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The problem with old characters not loading has apparently been hotfixed and more patches should be on the way to tackle various other problems: http://www.terrariaonline.com/threa...pository.64898/
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| # ¿ Dec 2, 2011 00:28 |
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| # ¿ May 23, 2013 22:35 |
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Dr. Video Games 0031 posted:So I found this weird purple ore that glows in the dark and can't be mined with my copper pick. Anyone know what it is? Probably demonite. In the last patch you needed a gold pick or better to mine it: http://wiki.terrariaonline.com/Demonite_Ore [edit] posted way too slowly vvv Anecdotal evidence suggests the concentration of (at least the lower-tier) ores have been increased. Esposito fucked around with this message at Dec 2, 2011 around 01:14 |
| # ¿ Dec 2, 2011 01:11 |
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gently caress, stuck at work. This sounds awesome.
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| # ¿ Dec 2, 2011 01:26 |
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GreatKesh posted:
What is the blue star to the left of this screenshot? A mana star?
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| # ¿ Dec 2, 2011 02:21 |
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SirSamVimes posted:Will people still be able to move in if I just leave the background walls as dirt? I don't think so. Dirt walls work as house walls, but only if you have placed them; not if they are naturally occurring.
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| # ¿ Dec 2, 2011 03:23 |
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Switching back to the old lighting system might help.
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| # ¿ Dec 2, 2011 03:33 |
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It's not super easy, but it's in the OP: http://www.terrariaonline.com/threa...ge-2#post-85844 There's this too: http://www.terrariaonline.com/threa...-wrapper.15236/ Could it be added to the OP? Not sure if it works on 1.1, but the author has been very good at keeping it updated so far, so expect a patch soon.
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| # ¿ Dec 2, 2011 04:04 |
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It's difficult to describe a simple progression because you will come across some things unexpectedly, strike it lucky with a large ore vein, or any other number of things which will upset this progression, and there are a lot of things you will need in your house to expand your crafting options. Most of all, I don't know how much fun it would be to single-mindedly pursue this. If it's not fun, try another approach. Use the wiki (http://wiki.terrariaonline.com/) to quickly find out what you'll need for these things, but after you have your house you will want to: build a workbench, fill it with walls, build doors and a table, collect enough stone and torches for a furnace, collect enough iron for an anvil, start mining for copper and iron (and better ores if you come across them) to upgrade your equipment, build a single iron chain, and then construct a sawmill and a loom, weave enough silk out of cobwebs to make a bed. In the meantime you could probably turn sand into glass and glass into a bottle, place the bottle on a table or your workbench to turn it into an alchemy station so you can make potions. Alongside this you should be getting ready to fight your first boss and get various NPCs to move in to new houses/rooms. The first/easiest boss is the Eye of Cthulu. Check the wiki to find out what you need to cause him to arrive. Esposito fucked around with this message at Dec 2, 2011 around 11:25 |
| # ¿ Dec 2, 2011 11:21 |
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You're thinking of the tinkerer, I think, and you find him after defeating the Goblin Army. He'll appear somewhere, tied up. So far people have found him in the Dungeon, in the Underground Jungle, and just plain ol' underground.
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| # ¿ Dec 2, 2011 13:11 |
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Blunt Force Trauma posted:Sorry if this has been covered, but is there a fix to performance issues brought about by 1.1 yet? I feel like the game is capped at around 15fps or something, there's no inconsistency but it's not very smooth and my mouse feels floaty. I'm sure you've tried it already, but I had to move to Retro lighting, turn quality on to Low, and turn Frame Skipping on to get the game running smooth(ish) on my old macbook.
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| # ¿ Dec 3, 2011 00:41 |
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Eclipse12 posted:Is there any type of map system? I've wandered for miles in one direction, then gone down a massive tunnel system and died. I have no idea how to find my old loot. I've been putting down little tiki lights and signs telling me where I've been, but it seems cumbersome. There are two map tools that i know of:More Terra and Terrafirma. I prefer Terrafirma, but I haven't really used the other one much. And as Astro Cake says, there is a wiki: http://wiki.terrariaonline.com
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| # ¿ Dec 5, 2011 00:23 |
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Can you use the Pwnhammer (awful name, btw) to smash altars on a world where the Wall of Flesh hasn't yet been defeated? If so, what happens? Do you get high-level ore without the threat of corruption/hallow?
