all sorts of things were up for grabs.

Has this been removed from SR3? In my few hours with the game I haven't been able to replicate it and this makes me very sad.

It's gone.

I feel like all I'm doing is telling people what features aren't in the game.

Himuro
Jan 13, 2007

by Y Kant Ozma Post


J Detan posted:

Yeah, despite all the negativity, a lot of the fun I have in these sandboxes is just swiping a car and starting some chaos, and I'm provided that quite well. If you %100 the game, who really cares if you can still have fun? Do you have to shut the game off when you hit %100 and never touch it again or something?

I think it's a testament of the game's quality that it's so loving fun despite all of this. I think it's a solid B+, with more content it could be a solid A.

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


Himuro posted:

I think it's a testament of the game's quality that it's so loving fun despite all of this. I think it's a solid B+, with more content it could be a solid A.

Exactly! It's by no means perfect, but neither was SR2! I played that for 40 hours and it stuttered so bad I could barely drive anything, but the games are so fun that you can overlook the flaws and bullshit corporate meddling.

Not that that excuses day-0 DLC, the pox of modern gaming, of course. That shark gun shoulda been in the retail game.

Bash Ironfist
Aug 16, 2008



Himuro posted:

I think it's a testament of the game's quality that it's so loving fun despite all of this. I think it's a solid B+, with more content it could be a solid A.

At the end of the day, this is a game where you can literally kill people by hitting them in the dick/vag. Also with a giant dildo bat. Also with a flying DDT.

The lack of content and the fact that they seem to be going with the 'poo poo-ton of DLC' is pretty bad, but it's a game that's fun as hell. The co-op just makes it that much better.

Nucular Carmul
Jan 26, 2005

Melongenidae incantatrix

I'm having a lot of fun just loving around, got my boss a nice long leather coat with the kabuki hair style, so I've got bangs and coattails flapping around as I ride motorcycles and beat people up

But I can see how people might want more actual content!

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


One thing I would pay for would be more music. I miss "Working for the Weekend."

The Cheshire Cat
Jun 10, 2008



Rei_ posted:

My buddy Vangelus hosts a show over at the Cape Radio, and apparently he and his friend DJ Enigma were referenced in an SR3 mission.

http://vangelus.ca/2011/11/16/saint...haaaaaaaaaaaat/

He's not exactly like, a super internet celebrity but he's really excited this has happened and he wants to know who he can thank for this... How does he go about finding that out?

Yeah this was pretty cool when I saw it too (whatup CoH buddy? ) I thought it might have been some sort of promotional contest thing that Vangelus or Enigma might have won, but seeing as how it's just as much a surprise to Vange as it was to me, I'm thinking there must be a designer at Volition that listens to the Cape Radio (or DJs for them!).

Speedball posted:

That's totally my fanon explanation. This is Shaundi on sobriety and probably going through withdrawal on top of everything else.

Mine is that after getting rich and famous she switched from smoking pot to snorting coke. It would explain why she's so high strung now. She really does seem different now, she was my favorite lieutenant in SR2 but she's really one-note now, with the whole "RARG ANGRY GET THE SYNDICATE" thing.

The new characters are pretty good. Zimos autotune voice doesn't get old nearly as quickly as I thought it would have, and Kinsie is so adorably paranoid. Angel is a bit dull but then Hulk Hogan isn't really known for his acting range. Villain-wise, Killbane is certainly the standout. Haven't seen enough of the DeWinters or... the Decker's leader whose name I've forgotten to really form much of an opinion on them, but for the DeWinters at least I don't really see them getting any more interesting.

The Cheshire Cat fucked around with this message at Nov 16, 2011 around 07:14

SamBishop
Jan 10, 2003



Crappy Jack posted:

Not to be all conspiracy theory, but there's also something to be said for a game that takes about 40 hours to completely finish, and has 40 weeks of planned DLC. I mean, I've spent the last four days barreling through this game trying to suck all the marrow from its bones, and there just isn't a lot of marrow there.

I'm sort of with you on this. I'd finished the main campaign weekend before last and was sort of dreading all the busywork of doing the side missions (I'd barely done any of them in the hopes of leveling up enough to soften the impact of damage and get better weapons to make them a little easier, which was definitely the case), but came to find I could do all the side stuff and get myself to 97% in a day, which was surprising to say the least.

In relation to that 97%, though, since you've 100 percented it, I think I only have that one small military island to try to take over, but I don't think I can. Is that what's holding me back from a proper 100, or is it the bazillions of challenges (which would make sense, of course)?

