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Coleman
May 5, 2011

This just in: Beverly Hills 90210, Cleveland Browns 3.


President Ark posted:

The goblin NPC (spawns in the dungeon after you beat the goblin army at least once) sells a workbench variant which, among other things, lets you combine cloud in a bottle + red balloon or hermes boots + rocket boots.

He's not meant to spawn in the dungeon, just "in a cave" as "Bound Goblin" and then you free him. Rocket Boots being only 5 gold seems so cheap given how rare they were before 1.1. But there's like 3 other ways to fly now, so that's okay.

Also, I didn't play much after the 1.06 patch. God drat mining Hellstone is such a chore now. Not to mention the back and forth to get keys. Ugh.

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Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


Okay. I love the new loot and the wire mechanics.

But seriously, what the gently caress were they thinking with Hard Mode? Me and Shlap just tried to take on the Twins.

48,000 health between the two of them. You have one night to kill them. All while werewolves, wraiths, gastropods, and what have you are spawning. Oh, and they're practically unavoidable while they're together and do about 40 damage in full cobalt armor. Also, because it's hard mode, they both take half damage.

And killing it is the only way to get souls of sight, which is needed to not be wandering around completely loving blind because they nerfed all forms of lighting into the ground. Did they seriously playtest this poo poo?

Miijhal fucked around with this message at Dec 2, 2011 around 06:49

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!


Miijhal posted:

Okay. I love the new loot and the wire mechanics.

But seriously, what the gently caress were they thinking with Hard Mode? Me and Shlap just tried to take on the Twins.

48,000 health between the two of them. You have one night to kill them. All while werewolves, wraiths, gastropods, and what have you are spawning. Oh, and they're practically unavoidable while they're together and do about 40 damage in full cobalt armor. Also, because it's hard mode, they both take half damage. Did they seriously playtest this poo poo?

Isn't this what people wanted?

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


YOURFRIEND posted:

Isn't this what people wanted?

They wanted hard. That's completely impossible without a small army of players, not to mention terribly unfun.

legoman727
Mar 13, 2010

You came to challenge me?
Didn't you know?

I'm completely invulnerable.


Okay, so just how bad is hard mode? I understand that the new bosses are absolutely retarded... but what's with the Corruption constantly spreading and the new Hallow area?

Shlapintogan
Jul 15, 2011

HAW


The thing about difficulty in games like Terraria is that it's very difficult to be hard but fair. One thing I noticed upon starting into hardmode is that my fiery greatsword, which had reliably done around 40 damage a hit, give or take a few, was suddenly doing 20 or so for no apparent reason. Sure, it could be explained away with "the enemies are much tougher now", but all this really accomplishes is to cripple the player instead of empowering the enemy.

So, another problem came up. Well, the player can't do that much damage, but he can hold on for quite a while with that fancy molten armor of his. Maybe the enemies should do more damage? Sure, I can get behind that. Enemies should do more damage to encourage players to seek out stronger armor, that's just progression. However, when you take players in higher-end armor and have them taking on the broken armor debuff fairly regularly, which makes that armor mean nothing, then suddenly that 400 health isn't so much any more, and it makes it pretty tough to go spelunking in search of that absurdly rare cobalt or mythril or adamantium or what have you.

Fundamentally, Terraria is already a fairly challenging game, but hardmode takes it a bit far.

Basically, the design was set up with the best of intentions but with a few little oversights that could use some tweaking. I'm sure that with a little bit of balance work, it'll be just right.

e: The Hallow actually isn't all that bad. Unicorns will gently caress you up if they catch you off guard, but otherwise, it's pretty chill. The corruption spreads much faster in hardmode, and will override previous countermeasures such as sunflowers or stone. Really, the only thing that can stop it is the Hallow plus a lot of purification powder.

Shlapintogan fucked around with this message at Dec 2, 2011 around 07:09

President Ark
May 16, 2010

Looks like you got a good deal there!

The corruption is also a lot worse, since the eaters are replaced with Corrupters (bigger, tougher, hit harder, blinds you) as well as some other enemies which are incredibly annoying (posessed armors, wraiths, corrupt slimes). On the surface, Hallow the gently caress out of everything.

