Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«108 »
  • Post
  • Reply
aridge02
Nov 4, 2011


Vib Rib posted:

According to Tiy when asked if Starbound would interfere with Terraria's continued development, no. Terraria is still being updated.
Redigit just hasn't given us any details as to what's coming up next.

According to Tiy's twitter from about a week or two ago, Redigit just had a child so they're breaking on Terraria for a short period of time. That's probably why Tiy is working on Starbound at the moment.

Adbot
ADBOT LOVES YOU

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Oh. That's a pretty drat good reason for taking a break.

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


Saxophone posted:

Alright goons. I want to set myself up well. I'm playing on a small world and want to set up the most hardmode-proof base I can. Any advice/screenshots? Granted, NPCs spawn quickly, but dammit I don't want them constantly gibbed if at all possible.

Any help would be appreciated. I hear talk of mining out a 3-wide trench around the entirety of my base and then lining it with glass to protect against corruption/hallowed spreading there, and then to also ling the outside with 3-thick dungeon wall to prevent clowns from bombing it. That said, I haven't hit hard mode yet, but I want to be prepared.

Just get a three-block-wide gap around anything where you don't want Corruption/Hallow to spread. And like you said, stay the hell away from your base during a Blood Moon so clowns don't blow it up. Having lots of NPCs around reduces enemy spawn rates too, so even if one of those biomes breaks through it's not the end of the world (though Hallow is probably preferred)

Oxxidation
Jul 22, 2007

what even the heck


When a Blood Moon hits I jump straight down my hellevator and chill out amongst the flaming imps until daybreak.

I would literally rather be in the pits of hell than in my base during a Blood Moon.

aridge02
Nov 4, 2011


Oxxidation posted:

When a Blood Moon hits I jump straight down my hellevator and chill out amongst the flaming imps until daybreak.

I would literally rather be in the pits of hell than in my base during a Blood Moon.

That's what me and friends would do when we first entered Hardmode. Of course we spent the obligatory 5 minutes of trying to fight everything off. 10 deaths later. we're free falling to hell and chilling there(pardon the pun).

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent


C-Euro posted:

stay the hell away from your base during a Blood Moon so clowns don't blow it up.

Pretty sure Ive come back to blown up tiles at my base after spending a blood moon underground. First couple times I was like wtf then I realized a clown must be showing up without me.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Enemies aren't even active on the map if you're far enough away, so you must not have been very far underground (or someone on a server was closer).

Darth Nemesis
Nov 11, 2003

I <3 majins,
omg disgaea fag

Blood moons can be a valuable resource though - connect a few bunny statues to a spawner in the underground corruption/hallow and you can farm a good stack and a half of gold and souls from them.

Ghostpilot
Jun 21, 2007


Darth Nemesis posted:

Blood moons can be a valuable resource though - connect a few bunny statues to a spawner in the underground corruption/hallow and you can farm a good stack and a half of gold and souls from them.

As far as pure ease, goldfish farming is probably the best thing going. Especially since you can have 10 live fish at a time and their statue lacks a time throttle.

Oxxidation
Jul 22, 2007

what even the heck


Because I am an idiot, I thought The Dao of Pow needed 10 Light and Dark Shards apiece, not just one. That's a whole lot of grinding that could have been avoided.

Now that I've got that and a full set of Adamantite Armor, there's really no more preparation I can do for the superbosses. Not particularly looking forward to this.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!

The best blood moon defense is to build brackets on the side of your base, three tall with 1 roof.

]___base___[

They will walk to the bracket, jump three times to try to climb it and hit their heads, then turn and walk away. Done! For giggles, I added a dart trap to my brackets- which kills zombies right quick but only annoys hardmode things.

No Safe Word
Feb 26, 2005

I sure do love holding onto the rock!

Oxxidation posted:

Because I am an idiot, I thought The Dao of Pow needed 10 Light and Dark Shards apiece, not just one. That's a whole lot of grinding that could have been avoided.

Now that I've got that and a full set of Adamantite Armor, there's really no more preparation I can do for the superbosses. Not particularly looking forward to this.

With Adamantite armor and even a half-decent set of potions they should be no problem.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Evilreaver posted:

The best blood moon defense is to build brackets on the side of your base, three tall with 1 roof.

]___base___[

They will walk to the bracket, jump three times to try to climb it and hit their heads, then turn and walk away. Done! For giggles, I added a dart trap to my brackets- which kills zombies right quick but only annoys hardmode things.
Another simple trick is to set your door at the height you can jump to, but with no room to stand
] <- door
| <-wall
|
|
----- <- ground
The thing is while monsters can jump in if door is open they still can't open the door from ground or in mid-jump, they need to stand in front of it

Later on replace ground with lava pit covered by active stone wired to switch inside your house.

