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notZaar
Jan 7, 2004



We now have a dedicated thread for discussing DmC! Go hog wild: http://forums.somethingawful.com/sh...hreadid=3526666


Devil May Cry are a series of action games produced and published by Capcom. Initially exclusive on the Playstation 2, they are now a multiplatform gaming mainstay. The series has four core games (and an upcoming sequel) alongside an iOS version of DMC4. In addition the character of Dante has had several cameos in other games including Viewtiful Joe and Marvel vs. Capcom 3.

The games so far:

Devil May Cry (2001, Playstation 2)

The first game in the series intrduces us to Dante, the son of the Legendary Dark Knight Sparda. The game begins with Dante in his shop (the titular Devil May Cry). Trish, a demon in the guise of Dante's dead mother, informs him that Mundus, the Emperor of Hell, is gathering power to ressurect himself on Mallet Island. After defeating all of Mundus' generals, Dante takes on the Emperor himself and defeats him with the help of a reformed Trish. In the end his shop is renamed "Devil Never Cry", although this change is not kept for any of the other games. Clearly brand recognition is more important than plot.

Devil May Cry was a breakthrough in 3D action games. Bringing style, technical depth, and the old school challenge that was missing in the primitive PS2-era hack and slash games. Devil May Cry was to action games what Super Mario 64 was to platformers - an innovative game bringing the essence of the old 2D design into the new world of 3D. Devil May Cry also forged a new niche genre: the Stylish Action Brawler. More than just a button masher, players needed to use all the tools given to them to overcome the challenges put forth on them, and they were ranked on how good they looked doing it. Devil May Cry was directed by Hideki Kamiya, who would later bring us such games as Viewtiful Joe, Okami, and the true heir to DMC's throne: Bayonetta. Also notable was Shinji Mikami in the prodcuer's chair (Resident Evil 4, GOD HAND, Vanquish).


Devil May Cry 2 (2003, Playstation 2)
Following the success of Devil May Cry, Capcom took the series away from Team Little Devils and gave it another internal studio (Production Studio 1). Although the game brought a lot of new ideas to the table, such as a dedicate button for flashy/acrobatic moves and bigger enviroments, they were ultimately half-baked and not true to the first game's tenants of stylish, challenging gameplay. Devil May Cry 2 is shunned by fans and considered by most to be a misstep for the series. Capcom have essentially retconned it out by placing it last in the chronology, effective making its plot non-canonical. Additionally, Dante's character was change to that of a brooding silent type, which didn't sit well with fans.
I never beat this game myself, so there's not much I can add here. If anybody feels like writing a few words about it I'll edit them in.

Devil May Cry 3: Dante's Awakening (2005, Playstation 2; Special Edition 2006, Playstation 2, PC)
A return to form and a redemption for Production Studio 1. Dante was reverted to his previous laid-back self, and his character traits were exagerrated almost to the point of ridicule. Being a prequel, Dante is shown in his teen years. He is an abrasive, cocky, and impatient young man, out to stop his twin brother Vergil's mad and destructive quest for power.
Devil May Cry 3 took the ideas put forth in DMC2 and refined and polished them. The game featured a "style" command, a button which gave access to different skills depending on which style was equipped at the time. The four basic styles were focused on improving one of the three core mechanics of the game: swordplay, gunplay, and platforming/dodging. The additional fourth style was called "Royalguard" and was a defensive skill. Rather than being a simple block, the mechanic was actually a rather difficult parrying mechanic which relied on quick reflexes and innate knowledge of enemy attacks. Additional styles were unlocked by playing the game, and included a time-freezing mechanic and a doppleganer summoning ability.
Devil May Cry 3 was an extremely difficult and unforgiving game, likely in response to the accusations of Devil May Cry 2 being too easy. The game had checkpoints, but they could only be used with continuess, and dying in the middle of a level without one means restarting the whole thing. The game gives you 3 continues to start with, and they don't refil after you beat a level if you used them up. A few could be found throughout the game, and they could also be bought in the shop, although they were very expensive. Since most players used them all up dying to the first boss, this became a very frustrating sticking point. Despite the difficulty the game was extremely rewarding, and had great varied gameplay. A special edition was released the following year which added unlimited continues and a new toned-down difficulty setting. The special edition's PC publishing rights were sold to Ubisoft, who promptly tossed the project to the cheapest shadiest Chinese studio they could find, leading to a piss-poor port that you should never ever buy or play. Seriously, it runs worse than Crysis and looks like rear end besides.


