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IdolNinja posted:Coming soon in the Gentlemen of Steelport gui version I'm working on:
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| # ? Jun 16, 2012 01:21 |
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| # ? May 23, 2013 00:33 |
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So does this only change the exterior of the places, ie. it doesn't always have the option at the door to go inside Safeword? Or does it allow you to walk in these places anytime? Either way I'm so stoked for the GUI release.
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| # ? Jun 16, 2012 02:43 |
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Suzuki Method posted:So does this only change the exterior of the places, ie. it doesn't always have the option at the door to go inside Safeword? Or does it allow you to walk in these places anytime? Either way I'm so stoked for the GUI release. Yes, it changes interiors as well. You'll be able to hang out inside the bsdm club as well.
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| # ? Jun 16, 2012 03:14 |
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That's amazing.
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| # ? Jun 16, 2012 04:59 |
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Hey Idol, I noticed Joe's Tacticool Weapon texture mod on the mod site, and I wasn't sure how trying to install that would effect my GOS setup, since it would also be altering files. That are also altered by the other weapons mods. Is there anyway to get both?
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| # ? Jun 18, 2012 02:59 |
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Saints Crow posted:Hey Idol, I noticed Joe's Tacticool Weapon texture mod on the mod site, and I wasn't sure how trying to install that would effect my GOS setup, since it would also be altering files. That are also altered by the other weapons mods. Is there anyway to get both? It should be just fine. Weapon textures don't use any of the same files.
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| # ? Jun 18, 2012 03:04 |
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IdolNinja posted:It should be just fine. Weapon textures don't use any of the same files. Ok, thanks!
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| # ? Jun 18, 2012 03:34 |
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Would there be any way to have a number to call to initiate one of those survival mini games? Or at least increase the frequency at which they call? It's one of the last challenges I have left, I'm at the last mission, and have only gotten 4 the whole game.
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| # ? Jun 18, 2012 14:11 |
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It's really weird, first time I played through it (just after release) I kept getting calls and finished all survival events before I finished the last mission. When I replayed the game two weeks ago, I ended up with maybe 25% of them done for some reason. Sure I spent more time loving around the first time (and even more trying to earn money, before I knew how to optimize that...), but it was a pretty significant difference.
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| # ? Jun 18, 2012 18:51 |
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orcane posted:Sure I spent more time loving around the first time (and even more trying to earn money, before I knew how to optimize that...) You get calls after a period of time where you've not been accomplishing very much. You're more likely to get calls while just exploring and not racking up notoriety than if you're constantly in trouble or bouncing between missions. Thanks once again to Idolninja for all of his efforts with Gentlemen of Steelport, returning to SR3 has been an absolute pleasure with all these crazy new toys and improvements to play with. Wish the ears weren't so messed up on the enhanced sliders mod though, it's really hard to make a realistic version of myself when the ears have drilled a horrible hole into the side of my head
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| # ? Jun 18, 2012 19:23 |
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Yeah, what Songbearer said. If you want to get in more Survival calls, go stand in front of stores and sit in Saints HQ for a while. Just idle for a bit. I'm not sure if Survival calls are tied to specific locations so you can 'run out' of calls to do at a certain Planet Saints or something but this is how I did my Survival calls.
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| # ? Jun 18, 2012 19:26 |
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Suzuki Method posted:Yeah, what Songbearer said. If you want to get in more Survival calls, go stand in front of stores and sit in Saints HQ for a while. Just idle for a bit. I'm not sure if Survival calls are tied to specific locations so you can 'run out' of calls to do at a certain Planet Saints or something but this is how I did my Survival calls. Unless you've already done them all, you'll get called for the nearest one you haven't done yet (or possibly one of the nearest, not sure if there's any randomness to it in that regard). Once you've done them all I think it's just whichever is nearest (or maybe random from a few within range?), so if you hang out at the same spot you'll keep getting the same call.
