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Songbearer
Jul 12, 2007


Fuck you say?


Crappy Jack posted:

In general, the story is missing a lot of little establishing shots and such that are really necessary in properly communicating a story and giving the viewer all the information they need to understand what's going on.

This is the only problem I have with the game. Holy poo poo, I love it to bits and it's very likely my goty (11 hours played so far), but the game really, really needs to have missions or some small cutscenes where some mundane story happens. I wanted to decide for myself whether the feedback about everything being abrupt was true, and it is. There's a lot of stuff that needs someone to say, okay, this and this is happening for this reason.

The game is a lot like a child telling an adult about something that he saw that blew his little mind so he gets to the good parts immediately and it all comes out scrambled and disjointed because OHMYGOSH it was the best thing EVER! SR3 needs to be told by a kindly father "Woah, slow down, champ! Start from the start"

The gameplay, the actual content of the missions (The ones that aren't just introductions to activities anyway), the co-op, the soundtrack, the rewards system and the overall polish of the game are all spot on and there's not been a moment where I wasn't laughing hysterically or cracking a smile. I've been taking it slow with about 26% complete now and many hours clocked just tooling around the city, I really don't want this game to end.

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Songbearer
Jul 12, 2007


Fuck you say?


http://www.youtube.com/watch?v=3p22lzEmTXQ

Goddamn I love it when Saints Row introduces me to a song I've never heard before, whenever this comes on I gotta rock the gently caress out. I swear the game is coded for it to appear only when you're balls deep in the middle of something awesome, it makes everything turn into a super jaunty sing-a-long smilefest.

Songbearer
Jul 12, 2007


Fuck you say?


Doktor von Blaze posted:

The shark-o-matic is the best thing ever, especially since it works indoors. That's right, nothing makes a firefight in a penthouse or on a rooftop better than A loving SHARK crashing through every floor of the building and eating some dude who was shooting at you.

It's driving me mad that I can't get the DLC until SR3 is officially released here on Friday, I'd have hours of fun with that shark gun and I'll very likely shell out for the season pass too.

It'll be interesting to see how the DLC pans out, hopefully the smaller storylines means they won't have SR3's problem of suffering for its ambition by being all over the place. If they introduce small, detailed story arcs with more care and detail than SR2's poor attempts at DLC then it'll be well worth it.

Songbearer
Jul 12, 2007


Fuck you say?


raverrn posted:

Fully upgraded .45 pistol with the explosive ammo breaks the game.

Not, like, glitchy. Like they do a trillion damage to everything, gently caress all helicopters forever and make Hardcore playable.

Juggling people in the air with those guns is Art. Nothing more to it.

Songbearer
Jul 12, 2007


Fuck you say?


Moola posted:

A friend was watching me play, noticed I purchased a saints world store before going in and buying stuff.

"Wait, those are literally saints stores, how can you not already own them? Why are you buying them again?"

I had no legitimate response to that question.

You already do. You're just so badass you want to own them twice.

Songbearer
Jul 12, 2007


Fuck you say?


The Muscle unlocks are hilarious, I'm at level 3 at the moment and you can throw people clean down the road. Between buying the muscle upgrades, pistol upgrades and working my way to maxing the assault rifle I'm losing money as fast as I'm making it and I freaking love it.

Now the game just needs a jumping upgrade so I can leap over buildings.

Songbearer
Jul 12, 2007


Fuck you say?


One thing I really like is that the more you increase your presence in the world, the more Saints fans you'll start seeing. Not actual homies and followers, but people wearing Saints outfits and freaking out whenever you're around.

All the pedestrians start off being dismissive to you in the game and insulting you at every opportunity but they'll eventually start saying better things. As I was exploring on foot at one point I heard "Is this neighbourhood starting to clean itself up?"

After dealing with Loren, someone said "That rolling ball was badass!" as I ran past.

Songbearer fucked around with this message at Nov 16, 2011 around 16:12

Songbearer
Jul 12, 2007


Fuck you say?


