Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«4 »
  • Post
  • Reply
toasterwarrior
Nov 11, 2011


DMC1 was the first game I played on my PS2 all those years ago, and it more or less made buying the console worth every cent. I still consider DMC3 to be the most revolutionary in terms of making action games engaging.

The core strength of the DMC series is the combo/canceling system: nearly every move can be canceled into another and it keeps combos fluid and effective enough to be worth mastering. DMC3's style system did an excellent job of diversifying combat since each style, even and especially Royal Guard (ostensibly a defensive style), works and looks best on the offense.

The combo system peaked in DMC4 by letting Dante use every style of his at the same time. Behold: http://www.youtube.com/watch?v=hjsuGB3S92Q

I'm willing to give Ninja Theory a chance on this, erratic though their record may be. DMC's story has always been decoration at best to comboing the poo poo out of demons, and it being a prequel works as a decent excuse to have Dante not be the Dante we're used to. We can only hope that being able to pull that insane poo poo off is a possibility in DmC's fighting system.

PS: Royal Guard, the greatest blocking system ever: http://www.youtube.com/watch?v=ZC2R8dUM9tU

Adbot
ADBOT LOVES YOU

toasterwarrior
Nov 11, 2011


Hey, I actually like the environmental stuff they were doing in that trailer. "Gritty" or not, it does look pretty cool to traverse.

I mean, with that trailer taken objectively as a sample of a platforming setpiece, the only complaint I can make is that it looks slow for an action series like DMC.

Mind you, that's still a pretty big complaint; drat the man who, by one way or another, was satisfied with letting DmC run at 30FPS.

toasterwarrior
Nov 11, 2011


It's such a shame the DMC3 port was terrible: IIRC, it had something to do with the sound engine they used since replacing all the music/cutscene sound files with blank ones was the only way I could run the game at 60FPS. It's just not DMC3 without hearing wailing guitars and some dude growling about blood and demons while you combo poo poo.

The DMC4 port runs beautifully, and it does have full keyboard customization. Mouse support only goes up to using it in menu screens.

toasterwarrior
Nov 11, 2011


Apparently in order to maintain DT mode, you have to not touch the ground while you air combo enemies to death. In previous games, doing this with Enemy Step is more or less the first step you take into combo video territory, and it's reasonably challenging and fun as hell to do.

It'll be an I-win button if the bullet time is slow enough or the aerial combo system too simplistic to make timing your jumps relevant.

toasterwarrior
Nov 11, 2011


I actually like the bullet time effect after a successful dodge in Bayonetta: it showed the difference between you dodging an attack "correctly" (as in, the right frames that'll trigger Witch Time) and just dodging prematurely because you saw the tell and reacted too fast.

On the subject of that trailer, I think it looks pretty good in the context of all the pessimism. Could use a bit more polish in regards to animation pacing and overall speed, and it's still missing the HUD; but overall, it's on the right path what with the emphasis on mobility and switching weapons on the fly.

It'll be a bummer if DmC has a turbo mode which moves at non-turbo DMC4's speed.

vvv: Yeah, I meant that we don't have a complete picture to judge since there's no HUD.

toasterwarrior fucked around with this message at Dec 20, 2011 around 09:39

toasterwarrior
Nov 11, 2011


Hey, removing green orbs and using a regen system based on how Stylish you're doing sounds pretty cool. Done right, it'd be one thing DmC executed better than Duke Nukem Forever.

toasterwarrior
Nov 11, 2011


That's a very good point in regards to helping players which wouldn't really need it; I was just thinking how to make the erratic green orb drop system work better since in past games you could get scratched at full health and get healed by the next thing you kill while you could be at a sliver of life left and not get healed after clearing two rooms of enemies.

I guess that that's part of the reason why DMC4 didn't count items used in the mission end score: so you could use your green stars and not rely on the RNG without fear of dropping in score ranking.

Speaking of experience gain, I wonder if they'll integrate the Proud Soul system (or god forbid the grinding in DMC3, the only thing I didn't like about the game) for unlocking moves and upgrades, or just pass them out to you as the game progresses?

vvv: Yeah, ultimately semantics; items or not, you'll still get an SSS rank if you meet the criteria.

toasterwarrior fucked around with this message at Dec 20, 2011 around 19:21

toasterwarrior
Nov 11, 2011


Meowbot posted:

I wish they would just get rid of dante and nero and god knows who this new guy is and make Lady the main character. Lady is abetter character in every way. She can rocket jump like 6000 feet and has a loving sword attached to a rocket launcher.