Underground, though? Illuminant enemies and chaos elementals are horrifying, the Underground Hallow is the new Hell.

Shlapintogan
Jul 15, 2011

HAW


The worst thing about corruptors is that they do just that: they will spread the corruption with every shot that misses you.

And Chaos elementals are the worst thing. That erratic teleporting poo poo makes sense for them in terms of concepts, but god dammit if it isn't the most annoying poo poo while you're trying to mine.

SlayVus
Jul 10, 2009


I need help doing the Wall of Flesh. Except I haven't finished my Hellevator.

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


The biggest problem, which has been the case for a while, is that it's incredibly common to find yourself unable NOT to take damage because of the narrow corridors, and there's no longer any way to consistently recover health, either. Ever since the potion nerf, there's been no real means of feasible damage mitigation for a large portion of the game. The only areas in which you're consistently given a good amount of space to maneuver are the surface and hell (which is complete bollocks for a completely different reason). Otherwise, you're pretty much hosed, especially with the addition of a large number of enemies that can pass through walls or teleport in the most problematic areas of the game.

There's also the problem of potions being really loving tedious to make in large quantities, which were the only balancing factor since the potion nerf. And now they can't even pick up the slack, anyway.

There's a lot of things they could have done to make things bearable, but they didn't do any of it. They could have added buff spells, healing spells, quartered the potion sickness time, added functional shield which let you block or reflect attacks, or hell, doubled the max HP upon entering Hard Mode. But nope. They didn't do anything to fix what was wrong with the game before 1.1, and now it's even worse.

As for how bad things are with the corruption: Flying slimes, slime mothers except with tons more health, defense, and damage, the corruptors are bigger and do more damage than eaters and fire projectiles, too, wraiths pass through walls and do fucktons of damage, and just in case you hate yourself, go down a bit further and you get fire-breathing maneaters.

And the underground hollow is just stupid. Everything in it can and will surprise sex you through every orifice and maybe make a few new ones, too.

Miijhal fucked around with this message at Dec 2, 2011 around 07:26

Jesto
Dec 22, 2004

If 10000000 was a lady, I'd marry her.


YOURFRIEND posted:

Isn't this what people wanted?

There's Hard and then there's being an Jerk.

Hard is making a difficult boss.

Jerkis making a boss that has a time limit placed on it. Seriously, what good reason is there to put a time limit on bosses except to put in false difficulty to force you to fight them on a server with a lot of people? It doesn't matter how good of a player you are, it doesn't matter how good your gear is, you will never be able to use any level of skill to take the bosses down within the time limit.

Jesto fucked around with this message at Dec 2, 2011 around 08:58

Yonic Symbolism
Nov 10, 2008



I will not be able to pick up the game for a while, too busy with school stuff.
Is there a lot of content to be missed if you don't play on Hard? (like is the hallow and such still available?)

And are dart traps easy to make? I'm wondering how likely it would be to face post-dungeon bosses by building elaborate death traps for them instead of fighting them directly.

legoman727
Mar 13, 2010

You came to challenge me?
Didn't you know?

I'm completely invulnerable.


So basically don't beat the Wall of Flesh on a world you've enjoyed building up, right?

Tighran
Jun 28, 2004


I haven't played this in ages but decided to start a new character and world for this update. I've been doing okay, not finding too much, digging down, and then I hit an underground lake. And... I can't tunnel through the water. My blocks don't seem to displace water or something, if I place a block in water and then remove it, the water persists. Is there some clever way to deal with this? The wiki seems to have outdated info and from what people are saying here this isn't new to 1.1.

Nastyman
Jul 11, 2007

Men call it 'The Weed'
Gods 'The Herb of the Field'
'Seaweed of Chills' in hell
'Bong-Food' the giants,
'Fair-Trees' the elves,
'The Dank' is it called by the Wanes.


