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probably my favorite DMC-related art ever.
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# ¿ Dec 18, 2011 23:45 |
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# ¿ Apr 26, 2024 06:20 |
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That's... decent art, I dunno what you're getting at.
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# ¿ Dec 18, 2011 23:59 |
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As far as Ninja Theory's mo-cap goes, the work they did on Heavenly Sword is still very brilliant.
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# ¿ Dec 19, 2011 01:40 |
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bleep posted:Enjoy the serious story of holding up and jumping sometimes to get through a warping world while the glowing words "DIE" and "gently caress YOU" are written on the walls and floor. The environment effects are freakin awesome in that video.
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# ¿ Dec 19, 2011 05:48 |
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bleep posted:People can like what they want! It doesn't bother me, I just personally think that looks uninteresting to play. I would prefer them concentrate on gameplay mechanics rather than visual flair for scripted sequences, but this game is likely not aimed at people like me so I probably shouldn't pay attention to it. It's just disappointing to see a franchise I enjoy turn into something I wouldn't like. That platforming is easily better than any of the platforming in previous games. I mean jesus those parts were bad.
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# ¿ Dec 19, 2011 06:28 |
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They're definitely nailing the artwork. I love it.
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# ¿ Mar 1, 2012 21:13 |
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Ryaomon posted:http://www.siliconera.com/2012/03/01/dmc-devil-may-crys-dante-grew-up-in-orphanages-run-by-demons/ Sounds better than your typical DMC plot. I mean, let's not kid ourselves here.
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# ¿ Mar 4, 2012 21:19 |
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I have to say that Dante nude is pretty hot, shame about the fact that they did some stupid coverups of nudity; videogames should seriously be getting over that by now.
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# ¿ Apr 10, 2012 18:25 |
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Aidan_702 posted:By the 'sexual deviant' - coming from a glen beck figure - bit are they implying that dante's gay now? I suppose this means doing acid is the best way to play this game.
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# ¿ Apr 10, 2012 19:00 |
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Yodzilla posted:I kind of like the visuals and colors going on there. Still no idea about the gameplay but at least stylistically it looks neat. At the very least, it's a superbly good-looking game. A really amazing achievement from Ninja Theory overall.
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# ¿ Apr 10, 2012 19:13 |
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notZaar posted:It's just a little tongue in cheek. This sort of game is too goofy/fantastic to pull off any nudity with artistic integrity. Oh I know... I'm just a perv about new Dante.
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# ¿ Apr 11, 2012 06:53 |
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randombattle posted:This is still what blows my mind the most out of all this. Why in gods name did Ninja Theory sit down and go "Gee everyone loves DMC's combat and couldn't care less about the story.. I KNOW LETS MAKE THIS DMC FOCUS HEAVILY ON THE STORY AND JUST WING THE COMBAT!" From what's been showcased so far, I don't know how they're "winging" the combat.
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# ¿ Jun 6, 2012 01:32 |
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Pesky Splinter posted:The guy is also looking forward to Silent Hill: Book of Memories too... he is really is just contrarian for the sake of contrarian. The last comment, while... gross, wasn't too far off: Enslaved was a pretty good game.
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# ¿ Jun 10, 2012 09:22 |
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Sex_Ferguson posted:I knew Bayonetta was PG's best selling game, but I didn't know they broke a million, nice. I can only hope Anarchy does as well. Anarchy absolutely bombed in Japan.
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# ¿ Jul 18, 2012 04:22 |
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Vergil looks pretty cool and the new environment screenshots are fantastic. I'm psyched.
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# ¿ Aug 16, 2012 07:05 |
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Dante still looks hot, and that TGS trailer was probably the best one yet.
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# ¿ Sep 21, 2012 18:01 |
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Hot drat, I want that. The Dante with Angels pic is some of the best art I've seen for the series. I love it.
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# ¿ Sep 23, 2012 02:02 |
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Magil of Shadow posted:You're serious, aren't you? Oh no! Call the cops! Opinions are different!
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# ¿ Sep 23, 2012 02:31 |
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That is a seriously cool level. El Shaddai-esque.
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# ¿ Oct 13, 2012 16:15 |
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Another awesome trailer. Looking drat good.
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# ¿ Oct 14, 2012 20:43 |
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Pesky Splinter posted:Dante's voice clips for Playstation battle royal thing. Don'te is a really dumb nickname.
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# ¿ Oct 18, 2012 21:03 |
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Holy gently caress that concept art is gorgeous. Definitely considering a purchase.
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# ¿ Nov 3, 2012 08:20 |
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SSNeoman posted:
Like every other game that comes out ever.
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# ¿ Nov 8, 2012 03:41 |
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Rigged Death Trap posted:Oh shut it, you. I've largely preferred the art design in this game to past games. The Gothic architecture was starting to get old hat by 4, honestly.
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# ¿ Nov 10, 2012 02:00 |
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Honest Thief posted:But he does look cool! That red anime jacket is sweeeeeeeeeeeeeeet. Even the lamest rank in DMC3 is Dope!, that's just short of cool. I always thought the shirtless thing was dumb, though.
