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Pieces
Jan 25, 2011


Can't you just refer an account and level it yourself? You don't actually have to mentor do you?

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Pieces
Jan 25, 2011


Ridiculous to ever say puzzlebox is a bad item on WB. 100% core, build it every game or don't pick him.

Free hero pool this week looks very smurftastic with Zephyr, Gemini, Valk, Monkey King, Fayde and Hag...

Pieces
Jan 25, 2011


Minrad posted:

You can take this further and say Puzzlebox is a good item on every hero, not just warbeast.

Well the whole gimmick is that you get maximum movespeed and unit walking on WB, taking away the clunky nature of the summons. Also you get a big damage buff for them with Howl as well. Its still a great item on heroes like Pharaoh, Tundra, Fayde, etc, but moreso because they can stun / hold enemies down for a while.

Christmas Midas is awesome as well:

http://www.youtube.com/watch?v=6PbW...feature=related

Pieces fucked around with this message at Dec 17, 2011 around 20:33

Pieces
Jan 25, 2011


Dexanth posted:

Except that there's never -been- a market where the reverse is true, and the prices are super small, like 50c each.

Microtransactions have always gone the expensive route and the closest I can think of to 'cheap' ones are indy games on Steam - which every time the numbers are released, see massive profit boosts at lower price points.

Not true, many facebook games and in-app purchases for iPhone games often have small purchases for 0.99-2.99 as an entry level point for people, and those games (Zygna, Smurfville, etc) are much more profitable than HoN. Without any actual numbers we can't really tell, but I would think that pricing skins at $2-3 would encourage players who would not otherwise purchase coins to do so, therefore extending their market range.

On a more game-related note: Gemini is wickedly overpowered, I can't believe I didn't buy this hero on Early Access yet I bought Lord Salforis. Reached 760 GPM in a 28 minute normal mode game this morning.

Pieces
Jan 25, 2011


ROFLburger posted:

As a person who plays Hon and has money, I can honestly say that if skins were ~$1.99 instead of ~$10.00 I would definitely have purchased a few. But as it stands, I can't justify paying that much for a loving skin.

I hope that gives you internet economists some information to work with.

Ditto. Not everyone that plays is a broke student, I just can't justify paying the ridiculous amounts for Avatars AND I actually have a cache of gold coins (occasionally use them for EA, but the price on that has gone up too) that someone gifted me after a tourney.

Pieces
Jan 25, 2011


d[-.-]b posted:

So I've found a hero that I love to play because he makes me not care whether I win or lose. This is due to me playing the hero exactly the same whether I care or not. This hero is Devourer. He lets you make the biggest plays and turn around completely failing games, all while playing exactly how you would be playing if you couldn't care less about winning. It's a win-win situation no matter what happens.

Gauntlet is even more fun because you can PK and throw people back into the arms of your allies. MUAHAH (gauntlet SFX)

Pieces
Jan 25, 2011


Really really interesting patch overall for DOTA.

Lots and lots of major changes - another item with disable that is carry worthy and has basher as a component?

Looks like most heroes got a buff overall, overall leading to a faster game.

Pieces
Jan 25, 2011


My build for Gemini:

Start with Circlet, Hatchet, 1 Red Potion, 1 Runes of Blight.

Take mid if you can. By the time you use up your runes of blight, you should have farmed enough for 3 more circlets, courier them to you.

Same stats build as Dexanth: W, Stats, Stats, Q, Stats, Ult, Stats, W, Stats, (Save Point), Stats + Ult at 11.

Buy an ogre axe by ~7 minutes and ferry it to yourself, upgrade to 3 bracers as you can. Farm / roam / like a boss, buy an Axe of Malphai by 16 minutes or so, and run around the map with your 2300 hp wolves terrorizing everyone. You don't buy boots until much later (even little red booties).

Pieces
Jan 25, 2011


Mystery Machine posted:

I need to try this.

