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Hakkesshu
Nov 3, 2009

2D and 90s video game music



Top Gear is much more bombastic and overproduced, but structurally there's a definite resemblance. They're both shows that celebrate the lifestyle surrounding their specific industry - based around ridiculous challenges and the minute curiosities of the products that make up the world of cars/games.

The comparison is apt, but I can also see someone being disappointed by GCCX if they went in expecting the same level of sheer insanity that Top Gear puts on display. To be comparable on that level, you'd probably have to have Arino driving around Tokyo in a custom built F-Zero car, getting shot at by red arremer helicopters .

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Hakkesshu
Nov 3, 2009

2D and 90s video game music



The only good Rare game for the NES is Snake Ratte 'n' Roll. All the others are so awful.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Even disregarding Brian Ashcraft, many of Kotaku's actual articles are just severely snarky editorials about Just How Wrong You Actually Are, as if they're the most enlightened GAMES BLOG, graciously handing out morsels of wisdom from beyond the heavens to the lowly peons.

I've tried taking the site seriously on multiple occasions, but I just can't do it. The entire tone and attitude of their writing as well as their choice of subjects to cover is frankly embarassing for someone who actually has some pull in the gaming industry. Regardless of how they handled GCCX, gently caress Kotaku.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



lanzy posted:

Count me excited for the Jake Hunter episode. Funny how many people played Phoenix Wright but had no interest in Jake. I recommend everyone pick up Memories of the Past who had even a remote interest in Phoenix. It's real hardboiled.

Probably because there's so much shovelware on the DS that it's impossible to keep track of what's good and what isn't.

I heard about the Jake Hunter games, but always assumed they were terrible. They have gotten literally no buzz on any of the gaming forums I frequent.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



DiscoJ posted:

Wouldn't the violence be a problem for most FPS games? I'm struggling to recall a time they've shown anything bloody/gorey.

I think that, in addition to the controls and the length of modern games would cause a problem.

That's why they should have him play arcade/downloadable games, like Super Meat Boy

(In all seriousness, it's probably easier to get through the main campaign of that game than it is to beat Quest of Ki)

Hakkesshu
Nov 3, 2009

2D and 90s video game music



whip posted:

Any episode recommendations?

My favorite episode is probably Lemmings. It's just the perfect game for Arino - it's tough, but he ends up feeling really smart when he beats a stage. It helps if you played it back in the day, however, which really is a good indicator for many of the episodes.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



It's a bit of a crime that Human translated S.O.S. and not Clock Tower, since that is the far better game. I still love everything about S.O.S. that doesn't involve playing it, though - the concept itself, the multiple endings, the graphics, the music and it has bitching cover art, too. It could've been a great game.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



ponzicar posted:

Off the top of my head, the majority of good games for the NES, SNES, and other consoles contemporary to them seem to be made by Japanese developers. I think western developers were focused more on computers at that time.

This is largely true, but some Western developers became really good at utilizing the hardware. Most notably Factor 5 - Super Turrican 2 is probably one of the most graphically impressive titles on the SNES. Virgin, too. the Lion King game still has really impressive animation.

Fakeedit: And Rare, of course

Hakkesshu fucked around with this message at Feb 8, 2012 around 10:22

Hakkesshu
Nov 3, 2009

2D and 90s video game music



I'm currently missing Robocop and Bonk and I don't think there's a way to download them at the moment?

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Wandering Knitter posted:

Wasn't Robocop part of the USA special?

Yeah, but for some reason I'm missing it.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



The metric system is the easiest thing to understand. Zero is zero, anything below that is cold/freezing, 0-30 is the average temperature scale above the equator, anything beyond that is hot as gently caress. Water boils at 100.

There, you now know celsius. Fahrenheit? Where the gently caress do I even begin?

Hakkesshu fucked around with this message at Feb 14, 2012 around 12:00

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Super Mario World 2-parter

But really, Densha de go looks interesting!

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Looking forward to it! It's been a while since the last episode, hasn't it? Don't see this thread popping up nearly that often anymore.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



SirLarr posted:

Really glad that Super Ghouls 'n' Ghosts is up for translation!

I invented THE MANLY GAME in the office the other day. We hooked up Super GnG and played to see who could get the farthest on one credit. Sadly I was the winner in reaching the stage one boss.