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| # ? Jun 19, 2012 04:18 |
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SRTT Save Editor is out! http://www.saintsrowmods.com/forum/...e-editor-c.1042 The editor will allow you to toggle player upgrades on and off, set weapon levels, change respect and cash, activate any unlock in the game including alternate mission choices, toggle territories back to gang control which allows them to spawn again, edit your garage and arrange cars up and down the list, and more! I’ve had the pleasure of helping Corrodias test out early builds this past week, and it is a seriously awesome app that everyone needs in their Saints toolbox! NOTE: Like all SRTT modding, this app is only for the PC version of the game and not consoles.
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| # ? Jun 21, 2012 04:33 |
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Oh thank god, now I can finally correct the grievous error I made on my first save where I made myself completely invulnerable and unable to ragdoll hilariously when exploded.
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| # ? Jun 21, 2012 13:54 |
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SRTT being stuck on one time of day in the open world always annoyed the holy hell out of me. So, I took a break from working on the GoS gui and was able to create an actual day/night cycle. The transitions are currently abrupt since Volition only bothered to create 4 times of day (sunrise, noon, sunset, and night.) But, I should be able to easily create a bunch of transitions to make the changes a lot smoother. Just wanted to share the good news. An alpha should be out soon.
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| # ? Jun 24, 2012 06:39 |
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IdolNinja posted:SRTT being stuck on one time of day in the open world always annoyed the holy hell out of me. So, I took a break from working on the GoS gui and was able to create an actual day/night cycle. The transitions are currently abrupt since Volition only bothered to create 4 times of day (sunrise, noon, sunset, and night.) But, I should be able to easily create a bunch of transitions to make the changes a lot smoother. (the "static" time of day always annoyed me too, I know why and how they did it, but that's not really helping )
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| # ? Jun 24, 2012 10:36 |
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IdolNinja posted:SRTT being stuck on one time of day in the open world always annoyed the holy hell out of me. So, I took a break from working on the GoS gui and was able to create an actual day/night cycle. The transitions are currently abrupt since Volition only bothered to create 4 times of day (sunrise, noon, sunset, and night.) But, I should be able to easily create a bunch of transitions to make the changes a lot smoother.
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| # ? Jun 24, 2012 12:04 |
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Thanks for that. You're my favourite.
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| # ? Jun 24, 2012 19:25 |
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IdolNinja posted:SRTT being stuck on one time of day in the open world always annoyed the holy hell out of me. So, I took a break from working on the GoS gui and was able to create an actual day/night cycle. The transitions are currently abrupt since Volition only bothered to create 4 times of day (sunrise, noon, sunset, and night.) But, I should be able to easily create a bunch of transitions to make the changes a lot smoother. What is this feeling I'm having for you? It feels like... love.
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| # ? Jun 24, 2012 20:19 |
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Is there a comprehensive feature list for Gentlemen of Steelport floating around anywhere? All I can find is the changelog for the latest version.
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| # ? Jun 27, 2012 03:46 |
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Lizard Wizard posted:Is there a comprehensive feature list for Gentlemen of Steelport floating around anywhere? All I can find is the changelog for the latest version. There will be when the final release of v1.0 is out. For now though, the changelog is what you got. Don't start a riot. You'll read it when the full drops hot. The changelog is what you got. I said remember that. The changelog is what you got. I said remember that.
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| # ? Jun 27, 2012 03:54 |
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Is there a way to change the burst fire rifle into a fully automatic one?
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| # ? Jun 28, 2012 04:12 |
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Sandbox+ alpha .37 released! http://www.saintsrowmods.com/forum/...s/sandbox.1076/
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| # ? Jun 29, 2012 02:49 |
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IdolNinja posted:Sandbox+ alpha .37 released! Is this compatible with most GoS builds or should I clear that out first? And where is a nifty little PayPal 'Donate' button to click on your website so I can buy you a coffee?
