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Exactly how robust is the corruption/hallow spread? Is it possible to prevent spread by, say, digging a hole straight down to hell? Will the corruption spread across a gap like that? What if instead the hole was filled with a brick wall? A dungeon brick wall? Something else?
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| # ¿ Dec 4, 2011 06:05 |
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| # ¿ May 20, 2013 09:05 |
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Shlapintogan posted:You can stop corruption and hallowing by putting bricks down, but if you dig a hole, the corruption or hallow will just spread down the hole and back up the other side. But if the hole goes all the way to hell then it will be fine? I kind of want a forest preserve in the center of the map with hallow/corruption on either side of it.
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| # ¿ Dec 4, 2011 06:34 |
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No, bound NPCs are like monsters in that they will keep spawning near wherever you happen to be until you find them. If you just run up and down the same hallway in the dungeon murdering skeletons you'll find him. Also you can use a Hunter Potion to make him glow in the dark. Edit: Once freed bound NPCs respawn like any other. Just build a house for her and your mechanic will respawn in it.
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| # ¿ Dec 5, 2011 01:15 |
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He does take up an enemy spawn slot though, so if you're ignoring/being chased by a huge horde of bats or something he can't spawn.
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| # ¿ Dec 7, 2011 05:36 |
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VisAbsoluta posted:Would the Blade of Grass alone (and not the Night's Edge) make a big difference from the War Axe of the Night? The Blade of Grass is an immense improvement over the war axe. It does 40% more damage, has a chance to poison, swings faster, has better knockback, and has a longer reach. It's guaranteed you'll be able to find the materials to make it, too. Just needs stingers and spores. Mzbundifund fucked around with this message at Dec 9, 2011 around 19:36 |
| # ¿ Dec 9, 2011 19:34 |
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So I've done some tests to see what exactly it takes to stop corruption/hallow spread. It looks like the maximum gap that corruption or hallow can jump is two spaces. A three-space barrier of non-infectable material seems impenetrable to corruption/hallow spread. Infection can spread from hallow vines and corruption thorns, so if these are present the corruption of hallow can jump much more than a three-space gap. So far it looks like empty space, wood, clay, all forms of ore, all forms of gems, and all forms of bricks cannot be infected. In fact it appears the only materials able to be infected are grass, sand, silt (becomes pearlsand/ebonsand), stone, and mud. Mud is only infected by corruption, which turns it into dirt. This is why the jungle will get destroyed by corruption, but not by hallow; the corruption turns the jungle mud into dirt, and then the corruption grass grows across it, turns the next tile of mud into dirt, and so forth. Corruptors can spread corruption to any corruptible material via their spit, but will only spit if they have direct line-of-sight on you. They do not specifically spit at noncorrupted blocks. Their spit can be destroyed mid-flight by any attack. Bare dirt itself cannot be infected, but corruption/hallow grass can grow onto it, and keep spreading that way. This means that when spreading through the underground, where there is no grass, bare dirt will actually block corruption/hallow spread. In the underground corruption/hallow always spreads through stone and silt. Grass of any sort can only spread onto dirt that is directly adjacent to it, this can be used to break the three-block rule. Here the wood wall is keeping the grass from growing onto the nearby dirt, so even though the wall is only one block thick, the corruption can't jump this gap. Pearlstone bricks (I assume ebonstone bricks act similarly) will spread the hallow to nearby infectable blocks, but grey stone bricks, like all bricks, cannot be infected and will not become pearlstone bricks. So in short, if you want to keep the taint from eating your house, you need at least a three-space barrier of wood or bricks or other uninfectable material, or empty space if you are absolutely sure that corruption thorns can't grow on one side and thus get within two spaces of the other side. A safe wall.
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| # ¿ Dec 10, 2011 19:56 |
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C-Euro posted:It's gotta be luck, my Guide bit the dust during a Goblin Army attack and a new one spawned before the attack had even finished. I'd say to see if your rooms are still valid housing, can't some monsters mess up buildings? Naw, silver or iron armor is fine for the Eater of Worlds. That phaseblade means you're already way better equipped than I usually am when I fight him. If you got a Vilethorn, Ball of Hurt, Harpoon, or Minishark, you've already won.