The thing about Super GnG is that the first stage is probably the hardest in the entire game. Mainly because you aren't used to how the controls and randomly spawning enemies can gently caress you over. If you can get past it, the rest of the game really isn't that difficult.

Really looking forward to that episode. I love that game. Hope he'll do Demon's Crest/Blazon at some point, too.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



It's a shame, because Demon's Crest is arguably one of the best adventure/platformers on the SNES. Only the password system holds it back, really (though I'm sure that'll be fun if they end up doing it on GCCX).

I've got my boxed copy

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Keyboard Kid posted:

To be honest Super GnG/Choumakaimura isn't that difficult. Unlike GnG 1/Makaimura it presents a legitimate challenge, has smooth mechanics, and is very very fun. The only thing that's really tricky is figuring out jump distances. Checkpoints are kind of rough in the game though (example: stage 2 autoscroller is really long). Stage 4 is probably the hardest part of the game, and even then, it's not that bad. The bosses are also very, very easy, and if you pick up (and keep) upgraded armor it's a breeze.

I think most people's problem with the game is that they try to rush through difficult parts, when really you can play through it quite slow.

Yeah, I honestly haven't played much of the other GnG games, since I love the graphics/sound in the SNES version so much, but that's what I figured. The original looks hellish to play through legitimately.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Wow, that would be amazing. Really looking forward to it.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Of the ones that have been translated (KOTAK in this case), I'd have to go with Battle Golfer Yui. That whole game is just boring and ugly and I don't remember Arino being particularly funny, either.

Edit:

quote:

52. Shiren, because [spoiler]. ActRaiser, because he was obviously in a bad mood. Fire Arino already and find another guy

Haha, whoa, angry nerds are universal.

Hakkesshu fucked around with this message at May 3, 2012 around 19:29

Hakkesshu
Nov 3, 2009

2D and 90s video game music



zari-gani posted:

Tell me I'm not the only one who can't picture Gutcruncher as anything other than Guile, which makes his Arino-Dhalsim fanart even better.

Be glad you haven't seen the animation where that picture originated, then. You would probably have a much different view of Gutcruncher

Hakkesshu
Nov 3, 2009

2D and 90s video game music



We just had a quiz episode (and I didn't think it was great), so I think they should be spaced out a bit more, but I'm probably in the minority here.

If you ask me, I'd like something a bit lighter. The last 5 or so episodes have been pretty text heavy and/or bizarre. I'd just like to see Arino play, like, a simple, quality platformer again. Like Ghouls 'n' Ghosts or something. I guess Wagan Land was kind of that, but that whole game just seemed pretty broken and bad, honestly.

Not complaining, though, I really appreciate everyone's efforts to the fullest.

Hakkesshu fucked around with this message at Jun 5, 2012 around 13:34

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Random Stranger posted:

Pitch me an episode that the SA Team has worked on that a new viewer should watch.

Do Clover episodes count? 'Cause I'd pick #73, the original Lemmings episode. Really simple game, but gets incredibly tense and you can tell that Arino is enjoying himself.

Also, "one more last lemmings"

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Is the Famicom port harder than other versions? 'Cause I thought that game was fairly easy on the Amiga back in the day.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Got it for $51 with shipping to Denmark, which is pretty cheap. Looking forward to it!

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Tewratomeh posted:

Battletoads was the only two-parter where I was enthralled the whole way through, because it was just way more exciting than it should've been. Arino was loving the game, and the energy of the whole staff was infectious.

When it's just Arino staring at a screen and going "Ah" or "Oh, I missed" every five minutes I fall asleep. Some of the slower episodes are great to watch late at night if you need something to knock you out.

Yeah, I think Battletoads is one of the best challenges he's done, period. I watched the Binary Land episode right after and it's incredibly boring and low-energy by comparison.

The tone of his voice and the look on his face when the game tries to screw him over and he just revels in it is top-tier Arino.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Is that the one that was partially translated by TV-Nihon because of that Pokemon thing?

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Awesomonster posted:

Haha well I meant a Watanabe derail as in one that is at all about the jokes about her weight, because those are just the pits and nobody comes out of them happy. I just wondered if it was just me who felt like they were actualbuddies not just for tv buddies.

