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This right here says all I think needs to be said about the new patch. ~*~EXPLORING SPACE~*~ (For two seconds before I fall back to the top of the floating island Anyway, I see a bunch of y'alls screenshots showing endgame items with randomized stats. Which NPC lets you apply new stats to old items? I really want to make my gear kickass before tossing another Guide Voodoo Doll into a lava pit again. The first time... did not go so well. EDIT: I found a block that's affected by gravity! Silt.
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| # ¿ Dec 2, 2011 01:44 |
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| # ¿ May 24, 2013 03:27 |
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I definitely think newly created worlds have an increased number of minerals and gemstones. Created this world yesterday and in the process of strip mining the underground of stone, I uncovered a couple deposits. It bears mentioning that almost every bit of dirt and whatnot exposed to air was encased in stone. I am also not fond of how little light torches put out now.
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| # ¿ Dec 2, 2011 21:13 |
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Tamayachi posted:Blood Moon? No problem I hear that! Demon Torches are, as far as I'm concerned, the only correct way to light the inside of your house.
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| # ¿ Dec 4, 2011 04:37 |
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Is there a simple way to set up a repeater so you don't have to be constantly manning a switch? I'm trying to set up a version of those soul collecting pits y'all build, and I've got the thing wired up to be mostly automated, but... I'm sure there's a better way to do it than what I have, but I can't think of what that could be.
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| # ¿ Dec 12, 2011 01:06 |
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ARACHNOTRON posted:Well, after I've beaten the two Eaters of Worlds in the flooded cavern, is that it? There doesn't seem to be a way out of the room short of teleporting out. The navigable passageways above that room take me to chests or a drop into the volcano. Should I just go back to town and head off in another direction? Yeah. Head back to town and head back East, past the burnt out village you spawned in. Your next goal is either the Jungle Ruins or The Volcano. Drop by the Dyrad's house before you hit either for some free, pretty decent gear.
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| # ¿ Jun 16, 2012 21:14 |
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Evil Eagle posted:This map is really massive, and getting the ability to fly made me lose my sense of direction. You have no idea! Especially if you're willing to take a few hits from spikes on mountaintops! (Once you get the spectre boots, you can travel to pretty much anywhere on the overworld map if you're not afraid of some light damage.)
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| # ¿ Jun 17, 2012 08:55 |
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Shadowmorn posted:Sure, but there are more adamanite gates later. Guys not entirely letting you sequence break, and it mostly just rewards the ever curious. Once you get a shadow key, re-check the Volcano area for a bunch of locked chests. Especially if you have the molten pickaxe/cobalt drill. You can find more meteor bars in a locked shadow chest somewhere. He also totally lets you sequence break. From the time that you kill Seath and get the boots that let you fly, you can reach both extremes of the map. In the Corruption Temple, there's a spot you can bypass the first adamantite gate, and just before the second one, there's an unblocked hole in the ceiling. You can exit out of the temple there. If you're not afraid to take damage from spikes, you can reach the far extreme left of the map and get some gear that trivializes the game for a short period. Keep in mind that you can theoretically do all this before the Fire Temple! You can quite easily find an item past the corruption temple that completely circumvents the Fire Temple's gimmick!
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| # ¿ Jun 17, 2012 12:53 |
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Shadowmorn posted:Neat, maybe ill restart it with my current character, sure it would be overpowering it but to no real net gain but getting a few more upgrades that i missed. It's fine to dig out sand, but there's no point to excavating the Western Desert. One of the ruined buildings has an entrance to the area you seek. With regards to the update, I really hope that the creator has revisited boss balance. Everything up to The Wall is mostly fine. But once you start getting into the Hardmode bosses, (The Rage, The Sorrow and The Hunter in particular) any sense of "challenging but fair" goes right out the window in favor of increasingly longer periods of straight up invulnerability to add "challenge."
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| # ¿ Jun 18, 2012 00:40 |
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Zaa Boogie posted:Yeah, but will the guide show new recipes? Because I tried showing him dark souls and it wouldn't work. Dark Souls by themselves won't work on the guide. However, almost everything else you show him, barring a few annoying exceptions, will. Edit: ^^^ What he said.
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| # ¿ Jun 18, 2012 13:47 |
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![]() ![]() http://www.terrariaonline.com/threa...ed-cloud.87617/ changelog.txt posted:1.0.7 -- A thing to note regarding The Rage, The Sorrow and The Hunter is that they go invulnerable when you deal too much damage in a short period of time. Watch the particles they shoot at you - when those get bigger, they're closer to phasing out. You may also try summoning them in a better arena than the one you fight them in. More room to dodge might make things easier, especially in the case of The Sorrow.
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| # ¿ Jun 21, 2012 01:24 |
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Vib Rib posted:You can still store souls, if you want a little workaround. It's obviously not intended, but here's how: Leave one blank space in your safe, and with your souls in the very last slot in your inventory, hit "deposit all" and it'll stock your souls safely. You can use "quick stack" from then on to easily deposit new souls. (You can leave more than one space open in your safe when you do this, but one just makes for easy cleanup and ensures you don't stash items you didn't mean to). Oh god, wait until you get into the second-to-last dungeon. ![]() There's also a slightly more time consuming workaround with depositing souls. Save and quit to the menu, change the difficulty to Easy, deposit the souls, then change it back to whatever you had it on. Though deposit all and quick stack is even better! For what it's worth, version 1.0.7.1 was also pushed out today. There are some pretty useful bugfixes! -Fixed Slime King dropping souls of sight. -Reduced shadow scales needed for Shadow Armor. -Fixed Easy mode not dropping souls (unless this was a player error due to having multiple Red Cloud mods loaded at once - make sure you only have one difficulty ON at once and hit reload mods after every change.) -Tried to fix prefix bug that is preventing mod items from being able to be reforged with a defense bonus (says defense but doesn't add it) - adding this to list of known bugs. Will update if a fix is discovered. -Added a couple more signs to the map and an alternate entrance to the Shadow Temple. -Added secret item to Easy mode. -Small recipe fix to Beholder shield on Hard D.