No Safe Word
Feb 26, 2005

I sure do love holding onto the rock!

So redigit just announced that they'll release one more bugfix for Terraria but that's it for planned updates:

http://www.terrariaonline.com/threa...rrarians.81455/

quote:

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

Copycat Zero
Dec 30, 2004

ニャ~

No Safe Word posted:

So redigit just announced that they'll release one more bugfix for Terraria but that's it for planned updates:

http://www.terrariaonline.com/threa...rrarians.81455/

Can't check that post at work, but, since it's a bugfix rather than a content update, I imagine, then, that the formerly planned concepts like sloping ground and enemy towns are out?

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Vib Rib posted:

Oh. That's a pretty drat good reason for taking a break.

Dude is in a very envious position in life. He just made several million bucks, and finds himself between projects just as the kid is born. Good on him for doing so well.

No Safe Word
Feb 26, 2005

I sure do love holding onto the rock!

Copycat Zero posted:

Can't check that post at work, but, since it's a bugfix rather than a content update, I imagine, then, that the formerly planned concepts like sloping ground and enemy towns are out?

That's really the only detail he provided (what I quoted), he also pimps starbound a bit too

Reading some of the responses to the thread is mind numbing

quote:

Couldn't you just contiune development when you have the free time of possibility?
It is not impossible to raise a son while still having your game updates.

quote:

Just letting it die like that, unbelievable.

quote:

What a dumb choice to let it die...

quote:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
i saw this and all my enternals fell apart PLEAS NO i swer i thought this game would still be around when i grew up so this really crushes me,

Also i was going to buy the collectors edition because i thought in future updates it might give more stuff to the collectors edition but now i dont even what to live anymore because the only good updating game i will have is minecraft

PLEAS STAY OR AT LEAST HAVE SOMEBODY ELES BE THE HEAD PROGRAMER!!!

quote:

what a cop out..... If he basically abandons this game what makes you people think he won't do the same to every other game he makes?

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Copycat Zero posted:

Can't check that post at work, but, since it's a bugfix rather than a content update, I imagine, then, that the formerly planned concepts like sloping ground and enemy towns are out?
It is disappointing, sure, because a lot of the "maybe" features he talked about sounded really rad. But in the end, they were "maybe"s for a reason, and none of it was ever promised -- hell, the game itself at release was all they really guaranteed, and we got more than that.

I admit I would have loved to see the what-ifs. Fully realized modding support could have been amazing. New biomes and NPCs could have been possible. Items and equipment to flesh out all the new enemies we got that only really drop money. And perhaps more than anything, I would have wanted to see the endgame balanced a bit more. So many things unlock when you beat the bosses at the end, but when you finally get the endgame weapons, there's nothing left to use them on. Only the bosses provide real challenge and by that point, you've already beaten them with earlier equipment.

Still, as much as I may have liked to see more done with it, it's still a very solid game and according to Steam, the several run-throughs I've done start to finish with varying groups of friends has netted me closing in on 280 hours (goddamn!) since it came out, and that's a longevity most $60 commercial titles can't ever hope for. Instead of judging it for what it could yet be, I'd rather look at what it actually is, and for all the fun I've had with it.
And with the dev planning another game in the future (not to mention serious real-world obligations, congrats to Redigit on the kid), it's hard to be mad.

Besides, Starbound's coming up later this year too.

Dibujante
Jul 27, 2004


I put 100 hours into playing Terraria with my friends and enjoyed pretty much all of them - for $5. NO REGRETS

Det_no
Oct 24, 2003


Really? Leaving the project with no ending, no developed multiplayer and no modding tools? What a waste.

Eonwe
Aug 11, 2008

Disco Lovin' Barney


The Minecraft/Terraria/Etc community is awful simply because so many of them are kids who think their entitles them to a game that gets more content constantly forever. It is a community so entitled that they crash websites that compile modpacks or suggest that using ad.fly for a tiny mod is kind of obnoxious.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Det_no posted:

Really? Leaving the project with no ending, no developed multiplayer and no modding tools? What a waste.

The dude released the product - admittedly early - but then patched it up to 1.0, along with various tweaks, refinement and small additions. He then worked on a massive free expansion that doubled the amount of content and added it for free.

Just how far do you expect $10 to stretch!?