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| # ¿ Dec 12, 2011 16:18 |
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They grow more commonly deep in the jungle it seems to me. Try poking around the lava layer?
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| # ¿ Dec 19, 2011 17:30 |
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Is the "corrupted tooth" recipe broken? It doesn't seem to recognize my silver broadsword. Same with the axe upgrade not recognizing my gold axe.
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| # ¿ Jun 14, 2012 19:21 |
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Begin exploring the tunnels under the massive mountain just west of town. You'll eventually find a gap that can only be jumped with the Hermes boots (A sign will say as much)
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| # ¿ Jun 14, 2012 20:51 |
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You can also make a day/night toggle item out of one of those silver watches that are laying around everywhere and a paltry quantity of souls.
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| # ¿ Jun 15, 2012 08:14 |
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You can do that from the very beginning with your copper pickaxe and a stack of dirt If you really want to cheat. So is it worth it to upgrade the ice tome? I got the level 1 version and it was the worst 4000 souls I ever threw away.
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| # ¿ Jun 17, 2012 05:58 |
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Yeah the things the guide says change based on what you've done so far. I think once you've found a few heart upgrades he'll change what he says to lead you towards harder challenges and greater rewards.
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| # ¿ Jun 17, 2012 17:48 |
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redegglamp posted:What materials are we allowed to break with the molten pick? Gates made of Cobalt ore.
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| # ¿ Jun 21, 2012 19:37 |
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Farming hell with the laser rifle is boss. Are we allowed to kill bosses multiple times for their drops? I know subsequent boss kills don't drop any souls, but I'd like to get a warrior's emblem before I head off for the post-wall content.
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| # ¿ Jun 22, 2012 18:59 |
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By the endgame the health tome (spellbook+5 crystal hearts+7000 souls) is a good buy. It heals 220 hp instead of the greater health potion's 150, and since mana potions are purchasable and have no cooldown the mana cost is basically ignorable. 70 extra hp out of your potion cooldown is nothing to sneeze at.
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| # ¿ Jun 25, 2012 00:38 |
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You will want to kill him because just like in vanilla terraria the dungeon guardian will gib you if you get too close to the dungeon biome without killing him first.
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| # ¿ Jun 26, 2012 20:47 |
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Go west from the village, immediately climb the wooden platform ladder and start scaling the on the east side of the mountain. Soon the mountain will become snowy, then you will reach a tunnel that runs straight through the mountain and comes out again on the western side. As soon as you exit this tunnel, turn around, jump up, and start scaling the west side of the mountain. You will come to a wooden cabin. The key is in one of the chests in this cabin.
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| # ¿ Jun 27, 2012 16:06 |
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Huh. Are you sure all your ingredients are in your main inventory? It won't work if one or more is equipped in your accessory slots.
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| # ¿ Jun 29, 2012 22:58 |
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You can also get feathers just by building a tall tower and killing harpies up there. Harpies attack anywhere at high enough altitude, they don't need an actual floating island.
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| # ¿ Apr 24, 2013 16:19 |
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Unless you're equipping items that affect your run speed or wielding faster/slower pickaxes, that's your computer to blame. There's no fatigue system or anything.
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| # ¿ Apr 30, 2013 22:12 |
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All worlds have the same density of things, so a large world will have more floating islands. It will only have one dungeon and one jungle, but both will be much bigger than in a small world. In other words, roughly the same percentage of the world will be dungeon. There's not exactly empty space between things, like metal deposits, chests, crystal hearts, etc. are going to be about as far apart from each other as they are on a small world, but it does translate into a lot more travel time, since there's still only one dungeon entrance, and it is going to be proportionately farther from your spawn point. Flying islands will be higher, hell will take more digging to reach, etc. There's not really any advantage to putting up with that long travel time unless you want a ton of space for a truly massive construction. I much prefer small worlds for solo play.
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| # ¿ Apr 30, 2013 22:31 |
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| # ¿ May 20, 2013 09:05 |
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You don't like the harpoon? That thing is obscenely strong when you first get it (corruption orb smashing time).
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| # ¿ May 2, 2013 16:01 |