Man, what I wouldn't give for a DMC Mercenaries where you pick a character and go through setpieces or Bloody Palace...

toasterwarrior
Nov 11, 2011


^^^: I'm guessing he means the whole, overarching plot of the series, not how the cutscenes were used to present the story.

Speaking of Ninja Theory and Enslaved, didn't its DLC get some surprisingly positive reception?

toasterwarrior
Nov 11, 2011


An entire DMC game whose entire existence is for the sake of a terrible pun?

Perfect.

toasterwarrior
Nov 11, 2011


Obsidian's Devil May Cry ends with Dante convincing God to fight alongside him against both Heaven and Hell in order to rewrite the cosmic afterlife through a SSStylish combo.

I know that Japanese developers have been stuck in a creative rut for a while, but interviews like these are convincing me they're taking the entirely wrong way in revitalizing their market.

toasterwarrior fucked around with this message at Mar 25, 2012 around 00:36

toasterwarrior
Nov 11, 2011


Considering how Operation Raccoon City is getting a bad rap, I'm losing a lot of faith in Capcom's ability to choose good western developers for their franchises. This remake is going to vindicate their push for western studios or condemn it, and the lack of substantial gameplay footage isn't helping.

toasterwarrior
Nov 11, 2011


The greatest slap in the face to this remake would be if Darksiders II, of all games, manages to have an even more engaging and rewarding combat system than it.

Just, daaaamn.

toasterwarrior fucked around with this message at Mar 29, 2012 around 20:16

toasterwarrior
Nov 11, 2011


Maybe I should stop expecting the worst since it inflates my perception of stuff I expect to suck, but these new trailers actually impressed me.

I'm glad they're putting more goofy stuff into the game since DMC always had a cheesy vibe to it, but the hamhanded way they're handling the "big brother" theme really turns me off. I'm just hoping it doesn't cut into the gameplay too much, since how they're promoting their story comes off as overly pretentious. It's a shame: I try to appreciate video game stories since the good ones more or less keep getting buried because the market don't promote or appreciate them, but there's a time and a place for emphasizing storytelling and a DMC reboot doesn't seem like the game for it.

When I saw the combat, it reminded me a lot of Darksiders with the alternate weapons being assigned to their own buttons as opposed to actively switching to them. I like the emphasis they're putting into aerial combat since I've always identified good air melee with the DMC series ever since I played the first game. The animations look great, even if the speed and flow isn't quite there yet. I'm hoping for more details on the guns since I know DMC has always considered ranged weapons as combo extenders instead of actual standbys.

All in all, it looks good and doesn't seem to be the complete trainwreck I thought it would be. Here's to hope.

toasterwarrior
Nov 11, 2011


ChewyLSB posted:

And maybe Dante could unlock 7 styles (Four base, Dark Slayer, Quicksilver Doppelganger) and you could choose four of them.

Oh man, that would be so awesome. Gunslinger's always been the ultimate "all-style, barely-any-substance" stance for me; being able to drop it in favour of Quicksilver or god forbid Doppleganger would make for even crazier combos.

Is there any button in DMC's layout that isn't used? I'd imagine they could add in what Bayonetta did with weapon sets: two weapon sets with two weapons each, and you could swap between them mid-fight.

toasterwarrior
Nov 11, 2011


Pesky Splinter posted:


[e]: By the by, I wouldn't recommend reading any of the comments in the DMC.org forums, because they mostly consist of stuff like:


tru dat man i was always lost in the dialogue in the old games. I don't blame the developers i think it was the language difference and translation because Japanese is a VERY intricate language one symbol literally has hundreds of meanings thus having greater depth and meaning. So i wouldn't be surprised if Dante seemed more like a balanced persona in Japan

Wait, what? Hasn't the series always been dubbed in English, thus implying that even the Japanese dialogue editors considered the translation just fine?