This build reminds me of my support (only tested versus bads) Chronos build of Minor Totems to Striders to Major Totems to Ult Orbs. Build jump and stats. Ult when you can. With the right heroes, it lets him be a semi-Tempest if you can land your ults well, except he's tanky and deals more damage than you'd expect with only stat items. Lane with a ganker or versus a solo lane to have lane control and use your high base damage to ball out of control and deny everything.

It's really stupid, but hilarious if you're playing against people who you know are worse than you. Though I will admit it is way more effective than it should be while being really fun. It turns Chronos from a dull carry to a hyper mobile initiator that survives well while eating through support HP. Major totems maybe switched for other mid-tier stat+ items. Grave Locket is probably also really good.

Couple of replays just to show how incredibly viable this is (I think I'm something like 50-2 over the past week since I started playing him):

http://replays.heroesofnewerth.com/...hp?mid=73643997

Heres a replay with it (73643997) vs. fairly competent players (Blue is 1800 post-compression MMR, other players are decent 1700+ish). I actually lose mid pretty badly to Pebbles (also its on EU so I'm rocking ~250 ping compared to what I'm used to), and have a few lucky survivals vs. his combos because of Gemini's Tankiness, then I get a few kills and start to take over. Not my best performance, but just to show that this build actually works versus competent players and not just smurf stomping.

http://replays.heroesofnewerth.com/...hp?mid=73722423

This one is just a queue with goons vs ~1500-1600 players, one of the players on our team drops fairly early but we get a 24 min concede out of the other team. Gemini finishes 18-0-3 with 770 XP/Min and 615 GPM

The beauty is that you can always send a wolf to whichever lane needs help for a quick gank, but maintain XP. Hes not particularly easy to play, but its very rewarding.

Pieces fucked around with this message at Dec 24, 2011 around 23:17

Pieces
Jan 25, 2011


Pr0phecy posted:

Only thing I don't like about MMR compression is that the brackets don't feel bad rear end. At 1800 pre-comp, I felt p. good at the game. Now at 1700, I feel like poo poo even though it's supposed to be at 1900 pre-comp. Even worse, there's more poo poo players at this level than 1800 pre-comp.

Well at 1700 you get low-mid 1600 players who are pub stars that don't understand the importance of armor and don't really know how to lane against aggressive opponents rather than passive ones that always allow them to get a decent farm start.

The transition from 'meh' players to decent players to good players leads to 3 very different meta-games, i.e. warding, supports that are constantly harassing behind the lane, TPs, varying levels of co-ordination.

When you queue at 1700 you can get players from all 3 categories of the game on both teams which makes it somewhat tricky to adapt and build properly (i.e. yeah that Glacius is super tasty to eat by going Sol's / Shieldbreaker, but not getting your Shrunken Head might mean that the more competent players are going to stunlock and eat you).

Pieces
Jan 25, 2011


Minrad posted:



I know you generally hate S2 and can't wait to switch over to DotA 2, so you're really quick to shoot down S2 heroes as "stupidly designed," but Icefrog is generally an advocate of the same "release hero overpowered as its easier to get a large reaction and nerf down than it is to get a small reaction and buff up" camp that S2 and as far as I know Riot are. Ideally you release a balanced hero every time, yes, but it's hard to do new and interesting things with heroes (a hero with a 4 second blink? awesome! see latest dota patch notes) without getting some balance decisions wrong. If anything S2 shoots too low with balance decisions on most of their heroes. Out of the past dozen or so heroes, there's been... Silhoutte, Rhapsody, MoA, and Gemini that are overpowered? And even then MoA was only barely so and he was toned down quickly.

Edit: A dumb HoN thing that annoys me: Why won't tooltips properly display on Santa Midas? I updated mods and they're still broken, but only for the Santa skin.

You missed Ra, Midas, Monarch, Drunken Master, Monkey King. They've all either recieved nerfs or are a bit too strong (esp. for pub stomping... S2 heros seem to be good at snowballing). No opinion on Shadowblade yet.

