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Pesky Splinter posted:Touche. Except I'd argue that "Fill your dark soul with liiiiiiiiigggghhhhhttt!" is more melodrama than angst. Yeah, basically that. I played DMC3 to excess and got really good with the style hijinks to the point where during the Nero sections I was just wishing that I could flip to trickster and start triple air-dashing everywhere. It didn't help that Nero didn't get any alternate weapons or anything. I like having ways to change up combat and there really didn't seem like there was a lot of variety in what Nero could put forth compared to even DMC3 Dante let alone DMC4 Dante switching styles and weapons on the fly. Personality wise, Nero was kind of a bitch but it didn't get in the way of gameplay or anything so I can look past it. Edit: I guess what I'm trying to say is that if DMC4 was just Dante it'd be my game of the year 2008. DeathSandwich fucked around with this message at 03:42 on Jan 9, 2012 |
# ? Jan 9, 2012 03:38 |
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# ? Apr 24, 2024 23:51 |
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So was there ever anything about Nero's connection with the Yamato? Or was it all up to speculation?
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# ? Jan 9, 2012 04:03 |
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Revitalized posted:So was there ever anything about Nero's connection with the Yamato? Or was it all up to speculation? Apparently some eratta stuff revealed he is Vergil's kid. Someone in the DMC4 LP thread mentioned that.
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# ? Jan 9, 2012 04:09 |
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It's purposely vague, Capcom left it up to interpretation so that they wouldn't be painted into a corner story-wise. Of course now none of that matters and we'll probably never see Nero again outside of a cameo or easter egg.
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# ? Jan 9, 2012 14:33 |
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More info from OXM:quote:Ninja Theory’s Tameem Antoniades has once again tried to calm fan concerns, saying that the new game will still respect core elements of the series and doesn’t change anything important just for the sake of change. "if you're entirely new to the series you won't start the game with a disadvantage or feeling that you need to catch up with the story of the previous games first." I honestly don't think the stories are that complicated enough to make people catch up to them. Hell, there's a recap at the very begining of 1, 2 and 3, and a five minute video on 4 on the whole plots of the previous games. This also confirms that this a complete reboot at least, seperate from the others. About drat time.
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# ? Jan 10, 2012 01:10 |
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Another article, this time about the use of mo-cap:quote:A Cambridge video games developer has shot a new blockbuster in the same LA studios and using many of the same crew that James Cameron used for Avatar – the highest grossing movie of all time. Source: http://www.businessweekly.co.uk/hi-tech/13357-avatar-crew-on-ninja-theorys-la-video-game-shoot
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# ? Jan 10, 2012 14:33 |
I don't know about the gameplay mechanics, but I'm very glad the story is being rebooted. Hopefully, it will be more consistent and less boring now.
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# ? Jan 10, 2012 16:54 |
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DMC3 has literally the best cutscenes in the history of videogames, what the gently caress are you talking about?
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# ? Jan 10, 2012 19:05 |
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^^^: I'm guessing he means the whole, overarching plot of the series, not how the cutscenes were used to present the story. Speaking of Ninja Theory and Enslaved, didn't its DLC get some surprisingly positive reception?
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# ? Jan 10, 2012 19:25 |
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toasterwarrior posted:Speaking of Ninja Theory and Enslaved, didn't its DLC get some surprisingly positive reception? Yeah, apparently it was quite highly praised. The story and visuals for Enslaved were really highly praised. And to be fair to Ninja Theory, yeah. The visuals are stunning and the characters are very likable, well-rounded and well voiced. It was just the clunky controls and combat, added with non-threatening platforming that were criticised. And as people said earlier in the thread, there also seems to be a slight delay between clicking the button and having Monkey reacting. The worst for me was trying to dodge - I saw the attack coming, clicked the dodge buttons, and then he gets hit, because he didn't move his lumbering (but very well-rendered) rear end quick enough. And the combat mostly consists of 1) Use Light Attack. 2) Use Strong Attack. Or if the enemy had a shield. 3) Charge Light Attack (then spam the attack buttons). In say, Bayonetta, the millisecond you click the button, she reacts, and trying to do it with Enslaved, really throws off the timing. What was Heavenly Sword like in general? I've heard (yet again) that it had a good story, visuals and characters, but what was the gameplay like?
