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Dr. Gitmo Moneyson posted:So I just blew me up a STAG boat. The satchel is a lot of fun to use. My logic for picking the bike and the satchel was "do I really need an even bigger tank than the three I already have?" If that isn't enough see also the "Saints Parkour" video posted somewhere between this page and last.
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| # ? Nov 26, 2011 08:45 |
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| # ? May 22, 2013 10:30 |
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Reiley posted:The satchel is a lot of fun to use. My logic for picking the bike and the satchel was "do I really need an even bigger tank than the three I already have?" If that isn't enough see also the "Saints Parkour" video posted somewhere between this page and last. Isn't it possible to get the satchel elsewhere, though? Or do I need to replay the whole mission over again to get it? Dr. Gitmo Moneyson fucked around with this message at Nov 26, 2011 around 09:01 |
| # ? Nov 26, 2011 08:54 |
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ElwoodCuse posted:How long should it take the Notoriety Wipe to reset? Goddamn are these car theft missions dumb.
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| # ? Nov 26, 2011 09:00 |
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Dr. Gitmo Moneyson posted:Isn't it possible to get the satchel elsewhere, though? Or do I need to replay the whole mission over again to get it? No, that's the only way to get them without using a cheat. They're not essential to have but they're fun.
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| # ? Nov 26, 2011 09:03 |
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gently caress! Guess I'll go blow up the boat all over again, then
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| # ? Nov 26, 2011 09:05 |
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Alberto Basalm posted:You can just buy the perk you get for giving away Josh anyway. This is what made the decision, for me. ![]() SlothBear posted:You have to drive a certain distance and you can't collide with anything, which I expect is more the issue with a tank.
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| # ? Nov 26, 2011 09:13 |
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Dr. Gitmo Moneyson posted:So I just blew me up a STAG boat. I'd suggest it since Satchel Charges are unique and there are other tanks. you can even take the stag tank you got earlier and customize it to be as powerful as the reward tank via the rim jobs garage glitch.
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| # ? Nov 26, 2011 09:16 |
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I love dadaist comedy. I love Professor Genki. This exists: http://www.youtube.com/watch?v=U5O9x7aL7QE QED There is a god.
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| # ? Nov 26, 2011 09:47 |
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Insert name here posted:Yeah I was expecting like STAG homies or something like the SWAT guys, but no it's just a city takeover.
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| # ? Nov 26, 2011 09:48 |
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I mainly used satchels for blowing up trains in SR2, and the only ones in SR3 were already blown up .Oh well, maybe with Saints Row Goes Forth...
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| # ? Nov 26, 2011 09:50 |
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TheGreatGildersneeze posted:As far as I can tell the actual restriction is travelling at speed. You don't get the bonus for creeping along like grandma; you get it for hauling rear end like a bad rear end. Also a while back I said I wished there was a way to make takedowns an insta-kill; well it turns out if you do a take down with the Apoca-Fists it does in fact make takedowns one-hit kills. Running around killing STAG using only takedowns is great.
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| # ? Nov 26, 2011 09:59 |
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I have to say if there's anything SR3 did perfectly, it was making me really like Pierce. He was ok in SR2 as the vehicle for a funny ongoing joke, but the guy's a total bro in 3. He's chill, he gets things done, and he gets many of the best lines. And his voice actor is really great. I've been replaying a bit and the quietly hopeful way he says "You want some clothes or something?" just cracks me up. (Whyyyy can't we replay missions or cutscenes? >:[ ) Along with all the friendly banter he has with Boss (I'm not like that, shut up!), Shaundi (I'm not sayin, I'm just sayin), and Oleg (You did that on purpose). Pierce is no Johnny but he's still pretty great.
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| # ? Nov 26, 2011 10:13 |
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Freaksaus posted:So after uploading a few screenshots and seeing them on the saintsrow.com site, how do I link to them? The only options I see are making them public, naming and deleting them.
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| # ? Nov 26, 2011 10:20 |
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The Deadly Hume posted:I mainly used satchels for blowing up trains in SR2, and the only ones in SR3 were already blown up Seriously, how does a Saint travel? In some limp-wristed eco friendly mass transit system? Or in a supercharged, infinite nitrous shot, oversized spoilered, purple iridescent and 24 karat gold sports car with about 400 mufflers that guzzles 36 gallons per mile city, 34 highway while blasting the stereo at near deafening volumes?
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| # ? Nov 26, 2011 10:22 |
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People just like trains. On a base level, they're a nice attention to detail, but it's also a lot of fun (at least for me) to hop on top of them and ride them around the city. Also, blowing them off the tracks is always a good time.
