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I'm running out of things to do in my normal mode world so I'm toying with the idea of taking on the Wall of Flesh. I'm not as worried about fighting it however as I am about what comes next, namely having rapid-spreading Corruption and Hallow. What determines where they appear when Hardmode is triggered? What's the best way to contain them?
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| # ? Dec 28, 2011 17:45 |
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| # ? May 24, 2013 22:28 |
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C-Euro posted:I'm running out of things to do in my normal mode world so I'm toying with the idea of taking on the Wall of Flesh. I'm not as worried about fighting it however as I am about what comes next, namely having rapid-spreading Corruption and Hallow. What determines where they appear when Hardmode is triggered? What's the best way to contain them? Corruption and Hallow will appear as a giant "v" underneath the world spawn, extending from surface to hell, and in small patches elsewhere.
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| # ? Dec 28, 2011 17:48 |
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C-Euro posted:I'm running out of things to do in my normal mode world so I'm toying with the idea of taking on the Wall of Flesh. I'm not as worried about fighting it however as I am about what comes next, namely having rapid-spreading Corruption and Hallow. What determines where they appear when Hardmode is triggered? What's the best way to contain them? Hardmode is set up so that they cannot be contained. Basically you are suppose to turn the world into completely Hallow, which the Dryad helps you do. To get the hardmode ores, you have to break the demon alters with the PwnHammer, but this has a side effect of turning a random square of the world into Corruption or Hallow. And it spreads from there. So, its pretty much unstoppable.
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| # ? Dec 28, 2011 19:04 |
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Alter and altar are not the same thing
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| # ? Dec 28, 2011 19:35 |
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A three block wide barrier of any material that isn't stone, sand or surface dirt with grass on it will stop either from spreading. Keeping them from spreading across the surface doesn't seem too hard, if all you're worried about is keeping them away from your base. Underground is a lost cause though, and if your base is built on stone or sand you might find them creeping up from underneath even though the surface on either side is clear. Also gotta watch out for Corruptors' spit spreading corruption past any barriers you've set up.
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| # ? Dec 28, 2011 20:49 |
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Suaimhneas posted:A three block wide barrier of any material that isn't stone, sand or surface dirt with grass on it will stop either from spreading. Keeping them from spreading across the surface doesn't seem too hard, if all you're worried about is keeping them away from your base. Underground is a lost cause though, and if your base is built on stone or sand you might find them creeping up from underneath even though the surface on either side is clear.
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| # ? Dec 28, 2011 21:00 |
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Yeah, all I really want to do is preserve the Jungle and a small area around my base. My concern is that if I make these barriers beforehand the "stripes" will just cut through said barriers when they appear.
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| # ? Dec 28, 2011 21:31 |
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C-Euro posted:Yeah, all I really want to do is preserve the Jungle and a small area around my base. My concern is that if I make these barriers beforehand the "stripes" will just cut through said barriers when they appear. Here is my world ![]() If your jungle is close to spawn, yeah it might cut into it. Again though, you might end up generating corruption in the jungle just by playing the game. Also, some of the corruption monsters just generate corruption when their attacks hit the ground, so don't kite them to the jungle area.
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| # ? Dec 28, 2011 22:23 |
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Thanks for the advice, I'm just worried because my Jungle is right next to a Corruption area. I'll throw some Holy Water over there once it's available to hopefully preserve things. Saving the Jungle...I feel like I'm in Fern Gully or something. E: A floating Jungle island sounds cool, I think I have some Jungle Grass seeds. I'll probably wall off my base area as well. C-Euro fucked around with this message at Dec 28, 2011 around 23:18 |
| # ? Dec 28, 2011 22:44 |
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Gorgolflox posted:Are Cobalt bricks not impervious to bombs? The wiki says they are but I had a bunch of clowns blow through part of my house, lined it with Cobalt bricks to prevent such a thing. Also do possessed armors have the ability to destroy doors? Because they seem to do that while off screen, not during a blood moon either. It's not even my front door, it is one on top of my arena, I really don't understand why. The weird thing is, when I notice that it is destroyed there are two doors instead of one, seems like an odd bug. Try raw cobalt. Or dungeon bricks are impervious to all explosives. The easiest (cheapest) way to spread the Hallow is to plunk down some Pearlstone. Even a single block will seed the spread.
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| # ? Dec 28, 2011 22:47 |
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C-Euro posted:Thanks for the advice, I'm just worried because my Jungle is right next to a Corruption area. I'll throw some Holy Water over there once it's available to hopefully preserve things. I suppose the best you could do would be to carve a 3-wide block around the jungle to keep it away from any natural stone or corruption. I wasn't aware that enemy attacks can spread corruption so you'll probably want to avoid fighting there too. Really it's gonna be pretty tough to save an area once the new biomes spread. I built my NPC tower/greenhouse/storage in the sky, I suppose the same could work for transforming a floating island into a floating jungle island.