I'm gonna start recording the rampages I go on now because they always manage to be crazy and cinematic at the same time. I'll never get over how powerful the player driven car is, now driving straight at roadblocks is a viable option because you'll just launch other cars into the air.

One time the physics glitched out on a car I hit and it actually flew high enough to take out a Syndicate helicopter by crashing into it. A once in a lifetime opportunity missed

Songbearer
Jul 12, 2007


Fuck you say?


The Deadly Hume posted:

The crib music gets a bit annoying when you're trying to open a door to get out and you trigger the crib menu instead and it's all "doot-da-doot-da-doot-da-doot" etc. Actually that is something I do miss from SR2, being able to throw your "guests" around the crib. Can still crotchpunch them, I guess.

If you constantly scroll your mouse wheel so the weapon selection comes up, it'll negate the crib menu for a second you can press E to grab any random punters in your crib and then take them out to the helipad to have a little aerial tour of the city

I managed to get a motorcycle to the top floor elevator of the crib by doing this:

1) Drive a bike to the ground floor elevator of your crib. Park it next to the button for opening the door: When you press the button the door will open you'll also mount your bike.

2) Drive the bike into the elevator and press E to ascend while you're still mounted.

3) While the game is loading the new area, keep pressing E. When the area is loaded you'll immediately dismount your bike and the elevator doors will open.

Theoretically there should be a way to mount your bike from here, but the weapon switch trick isn't working and trying to distract the game from bringing the crib menu up or ride the elevator down is proving difficult. I haven't unlocked the apocofists yet so I don't really have any weapons that'll shove the bike out of the elevator, but by golly I will find a way. You can't just drive the bike straight out of the elevator either because the doors won't open unless you're on foot.

Songbearer
Jul 12, 2007


Fuck you say?


Aphrodite posted:

Whoa, are we already pretending SR2 had a good story? That part of the cycle usually takes at least a week, you guys and your early copies.

Customization, side missions, the world... fine. But the story, come on now.

Actually I'd argue that SR3 improves on SR2 in every way but the story. Part of what made me replay SR2 so often was the cutscenes were all balls-to-the-walls awesome and the missions were fun, if mostly derivative.

In SR3 there are lot of filler missions, and the ones that are actually full featured multi-leveled missions are hamstrung by extremely vauge explanations or abrupt cutscenes. It doesn't seem to find a good middle ground between the two.

Despite how many times I mention the faults with the missions I honestly can't stress how much I'm enjoying this game otherwise, it's still extremely charming and easy to lose yourself in the carnage you're capable of causing.

I think the best case scenario is that this'll be an SR1 to SR2 scenario where SR3 is an excellent game with some unfortunate issues and hopefully Volition will use what they've learnt about the game and their new engine (And hopefully the profit this game will make) to make SR4 the new SR2. As it stands, I'm bearing with the story and loving loving the parts they did right (The missions after Loren are lots of fun). I'm getting the same amount of laughs and smiles as I did from SR2 but this time round it's largely from the chaos I'm reaping rather than the story.

Songbearer
Jul 12, 2007


Fuck you say?


I will say I really disagree with the people saying there aren't any little touches in the game, because there are. Just go jogging around the streets for a while, complement some people, insult others (There's even a progress slider for it!), listen to people while they're on the phone, hear what people say if you stick them up, listen to the reactions of people if you're wearing a fursuit and I guarantee you'll find something that'll make you smile.

Songbearer
Jul 12, 2007


Fuck you say?


Galler posted:

On top of that he would have been killed off screen by loving henchmen. The story in this game is a bit iffy but I don't think Volition has gone completely bugfuck insane.

I don't usually like to predict things, but DLC prediction: It'd be loving awesome if the Syndicate didn't have him killed, but rather locked up as an experiement and he reappeared en masse in The Trouble with Clones. You hooking up with the OG Johnny Gat and wasting a load of flawed copies of him? gently caress yeah. Who doesn't wanna kill Johnny Gat?

Songbearer
Jul 12, 2007


Fuck you say?