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| # ? Nov 26, 2011 10:25 |
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Cardboard Box posted:People just like trains. On a base level, they're a nice attention to detail, but it's also a lot of fun (at least for me) to hop on top of them and ride them around the city. Another thing I miss are semi-trailers. We've got the Peterliner, but no trailers or tanker trailers to blow up.
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| # ? Nov 26, 2011 10:27 |
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I feel like I'm the only person who was disappointed in choosing the satchels the first time around, though that might be because the mollusk launcher is basically the same thing. And while the satchels may be throwable while driving, I'd prefer to be tossing molotovs.
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| # ? Nov 26, 2011 10:31 |
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Justice posted:I did find it strange that Kinzie mentions stopping some kind of evil organization from selling something and the boss is like "alright" when the Saints are already an evil organization that stole Loa Dust and, instead of doing the 'right thing' and getting rid of it, used it to turn a profit for themselves. Seemed kind of out of character, until you save some slaves who are going to be forced into prostitution... so you can force them into prostitution for your own business.
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| # ? Nov 26, 2011 10:40 |
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Freaksaus posted:So after uploading a few screenshots and seeing them on the saintsrow.com site, how do I link to them? The only options I see are making them public, naming and deleting them. ![]()
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| # ? Nov 26, 2011 10:42 |
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Man-Thing posted:bumping because I still haven't seen the answer You have to make them public, and then go to your public profile (saintsrow.com/profile/yourname or something I think, you can also get there by clicking around on the pages somehow) and then there will be a map with icons on you can click on and they open larger. Then you have to do a printscreen and stuff because the site is awful. I think specific instructions are probably in the first post though if those are wrong.
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| # ? Nov 26, 2011 11:01 |
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^^^^ Put your username into this link http://www.saintsrow.com/profile/username Go down to map and find your screenshot. open the picture. print screen, crop, upload ect.
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| # ? Nov 26, 2011 11:04 |
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skoolmunkee posted:You have to make them public, and then go to your public profile (saintsrow.com/profile/yourname or something I think, you can also get there by clicking around on the pages somehow) and then there will be a map with icons on you can click on and they open larger. Then you have to do a printscreen and stuff because the site is awful. I saved a picture and it saved as some weird format, but it opened in the Windows default picture viewer.
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| # ? Nov 26, 2011 11:05 |
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Don't know if it's the same on a PC, but on a Mac you can drag pictures from the character viewer and map onto the desktop and do what you want with them from there.
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| # ? Nov 26, 2011 11:11 |
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Cardboard Box posted:People just like trains. On a base level, they're a nice attention to detail, but it's also a lot of fun (at least for me) to hop on top of them and ride them around the city. Justice posted:Seemed kind of out of character, until you save some slaves who are going to be forced into prostitution... so you can force them into prostitution for your own business.
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| # ? Nov 26, 2011 11:42 |
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Found this little nugget on the SR3 wiki. "At this time, the only way to estimate is to look at the screenshots and compare the dimensions to the height of the main character. Assuming that the main character is about 180 cm tall, the very approximate dimensions of the ship would be about 180 x 210 meters (590 x 690 feet), give or take at least 10%."
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| # ? Nov 26, 2011 12:32 |
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Why the hell did they make the first 7 or 8 missions of this so boring? I've hardly played this since launch because it seemed like the game was taking a long time to do nothing then BAM, naked giants everywhere. What a dumb design choice to not have the game kick in for about 2 hours.
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| # ? Nov 26, 2011 12:36 |
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El Seano posted:Why the hell did they make the first 7 or 8 missions of this so boring? I've hardly played this since launch because it seemed like the game was taking a long time to do nothing then BAM, naked giants everywhere. Seriously. I'm a fan of (most of) the activities, but giving you nothing but them in sequence was a total slog. I wouldn't be surprised if a lot of less dedicated players stopped playing there.
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| # ? Nov 26, 2011 12:43 |
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There we are!
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| # ? Nov 26, 2011 13:29 |
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TheGreatGildersneeze posted:What is peoples' obsession with trains? Was there something I missed about them in SR2? Something insanely cool, or something? Because seriously, I don't think I even noticed they existed until people started being all broken hearted over their loss. Was there even a mission that involved them? Can't remember. I think you maybe have to blow one up at some point? The only thing I really remember about them is that one wiped me out when I decided to drive on the tracks. That was amusing, but I'm hardly weeping at the loss. Quasipox posted:I saved a picture and it saved as some weird format, but it opened in the Windows default picture viewer. They're jpegs, they just don't have extensions, so when you save them just add .jpg to the end of the filename.