Tighran posted:

I haven't played this in ages but decided to start a new character and world for this update. I've been doing okay, not finding too much, digging down, and then I hit an underground lake. And... I can't tunnel through the water. My blocks don't seem to displace water or something, if I place a block in water and then remove it, the water persists. Is there some clever way to deal with this? The wiki seems to have outdated info and from what people are saying here this isn't new to 1.1.

The cool guy way to deal with water is to dig into the wall like so:
code:
WATERWATERW|----------|
WATERWATERW|          |
WATERWATERW|   ___    |
WATERWATERWATER|  |   |
WATERWATERWATER|  |   |
WATERWATERWATER|  |   |

Tighran
Jun 28, 2004


Nastyman posted:

The cool guy way to deal with water is to dig into the wall like so:
code:
WATERWATERW|----------|
WATERWATERW|          |
WATERWATERW|   ___    |
WATERWATERWATER|  |   |
WATERWATERWATER|  |   |
WATERWATERWATER|  |   |

I don't get it... Are you just saying to go around it? I knew that was a possibility but I was hoping to get my elevator to just go through it.

DollyPancake
Jun 12, 2001


I haven't played since release so the amount of changes is blowing my mind a little right now. Is it still recommended that if you're doing single player you should just use the smallest world option? I remember in the first thread this was the recommendation just because of how long it took to get around. I'm currently on a medium sized world and have spent hours not really getting enough ore to do anything.

I guess I figured a small world would just be way too overcrowded with all the new stuff that's in, but maybe that's not the case?

Nastyman
Jul 11, 2007

Men call it 'The Weed'
Gods 'The Herb of the Field'
'Seaweed of Chills' in hell
'Bong-Food' the giants,
'Fair-Trees' the elves,
'The Dank' is it called by the Wanes.


Tighran posted:

I don't get it... Are you just saying to go around it? I knew that was a possibility but I was hoping to get my elevator to just go through it.

Dig a 3x3 hole into the wall, then 2x3 up, then 3x3 further in from there and then down. Water physics are retarded. This design creates one hanging wall to allow for your airpocket and confuse the physics, and one standing wall to stop water from going down your exit tunnel. For hellevators, just continue digging around and under the water until you're back to where you wanted your shaft. Now there should be a 1 block thick roof between you and where the elevator shaft would go.

It probably sounds confusing on paper, I'd post pictures if I were near my computer. There's almost definitely at least 3 people reading this who knows what I'm talking about though, I'm sure someone could provide some visual aid that beats my lovely ASCII illustrations.

Nastyman fucked around with this message at Dec 2, 2011 around 08:30

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


Yonic Symbolism posted:

I will not be able to pick up the game for a while, too busy with school stuff.
Is there a lot of content to be missed if you don't play on Hard? (like is the hallow and such still available?)

And are dart traps easy to make? I'm wondering how likely it would be to face post-dungeon bosses by building elaborate death traps for them instead of fighting them directly.

You can get two of the new NPCs and wires+traps before Hard mode. Everything else is Hard Mode only.

I'm not sure you can make dart traps. You can find them, but they're pretty rare.

DollyPancake posted:

I guess I figured a small world would just be way too overcrowded with all the new stuff that's in, but maybe that's not the case?

Almost all of the new stuff replaces the old stuff after killing the Wall of Flesh.

Miijhal fucked around with this message at Dec 2, 2011 around 08:12

ThreeLeggedHyena
Jan 27, 2009


You're not understanding the question at all, Nastyman.
He's asking why he can't displace and eliminate water with blocks anymore because he was hoping to tunnel straight down through the lake, not 'how do I get through this.'

Tighran, it's definitely new, liquid seems to occupy its own layer now. If you can stand to wait, you should be able to get a pump to remove the water from your tunnel later on - I haven't tried sand yet, myself, maybe that still destroys water? Give it a try and good luck!

Edit: Or I'm not understanding how your reply was relevant until a second go, that's what I get for doing other poo poo while typing up a reply.

ThreeLeggedHyena fucked around with this message at Dec 2, 2011 around 08:13

Nastyman
Jul 11, 2007

Men call it 'The Weed'
Gods 'The Herb of the Field'
'Seaweed of Chills' in hell
'Bong-Food' the giants,
'Fair-Trees' the elves,
'The Dank' is it called by the Wanes.