Pieces
Jan 25, 2011


Brannock posted:

Drunken Master, Monkey King, and Shadowblade might be strong but they're like the opposite of pubstompers. DM has a 43% win, MK and Shadowblade have 42%.

Those stats are useless for judging how strong a hero is, but if you're going to claim that a particular hero destroys pubs then you might want to check that list first.

I guess we have different pub stomp definitions. I consider a hero that can take over and singlehanded win a lower mmr game regardless of the other lanes to be a pubstump hero. They may not work as well against proper teamwork and warding, but heroes that can snipe support / low HP heroes quickly generally fall into this category (i.e stacking -armor on MK and DM fall into this category). Heroes with a higher skill cap also tend to have low win rates because of the inability of an average player to take full advantage of skill synergy (i.e with DM).

Pieces fucked around with this message at Dec 27, 2011 around 17:30

Pieces
Jan 25, 2011


S.T.C.A. posted:

So you think Nomad is OP then, right? Because if you snipe (as in kill) a low-HP hero with Nomad's strike, his strike instantly comes off CD and lets you use it again, which generally can mean another kill, and another strike. Getting quad-kills and annihilations with Nomad is probably the most fun thing ever.

Not sure why you're mentioning OP here (he is not), but yes hes an example of one of those heroes that can take over with a good start.

Brannock posted:

So, by your definition... that would be most of them?

I mean, if it's "low-rating player destroys other low-rated pubs" then that hero win% list I posted is a good place to start to see what the real pubstompers are. If it's "high-rated smurf destroys low-rated pubs" then the smurf likely could do it with any hero in the game.

Not quite... You aren't going to magically carry and make up for your teams deficiencies with a hero like Vindicator, Andromeda, Glacius, or even carries like Flint or Gladiator that require significant farm or some degree of teamwork. You need a hero that can give you some degree of game control (if you've watched AngryTestie's stream he is a prime example of this - even with a strong Carry like TDL he can still lose if the other lanes lose badly).

Also, I don't even mean a smurf beating down on brand new players, heroes like DM / Armadon can very easily snowball in 1700ish games versus players with decent game knowledge as well.

PS - sorry for all the edits I'm using a mixture of mobile / actual PC to answer.

Pieces fucked around with this message at Dec 27, 2011 around 17:54

Pieces
Jan 25, 2011


Dre2Dee2 posted:

That's every hero in this game

Not really - some heroes benefit more from fast levels / farm than other heroes, i.e. Behemoth with an early PK is great, and you'll be able to help out your team to some degree, but your actual burst damage potential is limited - compare it to Silhouette getting first blood and therefore getting a very fast Alchemist Bones... followed by shortening the farm time required for Nullstone / Geomancers.

Some heroes like Fayde and Midas benefit more from levels (i.e. Midas needs to hit level 6 to have a disable, while Fayde's ultimate duration at level 1 may not be enough for a gank sometimes) and will snowball in that fashion, whereas a level advantage with someone like Slither or Myrmidon (i.e. you're 10 when the other team is level 8) doesn't necessarily make as much of a difference.

Pieces
Jan 25, 2011


Dexanth posted:

Game 1 my team fell apart (It was also CM, stats Gemini is way worse in CM)

Game 2 column A, column B. Deadwood ends up being really really hard to beat if he goes hatchet + log, because you can't outhit him at all - which wouldnt have been an issue, except their Ra also apparently steamrolled everything.

No way Gemini is worse in CM... so easy to roll 800-1000+ GPM every game, and you just snowball way faster (like 9 minute Axe of the Malphai rather than ~18), plus you hit your key level 11 and 16 so much faster.

Pieces
Jan 25, 2011


Dre2Dee2 posted:

In this economy?

Economy jokes aside, I'm sure there are many posters in this thread that could easily purchase many coins if they wanted to, its just that most of us would agree that most of the items in the store are not good VFM (Value for Money).

