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RedHotKick posted:Wasn't Rhapsody initially supposed to be called Diva? Ahah, no I think that would be kinda awesome
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| # ? Feb 8, 2012 20:37 |
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| # ? May 25, 2013 13:28 |
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ARTS and Warcrafts posted:Only when people with bad opinions on the game post there (guess which thread they come from). I guess thinking that players should have the choice to end a match they no longer want to play is a bad opinion (its not, its you who has the terrible opinions) YouTuber posted:DOTA matches tend to last longer because the community is full of people new to the genre or have very limited contact with it. Another thing that makes dota 2 slower (at least according to brannock, I havent gotten into the beta) is that heroes in dota 2 dont move while turning, they turn then they move, which makes movement as a whole much more cumbersome. Turn speed is actually a value in HoN and it makes some heroes like arachna and absolute bitch to play for me, so every hero being as slow as arachna seems like a horrible thing to deal with to me. babypolis fucked around with this message at Feb 8, 2012 around 20:51 |
| # ? Feb 8, 2012 20:39 |
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Is there a reason other than "Tradition" that these style of games still have the RTS style control? I mean, sure, it was initially an RTS mod---but I sort of think the game would be a lot more fun if it had a sense of control that was more akin to other top-down games, like a Diablo, or a Nox, or even a Bastion.
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| # ? Feb 8, 2012 20:55 |
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Veryslightlymad posted:Is there a reason other than "Tradition" that these style of games still have the RTS style control? I mean, sure, it was initially an RTS mod---but I sort of think the game would be a lot more fun if it had a sense of control that was more akin to other top-down games, like a Diablo, or a Nox, or even a Bastion.
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| # ? Feb 8, 2012 20:58 |
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A Retardet Horse posted:No worries, KDR isn't a great indicator of ability, depending on what roles you play, even if you're really good with them. I certainly can't guarantee that if you play with me I'll be carrying you to victory, but I can be pretty sure you'll have good map vision. I agree to absolutely everything said here (and I'm also his real life bud so maybe I'm biased). KDR on its own, especially at our mediocre 1500-1650 level, can only point out who is playing on a twink account and who is horrible. KDR can be really dependent upon the heroes or roles people prefer to play. For example, a person who likes to play a true tank role for their team may see their KDR (or if no AOE's, KADR) dip a little lower. I guess the emphasis though is to look at all the stats. Wards per minute, KADR, creep kills/denies, and favorite heroes can tell you the complete picture about who you are playing. You wouldn't look only at batting average to see who's good in MLB and you shouldn't look at only one thing here. The friends I play with the most who frustrate the me the most are the ones who worry about their KDR's. What they don't seem to get is that the games they carry, they carry because of several things were occuring. For example 1. A lane doesn't fail 2. We help facilitate the ganks/ give good map vision 3. Appropriately leaving lanes to help defend, gank, and push 4. Someone is directly supporting the carry. This can be done in SO many ways other than just casting spells on a hero. Even if it is a small advantage like facilitating all last hits and pushing the other teams harass out a little, it adds up over the course of a game. Finally, as someone who loves to play tanks and other melees, I feel your pain. It's unfortunately a huge learning curve on how to handle the problem of ranged opponents. I find the first thing to always focus on is NOT dying. Stay in XP range, but stay vigilant the whole game. ANOTHER HUGE HINT - avoid being near the forest line if possible. This can apply to anyone, but probably more so for melees. If you're being harassed well, then you're probably an easy target for ganks. I tend to do cutsie things to help myself out. For example, I may cut down an escape route with a power or a hatchet. That way I have a potential surprise for when I need it most. The hatchet leads in to my next point. As you get better at simply staying alive, you'll get better at baiting and last hitting. The larger bonus it provides melee heroes really helps you minimize the exposure you put yourself into. The throwing ability is great when you are comfortable with the item binds too. This being said, I think I see the hatchet less and less as the psr's get higher and higher. When it comes down to a debate with someone clearly better than me, I'll defer to them. However, a hatchet has always proved to be insanely helpful for me (and to help deny creep kills to those ranged melees). Hang in there, you'll get it. If you want, my bud and I would love to help you out. I private messaged you with details.
