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SourceElement
Jan 27, 2010

The most virtuous child in the entire world.



This right here says all I think needs to be said about the new patch.

~*~EXPLORING SPACE~*~

(For two seconds before I fall back to the top of the floating island )

Anyway, I see a bunch of y'alls screenshots showing endgame items with randomized stats. Which NPC lets you apply new stats to old items? I really want to make my gear kickass before tossing another Guide Voodoo Doll into a lava pit again. The first time... did not go so well.

EDIT: I found a block that's affected by gravity! Silt.

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SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

I definitely think newly created worlds have an increased number of minerals and gemstones.



Created this world yesterday and in the process of strip mining the underground of stone, I uncovered a couple deposits. It bears mentioning that almost every bit of dirt and whatnot exposed to air was encased in stone.

I am also not fond of how little light torches put out now.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Tamayachi posted:

Blood Moon? No problem



I hear that!

Demon Torches are, as far as I'm concerned, the only correct way to light the inside of your house.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Is there a simple way to set up a repeater so you don't have to be constantly manning a switch? I'm trying to set up a version of those soul collecting pits y'all build, and I've got the thing wired up to be mostly automated, but...





I'm sure there's a better way to do it than what I have, but I can't think of what that could be.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

ARACHNOTRON posted:

Well, after I've beaten the two Eaters of Worlds in the flooded cavern, is that it? There doesn't seem to be a way out of the room short of teleporting out. The navigable passageways above that room take me to chests or a drop into the volcano. Should I just go back to town and head off in another direction?

Yeah. Head back to town and head back East, past the burnt out village you spawned in. Your next goal is either the Jungle Ruins or The Volcano. Drop by the Dyrad's house before you hit either for some free, pretty decent gear.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Evil Eagle posted:

This map is really massive, and getting the ability to fly made me lose my sense of direction.

You have no idea! Especially if you're willing to take a few hits from spikes on mountaintops! (Once you get the spectre boots, you can travel to pretty much anywhere on the overworld map if you're not afraid of some light damage.)

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Shadowmorn posted:

Sure, but there are more adamanite gates later. Guys not entirely letting you sequence break, and it mostly just rewards the ever curious.

Then again, I kinda like the idea of being able to go off the track and find stuff your not meant to get to yet, but have the skills/patience to get it anyway.

Anyone know where i can get more metorite bars? I needs me a phazon rifle. got 20 from the chest that mentioned the tome of meteor but nothing more.

Once you get a shadow key, re-check the Volcano area for a bunch of locked chests. Especially if you have the molten pickaxe/cobalt drill. You can find more meteor bars in a locked shadow chest somewhere.

He also totally lets you sequence break. From the time that you kill Seath and get the boots that let you fly, you can reach both extremes of the map. In the Corruption Temple, there's a spot you can bypass the first adamantite gate, and just before the second one, there's an unblocked hole in the ceiling. You can exit out of the temple there. If you're not afraid to take damage from spikes, you can reach the far extreme left of the map and get some gear that trivializes the game for a short period.

Keep in mind that you can theoretically do all this before the Fire Temple! You can quite easily find an item past the corruption temple that completely circumvents the Fire Temple's gimmick!

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Shadowmorn posted:

Neat, maybe ill restart it with my current character, sure it would be overpowering it but to no real net gain but getting a few more upgrades that i missed.

On another front: Am i seriously going to have to dig my way through tons of sand in the temple beyond the adamanite gate?
That feels like im doing it wrong, yet im sure the rules said sand is fine. I'm in the lava tunnel that runs under it, spikes on the roof and a bed not so far back, used the sand gun to make a safe area to stand on and then realised... what am i doing now?


It's fine to dig out sand, but there's no point to excavating the Western Desert. One of the ruined buildings has an entrance to the area you seek.

With regards to the update, I really hope that the creator has revisited boss balance. Everything up to The Wall is mostly fine. But once you start getting into the Hardmode bosses, (The Rage, The Sorrow and The Hunter in particular) any sense of "challenging but fair" goes right out the window in favor of increasingly longer periods of straight up invulnerability to add "challenge."

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Zaa Boogie posted:

Yeah, but will the guide show new recipes? Because I tried showing him dark souls and it wouldn't work.

Dark Souls by themselves won't work on the guide. However, almost everything else you show him, barring a few annoying exceptions, will.