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# ¿ Nov 12, 2012 12:02 |
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While I do plan on getting this game, I'm still disappointed that they didn't let Nitin Sawhney score it like they did Enslaved and Heavenly Sword. Great soundtracks, great musician.
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# ¿ Nov 13, 2012 11:22 |
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Exmond posted:Some of the nitpicking in this thread is hilarious... I mean there are some good objections in the thread but some of the others are just nitpicking. I'd say MOST of it has been nitpicking. 48 pages of it.
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# ¿ Nov 15, 2012 22:26 |
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"DmC: It's not nearly as bad as ridiculous DMC fans say it is."
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# ¿ Nov 16, 2012 02:42 |
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Jetpack Postman posted:Since I haven't seen it posted yet, I figure I ought to let you dudes know about the recent OXM video preview, done by the same dude that helped sell a lot of folks on Dragon's Dogma. There's a few things he says that should be taken with a grain of salt, but the combat looks pretty solid and there's some interesting ideas at play with the Proud Soul-esque upgrade system that lets you shuffle around "upgrade tokens" so you can mess around with new weapon abilities without necessarily having to buy all of them. I'm not sure how I feel about the amount of enemies that have a shield, though. It seems like an arbitrary thing just to make sure you use the hell out of that grapple mechanic.
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# ¿ Nov 17, 2012 17:16 |
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Capitalism Bro! posted:Argent Key?! Are you loving kidding me?! Just call it a silver key you chucklefucks! I *love* Bayonetta but that's exactly how one would describe its art style/setting, rather than DmC's.
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# ¿ Nov 21, 2012 23:05 |
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ImpAtom posted:Bayonetta is described as "Bayonetta designed by wanker middle-class art students?" That, uh, doesn't make a lot of sense. No, what I said was that I thought Bayonetta's art design/environments were "designed by middle-class art wankers". The environments seen so far in DmC are incredible. It's one of the huge reasons that I will try and buy the game. I always appreciate incredible art and it's one of the reasons I loved El Shaddai, too.
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# ¿ Nov 21, 2012 23:25 |
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ImpAtom posted:So you're saying Bayonetta's art design/environments are something you don't even know what it means? I get you like the game but going "No, the thing you like sucks" in response to criticism is pretty silly. You just admitted yourself you don't even know what he means, but he said something bad about DmC and good about Bayonetta so it's time to level the exact same insult towards Bayonetta. I'll write up a bigger post when I get some time at work.
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# ¿ Nov 21, 2012 23:34 |
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ImpAtom posted:Cool, I'd like to see it. Note: This post does not concern gameplay or gameplay interaction with environments. One of the things I really disliked about Bayonetta's artstyle is its intended over-the-top ridiculousness went... well, too far. I believe both Bayonetta and the new DmC have bad character design but in different directions. While Bayonetta is an iconic-looking character, she's also dressed in the most ridiculous, exaggerated way possible. Same goes for literally every other character in the game. The enemy designs have mostly the same issue -- with a few exceptions here and there -- in that the mixture of angelic features and demonic auras comes across as hamfisted as some of the enemy designs in DmC (I especially got tired of the gratuitous amount of statue babyfaces in Bayonetta). I get the intent, and know that the particular art style of the game was done on purpose, but I think it was just so exaggerated it became weird, and uncomfortable to watch sometimes. DmC, however, has a similar problem. Some of its characters have that Bayonetta-esque ridiculousness (Vergil and his fedora is like Luka with his out-of-place scarf), but in a different direction: They're trying to nail a 90s Linkin Park-esque angstfest and failing; in capable hands, it could be done well, but I don't think NT hit the mark here. Then again, I am one of the few who doesn't have a problem with new Dante's design. The main reason I prefer DmC's art design is, ultimately, its environments. While it probably has less interactivity than Bayonetta does, the ideas and concepts are far more original/interesting. The idea of the world shifting and breaking as the demon world peeks into the real world is awesome and visually stunning. I especially like the constantly moving light and cloud cover bathing the game's first level. We've also seen peeks at later levels which are so out-there visually that it draws strong parallels to El Shaddai; the concepts are even similar, too. Dante goes into a demon's specific realm in the same way Enoch traveled to the worlds that the fallen Watchers had created. To me, I can see how instead of relying on DMC art tropes such as Gothic architecture, they've concocted some of the most original environment ideas that the NT team has ever done, and some of the most interesting I've ever seen. Of course, I loved El Shaddai. It also shares the same simplistic, shallow combat that DmC does as well as the flair for ridiculous character design, but the environment design alone saved the entire game for me, and it looks like it's doing the same for me with DmC. My only true disappointment, as stated before, is the lack of Nitin Sawhney and the terrible music, not that DMC has ever been known for good music or anything.
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# ¿ Nov 22, 2012 01:12 |
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# ¿ Apr 26, 2024 06:20 |
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sandpiper posted:Also just to be clear I really did like the aesthetic and environments. They did a great job here. As an animator and artist myself it's very appealing to the eyes. If nothing else, I hope they continue to find work if this game bombs.
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# ¿ Nov 22, 2012 01:26 |