Devil May Cry 4 (PC, Playstation 3, Xbox 360)
The first Devil May Cry game of the current console cycle, the series was no longer Playstation-exclusive (which lead to much hilarious fanboy tears) and also has a superb PC port. Chronologically the game takes place between Devil May Cry and Devil May Cry 2. The gameplay is nearly identical to Devil May Cry 3, or at the least the portions of it that feature Dante. The majority of the game focuses on a new character, Nero. Nero is young, similar to DMC3's Dante although much more emotional. Nero's design and gameplay is focused around the "Devil Bringer", his mutant chitenous arm that looks suspeciously similar to Vergil's Devil Trigger form. The Devil Bringer can grab enemies and can be used to grapple and throw demons. This means that Nero's fighting style is more focused on staying in one place and bringing the fight to him, as opposed to Dante's agility and mobility.
Nero is remarkably similar to the sons of Sparda, with the trademark long white hair, light skin, and superhuman fighting abilities. His costume is a mixture of red and blue (Dante and Vergil). All of this has led to fan conspiracy theories that he is a son of Vergil or Sparda. Indeed the antagonist in the game declares him a "descendent of Sparda's power", but this is purposely vague. It's possible that Vergil is just possessing Nero's crazy arm. Apparently the Japanese novalization of the game confirms that he is Vergil's son, but who knows if this will actually be included in the canon of the series.


Recurring game mechanics:
  • Taunting: True to the spirit of the series, every game has an honest-to-God taunt button, dedicated to pissing off the demonic hordes and flaunting Dante's blase attitude. In truth, however, this feature is actually tied into the Devil Trigger and Style Meter mechanics. Succesfully taunting next to a living enemy will restore some Devil Trigger power, as well as extending your current combo and awarding a few Style points.
  • Devil Trigger: The Devil Trigger system is essentially an on-demand powerup. Dante's demonic power can be unleashed for a short burst which greatly increases his defensive and offensive capabilities, as well as unlocking some special moves. The DT gauge slowly regenerates during combat, and can be refilled faster by taunting next to enemies.
  • Style Meter: An on-screen combo indicator. The style meter increases as the player performes continuous and varied attacks. Getting hit resets the meter. The higher your style rank when defeating an enemy, the more red orbs (currency) will drop.
  • Red Orbs: Combination experience points and currency, these are used for buying consumable items and unlocking new moves in the game's shop. Famously ripped-off in the God of War series (they didn't even change the color.)
  • The Combo System: More than just button mashers, the Devil May Cry games give the player a plethora of Devil Arms (melee weapons) and projectiles. Every weapon has a number of moves which are situationally useful, these are input usually through a rhythm sensitive combo system.

Key characters:

Dante "Well well, what do we have here? Nature calls? It's in the back."
Sporting his iconic red coat, white hair, twin handguns, and a ridiculously oversized sword that could only come from Japan's pop culture, Dante is the son of the Legendary Dark Knight Sparda. A half demon hybrid, Dante is gifted with superhuman strength, speed, reflexes and near invulnerability (at least in cutscenes). Dante is cocksure and likes to have fun with his demonic foes before dispatching them. Although he is technically a for-hire demon exterminator, this aspect is never really explored in any of the games.Like his father before him, Dante has an incorruptable sense of justice and protects humanity from the demons of hell. (featured in all the Devil May Cry games)
-----