FWIW I also agree that name colors are retarded, but I guess there are people out there who will buy them and they require 0 work on S2's part so props to them for generating income out of absolutely nothing.

Pieces
Jan 25, 2011


They said on the forums that it would next week - a female hero.

I expect some awful skanky anime art. Happy Honidays!

Pieces
Jan 25, 2011


BananaNutkins posted:

Who keeps handing out bans left and right in the lljk channel. Its getting old.

its whoever the hell tmacforsty is.

guy just goes on random kick / ban / silencing sprees.

(USER WAS PUT ON PROBATION FOR THIS POST)

Pieces
Jan 25, 2011


Real MMR hell is trying to go from 1700 to 1800.

You get trash tier 1600-1700 players who do stuff like go Mana Ring on FA ("It helps me farm") and players that pick rubbish teams in SD, but you also get matched up against top tier competitive players that will pounce on the slightest of errors, and also players that have just bought a sub account / stat reset and have 3:1+ k/d ratios so you never know what type of game you'll get when you queue. I'm probably around the rating that I deserve to be, but the variance and game swings are crazy.

Pieces fucked around with this message at Jan 7, 2012 around 08:34

Pieces
Jan 25, 2011


RickoniX posted:

Arcane Ring or Ring of the Teacher?

Ring of Sorcery (i.e. click to replenish mana).

Pieces
Jan 25, 2011


Rent posted:

These are the worst people to play with.

DEVOURER WHY DIDNT YOU HOOK?
I was out of range, dude. I have range indicators.
NO YOU WERENT loving HOOK YOU loving NEWB GODDAMN IT *PROCEEDS TO MISS 12 ARROWS BY A MILE*

Ah, I don't even mind the "omg you missed a skillshot" players because there are so many cockeyed players (Ra meteors are the funniest to watch). Its when you get like players in like the teams that are casted on HonCast that expect you to have every camp triple stacked by 9 minutes and it the ward count at the shop builds up to to 2 then its your fault that the game is lost.

But yeah, another +1 to devourer just being a blast to play. You can end the game negative or even with a defeat, and you still feel like you had fun. You can be dirt poor at under 200 gpm with phase boots, a bottle, mystic vestments and a TP and still strut around like a boss. In DOTA they had the command -HA which gave you your hook accuracy, would be amazing if they implemented that in HoN!

Pieces
Jan 25, 2011


Stats Gemini is super strong, but actually not that common - I see it maybe once or twice every 10 games or so?

Monarch is alot more annoying and she seems to be picked in like 80% of games. Shes definitely one of the hardest supports to pick off between her pollen and her slow, and also her and Rhapsody both have higher base armor than Plague Rider, Glacius or Witch Slayer.

Not sure if anyone reads the HoN forums, but there was a thread a while back about 'Power Creep' - basically a term for how new content is getting stronger and stronger which makes old heroes redundant (or 'lol S2 heroes'). Abilities are becoming more complex and have a plethora of effects or secondary complications to them, but trying to compare ability usefulness can be rather subjective and also depends on how the ability's synergy with the rest of the hero's abilities.

However, a more quantifiable thing that the S2 heroes tend to have is higher armor and stat gain (look at Gemini, Midas and Parasite - 3 of the more common competitive picks / OP heroes:

Midas: 3.24 Armor, +6.7 stat gain
Monarch: 2.1 Armor, +6.3 stat gain
Rhapsody: 2.88 Armor, + 6.3 stat gain
Parasite: 2.58 Armor , +6.6 stat gain
Master of Arms: 3.08 Armor, +6.4 stat gain
Gemini: 4.08 Armor, +7 stat gain
Monkey King: 4.9 Armor, +7 stat gain
Shadow Blade: 3.66 Armor, +6.3 stat gain
Cthuluphant: 4.24 Armor, +6.3 stat gain
Geomancer: 2.66 Armor, +6.5 stat gain

Artesia and Lord Salphoris are the outliers in this trend by having weaker stats: 1 Armor, +5.8 stat gain (comparable to TB as a nuker with 1.7 base armor and +5.7 stat gain) and 2.9 Armor, +5.6 stat gain. Both heroes seem to be a bit harder to play overall, and perhaps part of that comes from the fact that they have less innate than most heroes.