Soral
May 30, 2009



Yeah it sucks that a lot of "promised" stuff went unfinished/never got in, but I got this game for $7.50 and have almost 150 hours played. That's a pretty great deal! Thanks for the fun Times, Red and Tiy.

ShadeofDante
Feb 17, 2007

speaking of minds! know what's on mine? murders.

Det_no posted:

Really? Leaving the project with no ending, no developed multiplayer and no modding tools? What a waste.

He's not 'leaving' the project. The project was finished when the game shipped.

Anything beyond that was extra, and we were lucky enough to get it for free, instead of nickle and dime DLC.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.


i read this and all my enternals fell apart

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


Evilreaver posted:

The best blood moon defense is to build brackets on the side of your base, three tall with 1 roof.

]___base___[

They will walk to the bracket, jump three times to try to climb it and hit their heads, then turn and walk away. Done! For giggles, I added a dart trap to my brackets- which kills zombies right quick but only annoys hardmode things.

This is good but make sure that for Hardmode, your walls can block Corruption/Hallow spread too- in Hardmode they can "jump" onto any infect-able block that's up to three squares away.

Dibujante posted:

I put 100 hours into playing Terraria with my friends and enjoyed pretty much all of them - for $5. NO REGRETS

I got nearly 70 by myself, and if I got serious about grinding out the Hardmode gear/bosses I could probably squeeze another 5-10 out of it. I haven't even bothered to get serious with a second character yet either!

Det_no
Oct 24, 2003


ShadeofDante posted:

He's not 'leaving' the project. The project was finished when the game shipped.

Anything beyond that was extra, and we were lucky enough to get it for free, instead of nickle and dime DLC.

Remember when he explicitly released the game earlier and unfinished because of the hype the beta made? Good times.

Dominic White posted:

The dude released the product - admittedly early - but then patched it up to 1.0, along with various tweaks, refinement and small additions. He then worked on a massive free expansion that doubled the amount of content and added it for free.

Just how far do you expect $10 to stretch!?

There's a difference between wanting more bang for your buck and leaving a promising project to die. In the end he didn't finish the game he wanted, many people didn't get the game they wanted and I really don't see a reason to classify this as anything other than a disappointment.

Can you get X number of hours of enjoyment out of it anyway? Yes. Does that mean the game reached it's full potential? No, it doesn't.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Det_no posted:

Remember when he explicitly released the game earlier and unfinished because of the hype the beta made? Good times.

He released it earlier because he was effectively bankrupt and (if memory serves) couldn't even afford to fix his car, so couldn't go anywhere.

Det_no
Oct 24, 2003


Dominic White posted:

He released it earlier because he was effectively bankrupt and (if memory serves) couldn't even afford to fix his car, so couldn't go anywhere.

You are forgetting the part where the beta got leaked by some 4chan guy and people were begging for a release.

Shlapintogan
Jul 15, 2011

HAW


No Safe Word posted:

That's really the only detail he provided (what I quoted), he also pimps starbound a bit too

Reading some of the responses to the thread is mind numbing

Mods, please change the name of this thread to "Terraria: I read this and my enternals fell apart"

It's amazing how incredibly dumb and entitled people get over games like this. It was pretty clear during the pre-release period that Redigit was intent on updating it for as long as he could, and with his new son on the way (Congrats, Redigit!), that's simply just not an option. BUT NO, I PAID FOR THIS GAME AND IT SHOULD BE UPDATED FOR FREE FOREVER WITH ALL NEW CONTENT.

Det_no posted:

There's a difference between wanting more bang for your buck and leaving a promising project to die. In the end he didn't finish the game he wanted, many people didn't get the game they wanted and I really don't see a reason to classify this as anything other than a disappointment.

Can you get X number of hours of enjoyment out of it anyway? Yes. Does that mean the game reached it's full potential? No, it doesn't.

This, on the other hand, is pretty reasonable. It's okay to get disappointed over a game not reaching what was intended for it, just don't crawl up Redigit's rear end because he has other stuff to worry about.

Shlapintogan fucked around with this message at Feb 21, 2012 around 22:32

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Det_no posted:

Remember when he explicitly released the game earlier and unfinished because of the hype the beta made? Good times.
The game was more than finished up to the original release standard after maybe 2 patches, tops. Then when 1.1 hit it was basically an expansion-sized add-on, above and beyond the original intent.

Det_no posted:

In the end he didn't finish the game he wanted
I'd say he seems pretty content to call it finished.

