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HoldYourFire
Oct 16, 2006

What's the time? It's DEFCON 1!

IdolNinja posted:

Gentlemen of Steelport v1.0 Beta 1 released!
http://idolninja.com/blog/?p=1292

Happy Holidays!



Gibbed's Tools

gibbed posted:

If you're interested in poking around at game files, my tools are available here:

http://svn.gib.me/public/volition/trunk/ (source)
http://svn.gib.me/builds/volition/ (binaries)

Removing censor bars

gibbed posted:

In misc_tables.vpp_pc, open customization_items.xml in a text editor, there are two items you want to edit.

Search for <Name>privacy bar top</Name> and <Name>privacy bar bottom</Name>, in either entry, under <Wear_Option>, change <disabled>no</disabled> to <disabled>yes</disabled>.

Good luck with your barbies.

Unpacking music: Toad King's Guide

Toad King posted:

Custom Songs, Saints Row, and You: A Primer

Here's a very quick and very rough step-by-step guide to place your own music in Saints Row: The Third.

WHAT YOU NEED


THE STEPS

1. Use gibbed's tools to extract the following files from your SR3 install. All files should be in <your steam folder>/steamapps/common/saints row the third/packfiles/pc/cache:
* misc_tables.vpp_pc
* soundboot.vpp_pc
* sounds_common.vpp_pc
Make sure you extract them to their own seperate folders, and don't make any subfolders inside of them.

2. Where you extracted sounds_common.vpp_pc, find the media file for your radio station you wish to edit. The filename should be in the format "radio_*_media.bnk_pc". Make sure it has "_media" in it, or else the next step won't work.

3. Copy that file to a new folder you will work in, and extract the metadata from the archive:
code:
bnk_pc_extractor radio_swim_media.bnk_pc metadata.txt
(Replace radio_swim_media.bnk_pc with whatever radio station file you used.)
Also extract all the songs from it while you're at it. You'll need to use ww2ogg to convert them to listinable tracks to find out which songs you are replacing later:
code:
bnk_pc_extractor radio_swim_media.bnk_pc
That will extract every song in the file to the current directory. Extract SR3_Audiotools here and run the riffwave2ogg bat file then the revorb one.

4. Grab the audio file(s) you want to use and convert them to uncompressed .wav's. Audacity can do this easily.

5. Fire up WWise and make a new project. Remember what you named it, we'll need that later. Once the project is open, drag the .wav files you converted over the "Default WOrk Unit" list item under the "Interactive Music Hiearchy" item.



An import window will pop up. Just click the import button.

6. Expand the new item you created and find and double-click the same named item inside it. The track property editor on the side should change. In this window, go to the General Settings tab and make sure these options are set:



7. Go to the Conversion Settings tab. Check the override parent box, then click the >> button. In the menu that pops down, choose Factory Conversion Settings->Vorbis->Vorbis Quality Medium



8. Click the Edit... button and a new Window should pop up. For the Windows platform, if the file you are converting isn't already stereo (2 channels) and has a 44100 sample rate, change those settings.



9. Click the Edit... button across from the Windows label and a new window should pop up. Make these changes then hit OK:



10. Back in the previous window. Click the Convert... button. Make sure Windows is selected, then hit OK.

11. Locate your converted file, They should be somewhere here: C:/Users/<windows username/Documents/WwiseProjects/<project name>/.cache/Windows/SFX



12. Copy the .ogg file to the directory where you extracted all the other sound files from the radio station. Rename the file to a .wav file and give it a short a simple name for later, like song1.wav.

13. Repeat steps 5 - 12 for each file you want to use.

14. Okay we're getting near the end! Fire up your command line again and run bnk_pc_packer to pack up your new radio station .bnk_pc file. the bnk_pc_packer program works like this:
code:
bnk_pc_packer metadata.txt <file1 file2 file3 ...> radio_swim_media.bnk_pc
Where the files are a list of all the files you want to replace. Order matters! If you're only replacing one song and you put the rest of them in the command in a new order, the song length, intros, and outros will be messed up.