J Detan
Apr 24, 2008

Ve haff become MASTERS OF SCIENCE!


The Cheshire Cat posted:


The new characters are pretty good. Zimos autotune voice doesn't get old nearly as quickly as I thought it would have, and Kinsie is so adorably paranoid. Angel is a bit dull but then Hulk Hogan isn't really known for his acting range. Villain-wise, Killbane is certainly the standout. Haven't seen enough of the DeWinters or... the Decker's leader whose name I've forgotten to really form much of an opinion on them, but for the DeWinters at least I don't really see them getting any more interesting.

The DeWinters get a few standout moments and the Deckers get the best mission of the game I've seen so far. So yeah, they all get at least one moment in the sun.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



SamBishop posted:

I'm sort of with you on this. I'd finished the main campaign weekend before last and was sort of dreading all the busywork of doing the side missions (I'd barely done any of them in the hopes of leveling up enough to soften the impact of damage and get better weapons to make them a little easier, which was definitely the case), but came to find I could do all the side stuff and get myself to 97% in a day, which was surprising to say the least.

In relation to that 97%, though, since you've 100 percented it, I think I only have that one small military island to try to take over, but I don't think I can. Is that what's holding me back from a proper 100, or is it the bazillions of challenges (which would make sense, of course)?

The assassination and carjacking missions count towards 100%, but the challenges do not. And there's not any reward for 100%, at least not that I've noticed, although there wasn't one in SR2 either.

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!


Wait, DJ Vangelus and DJ Enigma appear in SR3 (sorta)? Insane. I think someone at Volition is a Capester. There is no way that a developer could randomly come up with those details with having the similar name.

I've mostly been messing around, and having a blast doing Insurance Fraud. Again. I just miss that the drivers don't seem to drive like there are no traffic laws during insurance fraud anymore. At least I don't need to be in the 'area' to get points. That was annoying in SR2.

Himuro
Jan 13, 2007

by Y Kant Ozma Post


The Deckers is my favorite gang so far. I know I'm biased, due to my title's avatar and all, but it's so fun fighting geeky rollerblade cyperpunk girls who can teleport.

The Cheshire Cat
Jun 10, 2008



Crappy Jack posted:

The assassination and carjacking missions count towards 100%, but the challenges do not. And there's not any reward for 100%, at least not that I've noticed, although there wasn't one in SR2 either.

Though in SR2 there was a reward for completing pretty much every individual thing that contributed towards 100%, and I think the same is true of SR3 (I haven't completed anything fully yet but from what I've read there does seem to be unlockables associated with most stuff).

I think I prefer it that way. I hate when games tie a reward to 100% completion because it generally boils down to "buy the guide" (or look it up for free on the internet like a normal person). I like when I can get stuff in games through my own efforts rather than having to look up how to find some obscure hidden thing that I never would have found otherwise.

IAmTheRad posted:

Wait, DJ Vangelus and DJ Enigma appear in SR3 (sorta)? Insane. I think someone at Volition is a Capester. There is no way that a developer could randomly come up with those details with having the similar name.

There's literally no way it can be random. If it was just the names alone it would be a longshot, but the fact that both characters also look like the real life people they're referencing (or in Enigma's case, looks like her game avatar. I don't know what she looks like in real life) makes it just too improbable to be a coincidence.

The Cheshire Cat fucked around with this message at Nov 16, 2011 around 07:24

SamBishop
Jan 10, 2003



Crappy Jack posted:

The assassination and carjacking missions count towards 100%, but the challenges do not. And there's not any reward for 100%, at least not that I've noticed, although there wasn't one in SR2 either.

Ah, okay. It doesn't really matter anyway, since you have to do all the challenges to get a Platinum/1000 anyway, so I guess I've got plenty more hours ahead of me. I do sort of wish I had waited to exhaust all the side stuff to do it all in co-op, but I so wanted to hit 50 and basically become a walking god(dess). And I did that. And I was. And then I was kinda... bored.

The Cheshire Cat posted:

...and Kinsie is so adorably paranoid.

Kinzie has the absolute cutest voice, but she said some really hosed up stuff. Not necessarily mean (at least not intentionally), but I kept expecting her to say something sweet and I don't think she ever once was clearly nice. It fits, what with her being an aspie super-hacker-nerdette and all, but it was kind of a shame. But man, her voice actress looks almost exactly like you'd expect with a voice like that.