Trish "Didn't your daddy teach you how to use a sword?"
A demon doppleganger in the likeness of Dante's mother, Trish was created by Mundus in order to lure Dante to Mallet Island. Trish betrays Dante under Mundus' orders, but Dante defeats her and lets her live. She eventually redeems herself in the confrontation with the Demon Emperor, leading to her death. Dante's love brings her back and she discovers humanity and a sense of justice. Thereafter she becomes Dante's partner in his business. (featured in Devil May Cry, Devil May Cry 2, Devil May Cry 4).
-----

Vergil "I need more power."
Dante's twin brother, the other son of Sparda. Unlike Dante, Vergil prefers to let his weapons do the talking. Brooding, uptight, he is Dante's opposite in almost every manner. Although Vergil worships his father (he even styles his hair in the same manner) he does not posses Sparda's sense of justice. Vergil is power hungry, likely owing to his inability to prevent his mother's death in the hands of demons when he was a child. This lust of power eventually drives Vergil onto the path of demonhood, and forces a deadly confrontration with Dante, which leaves Vergil wounded and trapped in the demon world. Later, he is corrupted and mind-controlled by Mundus and becomes Nelo Angelo, one of his generals. (Devil May Cry, Devil May Cry 3)
-----

The Legendary Dark Knight Sparda "..."
An ancient demon general who rebeled against Mundus 2000 years ago and sealed away the forces of Hell. Sparda eventually settled down with a human woman and fathered Dante and Vergil. He quietly disappeared a short time later. He has never starred in a game of his own, although a man can dream
-----

Lady "Mary died a long time ago. My name is Lady."
Real name, Mary. The daughter of Arkham, the man who told Vergil about Temen-ni-gru and later betrayed him to obtain Sparda's power for himself. Lady's motivation is to kill her father, for he himself sacrificed Lady's mother to obtain the powers of a demon. (Devil May Cry 3, Devil May Cry 4)
-----

Nero"And if I become a demon, so be it, I will endure the exile... Anything to protect her."
A young man with the appearnace of and combat prowess almost matching that of the Son of Sparda himself. Nero's past is never fully explained, he was an orphan adopted into The Order of the Sword, a religous group that worships Sparda as a god. Nero's mutant arm is both a source of great power and great shame, and he often chooses to hide it from his loved ones. (Devil May Cry 4)


-----
Cool Stuff
Our own Let's Play subforum has produced some amazing gameplay videos of this series. Forums user AccountingNightmare, a DMC demigod in her own right, makes this game her bitch on the hardest difficulties. The videos are all well edited and interesting to watch, and AccountingNightmare's commentary nicely expounds on the hidden mechanics and complex gameplay in these games.
Devil May Cry
Devil May Cry 2
Devil May Cry 3
Devil May Cry 4 (ongoing, on hiatus)

notZaar fucked around with this message at Jan 6, 2013 around 12:55

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notZaar
Jan 7, 2004



"DmC: Devil May Cry"
Release date: January 15th 2013 (PC version "sometime later")
---
Demo is out now for PSN/XBL in all territories. PC demo is TBA.


This game is being developed outside of Capcom, a first for the series. The project is being handled by Ninja Theory (the UK team behind Enslaved and Heavenly Sword, not the people who make Ninja Gaiden). This is making fans pretty wary, since Ninja Theory's games are not known for their expemplary and deep gameplay. To add fuel to the flames, Dante's iconic character design has gone through an major overhaul, altough Ninja Theory claims this was sanctioned by Capcom, and besides it may change throughout the course of the game.
The game's place in the timeline is unclear. Initially it was billed as a prequel to Devil May Cry, despite DMC3 already existing. Now it seems to be either a reboot or a spinoff. Ninja Theory has doled out some gameplay teasers, which depict a fighting style very similar to Nero, with a whip-sword taking the place of the Devil Bringer.
What Ninja Theory does with the game and how true it will live up to the previous entries in the series has yet to be determined.
Also, this title has NOT been announced for the PC

This space is reseved for DmC news, I will try to update it as we get more details. Here's what we have so far:

Older trailer from last year
http://www.youtube.com/watch?v=Jk8YEmCjyzE

Newer trailer showing off Dante's Nero-like fighting style
http://www.youtube.com/watch?v=xOAFS43jGsQ