Spiky Ooze posted:

Are there any defensive enchantments or items that stop enemies from doing that one hit kill finishing move stuff to you? Suddenly I'm getting a huge difficulty spike in enemies doing this, and it bugs me that I'm not finding the Amulet of Go gently caress Yourself to wear and stop them.

The riot shield works pretty well.

Songbearer
Jul 12, 2007


Fuck you say?


Lyer posted:


There's never been a REALLY good prison bust out mission in any open world game right? I was kind of expecting one in GTA:SA when CJ's brother gets sent in, but it never materialized. Get on this poo poo Volition.

Not only do you bust out of prison at the start of SR2, you bust back into it in the Samedi storyline and can buy the lighthouse on the island where it is

Songbearer
Jul 12, 2007


Fuck you say?


J Detan posted:

Now, has anyone payed co-op majorly yet? My Graphics card's technically under spec; it's a Geforce 9800 GTX+ with 512 MB of RAM. It runs the single plyer game just fine, and I've got an Intel core 2 Quad and 3 GB of RAM so everything else is OK. Will Co-Op be playable or should I hold off until I get an upgrade?

If you're running singleplayer fine then you won't have any problems in co-op. There's a bit more action on screen, but if your game runs well in singleplayer with a 4-star wanted rating where poo poo is getting really crazy then you should have no problems.

I really enjoy how different the voiceactors are, I played with a friend who's playing as Female Voice 01 and there's really a large amount of variation in the dialouge.

During one mission, the cockney voice has this exchange (Paraphrased):

Boss: Great plan, Shaundi!
Shaundi: Hey, you said "Two guys!"
Boss: No, I'm being serious! This is exactly my kind of plan!

And the female one was more along the lines of

Boss: Oh, great idea Shaundi!
Shaundi: Hey, you said "Two guys!"
Boss: I KNOW VERY WELL WHAT I SAID

The new cockney voice really enjoys playing up the Britishness as well, I burst out laughing when he called the Deckers chavs

Songbearer
Jul 12, 2007


Fuck you say?


J Detan posted:

upgraded molotov cocktail

Are these actually viable? I only ask because I've used the basic frag grenades and the basic molotovs, and the frag grenades even without upgrades can pop cars and people beautifully. Molotovs just seem kind of weedy in comparison.

Do they get really good the more you upgrade them?

Songbearer
Jul 12, 2007


Fuck you say?


Parkingtigers posted:

Goddamn it. Who thought it was a good idea to have a "mission" that consists entirely of driving across the town to get a cut-scene with one of your homies. Really? We couldn't have just done that on the phone? And I hit the next mission on the phone, to deal with the same homie, and it immediately requires me to drive up the road to meet the dude I was JUST STANDING NEXT TO!


Don't worry, the missions after the next one assuming you're talking about Powder early on in the game get a lot better from there.

Songbearer
Jul 12, 2007


Fuck you say?


Isn't there a secondary homie for VTOLs?

Songbearer
Jul 12, 2007


Fuck you say?


Agnostic watermelon posted:

I love how they slipped furries into this game by calling them "mascots"

One of the challenges the game tracks is how many mascots you kill. As if I needed any encouragement, the way they drive knoxvilles and scooters makes them irresistable targets.

Songbearer
Jul 12, 2007


Fuck you say?


Himuro posted:

Should I worry about my friend?

You should worry that you asked that question. Your friend behaved in a responsible and correct manner.

The question is, why didn't you hold the mascot still while your buddy wailed on him?

Songbearer
Jul 12, 2007


Fuck you say?


Himuro posted:

Thanks for the informative post, Mr. Fixit, and thanks for the wonderful game!

It has completely pulled me away from Skyrim and that's saying something.

After playing as JSRF's Beat a few times in this game I'm still holding out that teleporting rollerskates will be added in as a player ability. That would elevate the game I'm already considering GOTY into something beyond GOTY.

GOTC.

Viridiant posted:

Holy crap. Oleg and The Boss in the same place is almost unfair to the guys fighting you. I love this guy.