Anyway, I'm wondering if Ninja Theory is being real cagey with releasing substantial info about the game because they know it'll just being more heat on them. It's a shame, the recent trailer didn't shatter my hopes completely so I'm curious to see just how deep that combat system goes.

toasterwarrior
Nov 11, 2011


Looks like DmC will be released on the PC: http://www.rockpapershotgun.com/201...bound-in-2013/.

Most of Capcom's stuff is on Steam, so I guess it's likely it'll go on there along with DMC3 and 4. I hope they put a discount on those two while promoting DmC; if it sucks, then at least I can have the best two games on my account on the cheap.

toasterwarrior
Nov 11, 2011


Rigged Death Trap posted:

This is what they should have aimed for:
http://www.youtube.com/watch?v=c_ogAACj5EE

DMC is all about that^. The grandeur of the ham and the majesty of the corn.

This is still one of the best cutscenes in any video game I've played. It's like Dante finally found someone that's willing to ham it up like he does, and he rises to the challenge and beyond.

toasterwarrior
Nov 11, 2011


Ximum posted:

Yeah, they've never been constant, except I think S has always stood for "Stylish!"

If you ain't got Stylish, you ain't got style

toasterwarrior
Nov 11, 2011


SirDan3k posted:

For me casual has come to mean "Easy to make" much more then "easy to play". Bayonetta has a difficulty you can literally beat with one hand tied behind your back but it's regular difficulty is near perfectly balanced.

Achieving that kind of balance takes time, it takes playing and replaying, it takes bringing in fresh eyes and it takes money.

This is a great definition of "casual". I once thought CoD was for "hardcore" gamers until I realized that shooting virtual terrorists was a surprisingly widespread interest.

wildzero posted:

I don't dislike GoW, but how much has it changed between games? I've only played a little of each and didn't notice much difference between each entry.

I don't really like GoW as a beat-em-up, but at least it stayed honest to itself as an over-the-top, testosterone-overdrive, truly epic action game. It took three games for them to portray Kratos in a sympathetic light, but they've constantly upped the ante when it came to just how many dudes you can kill with a button press, how big a monster you can fight, and how violent fatalities can be.

So yeah, GoW keeps it real, and I can respect that.

toasterwarrior
Nov 11, 2011


Don't worry guys, we still have six months to make it better, right?

Right?

^^^: If it's true, I'm curious about the thing about Vergil not looking like he did in DMC3. Mainly because I'm wondering if it implies that he's no longer Dante's twin, or his thematic opposite.

toasterwarrior
Nov 11, 2011


Ah, the TrueStyle Tournaments. After seeing them, my metric for any action game going for DMC/Bayonetta's style of gameplay is to see whether it's possible to do anything on the TST's level with the combat engine.

I'm not sure if this video is part of a TST submission, but it's still one of my favorites. Hell, the first section of the video doesn't even involve any combat at all, just pure mastery of invincibility frames and timing: http://www.youtube.com/watch?v=hjsuGB3S92Q.

toasterwarrior
Nov 11, 2011


ThePhenomenalBaby posted:

Here's another controversial opinion! I don't care how good Gunslinger is in 3, I thought it was boring as heck until 4 introduced Pandora! Take that everybody.

The irony here is that I actually consider Gunslinger to be the most "worthless" style of the four. Stylish, yes. Practical and effective, not really

toasterwarrior
Nov 11, 2011


Elswyyr posted:

If I only pick up one game, should I get DMC 3 or 4?

Well, if you decide on DMC4, it may ruin you on DMC3 since it has a lot of interface and gameplay streamlining/improvements. However, I think DMC3 is a more solid game in terms of flow, and its environment design and story are better than DMC4's. I realize the latter point really isn't saying much, but hey, DMC3 is still considered the crown jewel of the series since it really was that great in its time.

toasterwarrior
Nov 11, 2011


Balobam posted:

Platinum Games haven't had an easy life and I don't understand why. Their games are popular and have a sort of cult following, yet their publishers always dick them over.

I hope they make it, I really do.

You know, you could replace "Platinum Games" here with "Obsidian Entertainment" and it would still make sense.