ThreeLeggedHyena posted:

You're not understanding the question at all, Nastyman.
He's asking why he can't displace and eliminate water with blocks anymore because he was hoping to tunnel straight down through the lake, not 'how do I get through this.'

Tighran, it's definitely new, liquid seems to occupy its own layer now. If you can stand to wait, you should be able to get a pump to remove the water from your tunnel later on - I haven't tried sand yet, myself, maybe that still destroys water? Give it a try and good luck!

No, I got what he wants to do, I'm trying to give a workaround to displacing water. When the old way doesn't work anymore, you either do the pocket thing or power through and bring the water with you, occasionally going up/making small side pockets for air. Sand doesn't remove water anymore either, the game seems to remember whether or not there used to be liquid present when you remove a block..
e: or pumps I guess

Basically, the patch made water a little smarter, and it's seems like they intended liquids to be an obstacle that doesn't necessarily rely on murdering the player or forcing him to gently caress off and get better items. They probably wanted this from the beginning, but due to bad mechanics it was a complete non-issue for the player. Now we have to dig slightly smarter and it's probably going to take some adjusting to, but I don't feel like this is a bad thing.

Nastyman fucked around with this message at Dec 2, 2011 around 08:26

Blackray Jack
Apr 7, 2007
Murderology AND Murderonomy!

A thought occurs considering all this wall of flesh talk. I have yet to fight it myself and from the teaser video it seems to be a giant fuckoff wall that constantly moves at you. Theory: Make a hellhouse with a bed and fight it normally, if it manages to corner you magic mirror to the house once it passes by you, perhaps maybe near the left edge of the map or in a location the player deems fit.

Blackray Jack fucked around with this message at Dec 2, 2011 around 09:05

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


Magic mirror causes instant death if you use it for the fight.

benzine
Oct 21, 2010


Blackray Jack posted:

A thought occurs considering all this wall of flesh talk. I have yet to fight it myself and from the teaser video it seems to be a giant fuckoff wall that constantly moves at you. Theory: Make a hellhouse with a bed and fight it normally, if it manages to corner you magic mirror to the house once it passes by you, perhaps maybe near the left edge of the map or in a location the player deems fit.

If you use the magic mirror you'll die, better try with water walking and an obsidian skin potion and for weapon some ranged a minishark or star cannon.

Or you could bring some goon to fight with you.

Potential BFF
Feb 24, 2007



Does anyone know if the bound NPCs respawn in your house if they're killed in the cave or dungeon?

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


Potential BFF posted:

Does anyone know if the bound NPCs respawn in your house if they're killed in the cave or dungeon?

The goblin does, at least. I don't think the wizard does.

lohli
Jun 30, 2008


Jesto posted:

There's Hard and then there's being an Jerk.

Hard is making a difficult boss.

Jerkis making a boss that has a time limit placed on it. Seriously, what good reason is there to put a time limit on bosses except to put in false difficulty to force you to fight them on a server with a lot of people? It doesn't matter how good of a player you are, it doesn't matter how good your gear is, you will never be able to use any level of skill to take the bosses down within the time limit.

The only thing having more players allows you to do is to take on bosses with otherwise-inadequate equipment without running out of time.

All of the bosses are soloable if you gear properly, and I'm not just talking about having one specific set of items that lets you cheese the bosses either.


legoman727 posted:

So basically don't beat the Wall of Flesh on a world you've enjoyed building up, right?

On the contrary, do beat it on a world you've built up, but only do it after you've gone as far as that world can reasonably take you, make sure you have all the molten gear you think you'll need(at the very least the pickaxe, you need it to start mining the new ores), set up an alchemy lab complete with pots for growing ingredients, make sure wherever you've housed your dudes is relatively safe, throw in a lava moat if need be.

If you're not planning to PvP then not doing the wall of flesh means you're missing out on a huge amount of new stuff, and the Hallowed biome is just fabulous

Also do we know what all the statues do yet?
So far I know that the slime, jellyfish, heart, goldfish, and bird spawn their namesakes but I've also found reaper, shield, cross, and other statues that don't seem to do anything.