Japanese comedy, I guess?

Speaking of which, exactly how popular is GCCX in Japan, anyway? How big is Fuji TV? 'Cause you gotta reckon that getting Arino's picture on the Yamanote line had to be pretty expensive.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Doesn't it have non-Kotaku episodes on it, too?

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Bart Fargo posted:

It was my understanding that this contains the 10 or 12 episodes that Kotaku bought, and that this is the only way to get them in a legit manner.

Yeah, but I remember her saying there was maybe going to be a couple of extra episodes on there as well. Don't know if that actually materialized.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



I like how that commercial is much more impressive than the game itself. Actual (not terrible looking) CG for a commercial in the 80s!

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Mayor McCheese posted:

That was a pretty weird game. The sword swings sort of reminded me of the Super Star Wars games, though.

It was always a really weird game, much like every other Amiga port on the SNES/Genesis. I don't know what the hell EU developers were smoking back then. I could never get past the first stage on the Amiga, the whole thing felt like a complete fever dream.

Speaking of which, I really hope Arino gets to challenge Shadow of the Beast someday

Hakkesshu fucked around with this message at Oct 29, 2012 around 07:51

Hakkesshu
Nov 3, 2009

2D and 90s video game music



So is the Japanese version of Parappa still in English?

Hakkesshu
Nov 3, 2009

2D and 90s video game music



One thing I've noticed is that whenever Arino eats something on a trip he always goes "Ah! Omae!" or however you spell it. He always says it the same way and with the same inflection. Is that a customary Japanese thing or what?

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Caitlin posted:

I don't know if I'd hold my breath for this to be a really good episode, honestly. If he had problems with the control scheme for Super Mario World this is... yeah. Of course I'll watch it anyway, but I doubt it'll be really spectacular. I hope I get proven wrong, though!

Yoshi's Island is easier than SMW unless you try to go for full completion and/or the bonus levels, since you can basically only die by falling down holes. I don't think it'll be too bad. I'd love to see Arino try to take on "Poochy Ain't Stupid", though.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



I don't know, I didn't find this episode/game to be any more boring than other text-heavy challenges like Night of the Sickle Weasel or Hokkaido Serial Murder. For my money, the absolute worst/most boring challenge is still Famicom Jump. Talk about a game that has absolutely nothing interesting going on in it.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



I think I've said this before, but the worst episode for me is easily Famicom Jump. That game is boring as poo poo and the whole episode is basically Arino reading out the dialogue, most of which makes no sense.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Lurdiak posted:

I liked the Link to the Past episodes. I'll sure as gently caress take something like that over another Layla or Golgo 13.

Yeah, I watched Layla last night and thought it was a straight up terrible episode. Zelda wasn't great, but there have been waaay worse short game challenges.

It's pretty much a certainty that, regardless of length, if the game is boring, the challenge will be boring. This has been totally consistent in my experience. Link to the Past, despite the fact that they skipped a lot of it, is not a boring game.

Hakkesshu fucked around with this message at Feb 20, 2013 around 10:59

Hakkesshu
Nov 3, 2009

2D and 90s video game music



Man, so looking forward to that Disney game. I just hope it isn't Mousecapades, because aside from that, Capcom's Disney lineup is probably the single finest array of licensed games ever made. Both Magical quest and SNES Aladdin are some of my favourite platformers ever. Though I'd definitely love to see Ducktales as well

Hakkesshu
Nov 3, 2009

2D and 90s video game music



To be fair, that poster/title is totally accurate to the amount of time and effort that movie spends on Sugar Rush. Zangief, Robotnik and Sonic et al. in the corner there almost going "hey guys were in it too!" is pretty hilarious.

Hakkesshu
Nov 3, 2009

2D and 90s video game music



If he wants to be useful, he should probably consider translating the entirety of the 24-hour specials, since SAGCCX have said they won't do it

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Hakkesshu
Nov 3, 2009

2D and 90s video game music



joek0 posted:

I am glad that Yuko Takeda is returning to narrate the Tamage Segments. Hope materenity leave was a good opportunity for her to take a break from the show and enjoy her new child. Glad to have her back.

Awesome. I could not stand the replacement.

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