Another new trailer. This one shows more of the combat system and some of the otherworld environments.
http://www.youtube.com/watch?v=MXXyNlwXQsU

Captivate '12 Trailer, looks like Dante still likes to crack wise at giant demons. Maybe slightly NWS due to a brief out of focus shot of Dante's bare rear end
http://www.youtube.com/watch?v=DBd86emJWkc

notZaar fucked around with this message at Dec 1, 2012 around 13:14

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


I think the new game looks pretty good

Songbearer
Jul 12, 2007


Fuck you say?


This party's getting crazy! Let's rock!

I hate anime stuff, but I picked DMC3 up a few years back and holy poo poo it was just so corny and fun at the same time that I fell in love with it. It was the first action brawler game I played and if you take all of the goofiness in stride it's a great little romp with some very satisfying, easy to pick up but difficult to master gameplay.

I have no idea what to think of the remake. The new Dante seems kind of odd, but from what I've seen of the trailers there might be some good ideas in there.

Mr Fahrenheit
Dec 10, 2010

Travelin' at the speed of light.

I honestly was on the hate train for this game when it was announced because of the redesign and the new team, but the fight trailer doesn't look bad. I'm gonna go ahead and say his appearance either changes due to gameplay/story, or that isn't really Dante. He fights A LOT like Nero, from the way he handles the sword and the way he uses the chain attacks like Devil Bringer. Maybe he's Nero's son?

Farbtoner
May 17, 2011

by Y Kant Ozma Post


No discussion of Dante's re-design is complete without reminding everybody that he's practically the lead designer's self-insert:

SpazmasterX
Jul 13, 2006

MORE ROBUST THAN EVER BEFORE


^^^That was the old design. It's quite a bit different in the fight trailer.

I'm led to think this will be a prequel. Like, even before DMC3. It would explain why he looks younger, and why his "devil trigger" makes him look like he normally did in the later games. Like this game will explore how he discovers his heritage.

CNClab 2021
May 25, 2009

God Bless Spider Crane

The new Dante looks like Robert Pattinson, and I still find that less offensive then the old character design.

Pesky Splinter
Feb 16, 2011

I'm motivated


Apparently it's an alternate universe type deal.

That's why Team Ninja Dante is half-angel now as well. The cynic in me says that this is because of the enormous backlash when the trailer first aired.

Oh, and here's Dante's new look.




God that's so much better than the first version!

SpazmasterX
Jul 13, 2006

MORE ROBUST THAN EVER BEFORE


Is there an article or interview with that info?

Mr Fahrenheit
Dec 10, 2010

Travelin' at the speed of light.

Pesky Splinter posted:

Apparently it's an alternate universe type deal.

That's why Team Ninja Dante is half-angel now as well.


Do you have a link to an article that talks about this? I didn't know about the "half-angel" bits, and my Google-fu is failing me.

Pesky Splinter
Feb 16, 2011

I'm motivated


Give me a sec.

[e]:

Ninja Theory posted:

The Dante of DmC is a young man discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a major impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.

Source: http://www.ninjatheory.com/games.php


Pesky Splinter fucked around with this message at Dec 15, 2011 around 20:27

Yodzilla
Apr 29, 2005


Farbtoner posted:

No discussion of Dante's re-design is complete without reminding everybody that he's practically the lead designer's self-insert:



This is loving hilarious.

ImpAtom
May 24, 2007

Are you mocking me?

My feeling on DmC is this:

I'd be interested in it if it wasn't a DMC game. Everything they've shown about it makes it look bad in the areas where DMC is usually strong. The combat looks slow and boring and the weapons seem dull and unimaginative and in general nothing I've seen of the combat looks any good, and the characters look generic as hell, and not even in the crazy way that DMC guys were generic.

The platforming sequence they showed off, however, looked like, if the game was devoted to stuff like that, it could be fun. It was rough, but it could be polished easily enough. The concept of being trapped in a living city that wants to kill you sounds like an ideal platformer location.