Shlapintogan's right. I'm a little disappointed too, if only because of all the things it might have been, but judging things by imagined potential gets disappointing fast anyway. It could have been more, but so could any game. And Redigit's got every reason to say he can't really continue to expand it.
Besides, he's going to move onto other projects, and I look forward to seeing what those will be.

Dr. Video Games 0031
Jul 16, 2004



Det_no posted:

You are forgetting the part where the beta got leaked by some 4chan guy and people were begging for a release.

If he didn't release it then, the leaked beta would have become insanely widespread, and everyone would have played it to death during the month before release and get sick of the game before it's even out. He did the right thing by releasing it early, it saved the game. It would have been a footnote if he didn't.

Dr. Video Games 0031 fucked around with this message at Feb 21, 2012 around 22:54

Bilgewater
Jul 6, 2003

My leather pants are ~*fantastic*~
and I love them.


It's alright guys, I'm part of a team working hard on a game that will be very much like Terraria with alot of cool stuff!

Here's an image!



Don't chastise me for the tiling issues with the dirt because I'm still developing how I want the tiles to look!

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Bilgewater posted:

It's alright guys, I'm part of a team working hard on a game that will be very much like Terraria with alot of cool stuff!

Here's an image!



Don't chastise me for the tiling issues with the dirt because I'm still developing how I want the tiles to look!
Oh yeah I remember this. This is the one with the big robotic megachicken, right?
Please keep us in the loop on that one too.

C-Euro
Mar 20, 2010

Actually, Lucy, my trouble is football. I just don't understand it. Instead of feeling happy, I feel sort of let down.

Go Lions.


I think a sandbox game like this can't really have an "ending" to the extent that other genres can. Games like the Elder Scrolls let you continue to explore and do everything even after beating the Big Bad, would having a "final boss" in Terraria give it more closure? I don't really think so, since the goal was always to shape the world around you, rather than destroy some ancient evil (maybe the Corruption would count?)
Just summon The Twins, The Destroyer and Skeltron Prime all at once, and if you can kill all three then congratulations!

C-Euro fucked around with this message at Feb 21, 2012 around 23:05

Dr. Video Games 0031
Jul 16, 2004



Demanding an ending from a Sandbox game that's designed with no end in mind will only get you something like the Minecraft ending.

Bilgewater
Jul 6, 2003

My leather pants are ~*fantastic*~
and I love them.


Vib Rib posted:

Oh yeah I remember this. This is the one with the big robotic megachicken, right?
Please keep us in the loop on that one too.

Yeah it's got a robot chicken because I bought some chickens to eat their eggs and thought they were awesome and hilarious so I put a big chicken in the game. Chickens in real life do a lot of funny stuff that you don't see in normal games with chickens.

We plan to innovate how chickens are handled in games.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


That sounds awesome. I hope you guys redefine the way gamers look at chickens.

TJChap2840
Sep 24, 2009


I honestly don't care that Terraria isn't going to be worked on anymore, but the "blah blah blah...entitled....blah blah blah...$10" argument is pretty terrible and so is the "I don't have time to work anymore because I have a kid" defense.

I think defending him for walking away from a very promising game because he is having a kid is pretty ridiculous. I can say this because I also have a kid on the way.

The guy makes millions, and then, out of the blue, drops a game that, aside from it's positives, has a ton of short comings and it's alright because he is having a kid. Realistically speaking, if he had made a mere six figures off Terraria and had no other source of income, most of you would (and should) be on the other side of the fence on this one.

If the average person were to come in here and say, "Hey, I quit my [insert arbitrary average salary here] job, because I'm having a kid" you would laugh them off the forums.

Minecraft and Terraria have a similar background [re: One man building a game from scratch and making lots of money]. Notch decided to take his money and hire help to continue the support for a game that many people love. Redigit decided that 9 or so months after release he was going to release a Collector's Edition, and then call his game "finished" and take a break. If you told an unbiased participant that story, they'd start thinking it was a "take your money and run" kind of thing. Obviously that isn't the case, but it still makes one take an extra second to think when speaking of Re-Logic.

Adbot
ADBOT LOVES YOU

OBi
Feb 27, 2005


This doesn't honestly bother me at all. I knew my 5 bucks wouldn't go forever, I more than got my money's worth (185 hours), and the game was loving awesome. I'm a little bummed he's going to have a kid because that means future game development is going to be slower, but whatever, he deserves it.

What I take away from this is that they now have some serious motivation (more of my money) to work on other similar projects like Starbound or a Terraria 2, and that makes me happy; I'd rather pay another 10 bucks and see another 185 hours of gameplay within two years than see another 5-10 hours show up every 6 months for free.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«108 »