We were being attacked by a helicopter once. While I was shooting it, he picked up a fire hydrant, chucked it at the heli and it exploded

Songbearer fucked around with this message at Nov 17, 2011 around 12:00

Songbearer
Jul 12, 2007


Fuck you say?


Holy poo poo the gunship helicopter. Rapid fire missiles

Songbearer
Jul 12, 2007


Fuck you say?


So here I am working my way through hopefully the last of the activity introduction missions (I really wish they'd have made these seperate from the main storyline) and I start listening to The Blood for a while since I usually skip over it for The Mix.

Apart from Strapping Young Lad - Love? there's not a whole lot I like on there but I cracked a smile when I realised that the station DJ is probably the most , nicest person in the world. He called Love?, a song about not really understanding the purpose of relationships, a "Great song for that special someone in your life" in the most sweet, genuine way possible. The song afterwards he said he "Gave their latest album to my new neighbours as a housewarming gift. I do hope they're enjoying it!"

That poo poo's adorable.

Songbearer
Jul 12, 2007


Fuck you say?


People aren't lying when they say the second two thirds of the game make up for the shonkiness of the first, I just did the mission where STAG are introduced and good golly the story has decided to be Saints Row again. Great stuff.

17 hours clocked so far and 6 hours in co-op. I love this game

Songbearer
Jul 12, 2007


Fuck you say?


Demerzel posted:

just because there's a dev post in here and the vast majority of this thread is bitching about (to me) petty bullshit i thought i'd counterpoint: the game is stunningly beautiful and i've literally done nothing but play it since an hour after unlock

Again, it has to be said, a lot of us complaining in the game love the everloving hell out of it and are still playing it. The complaints happen because for most people the first third of the game is going to throw them for a loop as the missions for the most part are little more than glorified intros to the activities, but the missions really picks up when it gets all that out of its system.

This game, for me, is on par with SR2 in terms of how much entertainment I'm getting out of it. It's just consistently satisfying to run around and spread terror and the new vehicles and handling can keep me entertained for ages.

Songbearer
Jul 12, 2007


Fuck you say?


Haha holy poo poo, just had another co-op session where we came up with some ingenious solutions to some problems that we encountered.

1) At one point, my friend who likes to go after collectables came across some blow up dolls on a rooftop he wanted to collect. We had just flown over in a plane and bailed out to land next to a friendly fire when he noticed them, but since we were on the streets below it didn't seem possible to get up there.

We could've trekked all the way back to a crib or called in a helicopter homie, but that would've taken time. So how were we going to get the collectable? Bright idea!

One phonecall and in a few seconds, lo and behold THE GENKIMOBILE IS HERE!

Positioning the vehicle tactically in front of the rooftop we needed to land on, he jumped straight in, aimed the cannon in a trajectory that he judged suitable, and completely overshot the roof to splatter against a nearby skyscraper.

After a few more attempts we managed to land (Despite me rolling off the roof due to a botched parachute landing) and grab the collectable




2) I was a little further ahead in the storyline than him, being at the part where STAG shows up, and my buddy more than anything else in the world wanted one of their VTOLS. We searched high and low for a spawn but couldn't find anything.

The situation was looking bleak until my friend realised that the upgraded RC gun is capable of controlling flying military vehicles. With not a moment of hesitation, we jump into our gunships and start blowing the poo poo out of EVERYTHING until we have a 4-star wanted level with the police (And incidentally a 3-star wanted level with the Morningstar).

We land at the airport and I start gunning everyone down while he wrestles a VTOL out of the air using an RC gun. It's looking touch and go as he's being shot while doing this, and somehow manages to wedge the VTOL on the roof of a small hangar. This doesn't deter him, and he manages to run over to it, throw the pilot out and hop in, raining missiles and pissing fire upon the enemies I'm desperately warding off.

I sprint down the airfield to my hangar and whip out an A-10, I then take to the airspace and start chewing through Morningstar attack helicopters and enemy STAG VTOLs that are pursuing him. Debris and screaming bodies rain down the sky as he limps back to the Saints HQ and succesfully stores the VTOL.

I dive from my A-10 a few moments later, aiming directly for the outdoor swimming pool but missing, rolling onto the airpad as the plane crashes into the front of the building.