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# ? Jan 12, 2012 22:15 |
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I really liked Heavenly Sword personally, the sword had a good variety of moves and the challenges were fun. Its not that good on Hard mode though, the combat doesn't really suit it. Play it on normal and you'll have a fun game to pass the time. Edit - The Sword had 3 styles of combat: Speed, Heavy and Air and the movelist increases as you go on along with the list of fatalities. Enemy placement is good enough for you to need to use all of these frequently, but one to one boss battles could have benefitted from a lock on system. Sometimes I just randomly flailed across the screen. Temascos fucked around with this message at 22:22 on Jan 12, 2012 |
# ? Jan 12, 2012 22:20 |
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I lack a PS3 unfortunately, and they didn't seem to bring it out on Xbox. Shame really, I'd have liked to have tried it. I like Enslaved, but its one of those things where it feels they were trying to make more of a "visual experience", than they were a "game". [E]: Monkey also coundn't cancel out of his taunt animation, which was annoying. At one point you face an enemy which you have to get to charge at you by taunting, but by the time Monkey's finished taunting, it's too late to roll out of the way and the enemy rams into you. If they could have fixed up the combat sections, this would have been recieved alot better I think. Pesky Splinter fucked around with this message at 22:31 on Jan 12, 2012 |
# ? Jan 12, 2012 22:25 |
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I was wholly unimpressed with the demo for Heavenly Sword. Seems like a boiler-plate button masher.
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# ? Jan 12, 2012 22:33 |
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Pesky Splinter posted:What was Heavenly Sword like in general? I've heard (yet again) that it had a good story, visuals and characters, but what was the gameplay like? Heavenly Sword had the exact same clunkiness to the combat that Enslaved suffered from compounded by the different sword styles and combos not being particularly necessary. Once you found the 1 good combo for each style you were pretty much done and the other combos could have gone to the old folks home.
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# ? Jan 12, 2012 22:37 |
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IGN has an article up on DMC: It's a bit too much at times, but it does make "some" good points. Mostly about the visuals and story and-okay, I can't do this. He's talking out his arse. There's also too much talk about the story and enviroments, rather than the combat, aside from the fact that it will have air combos. It also, unfairly, fails to mention one of the reasons people are so wary of Ninja Theory with this, is because the combat in the other games sucked rear end. IGN posted:Capcom's Devil May Cry series is one of the most beloved Japanese action franchises ever made. Its smooth, action-packed gameplay and incredible sense of style are just two of the many reasons it has such a large and loyal fan base, but perhaps its biggest weapon is Dante. The series' iconic white-haired lead is playful, ridiculously cool and a bad-rear end fighting machine. In short, he's an icon. Source: http://uk.ps3.ign.com/articles/121/1216590p1.html [e]: I wish I could get paid for it. VVV Pesky Splinter fucked around with this message at 21:41 on Jan 16, 2012 |
# ? Jan 16, 2012 21:00 |
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i wish i could have my blog posts and video game musings posted in a popular video game journalism website.
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# ? Jan 16, 2012 21:10 |
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How can you type so many words and not say a goddamn thing. What a lovely fluff piece.
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# ? Jan 16, 2012 21:23 |
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Alteisen posted:How can you type so many words and not say a goddamn thing. It becomes infinitely more entertaining when you realize that you can exchange the words "Devil May Cry" and "Dante" with any other franchise and character and you end up with roughly the same arguments, point for point. Add in "Gears of War" and "Marcus Fenix", "Halo" and "Master Chief", or "God of War" and "Kratos" to see what I mean.
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# ? Jan 16, 2012 22:04 |
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IGN is straight-up terrible. It's ridiculous that they have hands-on previews with some games and positive feedback... let's take Amy, most recently, and game ends up with a 2.0. Dude you knew it sucked when you played it. Game PR makes me loving mad. Also a nitpick about DmC: I don't see enough gun-play, and I'd have enough with swinging scythes around. Every video I've seen is that "angel" scythe. Give Dante a loving sword and a sawed-off, please. I don't care what his hair color is.