Coughing Hobo
Jun 29, 2005

Why does he have two swords? Does he lose them often?


ImpAtom posted:

My feeling on DmC is this:

I'd be interested in it if it wasn't a DMC game. Everything they've shown about it makes it look bad in the areas where DMC is usually strong. The combat looks slow and boring and the weapons seem dull and unimaginative and in general nothing I've seen of the combat looks any good, and the characters look generic as hell, and not even in the crazy way that DMC guys were generic.

The platforming sequence they showed off, however, looked like, if the game was devoted to stuff like that, it could be fun. It was rough, but it could be polished easily enough. The concept of being trapped in a living city that wants to kill you sounds like an ideal platformer location.

This crystallizes my thoughts perfectly. It looks like a decent game, but it doesn't look like a DMC game.

Equilibrium
Mar 19, 2003

In the unlikely story that is America, there has never been anything false about hope.

ugh nevermind

Equilibrium fucked around with this message at Dec 15, 2011 around 20:41

Hydrogen_Otter
May 1, 2003

State of the art
High resolution graphics


ImpAtom posted:

My feeling on DmC is this:

I'd be interested in it if it wasn't a DMC game. Everything they've shown about it makes it look bad in the areas where DMC is usually strong. The combat looks slow and boring and the weapons seem dull and unimaginative and in general nothing I've seen of the combat looks any good, and the characters look generic as hell, and not even in the crazy way that DMC guys were generic.

The platforming sequence they showed off, however, looked like, if the game was devoted to stuff like that, it could be fun. It was rough, but it could be polished easily enough. The concept of being trapped in a living city that wants to kill you sounds like an ideal platformer location.

Yup, agreed 100%. My dislike in this stems not from the game they've shown, but more that they're passing this off as a Devil May Cry title.

CNClab 2021
May 25, 2009

God Bless Spider Crane

I don't play these games often. Can someone explain how DMC was different then stuff I compare it to in my head like God of War or Ninja Gaiden? The gameplay trailer looks pretty much like those games so is there a niche I'm missing?

Pesky Splinter
Feb 16, 2011

I'm motivated


ImpAtom posted:

My feeling on DmC is this:

I'd be interested in it if it wasn't a DMC game. Everything they've shown about it makes it look bad in the areas where DMC is usually strong. The combat looks slow and boring and the weapons seem dull and unimaginative and in general nothing I've seen of the combat looks any good, and the characters look generic as hell, and not even in the crazy way that DMC guys were generic.

The platforming sequence they showed off, however, looked like, if the game was devoted to stuff like that, it could be fun. It was rough, but it could be polished easily enough. The concept of being trapped in a living city that wants to kill you sounds like an ideal platformer location.

Agreed.

The combat looks similar to that in Dante's Inferno. Which is not a good comparison to make. I still don't like the really serious feel the trailers seem to be hinting at, considering that, while the plots are taken seriously at various points in the other games, most of it is just Dante having fun at being a badass.

OldTimeyProspector
May 29, 2010


I was initially interested in this because I thought Heavenly Sword was hilarious and would have loved to see that kind of incredibly corny (corny-er?) take on DMC.

On the other hand, the news of angel/demon Dante just means a dumb "morality" system and probably a generic and boring upgrade tree like in a dozen other games so my interest is waning pretty quickly.

Also I know it sounds really dumb to be complaining about but in a game that's been built around stylish/flashy combat redesigning the lead to look really dull is a serious misstep. New Dante looks like a NPC, not a hero.

notZaar
Jan 7, 2004



LegendofDongslayer. posted:

I don't play these games often. Can someone explain how DMC was different then stuff I compare it to in my head like God of War or Ninja Gaiden? The gameplay trailer looks pretty much like those games so is there a niche I'm missing?