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| # ¿ Dec 5, 2011 02:39 |
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Zereth posted:Smash altars until you've only got one left, each one spawns more of its type or ore. What happens when you smash the last one? Or is it so you can still use it to craft suspicious looking eyes? vvv makes sense! Esposito fucked around with this message at Dec 5, 2011 around 03:27 |
| # ¿ Dec 5, 2011 03:25 |
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The wings give you featherfall if you hold down jump. I don't think a potion would increase that effect.
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| # ¿ Dec 5, 2011 12:36 |
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use tjchap's handy dandy terrariviewer and escape these frustrations
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| # ¿ Dec 6, 2011 02:18 |
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I was also able to recover glass, both with a hammer and with the Hamdrax while I was cheating to quickly build a base. Question: If corruption and hallow infect stone blocks, creating ebon- or pearlstone, do you think a house made out of stone risks becoming 'infected'? Is stone no longer the dependable building material it once was?
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| # ¿ Dec 6, 2011 03:50 |
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It should install itself to Program Files (x86)/Terrafirma/ or something like that. In that folder should be a single file, the executable. Run that.
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| # ¿ Dec 6, 2011 04:23 |
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BuhamutZeo posted:Trying to make something that looks "lived in", like it's got some character to it. Looks good! I make terrible bases. I start off with something utilitarian and it quickly becomes unruly as NPCs move in and I start plonking on new rooms ad hoc. I keep starting new worlds with the intention of creating something respectable, but I am terrible at visualising an interesting layout.
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| # ¿ Dec 6, 2011 05:21 |
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Fazana posted:No doubt I'm missing something yet again but how do you make the water and lava features? You make a quick pump network and then delete it once you have enough for what you need? The pumps included in 1.1 go some way towards making it easy to quickly fill an area with a particular liquid, but there's also a way to duplicate water and lava, starting with a single bucket of whichever liquid you want. Because lava flows more slowly, the process is slightly different for each of them, but there are youtube videos demonstrating both. Lack of autoswing is a fairly common complaint, but it's why the Muramasa, Phaseblades, and Phasesabers are 'special', beyond being strong weapons.
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| # ¿ Dec 6, 2011 13:47 |
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Nastyman posted:So today I decided to make a two-way teleporter for my Farming world. Just as I had tried it out a few times, I thought to myself "Why the hell am I using sand?" How does this work? Does the switch just open the door or does it trigger some active stone to shift between invalid/valid a housing?
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| # ¿ Dec 6, 2011 23:59 |
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Can the game retain more than one previous spawn point? Say if you could set up two or more beds plus the original spawn point and sequentially teleport from one to the next by using switches and active stone to make sure only one bed is valid at any time.
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| # ¿ Dec 7, 2011 00:20 |
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You can't make a pickaxe from the Eye, because you need shadow scales from the Eater of Worlds. [edit]Just make an axe and, depending on how much demonite you got, any other weapon. The Eater of Worlds' various parts, even if you don't kill it completely, drop heaps of ore and scales. Beating the Eye does get you the dryad though, which in turn gets you purification powder, which in turn makes it easy to get to the shadow orbs, so long as you don't want to blow the poo poo out of them with dynamite. Esposito fucked around with this message at Dec 7, 2011 around 06:13 |
| # ¿ Dec 7, 2011 06:08 |
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Evil Eagle posted:So, my world's spawn point is where the cursor is in this picture. You can change the default spawn point in TEdit (which hasn't been updated for 1.1 yet) and Buildaria (of which the old version [1.7.3] works in 1.1, but is missing some items): https://github.com/septor/Buildaria/ Esposito fucked around with this message at Dec 7, 2011 around 11:58 |
| # ¿ Dec 7, 2011 11:54 |
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I know this could be solved by moving it out of my toolbar, but the number of times I accidentally activate the drat thing mid-dungeon or mining run, to be teleported back to my bed, miles away from where I was, often makes me wish I never found it in the first place. It's like having a mimic in my inventory; a useful looking item with disastrous consequences when touched.
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| # ¿ Dec 8, 2011 01:57 |
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Bobnumerotres posted:What's the latest map viewer program? terrafirma
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| # ¿ Dec 8, 2011 07:04 |
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My theory is that you need a jungle biome, not just jungle grass/mud, for the trees to start growing. A jungle biome requires a minimum of 150 blocks jungle grass or vines to be in the area.
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| # ¿ Dec 8, 2011 09:10 |
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You should be able to tell when you have the necessary blocks, because the music will change and the sky should change colour as well.