For example, if you want to replace the sixth song on the Adult Swim radio station, and you extracted all the songs on it before, you do something like this:


15. You should now have two new files: radio_*_media.bnk_pc and radio_*_media.mbnk_pc. The .bnk_pc file should replace the one in the sounds_common.vpp_pc directory and the .mbnk_pc should replace the one in the soundbank.vpp_pc directory.

16. Almost there! Now head into where you extracted misc_tables.vpp_pc and find the file for your radio station. All the files here can be opened with Notepad or any other text editors. If you don't know which file is your radio station, look in the radio_stations.xtbl file and it should tell you there.
code:
			<Info>
				<wwise_id>ADULT_SWIM</wwise_id>
				<xtbl_name>
					<Filename>adult_swim_radio.xtbl</Filename>
					</xtbl_name>
				<Station_flags>
					<Flag>Selectable</Flag>
					</Station_flags>
				<Genre>RADIO_STATION_GENRE_ADULT_SWIM</Genre>
				</Info>
As you can see here, the Adult Swim radio station file is adult_swim_radio.xtbl

17. In your radio station file, find the line with <Song_List> on it. Somewhere below that, you should find a group for the song(s) you replaced. This is where extracting and converting all the songs come in handy. Listen to the song(s) you replaced and find out what songs they were. When you do, find their listing in the file.
code:
			<Info>
				<Buyable>True</Buyable>
				<Length>263549</Length>
				<Cue>SWIM_ODD_FUTURE___ANARCHY</Cue>
				<Intros>
					<Cue>SWIM_INTRO_ODD_FUTURE</Cue>
					</Intros>
				<CallIns></CallIns>
				<Outros>
					<Cue>SWIM_OUTRO_07</Cue>
					</Outros>
				<Sing_along></Sing_along>
				</Info>
See that <Length> value? That's the length of the song in milliseconds. Replace the value that is there with the length of the new song. Do this for every song you replace.

18. After saving that. You're basically ready to go! Use gibbed's tools to re-pack all the .vpp_pc files. Don't compress any of them, since doing so either makes the game hang on boot (sounds_common) or crash (misc_tables). Then just move them over to the saints row the third/packfiles/pc/cache folder. Make sure you rename the original files instead of overwriting them so you don't have to redownload them if you want to switch back/mess something up.



And you're done! Launch the game and enjoy your tunes! You can test out your new songs using the mixtape feature. If nothing plays, it means you messed something up. (Or I forgot to mention something in this guide.) Please provide feedback if you can get it to work.

HoldYourFire fucked around with this message at Dec 25, 2011 around 15:59

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randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!



Something tells me cool stuff will be possible in the future for Saints Row the Third.

I know I'd like to see a few things like better tattoos like Kenshiro's 7 scars.

mrbo
Apr 4, 2008


Can you edit the radio stations? They are cool, but it's not really saints row for me without the final countdown.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory


mrbo posted:

Can you edit the radio stations? They are cool, but it's not really saints row for me without the final countdown.

I wish that a custom station like the one from GTA IV was possible, but if I recall the way SR encodes its radio stations makes such impossible.

Zereth
Jul 8, 2003

Would you think I was playing if I did...
THIS!


Nuclear Pogostick posted:

I wish that a custom station like the one from GTA IV was possible, but if I recall the way SR encodes its radio stations makes such impossible.
Depending on how they handled the radio this time around, it MIGHT be possible to mod songs from SR2 in, but I wouldn't hold my breath.

Robotic_Towel
Aug 31, 2005

Not Machine Washable


I've been screwing around with modding myself, but I'm not the master. I am figuring poo poo out pretty quickly, with any luck I can help out Idolninja when he decides to grace us with his holy modliness.