Most DOTA port Int heroes start with 1.x armor I can't be bothered to list them, but you'll find very few heroes with over 6.2 stat gain (in fact, most of them have 6.2). Ra has very low stat gain (they nerfed his STR growth), even when you take into account that Int gain is useless for him - and hes still a strong / borderline OP hero.

Pieces
Jan 25, 2011


dontthinkred posted:

Pieces Balph > MoonMeander Andro?

2500+ viewers, ggwp

lol, hes really fun to mess with. Got him to listen to a set I mixed while streaming later on that day too.

Pieces
Jan 25, 2011


Taken from the "Ask S2" forum:

quote:

Q:As the title asks, what kind of meta-game is S2 striving for? For a while, S2 was putting in a bunch of gankers, then they switched it up and put in a lot of semi-carries, and heralded in a pushing meta-game after that with the introduction of pushing oriented items, and item reworks (Sol's, new Ring of Sorcery, new Astrolabe, and Energizer). So, what is S2 working for now?

A:The main thing we're pushing for is faster gameplay. This really goes hand in hand with avoiding long games too. Right now, the game is in a pretty good place as far as that is concerned. Sol's Bulwark was actually a big part of making that happen because it made people want to push more often and earlier, thus shortening game length. Also, the buyback change prevented people from ricing on one hero and drawing out the game.

The goal in the end is a metagame where people can play whatever style they wish and not be hamstrung because of it.

Looks like we'll be stuck with the heal / tanky / push metagame for a bit longer.

Pieces
Jan 25, 2011


Decreases luck / variance I guess.

Not sure why they wouldn't just go with static gold rather than this self-adjusting system though.

Pieces
Jan 25, 2011


Guilty posted:

He does. Most definitely use it to farm multiple lanes.

Shudder does not get you XP like Gemini. It is very versatile for mobility, pushing and farming but it doesn't give you split experience gain.

Pieces
Jan 25, 2011


Dre2Dee2 posted:

Any gravedigger trip reports? Stuck at work

The alt avatar is enough to make me buy gold coins for the first time. WP S2.

Also, there is a badass Dracula Dampeer alt added that transforms from romanian stereotypical human vampire into an actual vampire when he has 3 essences.



Pieces
Jan 25, 2011


Gravekeeper seems really fun, but hes kind of a bad hero... his attack speed / agil gain is pretty mediocre and his armor is extremely low for a semi-carry / carry. Corpse Explosion is a poor situational skill that has some minor use in the early game but quickly becomes useless later - not even great for farming.

His ult is virtually useless, the zombies don't really have any AI and just home in randomly, and some of them explode and other ones do physical damage so its kind of a meh mixture. Also, his passive seems to have a fairly small detection radius for corpses, its very strong for early laning but then later on its not uncommon to find yourself without a corpse when you need one.

Pieces
Jan 25, 2011


Azzents posted:

In other news I wonder how much this will cost.

http://www.youtube.com/watch?v=PUTWiR1adb0

its out already - 390 gold / 3000 silver of course

Pieces
Jan 25, 2011


I'm convinced the easiest way to solo-queue yourself to glory is just to pick Jereziah every game.

The hero is so stupidly strong and capable of single handedly turning team fights in the mid-late game that he offsets any skill differential / early game advantage the other team may pick up (i.e. lost mid / lanes). His basic skillset is just made to frustrate people between the slow aura / immunity / heal, and hearing 'Solssssssssss Blesssssssssssing' means that your team gets free beatdowns for the next 6-7 seconds because the ultimate just causes mass confusion and panic in the other team as they lose all sense of coordination.