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| # ? Jun 29, 2012 04:20 |
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Suzuki Method posted:Is this compatible with most GoS builds or should I clear that out first? And where is a nifty little PayPal 'Donate' button to click on your website so I can buy you a coffee? It's absolutely 100% compatible with GoS. The only file it has in common is sr3_city.lua that's part of the Mission Replay mod. The Sandbox+ version of it contains all the custom mission replay functions though so it will work just fine whether you have GoS installed or not.
IdolNinja fucked around with this message at Jun 29, 2012 around 04:49 |
| # ? Jun 29, 2012 04:46 |
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IdolNinja posted:It's absolutely 100% compatible with GoS. The only file it has in common is sr3_city.lua that's part of the Mission Replay mod. The Sandbox+ version of it contains all the custom mission replay functions though so it will work just fine whether you have GoS installed or not. Thanks! I'm going to go over to my Windows partition now and mess around with it, if I run into anything weird I'll try and let you know, thanks for this, it's exactly what I've been looking for.
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| # ? Jun 29, 2012 04:57 |
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Could you dick around with the Sandbox+ binds and not gently caress up a co-op game? I don't really see anything in there that would negatively affect a co-op partner, but I figured I'd play it safe. Even though it's no better to be safe than sorry.
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| # ? Jun 29, 2012 20:25 |
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Tewratomeh posted:Could you dick around with the Sandbox+ binds and not gently caress up a co-op game? I don't really see anything in there that would negatively affect a co-op partner, but I figured I'd play it safe. It shouldn't cause any trouble at all for coop players. The one thing to keep in mind though is that only the host can use these commands with the current build. The remote player joining won't have the same threads running even if he has the mod installed. It's something I'm hoping to correct before a final release. Well... there is one thing I just thought of... if you swap zones in and out, like the cribs back to the original states like BDSM club and 3 count casino, it may save that state on your remote player's end if he saves. If he's somewhere in the story that expects a certain zone and it's different, then he might not be able to proceed (unless he installs the mod and switches the state back.)
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| # ? Jun 29, 2012 20:48 |
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One thing I'm having a problem with, and it's probably just me, is that my keyboard's "Insert" keys aren't working when I try any of the combinations that use "Insert". I've tried the "Insert/Print Screen" button and the "Insert" key on the Numpad and neither one work. Also the drunk animation put a permanent 40 in your hand that only goes away if it's knocked out (I had to jump off a roof and land without a parachute). I guess that second one's not really a "problem".
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| # ? Jun 30, 2012 13:56 |
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Tewratomeh posted:One thing I'm having a problem with, and it's probably just me, is that my keyboard's "Insert" keys aren't working when I try any of the combinations that use "Insert". I've tried the "Insert/Print Screen" button and the "Insert" key on the Numpad and neither one work. Hmm... Are you on a laptop or some kind of compact keyboard? It might be handling the Insert input in a weird way. You can actually change what key triggers it by opening up control_binding_sets.xtbl that comes with the mod and searching for CBA_TOW_TRUCK_TOWING_RIGHT. Once you have found that control entry, then change the <Key> line right below from INSERT to another key like APOSTROPHE.
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| # ? Jun 30, 2012 18:38 |
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Hey, maybe you guys can help me with this. I was trying to play SR2 on my laptop and the game is too quick. Like I zip by lighting quick when running, driving cars anywhere is almost impossible because they almost immediately turn before I can straighten them out due to increase sensitivity, it's hard to aim, and I don't get enough time to savor those truly vicious beatdowns I give to people. I enabled Vsync so now I can see more frames but it's ridiculously fast.
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| # ? Jul 2, 2012 22:01 |
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Young Freud posted:Hey, maybe you guys can help me with this. I was trying to play SR2 on my laptop and the game is too quick. Like I zip by lighting quick when running, driving cars anywhere is almost impossible because they almost immediately turn before I can straighten them out due to increase sensitivity, it's hard to aim, and I don't get enough time to savor those truly vicious beatdowns I give to people. I enabled Vsync so now I can see more frames but it's ridiculously fast. http://idolninja.com/sr2.php Gentlemen of the Row. The PC port of SR2 is really, really bad and didn't take into account varying processor speeds or something like that, but GotR fixes that and more.