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| # ? Feb 8, 2012 21:02 |
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niggapolis posted:I guess thinking that players should have the choice to end a match they no longer want to play is a bad opinion (its not, its you who has the terrible opinions) Yea it's funny when I said dota2 is slower a long time ago no one agreed with me and got all huffy. Which is why I don't play dota2.
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| # ? Feb 8, 2012 21:03 |
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YouTuber posted:DOTA 2 also has the problem of artificial delay carried over from WC3. See what I mean about the bad opinions coming from a certain thread. This was changed months ago.
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| # ? Feb 8, 2012 21:06 |
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ARTS and Warcrafts posted:See what I mean about the bad opinions coming from a certain thread. I've heard it was changed but I've played dota2 recently and it still feels that units respond much slower than in Hon.
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| # ? Feb 8, 2012 21:09 |
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Terebus posted:I've heard it was changed but I've played dota2 recently and it still feels that units respond much slower than in Hon. Yeah, I can't even really quantify what it is but for me HoN just feels so much better than DotA 2 does. I prefer the way DotA 2 looks but it just doesn't feel right when I'm playing it.
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| # ? Feb 8, 2012 21:12 |
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Dre2Dee2 posted:Ahah, no I think that would be kinda awesome That would be awesome, plus it would actually fit the hero concept. The only two things in HoN I can think of named after people/their handles are Maliken, who we've covered, and the Nome's wisdom item.
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| # ? Feb 8, 2012 21:12 |
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niggapolis posted:Another thing that makes dota 2 slower (at least according to brannock, I havent gotten into the beta) is that heroes in dota 2 dont move while turning, they turn then they move, which makes movement as a whole much more cumbersome. Turn speed is actually a value in HoN and it makes some heroes like arachna and absolute bitch to play for me, so every hero being as slow as arachna seems like a horrible thing to deal with to me. Different dota heroes have different radii and thus turn at different speeds.
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| # ? Feb 8, 2012 21:22 |
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YouTuber posted:
http://www.youtube.com/watch?v=TKSD...nel_video_title Another great case in point.
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| # ? Feb 8, 2012 21:28 |
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YouTuber posted:DOTA matches tend to last longer because the community is full of people new to the genre or have very limited contact with it.
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| # ? Feb 8, 2012 21:36 |
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OK, A Retardet Horse, I added you to my friends, but I was both in the middle of a game and a fight when you messaged me, so I didn't really have time to respond.
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| # ? Feb 8, 2012 22:09 |
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Oh no problem. I just figured I'd send you one message so you wouldn't think it was just some random dude. Will you be playing any more tonight?
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| # ? Feb 8, 2012 22:32 |
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Honcast is streaming, Fray vs. Fnatic. n0tail on Engineer again. If you like, you can come TVIV with us in #heroesofnewerth @ irc.synirc.net (Mibbit) Game 2 so far, 1-0 though I don't know which team won the first one. n0tail playing very aggressively and roaming with Engineer. edit: That was Game 1 and it's 0-0! Brannock fucked around with this message at Feb 8, 2012 around 23:41 |
| # ? Feb 8, 2012 22:34 |
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ARTS and Warcrafts posted:Different dota heroes have different radii and thus turn at different speeds. that has nothing to do with my point. The argument was that in HoN, heroes turn while moving, while in Dota 2 heroes have to stop moving in order to turn. My original post wasnt very well written though so I probably failed to explain this is what I meant.
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| # ? Feb 8, 2012 22:38 |
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Veryslightlymad posted:Is there a reason other than "Tradition" that these style of games still have the RTS style control? I mean, sure, it was initially an RTS mod---but I sort of think the game would be a lot more fun if it had a sense of control that was more akin to other top-down games, like a Diablo, or a Nox, or even a Bastion. Because that would make no sense, the gameplay is based on this style of control. If it wasn't RTS style all minion heroes would be out for a start. Or if you only had direct control of your character you wouldn't be able to use abilities that need targeting. If it was a FPS all of a sudden vision and fog become mostly irrelevant. It would be a completelydifferent game.
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| # ? Feb 8, 2012 23:01 |
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Brannock posted:Honcast is streaming, Fray vs. Fnatic. n0tail on Engineer again. If you like, you can come TVIV with us in #heroesofnewerth @ irc.synirc.net (Mibbit) gently caress YES. This is awesome because I thin engineer is SEVERLY underrated. I don't think he's good enough to be in every game, but he's existence should be above 0.