Shasta Orange Soda
Apr 24, 2007


J Detan posted:

One thing I would pay for would be more music. I miss "Working for the Weekend."

I'm getting tired of the music in games like this being the same dozen burnt-out '80s songs from every other game + 200 artists you never heard of before (and for good reason because they're terrible). The only song in this game that I actually still enjoy is "It's My Life" by Talk Talk, and only because I feel like I'm physically incapable of getting sick of that song.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



The Cheshire Cat posted:

Though in SR2 there was a reward for completing pretty much every individual thing that contributed towards 100%, and I think the same is true of SR3 (I haven't completed anything fully yet but from what I've read there does seem to be unlockables associated with most stuff).

I think I prefer it that way. I hate when games tie a reward to 100% completion because it generally boils down to "buy the guide" (or look it up for free on the internet like a normal person). I like when I can get stuff in games through my own efforts rather than having to look up how to find some obscure hidden thing that I never would have found otherwise.

Sure, definitely, although some things don't have unlockables attached to them anymore. Completing all the hitman assignments just gives you respect, money, and an achievement, and while you can put that respect and money toward a new ability, I kinda liked it in SR2 where completing something like that would give you a new ability. The levelup system is neat, sure, but tying it into completing activities gave you a nice carrot to keep you going. Here I reached level 50 and bought all the abilities I wanted, and then I just started doing other stuff because it was there.

Zereth
Jul 8, 2003

Would you think I was playing if I did...
THIS!


Is there some way to get Genki to spawn more often? I want to try fighting him (and the cash would be nice for upgrading some guns, but my cash income is finally outpacing my ability to gain new things to spend it on) but I have either not had any spawns, or he spawned where I couldn't see him while I was driving full speed down the elevated freeway or something.

Himuro posted:

If you're commenting on Pierce being "tough" I think you're being harder on the game than you really need to be. Pierce is still a comedic character, and is still pretty much your strategist.
The only difference I really see between SR2 and SR3 Pierce is that in SR3 he actually get some respect.

The female Russian boss still makes fun of him plenty, though. On that subject, that voice is a lot better than I expected based on the limited soundbite previews from the Initiation Station.

The Cheshire Cat
Jun 10, 2008



Crappy Jack posted:

Sure, definitely, although some things don't have unlockables attached to them anymore. Completing all the hitman assignments just gives you respect, money, and an achievement, and while you can put that respect and money toward a new ability, I kinda liked it in SR2 where completing something like that would give you a new ability. The levelup system is neat, sure, but tying it into completing activities gave you a nice carrot to keep you going. Here I reached level 50 and bought all the abilities I wanted, and then I just started doing other stuff because it was there.

I think a good compromise would be if activities and such gave you customization items or unique weapons/vehicles (which I understand some of them do) while abilities all came from respect. New toys always make for good carrots even if they don't have any sort of gameplay impact, and I really prefer this system where I don't HAVE to do activity X to unlock the "must have" stuff - I can just do whatever I want and buy it when I reach it.

Zereth posted:

Is there some way to get Genki to spawn more often? I want to try fighting him (and the cash would be nice for upgrading some guns, but my cash income is finally outpacing my ability to gain new things to spend it on) but I have either not had any spawns, or he spawned where I couldn't see him while I was driving full speed down the elevated freeway or something.

I've run into him once, though I was about three stars with Luchadores at the time so I tried fighting him but the combined attacks from everyone killed me before I could take him down. I think he spawns as one of the random little "events" you can see around the city - things like cops that have someone pulled over or a road crew working on a street. So he's not incredibly uncommon but there's no guarantee when you'll see him.

The Cheshire Cat fucked around with this message at Nov 16, 2011 around 07:31

IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!


They sure are hoping people buy the DLC. Even by faking people who buy it. I have 27 steam friends.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.



The Cheshire Cat posted:

I think a good compromise would be if activities and such gave you customization items or unique weapons/vehicles (which I understand some of them do) while abilities all came from respect. New toys always make for good carrots even if they don't have any sort of gameplay impact, and I really prefer this system where I don't HAVE to do activity X to unlock the "must have" stuff - I can just do whatever I want and buy it when I reach it.

Yeah, I do like this system, but it does also have some cons to it. For the most part, the game is good about this stuff; completing all levels of an activity in SR3 gives you additional gang customization options, which is a great way of doing what you said, and I love that, but there's just plain a lot of stuff you can do in this that has no reward whatsoever, making it all feel a little empty. It'd be nice to get something besides a percentage point for putting in all that hard work.

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