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# ? Jan 16, 2012 22:06 |
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"Amy is Ico With Zombies and It's Totally Brilliant"-IGN's E3 2011 Preview of Amy "Horrifyingly bad - 2.0." IGN's 2012 Review. Hahaha. Pesky Splinter fucked around with this message at 22:17 on Jan 16, 2012 |
# ? Jan 16, 2012 22:14 |
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Alteisen posted:How can you type so many words and not say a goddamn thing. The best part is when he says that Batman Begins was a movie people liked and pretends that is related in some way to anything.
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# ? Jan 16, 2012 22:22 |
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Digital Scumbag posted:Also a nitpick about DmC: I don't see enough gun-play, and I'd have enough with swinging scythes around. Every video I've seen is that "angel" scythe. Give Dante a loving sword and a sawed-off, please. I don't care what his hair color is. Or make the scythe turn into an electric guitar and also shoot lightning bats (or lightning cupid-style cherubs). vvv Wanna count Nevan's pixels Schubalts fucked around with this message at 22:31 on Jan 16, 2012 |
# ? Jan 16, 2012 22:23 |
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^^^ Nah, I just wanna look underneath her wireframe. Ohhh yeahhh. Schubalts posted:Or make the scythe turn into an electric guitar and also shoot lightning bats (or lightning cupid-style cherubs). O'come on. That's just too ridiculous. Nobody wants to see that nowdays. You see, modern audiences have evolved beyond such base desires. And it's only in PS2 graphics. Urgh! You can almost count the pixels. Pesky Splinter fucked around with this message at 22:36 on Jan 16, 2012 |
# ? Jan 16, 2012 22:29 |
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Pesky Splinter posted:Minor info from Official Xbox Magazine: To me Dante is angsty. They just never went over the top with it, maybe resentful would be a better word. Check out the DMC3,DMC1, the manga, the animated tv series...
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# ? Jan 16, 2012 22:53 |
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Exmond posted:To me Dante is angsty. They just never went over the top with it, maybe resentful would be a better word. Check out the DMC3,DMC1, the manga, the animated tv series... To me, angst implies moping and dispossession. He's pretty grim at times, certainly nostalgic when it comes to his mother and his brother, and angry when he compares Trish to his mother (as well as getting really pissed off with Mundus). He certainly got a playful streak to him, and likes the thrill of the fight. The only real resentment comes when its to do with his father. DMC3 he's not angsty, DMC1 he's not angsty, DMC4 he's not angsty, DMC2 yeah, probably. It's hard to tell with that one. And I'm gonna assume you're talking about the DMC3 manga, it's been such a long time since I've read it I couldn't say, and I've only watched 1 of the animated series so I can't really say. [e]:I'll be sure to avoid it then. VVV Pesky Splinter fucked around with this message at 23:20 on Jan 16, 2012 |
# ? Jan 16, 2012 23:08 |
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I do not recommend the animated series at all. They stripped out pretty much anything interesting out of Dante's character in favor of a more stock anime hero. They also shoe-horned in the prerequisite little girl. On top of all that the fights themselves, while well animated, are not very interesting.
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# ? Jan 16, 2012 23:17 |
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He also really likes strawberry sundaes in it for some reason.
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# ? Jan 16, 2012 23:33 |
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Pesky Splinter posted:To me, angst implies moping and dispossession. He's pretty grim at times, certainly nostalgic when it comes to his mother and his brother, and angry when he compares Trish to his mother (as well as getting really pissed off with Mundus). He certainly got a playful streak to him, and likes the thrill of the fight. The only real resentment comes when its to do with his father.
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# ? Jan 16, 2012 23:48 |
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Alteisen posted:He also really likes strawberry sundaes in it for some reason. To be fair that actually seems like something Dante would like. I don't hate the animated series as much as most people, but it is extremely boring and the only noteworthy thing about it is Reuben Langdon took a pay cut to voice Dante in it, showing how he is the David Hayter of DMC.