Darval
Nov 20, 2007

Shiny.

Tighran posted:

I don't get it... Are you just saying to go around it? I knew that was a possibility but I was hoping to get my elevator to just go through it.

You're essentially creating this
http://en.wikipedia.org/wiki/Trap_%28plumbing%29

Jesto
Dec 22, 2004

If 10000000 was a lady, I'd marry her.


lohli posted:

The only thing having more players allows you to do is to take on bosses with otherwise-inadequate equipment without running out of time.

All of the bosses are soloable if you gear properly, and I'm not just talking about having one specific set of items that lets you cheese the bosses either.

One of the bosses has 80,000 HP. Another has 50,000 HP.

What gear set up are you using that lets you do that much damage in the span of a single night?

lohli
Jun 30, 2008


Jesto posted:

One of the bosses has 80,000 HP. Another has 50,000 HP.

What gear set up are you using that lets you do that much damage in the span of a single night?

MegaShark or the Star Cannon? At that point of the game you must have hit the cap for health and mana so using stars for ammo shouldn't be a problem.

Edit: Also the Adamantite Repeater if you fancied using arrows.

Also the boss with 80k is the Destroyer, the upgraded version of the Eater of Worlds, which probably means multiple body sections to hit at the same time, and given that this one doesn't split up, you're at less risk of being put into a bad position like one dodging a mini EoW jumping at you and ending up in the sights of one of more other mini EoWs.

lohli fucked around with this message at Dec 2, 2011 around 10:57

Lord Banana
Nov 23, 2006


Hog Butcher posted:

Odd, I can't get the game to start. I just downloaded it from Steam, updated it with Steam, launched it with Steam, and it tells me...

to start the game with Steam.

edit: disregard this, restarting steam fixed it

I've been getting this and restarting steam doesn't always fix it. Last night Terraria decided to start working again, but now I'm getting the same error again, and no amount of restarting fixes it. Does anyone have any idea what causes this?

Creepy Goat
Sep 19, 2010



A video on how to use wire to make defenses/traps is up

http://www.youtube.com/watch?v=42TV1Xa6VtY

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.


So...what are you supposed to do in this? I got it as a gift from a kind goon and I really like the art style but I have no idea what's going on. I chopped down some trees and collected some ore and then a zombie and flying eyeball killed me at night.

Jesto
Dec 22, 2004

If 10000000 was a lady, I'd marry her.


MinionOfCthulhu posted:

So...what are you supposed to do in this? I got it as a gift from a kind goon and I really like the art style but I have no idea what's going on. I chopped down some trees and collected some ore and then a zombie and flying eyeball killed me at night.

Use some of the wood you chopped down to build a crafting table and then place the wood to create a decent sized room around you. You'll have to stand next to a placed crafting table to use it. Put in a door, and there you will be able to survive the night. It's not too unlike Minecraft. If you're having trouble finding any of the stuff I just talked about, press ESC to bring up the crafting menu and your inventory.

If you get tired of hiding in your house, you can replace 2 of the wood tiles in your house with platforms which you can drop through and create a safe little mineshaft underneath your house.

Talk to the guide for hints and tips, he has a lot of good advice to offer, and let him hold an item to tell you everything that can be made with it.

Ideally you want to:

Build a house.
Make a few extra houses for NPCs to move into.
Make a wooden hammer so you can knock out crystal hearts and chests, so you have a place to store your loot and money in your house.
Find a crystal heart to cause a Nurse to spawn.
Carry 50 silver on hand to cause a Merchant to spawn.
Carry some bombs / dynamite on hand from pots to cause a Demolitionist to spawn.
Dig down into the earth, fighting skeletons until you get a Hook to make a Grappling Hook and mining gold until you can afford to make a Golden Bow. Also make some decent armor for yourself, an anvil, keep an eye out for chests, eventually you'll find trouble or it will find you.


The Guide NPC will answer most everything you need to know starting out, though.