Tewratomeh
Feb 17, 2007



One thing I'm hoping for a pair of those teleporting rocket skates worn by the Decker specialists, if such a thing could be possible. Basically just have the disappearing effect, then you run around while invisible at 5x normal speed, and when you stop moving you reappear.

Syllables
Jul 2, 2011

King Of The Crabhammer Guitar


Will there be a official mod tool?

gibbed
Apr 10, 2006



MounerKT posted:

Will there be a official mod tool?
As in provided by Volition? No.

If you're interested in poking around at game files, my tools are available here:

http://svn.gib.me/public/volition/trunk/ (source)
http://svn.gib.me/builds/volition/ (binaries)

luncheon meat
Oct 11, 2007

Brendan Jones, 42, Bendigo


Zereth posted:

Depending on how they handled the radio this time around, it MIGHT be possible to mod songs from SR2 in, but I wouldn't hold my breath.

I just spent a while figuring out how to rip the radio stuff out of the game files and its a bit of a clusterfuck but I suppose it would be possible.

I would pay for a MP3 player DLC. I'm so surprised the game didn't come with one. Unless it does and I haven't progressed far enough to unlock it.

Zorak
Nov 7, 2005


Honestly you should have waited and just let Idol Ninja post this thread himself, since he probably will want to keep modding stuff in the OP himself!!

What since he is the core of modding

Capn Beeb
Jun 29, 2003

Can it be fired with a massive erection?



Being able to pick single attachments on the guns would be pretty great. Maybe I just want the silencer on my Kobra and nothing else, game!

wildzero
Apr 23, 2008

"My name is Dante."
"Fuck you say?"



Some of the homies have pretty cool hair/outfits, but I heard that the homies are full-on seperate models. Probably an issue for modding?


ed: vvv Yes. Hell yes. That too. vvv

wildzero fucked around with this message at Nov 16, 2011 around 19:14

Moola
Aug 16, 2006

So I ran with the reds? That's behind me, now I roll with the saints!


If we're just using this thread to post modding ideas(?) then here's mine:

Totally remove the cooldown limit on calling homies. That is all.

Songbearer
Jul 12, 2007


Fuck you say?


Capn Beeb posted:

Being able to pick single attachments on the guns would be pretty great. Maybe I just want the silencer on my Kobra and nothing else, game!

Yeah. Maybe I don't want silencers on my Kobras but want to upgrade them anyway, game!

Tewratomeh
Feb 17, 2007



I'm really just hoping that THQ isn't reading this thread and rushing to try and get DLC out before IdolNinja has a chance to mod it in. "What? They want a custom radio? Quick, bang something out really quick and release it for $1.99!"

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


One word. Coconuts.

wildzero
Apr 23, 2008

"My name is Dante."
"Fuck you say?"



I guess this might count as a modding question, but is there any way to get extract some of the music files from the game? I really like some of the mission clear songs and the crib menu music.

Dr. Arbitrary
Mar 15, 2006

You're trying to say that you like DOS better then me, right?

Tewratomeh posted:

I'm really just hoping that THQ isn't reading this thread and rushing to try and get DLC out before IdolNinja has a chance to mod it in. "What? They want a custom radio? Quick, bang something out really quick and release it for $1.99!"

Hey IdolNinja, can you mod in a bunch of Boss voice packs real quick?

Zorak
Nov 7, 2005


I'd like it if you were able to "pocket" the heavy duty weapons you only get for certain times. Make it a permanent part of your arsenal rather than a temp thing you find occasionally.

Kelp Plankton
Aug 5, 2007

My CoX will forever blast giant streams of liquid!

Zorak posted:

I'd like it if you were able to "pocket" the heavy duty weapons you only get for certain times. Make it a permanent part of your arsenal rather than a temp thing you find occasionally.