A short period of reflection later, and another STAG VTOL rears its ugly head as we both stand on the airpad... which he promptly RCs, brings down, I throw out the pilot and store it for myself.

The next two hours were spent in absolute awe as we flew our new toys around. We even made pilot outfits for them




He's taught me about the joys of the RC gun, a weapon I keep forgetting I had and never really considered using before. I tried out the basic version and holy poo poo is it hilarious, it's basically consequence free vehicular carnage. You don't get notoriety for the destruction you cause when controlling a vehicle, so if you see a garbage truck cruising down the road near some Morningstar you can tag it and immediately swerve at them, splattering them horribly much to the protests of the trapped, screaming driver I love how the camera for it is zoomed out so it makes the car look like a toy.

Songbearer
Jul 12, 2007


Fuck you say?


At one point I "accidentally" got notoriety while my co-op partner was shopping. He didn't want to be bothered with bad guys as he was going store to store so he asked me to pop into the shop he was in so the notoriety was dropped.

I was only happy to oblige! I headed to the shop, the door was open and there was a Luchador walking in front of it.

So I did what came naturally, ran straight up to him, pressed the melee button and it gave me exactly the move I wanted.

I bodyslid that fucker right into the store like some over-muscled sled and lost notoriety in the most notorious way possible. The luchador picked himself back up, brushed himself off and left the store in shame.

Songbearer
Jul 12, 2007


Fuck you say?


smashpro1 posted:

Anyone know a good place to get VTOL and/or hoverbike?

If STAG are around in your game, upgrade your RC gun until it can control flying, military vehicles, piss them off to a four star level (Which is when they send VTOLs at you), tag one, land it, exit RC mode and steal it. That's how me and my buddy got one early on.

Songbearer
Jul 12, 2007


Fuck you say?


Never underestimate the RC gun. I did until a few hours ago and now that thing isn't going to leave my special slot, it's extremely versatile and it's basically there to reward creative players.

You can tag an unmanned vehicle you're standing on and ride around on top of it so it never loses signal. Redundant? Yes. Awesome? gently caress yeah!

Sentient Gatmobile? Why the gently caress not? Want to ruin poo poo with a tank but don't want notoriety? There you go!

In other news, I'm itching to buy this season pass but SR3 isn't up on STEAM yet in the UK, despite officially unlocking today and being launchable through the program rather than having to use the executable. C'mon, guys, I gotta get me some sweet, sweet DLC

Songbearer
Jul 12, 2007


Fuck you say?


Someone mentioned in the thread earlier that it's worth taking the time to hijack a car without the use of the sprint button, and they're absolutely right. SR3 has some of the most brutal carjacking animations I've seen in an open world game to date. We're talking grabbing someone by the hair and then slamming their head in between the car door

Songbearer
Jul 12, 2007


Fuck you say?


Crappy Jack posted:

It's a random prop, I think there's another one in the back room of Angel's place, too. Speaking of, it's really worth it to explore all the cribs that belong to your pals, they have a surprising amount of hidden details if you look carefully. I do like that Angel sleeps on a bare mattress with a giant statue of Killbane standing over him, so it's the first thing he sees when he wakes up and the last thing he sees when he sleeps.

There's a Cabbit in Nobody Loves Me:



There's also some boxes in Leather and Lace that have the SR2 Ultimax shotgun on them.

Songbearer
Jul 12, 2007


Fuck you say?


Hot Lead Allergy posted:

Okay, my as well ask here because, while it is cool as poo poo, I hate immolating people I'm trying to cheer up / infuriate.

Is there supposed to be something that causes people to spontaneously combust when you taunt / compliment near them?

Are you using the hadoken taunt?

Otherwise I think they're dying from excitement.

Songbearer
Jul 12, 2007


Fuck you say?


Mr Wind Up Bird posted:

confusing catholic imagery and gratuitous violence are staples of the terrible action movies SR3 is a faithful student of.

http://www.youtube.com/watch?v=p7xN3Z7890o

Even in Saints purple

Songbearer
Jul 12, 2007


Fuck you say?