It's almost eerie: they're both cult-hit developers who get screwed often by publishers, but everything else about them are mirrors of the other. OE is known for great storytelling but middling gameplay, PG is the opposite. OE has one original IP game while everything else is part of a franchise, PG is the opposite. Creepy.

toasterwarrior
Nov 11, 2011


The farthest I've gotten with Dante in Bloody Palace Mode is the fight against Credo. You don't fight him in the main game as Dante, and there's no easy way to get to him apart from the 60+ level grind in BP, so by the time I reach him, I've forgotten his attack patterns and how to counter them

toasterwarrior fucked around with this message at Jun 22, 2012 around 07:06

toasterwarrior
Nov 11, 2011



I would be stoked for Keith Szarabajka's rendition of Vergil as an angry but redemption-seeking missionary in post-apocalyptic Utah Limbo City.

toasterwarrior
Nov 11, 2011


While the recent dearth of substantial and credible news on DmC is discouraging, it looks like Darksiders 2's team stepped up the combat system in the game because it looks fast and pretty intense compared to DS1: http://www.giantbomb.com/quick-look...rs-ii/17-6376/.

I liked the first one, even if it didn't inspire me to 100% completion, but at this point I'll take any good action brawler I can get since I've played DMC4 to death.

toasterwarrior
Nov 11, 2011


notZaar posted:

On the other hand I bet it will be immensely satisfying to kick new Dante's rear end with Raiden.

It's gotten to the point where people might enjoy seeing Raiden, who was once derided as a terrible "replacement" for Solid Snake in MGS2, beat the poo poo out of new Dante, who is slated to replace current Dante through a reboot.

The irony of Raiden being the star of a game currently being developed by Dante's creator makes it even better. Was wrong. Still, it does you good to laugh.

toasterwarrior fucked around with this message at Jul 30, 2012 around 16:40

toasterwarrior
Nov 11, 2011


drat it Pesky, whenever I see this thread updated I always hope it's some news that'll give me hope, and the opposite always happens.

toasterwarrior
Nov 11, 2011


That loving Sned posted:

"Due to a manufacturing defect, all copies of DmC were mistakenly pressed with the contents of Bayonetta X Devil May Cry."

I poo poo you not, if Bayonetta x Devil May Cry started off with the tutorial/duel mission from DMC4, except with Dante fighting the "Woman in Crazy Demon Hair Catsuit", it would have all my GOTYs, all the years.

And the dude that gets assassinated would be DmC Dante, rambling how he's the "real loving Dante"

toasterwarrior
Nov 11, 2011


notZaar posted:

You can never place too much faith in other people.

True. Even if that faith means "I have faith that you'll inevitably gently caress this up".

This game may not be the DMC sequel fans want but I'm willing to believe, at the very least, it'll be an OK action game. Ridiculous and puerile politicking story aside, that is.

toasterwarrior
Nov 11, 2011


Alteisen posted:

japanese John Mcclane(yes from Die Hard)

Jesus Christ, I even checked the Wikipedia page, it really is Japanese John McClane.

And I thought the crossovers in MVC2 were already crazy obscure and bizarre.

Coughing Hobo posted:

What I pulled away from that last question was "In case this game flops real bad, we're fully prepared to go back to old Dante and forget this ever happened like we did with 25% of the franchise already"

Haha, fine, alright, let's do that. poo poo, Capcom ought to do that more, what with Resident Evil and its convoluted-rear end canon all the way from Survivor (not that it'll make a difference).

toasterwarrior
Nov 11, 2011


Coughing Hobo posted:

In a perfect world (that still allows DmC to happen, mind you), DMC5 will start with the last scene from DmC, then with classic Dante waking up at his desk, bellowing "What the gently caress?" and then it's never mentioned again.

As a bonus, it's one of only two times Dante actually gets angry/frustrated in the entirety of canon.

toasterwarrior
Nov 11, 2011


Yeah Bro posted:

What I'm taking away from this picture is that the game will be all about Dante rolling around like Sonic the Hedgehog.

Bayonetta, huh? Take that, Sega!

vvv: I'm pretty sure that's a Photoshop, dude. Though both shoulder buttons are actually mapped to evade, which is a waste of button space.

toasterwarrior fucked around with this message at Aug 13, 2012 around 08:59

toasterwarrior
Nov 11, 2011


That loving Sned posted:

If they wanted to streamline the game, they should have given you four sets of weapons mapped to the d-pad.