The devil is in the details, no pun intended. God of War is to Devil May Cry as Call of Duty is to Doom. It's bigger, fancier, shallower, and more immediately appealing to the LCD.
Ninja Gaiden has a lot of depth, but for me it just never clicked. The game feels way too loose, it never felt like I could pull off the move I meant to.
Devil May Cry, to me, always felt like a sort of ballet. You lock on to an enemy, you dance around it and destroy it with whatever moves are most appropriate to the situation. Plus Dante is just too cool.


As for the new game, I did not know about that half-angel half-demon angle. So Dante is now completely inhuman? That destroys the whole savior angle. Ah well.

Pesky Splinter
Feb 16, 2011

I'm motivated


OldTimeyProspector posted:

I was initially interested in this because I thought Heavenly Sword was hilarious and would have loved to see that kind of incredibly corny (corny-er?) take on DMC.

On the other hand, the news of angel/demon Dante just means a dumb "morality" system and probably a generic and boring upgrade tree like in a dozen other games so my interest is waning pretty quickly.

It's apparently not linked with a morality system. It's his heritage (He's an angel-demon half breed). In the regular DMC games, both he and Vergil are half-demon and half-human.

I read somewhere that it does link into his attacks, like aerial swipes for angel moves, and ground ones for demons or some such symbolic rubbish like that.

It amuses and annoys me when they say he's now a half-angel, considering that it's his humanity, and his mother's humanity that proves to be one of the biggest influences on Dante throughout the game.

It's implied the reason why Sparda is said to be so powerful in the games is because he understood and embraced humanity or something along those lines. After all, Devils never cry, but people can.

Pesky Splinter
Feb 16, 2011

I'm motivated


Found a picture of Dante's Devil...er...Human Trigger form.


On some of the DMC forums there's an unconfirmed report that Capcom will scrap any future installments of the DMC series if this game doesn't sell.

There doesn't seem to be any kind of source on that though, so it's probably just rumour-mill scaremongering.

[e]: Some enemy designs have also surfaced.





I must say, I do like their designs. And that baby has a very Giger-esque head.

[e2]: Someone also made a mock-up of what Vergil would look like in the hands of Ninja Theory.


Hehehe! David Bowie? What the hell are you doing DMC?

Pesky Splinter fucked around with this message at Dec 15, 2011 around 22:59

ImpAtom
May 24, 2007

Are you mocking me?

LegendofDongslayer. posted:

I don't play these games often. Can someone explain how DMC was different then stuff I compare it to in my head like God of War or Ninja Gaiden? The gameplay trailer looks pretty much like those games so is there a niche I'm missing?

Basically, they're a lot more technical and with a greater emphasis on the combat for the sake of combat instead of the GoW-style combat-as-awesome-poo poo. The scoring mechanics play a big part in combat and in general you play DMC to finish stage with an S-rank and get super-awesome unbroken combos and such. The underlying mechanics are usually very solid and there's a lot of variety to enemies. DMC is one of those franchises where you play on harder modes because the game changes instead of to get 'cheevos from enemies with slightly more HP.

Ninja Gaiden is closer to DMC then NG, although they've been moving away from that with the remakes and newer games. It's really just a very different style of game. Ninja Gaiden also has a greater emphasis on pure difficulty while DMC has a greater emphasis on learning and exploiting the mechanics to do cool stuff and get a high score. Getting a Master Ninja rank in NG is relatively easy if you're already capable of finishing the levels, while DMC can easily have people finish the levels with a C/D Rank, but getting an S is like an entirely different game.

ImpAtom fucked around with this message at Dec 15, 2011 around 22:02

Pesky Splinter
Feb 16, 2011

I'm motivated


Combichrist, the band behind the music for the DMC trailer will also be working on the game soundtrack.

Andy LaPlegua posted:


"I'm working on a video game, the soundtrack for a video game as Combichrist and I'm doing some more soundtracks for some movies coming up.

What video game are you doing the soundtrack for?

"Devil May Cry"

That's a huge series...

Yeah, that's definitely a lot of fun to be working with that.

How are you finding it?