People won't buy a Nullfire Blade until the 1750+ tier (rare exception if theres a NH or MOA or something), so you're pretty much free to do whatever you want - i.e. repel yourself and TP if ganked. Getting stomped? Just repel your carry and cast Sol's blessing in the fight. Magical turtling abilities that allow you to get back into the game.

edit: lol spelling

Pieces fucked around with this message at Jan 30, 2012 around 18:15

Pieces
Jan 25, 2011


S.T.C.A. posted:

Plus, if you farm a nullstone (because let's face it, your team was just going to waste that farm anyway) you don't even have to worry about the nullfire while repeled! Or worry about mana, for that matter! I don't play Jera too much though, so I don't know how he deals with the influx of physical disablers (really just DM, MK, and Rampage, who I see pretty often) but then again, if they're targetting Jera, I guess you've done your team a service anyway.

Hes still a relatively tanky hero, and Sol's blessing basically renders DM / Panda / Rampage damageless for the duration. Core items are Linkens, Ghost Marchers / Post Haste, Storm Spirit, or alternately if you're farming well, an early Mock and then a Sheepstick.

Pieces
Jan 25, 2011


Boing posted:

I am Russian and I find Kuznya Blacksmith totally offensive, I can't imagine how others feel about racist HoN poo poo

Whose idea was it to have Nomad say "Never forget" as he respawns??

In soviet Newerth, dice rolls you!

edit: Mana, KAPUT!

Pieces
Jan 25, 2011


Nice to see fray picking up LeonBlack. I've hit him a few times in matchmaking and the guy is really really good. Guy also streams on twitch.tv and isn't nearly as annoying as many of the other casters.

Just tuning in for game 3 now, looking forward to watching some flux / engineer madness on the VODs!

Pieces
Jan 25, 2011


d[-.-]b posted:

Does anyone else's F2P accounts have over 4 million tokens, or am I just special? Three different smurfs of mine have magically had 4 million + tokens for a while now.

Yeah one of mine has that too... means you can play any game mode as many times as you want eh?

Pieces
Jan 25, 2011


d[-.-]b posted:

I was watching Moon's stream, and he was smurfing against 1600s. He completely zoned a witch slayer out of lane, who was still 2 when everyone else was 5. The ws started poo poo talking and said that Moon was "some bad-English speaking gook living in his mom's basement who does nothing but play Hon all day."

So Moon goes "Haha he knows who I am."

Moon is a really good lane player, also knows how to abuse the jungle to up your GPM when you fall behind as well. Watching him lane for the first 5-10 mins is pretty neat / instructive, as he does a good job of exploting players when they go for last hits / etc, and he usually starts off really strong, but then the stream goes to rubbish as he starts dying / it enters the midgame / he can't combo down people quickly anymore.

I would recommend LeonBlack's stream as he is A) a good player, B) not annoying, C) speaks good english without an accent.

Pieces
Jan 25, 2011


Geo is a hard hero to do well with because he doesn't scale that well, but hes definitely far from the worst hero in the game. He has useful abilities, a couple of escape mechanisms, and works well with teammates.

I think the 5 worst heroes in the game are Gladiator, Night Hound, Blood Hunter, Sand Wraith and Arachna.

I'm sure someone will argue that Gladiator and Arachna are useful heroes, so I'll go ahead and elaborate first.

Gladiator: He has a little bit of lane presence with his whip, but he doesn't add much to his team and his ultimate jumps in mana cost quite a bit without actually scaling very well. Quite mana dependent when you factor in a shroud, but you don't generally build any mana regen items on him. No escape mechanism. Terrible voice acting on the model as well as a bonus!

Arachna: Good lane presence with webbed shot, but she just gets focused down / dies to ganks really easily. Hardended Carapace is very situational, and doesn't work nearly as well as full magic immunity. Strong against single targets, but dies too quickly in team fights.