Alternately, have a 'call in heavy weapons drop' on the phone and have one of your generic gang members run up and drop one or something. I don't know how feasible this is though. But I think it'd probably be more in line with the intended weapon availability of the game than just having it in your inventory.

Nuclear Pogostick
Apr 9, 2007

Bouncing towards victory


gibbed posted:

As in provided by Volition? No.

If you're interested in poking around at game files, my tools are available here:

http://svn.gib.me/public/volition/trunk/ (source)
http://svn.gib.me/builds/volition/ (binaries)

wait wait wait

You're a goon, gibbed?

Let me take this opportunity to say your tools for other games (ME2, DXHR, etc) loving rule. You're awesome.

My mod idea is simple, and since Idol managed to pull it off last time: Modifiable helicopters. I want my vulture to be a better color than beige, drat it. Also, I want to make the Lightcycle blue-lit!

HotCanadianChick
Oct 3, 2002

ALL OF US NORMAL PEOPLE ARE ENJOYING OURSELVES

We love the creamy taste of BioWare's cock so much, we subscribed for life! With their delicious smegma hitting the back of our throats, the possibilities for fun at level 50 seem endless!


The first thing Idolninja should figure out is how to disable/turnoff the endless Saintsbook and activity notifications the game spams at you continuously.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Holy poo poo, what a drama it was to unpack all the sound files.

You need Gibbed's tool to extract the vpp_pc files, Nova Extractor to get the RIFF Vorbis files out of them, ww2ogg to turn the RIFF Vorbis files into usable Ogg Vorbis files and then revorb to make them seekable.



And don't even ask how much time I spent on trying to find all that out.

--edit: And there are shitloads of small previews of the radio music. What's that even good for, since all tracks are separate files to begin with. Fukken consoles!

Combat Pretzel fucked around with this message at Nov 17, 2011 around 05:19

luncheon meat
Oct 11, 2007

Brendan Jones, 42, Bendigo


Combat Pretzel posted:

Holy poo poo, what a drama it was to unpack all the sound files.

You need Gibbed's tool to extract the vpp_pc files, Nova Extractor to get the RIFF Vorbis files out of them, ww2ogg to turn the RIFF Vorbis files into usable Ogg Vorbis files and then revorb to make them seekable.

poo poo I just realised I probably should have posted the method when I did it yesterday. That's pretty much exactly what I did. Sorry.

I just did it to hear the end of Jon describing the grinders from Nicky's. Was halfway through it once when I drove into a river and never heard it again. Totally worth the effort.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


Combat Pretzel posted:

Holy poo poo, what a drama it was to unpack all the sound files.

You need Gibbed's tool to extract the vpp_pc files, Nova Extractor to get the RIFF Vorbis files out of them, ww2ogg to turn the RIFF Vorbis files into usable Ogg Vorbis files and then revorb to make them seekable.



And don't even ask how much time I spent on trying to find all that out.

--edit: And there are shitloads of small previews of the radio music. What's that even good for, since all tracks are separate files to begin with. Fukken consoles!

Thanks for posting the process.

I think the small files are the previews for the mix tape feature.

SwissCM
Apr 23, 2003

Fight the system by not tipping waiters! Not by refusing to eat out!

Gibbed: Daedric Prince of Modding

Kelp Plankton
Aug 5, 2007

My CoX will forever blast giant streams of liquid!

So would adding more music amount to doing that whole method in reverse? Or is something more elaborate to tell the game that there's additional music in there too likely required?

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

I think you'd need the Wwise development tools. For some reason, despite programmers whipping up gorgeous graphics engines, audio programming seems to be an huge amount of complicated work (sarcasm, FYI) and everyone defaults to using canned middleware. Saints Row 3 uses Wwise, which uses some hacked up container for Vorbis compressed audio, for no goddamn reason, that no one else uses. People hacked up tools to remux them into a proper container that normal apps can play, but I don't think there's public tools for doing it the other way.