The main difference would be that rather than equipping a devil arm and a gun seperately, they would be paired together. This would allow you to have access to all your weapons at once, without having to cycle through all of them using the triggers.

For example,

Up - Rebellion + Ebony & Ivory
Left - Ifrit + Shotgun
etc.

I dunno dude, that layout sounds like DMC4's style-switching system, except a lot less flexible.

Consider this: Dante's shotgun will function the way it does, regardless of whether you're using Gunslinger, Trickster, or whatever. If you need something knocked out of the air, one button press will do. On the other hand, a pairing system would need you to be on that specific pair with the shotgun.

The problem here is that switching from pair to pair in this manner would be the opposite of streamlining. For example, Ifrit/Shotgun would be a slow-attacking set with the tendency to knock enemies out of combo range, while Rebellion/E&I go for longer combos and fast movement.

That means whenever you need a shotgun blast to get some dude out of your face while you're busy Aerial Raving another guy, you need to hit two d-pad buttons with your thumb, as opposed to tapping your shoulder triggers. If you have another devil arm with different properties than your air combo one, there's an even bigger chance of fumbling.

If you then customize your d-pad buttons to Rebellion/E&I and Rebellion/Shotgun, then you might as well revert to the old system since that's already two of four (five, if you count Dark Slayer in DMC4) slots on the pad.

If there's any layout I prefer without Style-switching in the equation, I'd rather have Bayonetta's pairing system. You can switch between two customizable pairs on the fly, and you can change your weapon sets (even in combat) by going into the Select menu.

toasterwarrior
Nov 11, 2011


It all makes sense. Vergil didn't fall into Hell at the end of DMC3, he fell into this bizarro world and it's up to him to make it stylish as penance.

That collar popping is out of control though, jeez.

toasterwarrior
Nov 11, 2011


To be fair, it looks like they're going with the "twin sons of Sparda" thing again, so you can blame that on their Dante design.

toasterwarrior
Nov 11, 2011


Why does he look so dopey.

You know, I actually think the two brothers' voice actors are pretty good, but goddamn the terrible writing isn't doing them any favours.

I still maintain that that collar is ridiculous, especially for that gritty feel they're going for

Adbot
ADBOT LOVES YOU

toasterwarrior
Nov 11, 2011


notZaar posted:

When was the last time you played DMC4? Yeah it was technically competent and everything a DMC game should be, but that's exactly the problem. DMC became formulaic, people had expectations. It was 1/3 of a game stuffed full of filler and stretched out until it was passable as a full retail release. It's been clear for a while that CAPCOM has suffered major brain drain and just can't sustain the creative effort for a lot of their flagship titles, including DMC and Resident Evil. So this is what we get.

I recently went for an all-S rank run on DMD thanks to the Summer Steam Sale, and yeah, DMC4 kicks rear end on a combat level (apart from annoying gimmicks like Chimeras and kiting shadow demons) but was definitely a half-assed effort when it came to filling out the game. After all, the second half of the game is literally backtracking through Nero's route as Dante.

It did look good on paper: Ninja Theory could build a new story and aesthetic design with this well-loved combat system as a base. Unfortunately, their cagey attitude when it comes to showing off their take on combat isn't building confidence, and leaks like the "SSS Poison by hitting it repeatedly with the same heavy move" are justifying said lack of confidence. It's like Capcom hasn't learned a single thing from DMC3/4's systems, and just threw it all away.

The cherry on top of all this is NT's insufferable attitude regarding what they've done about DmC's story. Sex_Ferguson brought it up: stuff like MGS and CoD are often described as stretching/designing their games to feel like movies, but NT's attitude towards this whole thing is "make our arthouse film about sticking it to the Man, then tack on this game to it". Not only is the story and writing looking like a parody of teenage rebellion taken seriously, they're defending it in a confrontational manner: we don't "get" it.

gently caress yeah, thank God we don't, because "getting" it requires you to be in a state of mind that considers yelling "gently caress you" at demons and demon walls saying "gently caress you" to the player to be riveting social commentary.

Didn't mean this to sound so negative, but poo poo, they've barely got anything of substance to show for it after all this time. At this point, it doesn't matter if it's in the same continuity or not, it's still an entry in a series known for certain qualities which it fails to reach, and that is disappointing.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«4 »