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| # ¿ Jun 21, 2012 23:03 |
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Vib Rib posted:Fire temple and beyond give some drat good returns on souls, far better than farming even meteorheads, who drop an impressive 25 souls per kill and are always plentiful and easy to beat. The bone serpent alone is like 250 I think. The spirits you mentioned are a pain but even if they kill you you can probably beeline straight to where you died (or warp back) and at the very least grab the souls and 'port out. If you really want some interesting soul returns, then ignore Tim's directions and activate all three difficulties at once. The soul drops increase dramatically! We're talking 50,000 from The Sorrow, 10,000 from Cthulhu, etc. The issue is, if you die, you lose every soul you're carrying permanently.
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| # ¿ Jun 22, 2012 15:44 |
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FPzero posted:I've been exploring the west area and been underwater a bunch but I need to do more in the desert. Exactly how much freedom of digging sand do I have? I'm assuming I can just go at it to get where I need to go. The sand digging permission is because the mod author forgot to put ceilings in some of the tunnels in the next dungeon and a shitload of sand has collapsed into it as a result. You shouldn't need to excavate the desert at all. Look in the ruins before the Dark Tower to find the Shadow Temple/Temple of the Destroyer/Desert Ruins/Path to the Altar of the Wall/Secret Exit into the Western Ocean/Spike Maze to the Corruption Spire. Yes, all of that is one gigantic dungeon!
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| # ¿ Jun 26, 2012 00:23 |
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To elaborate, you passed through golden ruins on the way to the volcano. If you hunt around, you should find a way to open the ruins up for exploration!
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| # ¿ Jun 26, 2012 22:42 |
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BP posted:Anyone know where the lich is? He's the only optional boss I haven't found yet. I've beaten the game so he'll probably be trivial thanks to all the crazy poo poo the last boss drops, but my completionist self needs to kill off all the optional bosses... The Lich is found under the Western Ocean. There's a Titanite Gate on the ocean floor. Make sure you have the Red Link Armor, Dragoon Armor, or some Obsidian Skin potions.
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| # ¿ Jul 7, 2012 07:23 |
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Fat_Cow posted:Alright, the room was made and he arrived but he is just walking around in the bottom level, can NPCs not jump on small blocks to get to their rooms? NPCs can only jump up or down 1-tile blocks. Just wander off during the evening for a short distance and he should magically warp into his room when you return.
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| # ¿ Jul 14, 2012 00:22 |
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My knowledge of Red Cloud is apparently several versions behind, because I don't recognize some of the items people are talking about. But in the late June/early July releases, the Dragoon Armor has complete invulnerability to magma, infinite or greatly extended breath meter, high damage resistance, and something like a +15% bonus to all damage. It is the best armor in the game hands-down unless you're going with the aforementioned Ankor Wat infinite mana set or the upgraded Hallowed Armor sets.
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| # ¿ Sep 2, 2012 01:29 |
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Rahtas posted:ohhh... good to know. thanks. (was there a sign saying that?) Zereth posted:You're supposed to throw away your pickaxe once you dig yourself out of your shallow grave. The game's pretty generous with bombs, and in my runs through Red Cloud, I've often wound up with two or three full stacks of the things. With that said, you don't have to throw away the pickaxe. If a wall is one tile thick, you're supposed to destroy it - whether through using the pickaxe or bombs, it doesn't matter. Especially because later on the game expects you to carry a Cobalt/Mythril/Adamantite drill around to break through the gates of whatever metal. And even later on, a Hamdrax to break through titanite gates. Also, I just toss the starter sword and axe and poo poo in the barrels in your family's houses. You can keep them, but there's no reason to do so!
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| # ¿ Mar 4, 2013 23:05 |
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dis astranagant posted:I did up through The Hunter legit on the regular version before getting sick of it and freezing my health at 400 and souls at something in the millions. Bolt 4 makes a lot of things feasible, but drat does it make the phoenixes horrible thanks to instantly tripping their invulnerability. Before I got side-tracked with other projects, I was working on a rebalance for Red Cloud to combat this exact issue. I'm not sure that I ever managed to change the invulnerability threshold. Though I did manage to cause The Hunter to constantly spawn over and over at one point. Turns out boss summoning is a check the game performs every second or so, and the check only passes if the script attached to an item was triggered.
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| # ¿ Apr 9, 2013 12:15 |
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It looks like some pearlstone got through your barrier, down toward the lower left corner.
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| # ¿ Apr 10, 2013 02:05 |
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| # ¿ May 24, 2013 03:27 |
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Akett posted:Ugh, I think some script hosed up as I was about to kill the final boss of Red Cloud, all my NPCs and the boss went missing. It's not too bad, the NPCs seem to be coming back, but it's annoying all the same. The final boss summoning item is programmed to kill all the NPCs on the map probably to keep people from "cheesing" the fight with the nurse. Personally, I felt perfectly justified in going in to the coding for the mod and neutering the boss's ability to buff and debuff as compensation. Turns out the fight's a lot more manageable when you don't have to worry about being afflicted with Potion of Battle, Gravity Potion, or Confusion.
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| # ¿ Apr 28, 2013 02:58 |





(Once you get the spectre boots, you can travel to pretty much anywhere on the overworld map if you're not afraid of some light damage.)