If Saints Row Goes Fourth expands upon SR3 in the way SR2 expanded upon SR1 then I'm literally going to die at my desk. SR3 is already an amazing game, don't get me wrong, but now that the engine and online functionality is all in place it should be easy to build upon what they've learnt.

I can't help but think about SR4 when I haven't even completed SR3 yet. I just want more of this game, I'm hesitant to push forward in the missions because I don't want any of this to end. Wish there was a mission replay function.

For anyone getting bummed out by the first third of the storytelling, do yourself a favour and bear with it to the point you reach Ho Boat. It's gold from there onwards.

Songbearer
Jul 12, 2007


Fuck you say?


Funkmaster General posted:

Here's a neat trick:

Place a vehicle that normally can't be customized in your garage. Jack a customizable vehicle and drive it into a rimjobs. From the rimjobs menu, choose your garage. Highlight the non-customizable vehicle and press B (or whatever button is "back" on your respective system), then choose accept.

Result? You're now customizing a non-customizable vehicle. Change the color on whatever you want! Some of them even have body mods available.

Unfortunately I don't think this will work with airborne vehicles.

Marry me.

Songbearer
Jul 12, 2007


Fuck you say?


I've been getting a suprising amount of milage out of the Professor Genki DLC. Aside from the co-op dickery, the cannon has a lot of fun and legitimate uses like getting onto rooftops in the middle of firefights without needing aircraft, I use the Professor Genki trousers as part of my pilot outfit, and the noises the dumb-as-balls mollusc launcher makes crack me up every time. Seriously, if there's a lull in the action and I need a cheap giggle, I just pull that gun out.

"No no no me so sorreeeeeeee oooooooooooh"

Songbearer
Jul 12, 2007


Fuck you say?


At first I thought Feel Boss was supposed to be cashing in on the Saints popularity, sort of like those people who sell "Genuine wood from Jesus's crucifix". Pay $5, get to feel boss.

Kind of dumb now I think back on it but I sort of like the image.

Songbearer
Jul 12, 2007


Fuck you say?


Funkmaster General posted:

I hate to ruin the mystery of it all, but "boss" is slang for "good." He's offering to make you "feel boss," or "feel good" for five dollars.

You think anything is ever that simple in the Saints Row universe?

Are you Pierce?

Songbearer
Jul 12, 2007


Fuck you say?


For all the people who complained about the planes in the Saints Row series never having retractable flight gear, the VTOL does

It's literally the best vehicle in the game, it's just incredibly satisfying in every single way.

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Songbearer
Jul 12, 2007


Fuck you say?


Naked Chainsaw posted:

NOTE: This post contains some pretty big spoilers. It spoils something from like two missions into the game, but it's a massive spoiler nonetheless. Read at your own risk.

Alright, I think something's hosed up here. I've read the previous posts on this page regarding Gat's death, and how it came as a surprise. I figured he'd find a way out of that hopeless situation since this is Saints Row and it's ridiculous, but I guess he didn't make it. The problem I'm having is in the last mission I completed, Return to Steelport, where Shaundi mentions that the Syndicate hosed up Gat's funeral. What? When did that even happen? Did my game skip a cutscene or something, or did Volition forget to include that? I feel pretty disconnected from the events happening around me. I went from tutorial missions straight into "kill the main antagonist" within 3 hours of play. Says I have 20% completion. I still don't know what the hell's going on. Is this lovely storytelling or a technical issue?

That stuff notwithstanding, lovin' it so far. I'm not too deep, but it's good. I kinda prefer SR2's story though, but that could mostly be due to the fact I have no idea what's happening in this friggin' plot.

Note that the vehicle you're riding in with the convoy is a hearse, the implication being that now Loren is dead you're returning to Stilwater to bury Gat. They should have had a mission of you gathering the gang and driving to the bridge in all honesty but there's no such luck.

It's shonky storytelling, plain and simple, but do yourself a favour and bare with it until you reach Ho Boat. I promise you it gets better from there.

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