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| # ? Feb 8, 2012 23:05 |
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He got poo poo on pretty hard and who is casting with Breaky? Never thought I would say that I miss THE THRILL
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| # ? Feb 8, 2012 23:13 |
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YouTuber posted:DOTA matches tend to last longer because the community is full of people new to the genre or have very limited contact with it. This literally hasnt been true for nearly 6 months but keep parroting whatever makes you feel like you're contributing to the discussion
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| # ? Feb 8, 2012 23:17 |
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Dre2Dee2 posted:gently caress YES. This is awesome because I thin engineer is SEVERLY underrated. I don't think he's good enough to be in every game, but he's existence should be above 0. Engineer/Flux combo in Game 2 (and Fnatic is actually doing well!) Mazinkaiser come join us in IRC!
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| # ? Feb 8, 2012 23:40 |
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donglelord posted:He got poo poo on pretty hard Now engi is owning, just needed that pro Flux pick
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| # ? Feb 8, 2012 23:41 |
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That Flux ult to end Game 2 was absolutely beautiful. What can you even do vs that and Engineer/Kraken's ultimates other than to buy a Nullstone so you don't get pulled?
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| # ? Feb 8, 2012 23:51 |
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Holy poo poo that loving keg
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| # ? Feb 9, 2012 00:22 |
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Flux is the best hero.
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| # ? Feb 9, 2012 00:23 |
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Rythian posted:Flux is the best hero. THIS. I love all of Buro's heroes
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| # ? Feb 9, 2012 00:27 |
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Nice to see fray picking up LeonBlack. I've hit him a few times in matchmaking and the guy is really really good. Guy also streams on twitch.tv and isn't nearly as annoying as many of the other casters. Just tuning in for game 3 now, looking forward to watching some flux / engineer madness on the VODs!
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| # ? Feb 9, 2012 00:45 |
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SHITPOST.BAT posted:This literally hasnt been true for nearly 6 months but keep parroting whatever makes you feel like you're contributing to the discussion As someone who's just started playing DotA2, it's definitely there, or maybe it's the can-only-turn-while-not-moving thing, but something makes moving feel far clunkier than HoN. Last-hitting also requires you to plan ahead for some kind of delay, or all attack animations have some kind of invisible windup in addition to the actual windup. That said, whatever it is, it is nowhere near as bad as people make it out to be and is mostly a non-factor. It affects everyone equally and makes commands a lot more deliberate. You can't issue a command that would gently caress you (like skirting the edge of LOS while juking or something and accidentally misclicking) and fix it as quickly, so mouse precision/control over your actions forms another skill check. Overall I play HoN more often, but only because as some Dota2 pub happened to capture my thoughts: HoN is better overall right now, but DotA2 has so much more potential it's only a matter of time before HoN cannot compete due to the sheer resources of Valve combined with the legacy of Dota. There's a lot of quality-of-life changes that Dota1 underwent since I switched to HoN in 2009 that I was completely unaware of that were ported into Dota2 (most notably: autobottling runes by taking a rune with a bottle, and autocombining items regardless of available slots, so for instance with 1 item slot open, you can instantly buy a 3-or-more ingredient item without having to manage your inventory) that HoN even lacks already, so it's going to be quite interesting to see the evolution of both over the next year or so. S.T.C.A. fucked around with this message at Feb 9, 2012 around 01:49 |
| # ? Feb 9, 2012 01:45 |
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SHITPOST.BAT posted:This literally hasnt been true for nearly 6 months but keep parroting whatever makes you feel like you're contributing to the discussion This is something I've experienced in the last couple of days. To give you a concrete example I've played swiftblade and juggernaut in the same day. Juggernaut had a slower attack animation and on top of that the amount of time it would take the hero to respond to a right click attack command was longer than usual. Back when I used to play Dota the same thing happened. I would laugh at my friend who played on bot hosted servers only, but when I finally started playing on them I noticed a massive difference in unit response times and last hitting abilities. The delay is definitely there. EDIT: The delay is my biggest hurdle of getting into the game, I could never go back to player hosted servers in WC3 dota, and I can't really go back to significant command delay in dota2. Terebus fucked around with this message at Feb 9, 2012 around 02:43 |
| # ? Feb 9, 2012 02:33 |
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As someone who has played probably over 2,000 games of HoN who is in the Dota 2 beta I can tell you with certainty that there is some delay in dota. From the time the command is issued there is a delay that is very noticeable delay before the game responds to the command.