Pieces
Jan 25, 2011


deetee posted:

Would Gemini post-nerf be in your bottom 5?

I think my bottom 5 is Sand Wraith, Blood Hunter, Dark Lady, Andromeda and Wild Soul?

Kinda tough for me to decide considering every game is situational. I know someone will disagree with me on Andro, I just find that there are way better initiators and other than her stun her skills are pretty weak. I think Andro could use an overhaul.

Edit: Andro's stun is also one of the easiest skills to disjoint in the game. Hero get's completely owned by Valk, Nomad, Magmus, Silhouette etc etc etc

Wild Soul is definitely mid-high tier, hes beastly tanky without HOTBL in his ultimate form, and with a mock on his bear he can scout / prevent portal key initiation from the mock burn.

Andromeda's skill set is just very versatile all around. Aurora complements the -armor metagame and also is great for scouting. Her ulti shouldn't only be used for initiation, its also great for saving more valuable members of your team when they get jumped. The aura is just icing on the cake, and actually provides a substantial boost to damage for your team in the mid-late game. I agree that her stun isn't very strong (especially with the nerfs, mana cost increases, and overall power creep), but shes far from being a bad hero.

Gemini is still an incredibly strong hero when played with the stats build, you just can't be 100% carefree like you were before. He still requires more micromanagement than most players can be bothered with to reach a strong level, but hes still a great jungle / gank hero.

I still think SS is a stronger hero than Arachna because of how well he can farm / push despite a bad start. If Arachna starts off poorly, things probably aren't going to get better for her because she can't farm in bulk. At least SS can stack and jungle really quickly to get his PK / BKB.

Pieces
Jan 25, 2011


THE AWESOME GHOST posted:

I used to think Parasite was dumb because I'd max infest first. The trick is to get one point in it then max out the nuke, then the passive, then infest last. You just infest a creep, run up, stun/disable, let them waste their spells, pop out of the creep at full health, slow them, hit them a couple of times, ult if you need to. Once you get Codex it's just instagib fly around the map time

Oh and you need to be ganking constantly. Gank at level 1 or 2 if possible. Keep ganking and carry TP and go into both jungles to pop out and gank. DON'T SIT THERE FARMING

I think its better to level infest than it is to leave it at level 1. I usually go Infest, Leech, Infest, Leech, Leech, Ulti, Leech and then reevaluate at level 8 based on how well you're farming / the squishiness of the other team (i.e. will the extra damage allow me to insta-gib anyone easily).

At level 2 you have incredible ganking power with a Skeleton king / Minotaur / Catman. Since you have high movespeed even at level 2 in an infested creep (370 IIRC), you can go for a gank before people get boots in the lane. Hopefully you have a somewhat compotent partner, but regardless you should be able to get 2-3 auto attacks off with the creep + a nuke / stun, and then pop out of it, Leech them and attack / animation cancel to block them and hopefully score a kill.

I don't know if hes a particularly viable CM hero since it seems to me that Junglers are significantly worse in that mode (mostly because of the no deny penalty meaning that everyone is going to get their levels regardless of how bad they are).

Pieces
Jan 25, 2011


Minorkos posted:

Here's what he should be

1. reliable stun nuke (2s on all levels)
2. chasing and utility
3. utility, roaming assist
4. teamfight presence thing

Off the top of my head this fits 3 popular roaming / support heroes already: Glacius, Andromeda and Monarch.

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Pieces
Jan 25, 2011


d[-.-]b posted:

How about a hero that starts at level 25 and loses a level for every kill/death he gets. He could be called Mr. Button. Skills would have to be balanced around this somehow.

What do you guys think??

This is hilarious, the avatar would have to change as he gets more kills / deaths as well.

Unfortunately, the optimal way to play this guy would be just to push towers then - unless you adjust the way he gets +stats as well... but this would be so difficult to balance!

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