"It's very interesting and it's a lot of fun because; I'm used to basing things on my own creations, my own moods, my own fantasy and my own characters and now I'm kind of setting a tune to somebody else's character and somebody else's story line. It definitely makes things different, and since it's a video game I'll do everything it takes to make it feel right for the game and not for the band, so there is a lot of stuff that in there that I would never have used for Combichrist but for a game it just makes perfect sense."
Source: http://sinzine.com/component/k2/ite...-of-combichrist

I'm...honestly not sure what to make of this. It's nowhere near as bad as learning that Korn would be doing the title song for the next Silent Hill game.

HORSEPORN
Oct 7, 2008



LegendofDongslayer. posted:

I don't play these games often. Can someone explain how DMC was different then stuff I compare it to in my head like God of War or Ninja Gaiden? The gameplay trailer looks pretty much like those games so is there a niche I'm missing?

Devil may cry is like if someone put fighting game controls inside GoW. Playing the game itself requires execution with a controller beyond that of just pressing buttons in order. As a professional MvC3 player once told me in a hotel room at Season's Beatings: "Dante is actually harder to play in DMC than he is in Marvel." It's completely true.

i am a bee
Apr 17, 2006
bees, bees, bees, just lookin' for a good time

Pesky Splinter posted:

Combichrist, the band behind the music for the DMC trailer will also be working on the game soundtrack.

Source: http://sinzine.com/component/k2/ite...-of-combichrist

I'm...honestly not sure what to make of this. It's nowhere near as bad as learning that Korn would be doing the title song for the next Silent Hill game.

Past Devil May Crys haven't shied away from cheesy industrial metal. I think it'll be fine.

PaletteSwappedNinja
Jun 3, 2008

Big Games Poster


Didn't the devs of the new game say something about how the visuals may run at 30FPS but the hit-detection still runs at 60FPS so it'll still feel the same? Can someone explain that to me in a way that makes it seem like it isn't complete bullshit?

Antinumeric
Nov 27, 2010

BoxGiraffe


DMC3 and Godhand have incredibly good gameplay. Heck, you actually need to get good and improve at playing the game to get anywhere, let alone win. The combat system is unforgiving, but once you have the hang of it you can absolutely slaughter the enemies while looking cheezily cool. It took me all of university to complete Godhand and get halfway through DMC3 royal guard style, poo poo seeing this is making me want to pick it up all over again.

I mention Godhand because it shares an OTT style and surprisingly deep combat mechanics along with a game you actually need to learn to get good at, whilst at the same time making you want to do so.

limited
Dec 10, 2005
Limited Sanity

I've got say Ninja Theory make some fantastic looking games. So it'll at least look good.

I'm already forseeing the whole, 'grapple jumping' thing becoming a colossal pain in the rear end though. There is ALWAYS one section in every game that uses that mechanic where either hit detection, aiming or a horrible camera come together to drive you insane.

The last boss of DMC4 drove me up the wall because it kept grabbing the wrong poo poo.

Although considering the latest Metal Gear trailer, 2012 might be the year of, 'This looks weird for this franchise, but it works.' Hell, maybe we'll see alternate reality spinoffs of Resident Evil where you play as the jerkoffs from Umbrella in a third person shooter.

Waitafreakinminute..

Chickenfrogman
Sep 16, 2011


Meh, I can't bring myself to have any faith in this game. Enslaved and Heavenly Sword were both complete rear end in terms of combat when compared to DMC 3 or 4, and I do not have any faith in Ninja Theory to be able to pull something as great as those systems together.

If the rumors are true and this either becomes the future of DMC or DMC dies, I'm just gonna keep on waiting for Bayonetta 2.

Pesky Splinter
Feb 16, 2011

I'm motivated


PaletteSwappedNinja posted:

Didn't the devs of the new game say something about how the visuals may run at 30FPS but the hit-detection still runs at 60FPS so it'll still feel the same? Can someone explain that to me in a way that makes it seem like it isn't complete bullshit?

What!? How the hell does that work!?