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# ? Jan 16, 2012 23:52 |
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temple posted:I disagree. Angst is better defined as an immature frustration and the devil may care attitude is a typical manifestation of that. Its in the game's name. The new Dante is a familiar Western interpretation of that. I think that's why people recognize it so well. We are talking about the same definiton of angst right? And the same Dante? 'cause I'm talking about white-haired Dante. Angst: "A feeling of anxiety or apprehension often accompanied by depression." "A feeling of anxiety, apprehension, or insecurity." Obviously it's only my interpretation of the character, but I don't think he's anxious, apprehensive, depressed or insecure. He's brooding in DMC1, but I wouldn't say that's the same thing. [e]: I dunno, he's never come across that way to me, like his using his rebellious attitude to hide something, but that's just my opinion. I can't deny however, that he has issues with his dad, and sibling. VVV Pesky Splinter fucked around with this message at 01:16 on Jan 17, 2012 |
# ? Jan 16, 2012 23:58 |
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Pesky Splinter posted:We are talking about the same definiton of angst right? And the same Dante? 'cause I'm talking about white-haired Dante.
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# ? Jan 17, 2012 00:20 |
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Dante's character description is "Daddy Issues."
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# ? Jan 17, 2012 00:30 |
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Bonaventure posted:Dante's character description is "Daddy Issues." Wouldn't that be mother issues rather? He even wanted to fill up with light a demon clone of his mother.
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# ? Jan 17, 2012 00:36 |
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I don't think Dante's character really has much depth to it, but if anything you'd think he'd be extremely conflicted about his father. He hates demons, but is half one himself. On top of that his dad was a noble demon, so who knows. It's kind of neat how they gave Vergil the complete opposite point of view in DMC3 - he hates his human half and wants to become a pure demon, but at the same time the whole issue stems from his love for his mother and inability to protect her.
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# ? Jan 17, 2012 00:40 |
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I arise once more from the underworld to fill your dark souls with quote:DmC will have 'US and European flavour' [duh] Source: http://www.computerandvideogames.com/333510/dmc-will-have-us-and-european-flavour/ This seems to be a recurring trend that Japanese game developers seem to be going through - "it's not doing so well over here, the problem is that it's too oriental, we need this to be more occidental! Quick! Get a western developer on the phone!" rather than examining why their games aren't selling like they're used too. I also like the implication that the reasoning behind New-Coke Dante's rather more bland look, is simply because regular Dante dresses only for the rule of cool. It's also completely hypocritical judging by the designs of the enemies and characters in their other games *coughMonkeyandNarikocough*. I'm not sure if the cowboy boots is a slight dig at 4, but it's probably me trying to read into it too much. Pesky Splinter fucked around with this message at 18:38 on Jan 26, 2012 |
# ? Jan 26, 2012 17:21 |
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What? Westerners don't just throw cool things together to make a character design? There has to be a story reason beyond "My dad is a demon lord" for Dante's white hair? What the gently caress?
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# ? Jan 26, 2012 17:24 |
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Pesky Splinter posted:I arise once more from the underworld to fill your dark souls with Except that DMC4 was the best selling Devil May Cry game of them all, so the franchise still is still doing fine. Well was anyway.
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# ? Jan 26, 2012 17:58 |
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Alteisen posted:Except that DMC4 was the best selling Devil May Cry game of them all, so the franchise still is still doing fine. Well was anyway. Evidently, it didn't sell enough for Capcom. Though I'd say 2 million copies isn't something to be sniffed at. [e]:My mistake if it is that then. VVV Pesky Splinter fucked around with this message at 18:15 on Jan 26, 2012 |
# ? Jan 26, 2012 18:08 |
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Pesky Splinter posted:Evidently, it didn't sell enough for Capcom. Though I'd say 2 million copies isn't something to be sniffed at. I don't think it's that actually. This is Inafune's baby and he was pushing really hard for Western developers before he left, regardless of actual success. He ended up pushing a lot of projects before he left and I assume DmC is part of a legacy of that.
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# ? Jan 26, 2012 18:13 |
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# ? Apr 24, 2024 23:51 |
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I don't agree with him that Western developers don't put things in a character design "just to be look cool," they clearly do. The difference is the perception of what is cool. Dante's look was always clearly rooted in Japanese pop culture ideas of cool and heroic, I guess they think by changing that they can appeal to a wider demographic. They may be right, but we'll have to wait and see if it pays off. I just hope they don't change his personality too much.
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# ? Jan 26, 2012 18:47 |