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| # ? Nov 26, 2011 13:43 |
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The trains represent our secret desire to return to the happier times of childhood, because who didn't try to make dynamite with the innards of leftover fireworks and try to blow up their train set?
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| # ? Nov 26, 2011 13:58 |
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gently caress trains, has anyone else seen any other boats on the waterways of Steelport, or planes taking off and landing at the airport? Beside the bafflingly huge law enforcement fleet that comes steaming in out of nowhere if you happen to sneeze on someone. I used to like how busy those two areas of Stilwater were in 2, and it added a bit more life to the city. Also, loading a friend up with satchel charges and having them dropkick people right as you set them off is the best thing.
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| # ? Nov 26, 2011 14:18 |
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Justice posted:Justice posted: Zereth posted:Yeah, I know. Should've gone more like "Do you want some evil organization making money off-" "Uh, Kenzie? I have something to tell you." I didn't find that particularly jarring, myself. The context made it seem like the Boss was motivated by spite alone. That, and keeping everyone else down so the Saints remain #1. other goons posted:trains Trains are 'okay'. If there's anything that the game is missing, it's firetrucks with working hoses, and sewage trucks. I'm surprised that neither of these are in SR3, honestly.
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| # ? Nov 26, 2011 15:07 |
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Young Freud posted:Another thing I miss are semi-trailers. We've got the Peterliner, but no trailers or tanker trailers to blow up. Does the Big Package Shipping vehicle count?
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| # ? Nov 26, 2011 15:39 |
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DeusModus posted:I didn't find that particularly jarring, myself. The context made it seem like the Boss was motivated by spite alone. That, and keeping everyone else down so the Saints remain #1.
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| # ? Nov 26, 2011 15:47 |
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What blew my mind about Kinzies comment is she basically admitted to the player that Mayhem is basically "shoot fences".
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| # ? Nov 26, 2011 15:58 |
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I never did beat SR2. I went back after playing SR3 and goddamn this game is kicking my rear end. In SR3 I was nigh invincible, almost never ran out of ammo, and loaded with money. In SR2 I feel really poor, ammo is crazy expensive and so spare I feel like I'm playing Resident Evil, and my homes and I are going into the red constantly (especially the monster truck battle I can totally understand why people like it better, though, the world of SR2 is huge compared to SR3's. Also there is a lot of poo poo that they took out. I miss spinners, being able to wear shirts tucked in or unbuttoned or whatever, goofy facial expressions, etc. The storyline is also pretty dark compared to SR3. Male voice 1 in SR3 is pretty goddamn funny, in SR2 he is dead loving serious and pretty pissed off (also along the way he somehow stopped being Hispanic, explain that one.) As far as voices go, all three games are sorely lacking a stereotypical New York Italian, though. If you're making a goofy gangster game, I dunno how you can leave that out. Gammatron 64 fucked around with this message at Nov 26, 2011 around 16:37 |
| # ? Nov 26, 2011 16:35 |
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There's even a line at some point about how Mayhem is basically you loving with a fence business that serves as a Syndicate's front.El Seano posted:What a dumb design choice to not have the game kick in for about 2 hours. My Lovely Horse fucked around with this message at Nov 26, 2011 around 20:34 |
| # ? Nov 26, 2011 16:38 |
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Having missed out on SR2, would it be worth getting into after I finish SR3? I mean, does it still hold up and whatnot?
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| # ? Nov 26, 2011 16:59 |
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MinionOfCthulhu posted:Having missed out on SR2, would it be worth getting into after I finish SR3? I mean, does it still hold up and whatnot? There are a ton of gameplay improvements in SR3 and you'll be screaming at the lack of awesome button and sprinting takedowns, but you'll be doing yourself an injustice if you don't see the plot at least once. It'll help you understand why people have problems with the first third of SR3 and why we're all sad about Gat being killed off so quickly, so yeah, pick it up and power through it. There's a lot to love in that game. Personally I don't think I'd be able to go back to it now, but that's because I've played through it about 6 times and have clocked up an ungodly amount of hours playing it. SR3 is doing the same thing to me all over again
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| # ? Nov 26, 2011 17:03 |
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| # ? May 22, 2013 10:30 |
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My Lovely Horse posted:There's even a line at some point about how Mayhem is basically youfucking with a Syndicate's front, a fence business. That why I have a bunch of saves, so if I make a new boss, I probably do the missions up until you meet the brute, upload the boss at Planet Saints, and then skip ahead to the save I have before doing the Powder Room (replacing my old save character with the one I was using), then finally skip ahead to the mission where Zimos sneaks you into the Safe Word.
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| # ? Nov 26, 2011 17:05 |
















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