Jesto fucked around with this message at Dec 2, 2011 around 11:12

Ignimbrite
Jan 5, 2010

BALLS BALLS BALLS


Went for a swim at the beach to try to get some flippers, no dice. Managed to score a trident though.

A ruthless trident. With +20 damage.


e: on closer inspection, it was +20% damage. Oh well.

Esposito
Apr 5, 2003

Sic transit gloria. Maybe we'll meet again someday, when the fighting stops.

It's difficult to describe a simple progression because you will come across some things unexpectedly, strike it lucky with a large ore vein, or any other number of things which will upset this progression, and there are a lot of things you will need in your house to expand your crafting options. Most of all, I don't know how much fun it would be to single-mindedly pursue this. If it's not fun, try another approach. Use the wiki (http://wiki.terrariaonline.com/) to quickly find out what you'll need for these things, but after you have your house you will want to:

build a workbench, fill it with walls, build doors and a table, collect enough stone and torches for a furnace, collect enough iron for an anvil, start mining for copper and iron (and better ores if you come across them) to upgrade your equipment, build a single iron chain, and then construct a sawmill and a loom, weave enough silk out of cobwebs to make a bed.

In the meantime you could probably turn sand into glass and glass into a bottle, place the bottle on a table or your workbench to turn it into an alchemy station so you can make potions.

Alongside this you should be getting ready to fight your first boss and get various NPCs to move in to new houses/rooms. The first/easiest boss is the Eye of Cthulu. Check the wiki to find out what you need to cause him to arrive.

Esposito fucked around with this message at Dec 2, 2011 around 11:25

lohli
Jun 30, 2008


MinionOfCthulhu posted:

So...what are you supposed to do in this?
The first 5 minutes is like minecraft's, the rest is not.

I suggest finding dudes to play with, I'd offer to show you the ropes but I just got done with a 12 hour session and need some sleep. The guide is pretty good at getting you started though and then the rest is pretty straight forward. Remember that you can get the guide to show you what any material you have makes along with the other mats needed.

Nastyman
Jul 11, 2007

Men call it 'The Weed'
Gods 'The Herb of the Field'
'Seaweed of Chills' in hell
'Bong-Food' the giants,
'Fair-Trees' the elves,
'The Dank' is it called by the Wanes.


Also don't bother with shortswords. They seem nice until you craft it and discover that instead of hitting everything in a 90 degree radius, you're just stabbing whatever's directly in front of you.

Speaking of which, does anyone have any ideas for what could be done to fix those things? I'm thinking they might be more useful if they swung in an arc like the others, but with a shorter range (same as now), same high speed but muramasa style autoattack. Trying to hit something standing slightly above or below you with a shortsword is annoying enough, and if you're killing slimes you're gonna be wasting a lot of time for your slime gels.

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


lohli posted:

MegaShark or the Star Cannon? At that point of the game you must have hit the cap for health and mana so using stars for ammo shouldn't be a problem.

Edit: Also the Adamantite Repeater if you fancied using arrows.

Also the boss with 80k is the Destroyer, the upgraded version of the Eater of Worlds, which probably means multiple body sections to hit at the same time, and given that this one doesn't split up, you're at less risk of being put into a bad position like one dodging a mini EoW jumping at you and ending up in the sights of one of more other mini EoWs.

The Star Cannon doesn't have enough DPS for the bosses. I'm not kidding there, either. Shlap was using one when we started off with the fight. Also, the Megashark requires having killed the same bosses you need it for.

They're literally impossible solo. Their health and defense are too high for a single player to feasibly chip away at in one night in even optimal conditions. The fact that they're significantly faster and harder to dodge than the original bosses just makes it worse.

Miijhal fucked around with this message at Dec 2, 2011 around 12:01

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Smol
Jun 1, 2011

Yeah, yeah, yeah
Village...

My first 15 minutes of Terraria: asked a few questions from the tutorial guy until he jumped to the bottom a deep lake. Where I drown. Chopped a few trees, made a workbench, spent the next 10 minutes trying to place it on the ground until googling revealed to me that it cannot be placed on grass.

Yeah, I guess I'll go watch that tutorial.

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