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| # ? Dec 28, 2011 22:52 |
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Once the corruption/hallow started getting too close (sneaking in underground) I bought a ton of dynamite and turned my tower into a flying tower.
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| # ? Dec 28, 2011 22:53 |
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The jungle can't be corrupted or hallowed, on account of being comprised of Mud blocks instead of dirt and stone. The jungle always survives, regardless of anything else that happens.
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| # ? Dec 28, 2011 23:16 |
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Corruption that is next to mud will turn the mud into dirt with corruption grass on top. You can set up a little lab for your self to see just what spreads and how fast. My initial glass bowl tower was set up for this purpose, but just turned into another setpiece.
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| # ? Dec 28, 2011 23:29 |
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Trap Star posted:What do you guys think of my item storage? This is a pretty good organizational thing you got going. I live in the Mana Tree ![]() edit: I wish the loving vines would fill in already... GENUINE CAT HERDER fucked around with this message at Dec 29, 2011 around 14:21 |
| # ? Dec 29, 2011 14:19 |
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I'm not convinced hollow/corruption actually spread at all. I know the originally spawn when you kill the wall of flesh, and everytime you break an altar more spawns, but i'm not sure it actually organically spreads.
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| # ? Dec 29, 2011 15:56 |
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It definitely does. There's no question. Anyone who's had to build walls or fight it back can vouch.
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| # ? Dec 29, 2011 16:01 |
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Powercrazy posted:I'm not convinced hollow/corruption actually spread at all. It absolutely does. I started with about a screen's worth of natural "forest" space on each side of my base. Since then, the corruption from the right side has spread over and now runs underneath my base, and the hallow that was a screen away can now be seen from my doorway. Also, breaking altars produces more cobalt/mythril/adamantite, not spreads more corruptions (I think)
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| # ? Dec 29, 2011 16:03 |
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Powercrazy posted:I'm not convinced hollow/corruption actually spread at all. It does indeed, just sit there and watch it for awhile.
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| # ? Dec 29, 2011 16:03 |
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Powercrazy posted:I'm not convinced hollow/corruption actually spread at all. Really? Hallow spreads more slowly, but definitely spreads. Use Terrafirma to snapshot your map and then play a few days and snapshot it again and compare the two. They both definitely spread.
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| # ? Dec 29, 2011 16:07 |
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GENUINE CAT HERDER posted:This is a pretty good organizational thing you got going. It looks like one of the Palm Islands in Dubai, kind of.
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| # ? Dec 29, 2011 17:12 |
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Powercrazy posted:I'm not convinced hollow/corruption actually spread at all. The poo poo spreads like a loving cancer. Both of them do. The reason you probably haven't noticed it yet is because you haven't played that long and there isn't that much of it yet because as you'd expect, the more of it there is, the faster it's going to spread. A good thing to try is taking a few hallowed/corrupted stone blocks and "seeding" areas you want to be one or the other with a few at a time because, really, that's the only way of really controlling it.
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| # ? Dec 29, 2011 17:36 |
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He might be referring to the initial V of placement which doesn't seem to spread through the caves. It surely overwhelms the surface though. Since I seem to have a lot of those grass dots it became impossible for me to de-hollow and de-corrupt my home and I basically had to pave the area.
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| # ? Dec 29, 2011 18:20 |
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Evilreaver posted:He might be referring to the initial V of placement which doesn't seem to spread through the caves. It surely overwhelms the surface though. Since I seem to have a lot of those grass dots it became impossible for me to de-hollow and de-corrupt my home and I basically had to pave the area. Yea. That is what I'm talking about. On the surface it obviously spreads. But I have a pretty old world in game time, and the underground is the same as it ever was after the wall of flesh was defeated.
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| # ? Dec 29, 2011 18:24 |
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Hallow and Corruption have issues spreading through huge blobs of neutral, grass-less dirt with no stone or anything to latch to, so sometimes they can be a bit stymied underground.
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| # ? Dec 29, 2011 18:26 |
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They do spread underground, the caverns under the dungeon in my map used to be neutral and now they're hallow.
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| # ? Dec 29, 2011 18:29 |
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Made a little winter village for the new patch. The gate in the middle is my world spawn. The next version of TEdit looks like it will have some nice features.
Jackard fucked around with this message at Dec 29, 2011 around 21:12 |
| # ? Dec 29, 2011 21:06 |
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Wow, that village is really well done!