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| # ? Jul 2, 2012 22:05 |
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PalmTreeFun posted:http://idolninja.com/sr2.php While GotR fixes tons of other bugs and adds new content, it does not fix the speedup bug. You're thinking of the Saints Row Powertools; one of the other apps we released. Check out the SR2 PC FAQ I wrote up. It has a wealth of info on how to get Powertools working right along with a host of other useful tips on getting the best performance. http://forums.steampowered.com/foru...d.php?t=1715922
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| # ? Jul 2, 2012 22:11 |
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IdolNinja posted:Hmm... Are you on a laptop or some kind of compact keyboard? It might be handling the Insert input in a weird way. It was some kind of Logitech keyboard, an "Elite" with media controls. The Insert key and the Print Screen button are the same, and I don't know if there's a way to switch between the two. I swapped it out for a cheap-o that came with my new computer and it's working fine now (and holy poo poo is Superpowered Sprint awesome!). Also, I don't want to be that guy, but how's the progress on the Radio Tool coming along? I've been itching to get at it since you mentioned it was in the works, and I already have a bunch of replacement songs picked out.
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| # ? Jul 2, 2012 22:44 |
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Tewratomeh posted:Also, I don't want to be that guy, but how's the progress on the Radio Tool coming along? I've been itching to get at it since you mentioned it was in the works, and I already have a bunch of replacement songs picked out. Mini has made some headway in figuring out the file format that wwise is kicking out for the ogg files. We're at a halt there until he can finish it, at which point I can get going on the scripts to edit all the station xtbls and get the timing in.
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| # ? Jul 2, 2012 23:56 |
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Ok, I'm probably stupid, but I mentioned this in the main thread and it is driving me insane now. In the last stage of the final Clones mission, the helicopters at the bridge won't spawn to attack, the only enemies are on an unreachable building that I can barely reach with 2 rockets. It has been suggested that I used the heli to boat thing, but I'm pretty sure I never have. This is kinda supported by the fact that the helicopters in the first phase at the crib still spawn, and helicopters still work fine in the overworld. I have cleared my patch multiple times, but then when I go in to the game all the options are still there, and except for DLC vehicles, my helipad crashed back to the game world if I try to highlight any of the normal game helicopters. I'm not sure if I've become stuck in some weird limbo where half the helicopters work and the other half don't but I'm confused. I can't even highlight my VTOL in the helipad, but I can call my VTOL homie. Heli homie is always busy. What did I gently caress up?
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| # ? Jul 3, 2012 09:43 |
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Sounds like you may have some loose mods in the root of your install with the exe that are causing you trouble, or a corrupt install of some game files. The easiest way to get things back to vanilla is to go to that folder and delete all files there (but leave all the subfolders.) ..\steam\steamapps\common\saints row the third\ Then verify integrity on Steam which should bring you right back to vanilla. Try the mission again and see if it works. If it does, then build a new GoS patch and see if everything is still okay.
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| # ? Jul 3, 2012 10:44 |
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IdolNinja posted:Mini has made some headway in figuring out the file format that wwise is kicking out for the ogg files. We're at a halt there until he can finish it, at which point I can get going on the scripts to edit all the station xtbls and get the timing in. Wait, what's the Radio Tool? Are you making an easier way to replace tracks on the radio with your own tracks?! I can't wait to drive around the city listening to trashy 80's synthpop all the time
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| # ? Jul 4, 2012 05:01 |
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Suzuki Method posted:Wait, what's the Radio Tool? Are you making an easier way to replace tracks on the radio with your own tracks?! I can't wait to drive around the city listening to trashy 80's synthpop all the time Yes, we're working on a tool that will let you select local music files and then builds all the audio banks for you with 1 single click.
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| # ? Jul 4, 2012 07:10 |
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| # ? May 23, 2013 00:33 |
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Guess what I just got working outside the mission: ![]()
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| # ? Jul 8, 2012 20:54 |














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