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| # ¿ Dec 8, 2011 09:39 |
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I actually have no idea if biomes work the same way once you're into hardmode, but that was how it worked in previous patches. Also, trees, unlike other plants, will not grow while you are watching the area. So if it's near your base and there are always people nearby (npcs don't count), then I think the trees will never grow there.
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| # ¿ Dec 8, 2011 10:17 |
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Have you tried just holding the required number of explosives to bring him back?
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| # ¿ Dec 8, 2011 10:41 |
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http://wiki.terrariaonline.com/Explosives
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| # ¿ Dec 8, 2011 12:18 |
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Buildaria has been updated to work with 1.1: https://github.com/septor/Buildaria/downloads
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| # ¿ Dec 9, 2011 01:18 |
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I imagine that's what they'll do, similar to this: http://www.terrariaonline.com/threa...turepack.47159/ However, hopefully something remains, whether new enemies, items, et cetera.
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| # ¿ Dec 9, 2011 01:32 |
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I imagine most people who use it regularly are simply editing stars into their inventories. However, the maintenance of a legitimate image is everything on the terraria forums and denials of 'cheating' come thick and fast.
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| # ¿ Dec 9, 2011 02:20 |
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I have a feeling it only increases placing distance as well. If you misplace something, you won't be able to pick, hammer, or chop at it from the same distance. All in all, just a bit crap. What would be nice is if it gave you an extra X slots on your hotbar or your inventory for tools (hammer, axe, pick, hamdrax, hamax, wire cutters, wrench, whatever), as well as giving the increased placing distance.
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| # ¿ Dec 9, 2011 02:47 |
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Bobnumerotres posted:It explicitly says this in the item description. I know, but one could hope that it includes unspecified effects as well. It's a bit of a lame duck.
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| # ¿ Dec 9, 2011 02:50 |
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Aleksei Vasiliev posted:Is the TerrariaOnline wiki wrong? It says that flails can only have Universal prefixes, but I just gave myself a Legendary Blue Moon and Dao of Pow, and that's a Melee prefix. Do the limits only apply during reforging or something? VisAbsoluta posted:I currently have Shadow Armor + War Axe of the Night, 24 defense and defeated the Eye of the Cthulhu, Eater of Worlds and Skeletron. I didn't find the Muramasa in the Dungeon and I can't seem to find golden keys (kinda annoying) anymore. I also get pushed around if I go to Hell. What should I upgrade right now? You went through the whole dungeon? Killing the dungeon slimes guarantees you a key, so if you see a slime in the dungeon, chase it down. All the wooden chests (I think) in the dungeon also contain gold keys. Otherwise, monsters have a 1/75 chance of dropping one and you kill a lot of monsters there, so you'll get the ones you need eventually if you can stay alive. If you know where a meteor is on your world, you could farm it and make a phaseblade (meteor armor isn't that strong, so ignore it for now). Do you have the obsidian mask? Although it's annoying, working towards the Molten Armor could be worthwhile. You could kill the Devourer again, so that you can make the Light's Bane (the sword) and The Breaker as well. Night's Edge is worth having, so forge Light's Bane now. If you can face the underground jungle, start working towards the Blade of Grass and make the jungle armor while you're at it. There are some nice accessories in the chests in the undergound jungle as well, like feral claws. Esposito fucked around with this message at Dec 9, 2011 around 13:08 |
| # ¿ Dec 9, 2011 12:58 |
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It's used up. Light's Bane also has a pathetic reach, which is another reason it sucks.
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| # ¿ Dec 11, 2011 08:22 |
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Zo posted:What? You can keep farming it with new eyes. I'd misunderstood. I thought he was wondering whether one suspicious looking eye could be used to repeatedly summon the Eye.
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| # ¿ Dec 11, 2011 12:16 |
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Mauvais posted:Man, clowns have seriously made me stop playing this game. This is a pretty common complaint. I'm not sure, but there may be a mod which allows you to prevent the spawning of some monsters.
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| # ¿ Dec 12, 2011 01:11 |
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| # ¿ May 23, 2013 22:35 |
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Office Thug posted:I think Hellstone bricks are immune to explosives. Apart from that, just stay away from the base during a blood moon and you should be fine. They're not. Dungeon bricks and the hardmode ores are immune to explosives. [edit] Hellstone might be, actually. Not sure.
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| # ¿ Dec 12, 2011 02:11 |