Edit: ^^^ What he said.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

The Story of Red Cloud 1.0.7 has been released!

http://www.terrariaonline.com/threa...ed-cloud.87617/

changelog.txt posted:

1.0.7
Significant game-play update. I was able to remove a "voluntary" rule from the Game Rules via a mod update. Thanks to Yoraizor, bosses can
no longer be farmed and will only drop souls once, as intended. Also many players found that they could easily subvert the soul-dropping/losing mechanic by putting them in safes. Again thanks to Yoraizor this has been fixed. With these two game-play fixes, the difficulty of the game is as it was originally intended (boss farming really broke the balance of the crafting recipes), and soul saving, when given the option is just too tempting to pass up. But in the original Dark Souls experience you always had souls on the line unless you had just spent them, which is what made that game such a thrill. That said, there are still many tricks and techniques one can use to almost ensure you never lose a large amount of souls - if you're careful and use all your abilities to their full. No hints though. I've yet to hear anyone on the T.O. thread mention these tips either so there's still much to discover.

Also, as popularly requested, I nerfed the difficulty of the Phoenixes and boosted the difficulty of the final boss and optional bosses and some pre-hard mode bosses on Normal D. (Thanks to Phlebas - I was able to add debuffs to some enemy projectiles - yay!). Also increased difficulty of Hard D (more punishing debuffs, more damage and life etc). I fixed the Intrepid Sword bug (completely). Fixed two progression exploits in the map. Added an uprade for the Soul Repeaper. Added a shield for melee players. Switched the Heaven Sword to a melee damage bonus and the other throwing sword to ranged. Nerfed Bolt and Ice tomes. Added 2 end-game spears from Omnir's mod. Added one secret item that will help with the added difficulty of not being able to break the rules (you need a bar of ore to craft it). And lots of other small tweaks.

Here is one hint: play with auto-pause ON. This will allow you to pause during fights, crafting and reading signs, and allows you to choose your moves carefully, check boss health and rethink your setup if you're about to die.

Note: there are now more differences between the difficulty modes. Normal and Hard have a couple new mobs and the secret item. But, EASY will still allow you to put your souls in safes and provides an extra 30% soul drop rate.
>>> Update mainly affects the mod. As with previous updates, don't update your map until your next play-through.

--

A thing to note regarding The Rage, The Sorrow and The Hunter is that they go invulnerable when you deal too much damage in a short period of time. Watch the particles they shoot at you - when those get bigger, they're closer to phasing out. You may also try summoning them in a better arena than the one you fight them in. More room to dodge might make things easier, especially in the case of The Sorrow.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Vib Rib posted:

You can still store souls, if you want a little workaround. It's obviously not intended, but here's how: Leave one blank space in your safe, and with your souls in the very last slot in your inventory, hit "deposit all" and it'll stock your souls safely. You can use "quick stack" from then on to easily deposit new souls. (You can leave more than one space open in your safe when you do this, but one just makes for easy cleanup and ensures you don't stash items you didn't mean to).

I must confess I cheated myself in two gold keys. The Lost City is my least favorite dungeon so far, I find it way too open and sprawling, no direction. I made a few stacks of torches and just lit up every room so I would at least know where I had and hadn't been, and even then I was two keys short. The rewards weren't that great, but if it had been the Jungle Wyvern's chest it would have made all the difference, so I just got myself a mule character and cheated him in a gold key with Terrariviewer.

Oh god, wait until you get into the second-to-last dungeon.

There's also a slightly more time consuming workaround with depositing souls. Save and quit to the menu, change the difficulty to Easy, deposit the souls, then change it back to whatever you had it on. Though deposit all and quick stack is even better!

For what it's worth, version 1.0.7.1 was also pushed out today. There are some pretty useful bugfixes!

-Fixed Slime King dropping souls of sight.
-Reduced shadow scales needed for Shadow Armor.
-Fixed Easy mode not dropping souls (unless this was a player error due to having multiple Red Cloud mods loaded at once - make sure you only have one difficulty ON at once and hit reload mods after every change.)
-Tried to fix prefix bug that is preventing mod items from being able to be reforged with a defense bonus (says defense but doesn't add it) - adding this to list of known bugs. Will update if a fix is discovered.
-Added a couple more signs to the map and an alternate entrance to the Shadow Temple.
-Added secret item to Easy mode.
-Small recipe fix to Beholder shield on Hard D.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Vib Rib posted:

Fire temple and beyond give some drat good returns on souls, far better than farming even meteorheads, who drop an impressive 25 souls per kill and are always plentiful and easy to beat. The bone serpent alone is like 250 I think. The spirits you mentioned are a pain but even if they kill you you can probably beeline straight to where you died (or warp back) and at the very least grab the souls and 'port out.
Later on you can also craft the Covetous Silver Serpent Ring out of a bar of silver and many souls which increases soul drop rate by a whopping 25%.