Cowman
Feb 14, 2006

Beware the cow


One hopefully very minor mod I would love is the ability to play the radio in the tanks. It's annoying that I can't be wreaking havoc to Ride of the Valkyries or something similarly cliche and awesome.

D. Ebdrup
Mar 13, 2009


Nuclear Pogostick posted:

wait wait wait

You're a goon, gibbed?

Let me take this opportunity to say your tools for other games (ME2, DXHR, etc) loving rule. You're awesome.

My mod idea is simple, and since Idol managed to pull it off last time: Modifiable helicopters. I want my vulture to be a better color than beige, drat it. Also, I want to make the Lightcycle blue-lit!

Gibbed made mods (or enabled other people to make mods with his tools) for a metric shitload of games by this point including JC2 as well.

Since people are suggesting mods, might I throw out the idea of being able to get incendiary ammunition on the other weapons (like shotgun and rifles).

Lamquin
Aug 11, 2007


Combat Pretzel posted:

Holy poo poo, what a drama it was to unpack all the sound files.

You need Gibbed's tool to extract the vpp_pc files, Nova Extractor to get the RIFF Vorbis files out of them, ww2ogg to turn the RIFF Vorbis files into usable Ogg Vorbis files and then revorb to make them seekable.



And don't even ask how much time I spent on trying to find all that out.

--edit: And there are shitloads of small previews of the radio music. What's that even good for, since all tracks are separate files to begin with. Fukken consoles!

Goddamn.

You don't happen to have the "Main Menu"-music and the possibility to upload it somewhere? I'd attempt to find it myself, but seeing the amount of programs I'd need to get...

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Lamquin posted:

Goddamn.

You don't happen to have the "Main Menu"-music and the possibility to upload it somewhere? I'd attempt to find it myself, but seeing the amount of programs I'd need to get...
I am on Windows 8 currently, so I can't verify if it's that (it started and ran once, second time onwards, it locks up the machine ), but from memory it should be.

http://www.storageserver.be/awful/mainmusic.ogg

lolhate
Jun 1, 2009


One of my major grips with the game was the inability to replay missions/cutscenes. A mod that allows the player to do that would be pretty sweet.

Tewratomeh
Feb 17, 2007



Something I'd like to see is (Deckers spoiler) the polygonal Boss from inside the Deckers computer, along with a modified Decker gun (the Mega Buster thing) which fires the exploding pixels from the APS tank. Or just any gun which fires the APS pixels.

Lamquin
Aug 11, 2007


Combat Pretzel posted:

I am on Windows 8 currently, so I can't verify if it's that (it started and ran once, second time onwards, it locks up the machine ), but from memory it should be.

http://www.storageserver.be/awful/mainmusic.ogg

Works great, thanks!

IdolNinja
Mar 7, 2011

It's our time now!
Let's get this shit started!


So you guys really couldn't wait until next week when I said I was going to be doing this after beating the game?

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Beat it faster then.

Tewratomeh
Feb 17, 2007



IdolNinja posted:

So you guys really couldn't wait until next week when I said I was going to be doing this after beating the game?

We didn't start the fire thread, but the OP really should close this one so you can open yours. You're basically the entire Saints Row Modding Community.

VV You could always just use flesh-colored pasties in the meantime, dude.

Tewratomeh fucked around with this message at Nov 17, 2011 around 19:08

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chad.orourke
Apr 23, 2009


Where is my file edit mod to remove the censor bar like in SR 2. I tried the same method and the file is gibberish. I need to see my boss' big titties flopping around as I blast baddies!


^^True but then the rear end/cooch censors are still in the way...I am thinking of that one specific mission where she is buck naked, drugged, can barely walk and has to blast her way out of a hideout The censors on that mission totally distracted from the awesomeness. Who blurs an rear end out anymore? I am pretty sure I saw a bare rear end on NBC the other day.

chad.orourke fucked around with this message at Nov 17, 2011 around 19:14

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