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| # ? Dec 29, 2011 21:26 |
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I love the way that fenced stone wall looks next to the gate. Totally stealing that for my village plan.
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| # ? Dec 29, 2011 22:35 |
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Uncle Jam posted:Hardmode is set up so that they cannot be contained. Basically you are suppose to turn the world into completely Hallow, which the Dryad helps you do. Why should I turn it into Hallow rather than into Corruption, besides the fact that 1 damage thorns are slightly obnoxious and that you need Pixie Dust for potions? Also, is it possible to have Hallow eat Corruption, or am I just supposed to dynamite sixteen million tons of Ebonstone? If I just try purifying the underground, the corruption will just spread right back to it shortly after, right?
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| # ? Dec 29, 2011 22:47 |
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Nice village Jackard, any more of your work?
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| # ? Dec 29, 2011 22:47 |
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maketakunai posted:Why should I turn it into Hallow rather than into Corruption, besides the fact that 1 damage thorns are slightly obnoxious and that you need Pixie Dust for potions? You're suppose to pour purification powder, which the dryad sells, or holy water on the corruption, which switches it. You can also ask her about the status of the world which will tell you how much % of each it is. Yeah you can make the whole world corruption though and it wouldn't really change much I guess.
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| # ? Dec 29, 2011 23:02 |
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maketakunai posted:Why should I turn it into Hallow rather than into Corruption, besides the fact that 1 damage thorns are slightly obnoxious and that you need Pixie Dust for potions? Also, IMO, underground Corruption is more dangerous than underground Hallow thanks to those worms that shoot cursed fire. On the flipside, aboveground Corruption seems safer than aboveground Hallow, at least at night. gently caress Gastropods. quote:Also, is it possible to have Hallow eat Corruption, or am I just supposed to dynamite sixteen million tons of Ebonstone? If I just try purifying the underground, the corruption will just spread right back to it shortly after, right?
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| # ? Dec 29, 2011 23:03 |
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Uncle Jam posted:You're suppose to pour purification powder, which the dryad sells, or holy water on the corruption, which switches it. GoodShipNostalgia posted:Corruption too near to your house makes rooms uninhabitable, hallow does no such thing.
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| # ? Dec 29, 2011 23:06 |
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It's a mechanics thing, they're not considered valid housing when too close to the Corruption.
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| # ? Dec 29, 2011 23:10 |
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SirSamVimes posted:It's a mechanics thing, they're not considered valid housing when too close to the Corruption. Now I'm imagining an evil wizard castle built in the Corruption being guarded by Eaters and Corruptors.
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| # ? Dec 29, 2011 23:16 |
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maketakunai posted:Is that a mechanics thing or just because worms will eat your villagers alive? Basically I'm just worried about Unicorns and such hanging around spawn and doing billions of damage. Ultimate defense against corruption (or so I hope, hasn't spread here yet) ![]() Also has the benefit of having 0 mobs, ever. I have not had a single enemy in my base since the day i finished it. Handful of slimes falling down the shaft, but they always fall into my dart trap pit below.
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| # ? Dec 29, 2011 23:20 |
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GoodShipNostalgia posted:Also, IMO, underground Corruption is more dangerous than underground Hallow thanks to those worms that shoot cursed fire. Dunno so much about that. Clingers and World Feeders are easy to avoid. Chaos Elementals on the other hand are assholes of the highest magnitude. Speaking of enemies, is it just me or are Enchanted Swords/Cursed Hammers massively underwhelming? They look like they'd gently caress your poo poo up but they hit like a wet sock and can rarely get an attack off if you hit them even once. One thing I have to say about the update... is it just me or is the loot drops side of things a bit shallow? Everything dropping Souls which are the vital crafting components in all the sweet poo poo just seems a bit hollow to me as opposed to hunting down specific enemies for rare drops or whatever.
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| # ? Dec 29, 2011 23:22 |
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EDIT: I didn't put my thinking cap on today.
MC2552John fucked around with this message at Dec 30, 2011 around 00:38 |
| # ? Dec 29, 2011 23:49 |
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| # ? May 24, 2013 22:28 |
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MC2552John posted:I think it might be a good idea to get a list of all of the Terraria servers that are goon-run together. However, I only know of one that is up, maybe two. The rest are dead as a doornail: Why would you put passwords to goon servers in a public forum? Is there no posting in PGS? I somehow doubt that the goons on those servers will be thrilled if their poo poo gets griefed because of this. Ed: Removed ips in line with the edited post above. Synastren fucked around with this message at Dec 30, 2011 around 00:51 |
| # ? Dec 29, 2011 23:51 |
