If you really want some interesting soul returns, then ignore Tim's directions and activate all three difficulties at once. The soul drops increase dramatically! We're talking 50,000 from The Sorrow, 10,000 from Cthulhu, etc. The issue is, if you die, you lose every soul you're carrying permanently.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

FPzero posted:

I've been exploring the west area and been underwater a bunch but I need to do more in the desert. Exactly how much freedom of digging sand do I have? I'm assuming I can just go at it to get where I need to go.

The sand digging permission is because the mod author forgot to put ceilings in some of the tunnels in the next dungeon and a shitload of sand has collapsed into it as a result. You shouldn't need to excavate the desert at all. Look in the ruins before the Dark Tower to find the Shadow Temple/Temple of the Destroyer/Desert Ruins/Path to the Altar of the Wall/Secret Exit into the Western Ocean/Spike Maze to the Corruption Spire. Yes, all of that is one gigantic dungeon!

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

To elaborate, you passed through golden ruins on the way to the volcano. If you hunt around, you should find a way to open the ruins up for exploration!

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

BP posted:

Anyone know where the lich is? He's the only optional boss I haven't found yet. I've beaten the game so he'll probably be trivial thanks to all the crazy poo poo the last boss drops, but my completionist self needs to kill off all the optional bosses...

The Lich is found under the Western Ocean. There's a Titanite Gate on the ocean floor. Make sure you have the Red Link Armor, Dragoon Armor, or some Obsidian Skin potions.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Fat_Cow posted:

Alright, the room was made and he arrived but he is just walking around in the bottom level, can NPCs not jump on small blocks to get to their rooms?

NPCs can only jump up or down 1-tile blocks. Just wander off during the evening for a short distance and he should magically warp into his room when you return.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

My knowledge of Red Cloud is apparently several versions behind, because I don't recognize some of the items people are talking about. But in the late June/early July releases, the Dragoon Armor has complete invulnerability to magma, infinite or greatly extended breath meter, high damage resistance, and something like a +15% bonus to all damage.

It is the best armor in the game hands-down unless you're going with the aforementioned Ankor Wat infinite mana set or the upgraded Hallowed Armor sets.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Rahtas posted:

ohhh... good to know. thanks. (was there a sign saying that?)

E: What about my starter sword and axe? keep em? or toss em?

Zereth posted:

You're supposed to throw away your pickaxe once you dig yourself out of your shallow grave.

The game's pretty generous with bombs, and in my runs through Red Cloud, I've often wound up with two or three full stacks of the things. With that said, you don't have to throw away the pickaxe. If a wall is one tile thick, you're supposed to destroy it - whether through using the pickaxe or bombs, it doesn't matter.

Especially because later on the game expects you to carry a Cobalt/Mythril/Adamantite drill around to break through the gates of whatever metal. And even later on, a Hamdrax to break through titanite gates.

Also, I just toss the starter sword and axe and poo poo in the barrels in your family's houses. You can keep them, but there's no reason to do so!

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

dis astranagant posted:

I did up through The Hunter legit on the regular version before getting sick of it and freezing my health at 400 and souls at something in the millions. Bolt 4 makes a lot of things feasible, but drat does it make the phoenixes horrible thanks to instantly tripping their invulnerability.

Before I got side-tracked with other projects, I was working on a rebalance for Red Cloud to combat this exact issue. I'm not sure that I ever managed to change the invulnerability threshold. Though I did manage to cause The Hunter to constantly spawn over and over at one point. Turns out boss summoning is a check the game performs every second or so, and the check only passes if the script attached to an item was triggered.

SourceElement
Jan 27, 2010

The most virtuous child in the entire world.


It looks like some pearlstone got through your barrier, down toward the lower left corner.

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SourceElement
Jan 27, 2010

The most virtuous child in the entire world.

Akett posted:

Ugh, I think some script hosed up as I was about to kill the final boss of Red Cloud, all my NPCs and the boss went missing. It's not too bad, the NPCs seem to be coming back, but it's annoying all the same.

The final boss summoning item is programmed to kill all the NPCs on the map probably to keep people from "cheesing" the fight with the nurse. Personally, I felt perfectly justified in going in to the coding for the mod and neutering the boss's ability to buff and debuff as compensation.

Turns out the fight's a lot more manageable when you don't have to worry about being afflicted with Potion of Battle, Gravity Potion, or Confusion.

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