Antinumeric posted:

DMC3 and Godhand have incredibly good gameplay. Heck, you actually need to get good and improve at playing the game to get anywhere, let alone win. The combat system is unforgiving, but once you have the hang of it you can absolutely slaughter the enemies while looking cheezily cool.

The same is true for Bayonetta. While Yoshesque makes it look easy, the game can be balls-to-the-walls hard. But it's also insanely fun, once you master the art of dodging and weaving.

notZaar
Jan 7, 2004



i am a bee posted:

Past Devil May Crys haven't shied away from cheesy industrial metal. I think it'll be fine.

The metal kind of grew on me, but this super techno stuff is really grating on the ears. I don't know, maybe a couple dozen hours of listening will make it sit better. It doesn't sound great though, what's DMC without a guitar?

SGRaaize
Jan 19, 2011
DONT YOU DARE TELL ME HOW THE FUCK TO HAVE FUN IN VIDEOGAMES!!! OR TO READ THE FUCKING OP!!!!

This is not really related to the games at all, but nothing saddens me more than the fact the Manga about the third game was dropped, I was really enjoying it, and it was dropped in what was hyping up to be some cool moments, too

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!


I get why Capcom attached the DMC name to this, but it really looks like it has nothing to do with the series beyond vague design elements and the name of the main character. In fact, having to tie the game to DMC in some way is probably holding the game back- it looks like the game would be better suited just having all-original concepts. I would really have absolutely no problem with it if this were the case- however, the game in it's current state (gameplay-wise) doesn't look like it really measures up to 3 or 4, so I really have no problem bashing the HELL out of it.

Seriously Capcom, you knew everyone would hate this and ya went ahead with it anyway. What an utterly rear end in a top hat move- "Whoa, our fans sure are gonna hate this. Psssh, what the hell are they going to do? Not buy the next good game in the series? Yeah right, gently caress 'em."

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

The art direction and level design look great. The combat looks perhaps a little slower than it might be, but I'll wait and see how it turns out.

Worst case scenario, it'll have depth maybe on par with God Of War. Fun enough, but you'll have exhausted any subtleties by the time the credits roll, making it an ideal rental. If they really are taking notes from Capcom, then it'll be worthy of proper replay value, though.

I was very cynical about this one when I first saw it, but I don't think it'll be worse than 'good' at this point.

Reive
May 21, 2009



I've always really liked the art design of the new game, I just hope the gameplay stacks up, that's the main draw of DMC, I couldn't give less of a poo poo what they do with the story.

ImpAtom
May 24, 2007

Are you mocking me?

Dominic White posted:

The art direction and level design look great. The combat looks perhaps a little slower than it might be, but I'll wait and see how it turns out.

Worst case scenario, it'll have depth maybe on par with God Of War. Fun enough, but you'll have exhausted any subtleties by the time the credits roll, making it an ideal rental. If they really are taking notes from Capcom, then it'll be worthy of proper replay value, though.

I was very cynical about this one when I first saw it, but I don't think it'll be worse than 'good' at this point.

The problem is that GoW style depth without GoW's other strong elements is not a good thing. GoW is very simplistic but uses that in favor of its strong points, turning the combat into part of the setpieces.

A lot of games have tried to copy GoW's combat almost exactly and have done so a lot worse because they failed to realize that GoW's combat is simplistic for very specific reasons and simply copy-and-pasting the gameplay doesn't give you a good game.

Temascos
Sep 3, 2011



All this talk about using the Unreal engine puzzles me, didn't Capcom make a brand new engine for DMC4 then just scrap it? They should have passed it on to Ninja Theory so they could have a game running at 60 FPS!

And what MOTIVATED Capcom to farm out DMC to a developer like Ninja Theory anyway? I loved Heavenly Sword but I cannot fathom why they would be the prime developers for a flagship series, one that Capcom desperately needs to keep running.

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ShadowMar
Mar 2, 2010

No need for bombs, when hate will do.


I was never really that good at DMC games but I always enjoyed their gameplay. If DmC turns out to be another God of War clone I'm not gonna have fun with it. Also I want the story to be just as dumb as DMC4's story.

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