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| # ? Feb 9, 2012 02:40 |
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Korgoth posted:As someone who has played probably over 2,000 games of HoN who is in the Dota 2 beta I can tell you with certainty that there is some delay in dota. From the time the command is issued there is a delay that is very noticeable delay before the game responds to the command. As someone who has also played over 2000 games of HoN I can tell you there is not any significant delay in DotA2. Perhaps you should fiddle with your settings? I've heard vsync causes some weird input delay.
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| # ? Feb 9, 2012 02:46 |
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Kild posted:I've heard vsync causes some weird input delay. Holy poo poo, I'm testing this in an hour, will report back. If that goes away, I will hate you for making me play more Dota2. So will the people who don't understand orbwalking. <3 Huskar and Clinkz and zero-CD on orbs at level 1. Welp, regarding HoN, Berzerker seems pretty awesome. Resetting his E on enemy hero death makes him a monster in teamfights combined with his ult. Really synergistic hero that IMO benefits most from maxing Q and E asap; you become a wrecking ball at 8 and 9 with Phase and HotBL, with W later on for free str buff that you might potentially survive in the middle of 2-3 enemies. Not sure what orb to use; Shieldbreaker seems like the obvious choice. Kind of curious how W early can be used, though. Seems like what amounts to 190 true damage over 5 seconds would be helpful, especially with a pretty huge heal, but you wouldn't really do too much damage to use that survivability, it seems. Plus the whole "they will run" aspect, though you'd still have your Q... vvv And in Dota2, you have so many HoN/LoL converts, you get to do it all over again! "Why am I still burning OH GOD THE BURNING" S.T.C.A. fucked around with this message at Feb 9, 2012 around 03:13 |
| # ? Feb 9, 2012 02:48 |
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When huskar first made it into dota there were so many early firstbloods off of people that didn't realize the dot stacked - it was amazing.
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| # ? Feb 9, 2012 03:12 |
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Kild posted:As someone who has also played over 2000 games of HoN I can tell you there is not any significant delay in DotA2. Perhaps you should fiddle with your settings? I've heard vsync causes some weird input delay. There definitely is.
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| # ? Feb 9, 2012 03:14 |
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Why do I like this game so much. Its like a drug. I play so many games, and after each one I want one more, and then after its all said and done I can't even remember half the games I played.
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| # ? Feb 9, 2012 03:30 |
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Because when the truly memorable games come along, they make up entirely for the horrible community and utter stomps (one way or the other) that plague the game. This game is meth, and the highs are utterly, completely sky-high, and the lows are rock-bottom. In the end, though, all you've got is a clean bathroom and no teeth. http://www.youtube.com/watch?v=fY1Pl1zGowc
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| # ? Feb 9, 2012 03:38 |
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Ryven posted:There definitely is. Then record it time it and upload it and give it to valve to fix it since you're so sure. They fixed it last time it was brought to their attention with proof.
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| # ? Feb 9, 2012 03:50 |
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Be sure to hold up a copy of today's newspaper as well as a definition of significant. Cthuluphant finally failed me. His shield was not strong enough and his charges missed an ever so elusive swiftblade. Confidence is low.
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| # ? Feb 9, 2012 04:22 |
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| # ? May 25, 2013 13:28 |
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When I switched to DoTA2 from HoN (post netcode change), I noticed it as well. It was discussed a bunch in the dota thread, apparently HoN's netcode is just amazing. Also a dota2 dev posted about the netcode thing (was linked in the thread, can't be assed to find it now). anyway the discussion is dumb, because it's always ends up being "yeah this delays sucks" (hon player) "nope there's no delay" (dota man). over and over and over and over Kjoery fucked around with this message at Feb 9, 2012 around 04:26 |
| # ? Feb 9, 2012 04:23 |






















