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oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

Pacification Hex is really nice. I'm not a huge fan of the other hexes.

The curses can be really powerful and put out a lot of damage, especially curse of vulnerability on bosses.

That said, I'd put my first point into an inscription slot unless you're playing a Cornac.

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Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


oneliquidninja posted:

Pacification Hex is really nice. I'm not a huge fan of the other hexes.

The curses can be really powerful and put out a lot of damage, especially curse of vulnerability on bosses.

That said, I'd put my first point into an inscription slot unless you're playing a Cornac.

Uh... how would I go about doing that? I don't see an option for it. (And the server's acting up for me to, also can't get at the wiki).

BetterLekNextTime
Jul 22, 2008

It's all a matter of perspective...


Lprsti99 posted:

Uh... how would I go about doing that? I don't see an option for it. (And the server's acting up for me to, also can't get at the wiki).

When you click on an unused rune/infusion, it will give you the option to replace an existing one or else spend a point to make a 4th slot.

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for.

It's like "Ok so you're this guy who dual wields and also you can teleport around and you can see into the future and you can actually travel into the future also you can create black holes and you have two weapon sets and also you're good with a bow. For stats you should take strength, dex, willpower and magic. Some constitution probably wouldn't hurt either."

TOOT BOOT
May 25, 2010

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Kinda weird that this game has hardly even been mentioned in the past couple years of roguelike discussion on the forums and now it's got a thread with 50 posts a day. It must have gotten good fast.

Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


Thanks for the help, but my game bugged unrecoverably I was in the maze, and when I killed thieves, they created clones of me that shared my health (nearly killing me from a mob attacking it), and which I couldn't move through. Recalling and returning to the level let me damage them without hurting myself, but I couldn't kill them, not could I move through them, in fact, once I tried after trying to kill one of the clones, the game threw an error every time I pressed a directional button. I sent the error report, and posted on the forums already.

Man, I know it's a beta, but that guy was so promising.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

TOOT BOOT posted:

Kinda weird that this game has hardly even been mentioned in the past couple years of roguelike discussion on the forums and now it's got a thread with 50 posts a day. It must have gotten good fast.

I think it just slid into obscurity because the earlier versions were still pretty unpolished, but its development kept on chugging quietly away while everyone was playing Crawl and DoomRL, so when someone over in the roguelike thread reminded people to check it out it suddenly exploded in popularity because now everyone is taking a second look and being blown away by how far it's come since its early days.

e: Basically ToME was the unremarkable, kind of plain guy in high school that made friends easily but could never get dates, and it just showed up to the tenth anniversary reunion swole as gently caress and riding in a personal limousine and now it's the center of attention.

Angry Diplomat fucked around with this message at Jan 6, 2012 around 23:34

BetterLekNextTime
Jul 22, 2008

It's all a matter of perspective...


It did just win the Roguelike of the Year poll (again).

It was pretty rough at the beginning- it took a while to get the full tile set and fix annoying bugs in the GUI. The online server and chat capability wasn't always there either.

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

The Moon Monster posted:

Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for.

It's like "Ok so you're this guy who dual wields and also you can teleport around and you can see into the future and you can actually travel into the future also you can create black holes and you have two weapon sets and also you're good with a bow. For stats you should take strength, dex, willpower and magic. Some constitution probably wouldn't hurt either."

Weapon Folding will really help your damage out put early on and there's some sustains to help boost Strength and Magic up that run off Willpower. So basically if you invest talents in those sustains you can get by with mostly pumping Willpower, Dex, and Con for quite awhile.

They're a very hybrid class obviously but my suggestion is to skip the weapon skills for awhile until you decide what you want to focus on. Invest mostly in sustains and some escape options. Weapon Folding will be enough to get you through till you can make up your mind what weapon style to focus on.

Also, you start out with both a bow and two weapons equipped. I think you still start with Celerity too. So you can press 'x' to freely swap between these weapon set ups as you need.

Kanos
Sep 6, 2006

Salarymen can protect the peace too!


The Moon Monster posted:

Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for.

It's like "Ok so you're this guy who dual wields and also you can teleport around and you can see into the future and you can actually travel into the future also you can create black holes and you have two weapon sets and also you're good with a bow. For stats you should take strength, dex, willpower and magic. Some constitution probably wouldn't hurt either."

Temporal Wardens can either be played as brutal dual wielding melee characters based around flurry, powerful, agile archers, or hybrids(because they have a passive that lets them switch weapons instantaneously). Your fundamentals are physical combat, all that extra stuff is simply used in aid of that.

Early on you'll want Weapon Folding no matter what you're doing since it does ludicrous amounts of damage and makes you effectively ignore armor. You also get a sustain called Strength of Purpose that gives you a beefy strength bonus and lets you put that stat on the sideline for a while, giving you time to build dex and willpower. If you're going melee or hybrid you will want to start building up Flurry ASAP because it's your bread and butter damage ability and will do absolutely explosive amounts of damage with Weapon Folding. Weapon Mastery or Knife Mastery are extremely good investments as they give both physical power(helps all physical attacks) and % damage with those weapon types. Magic is a stat for later on and is primarily used to unlock Haste, which for several turns will turn you into the loving Flash crossed with an angry food processor. Dimension Door is one of the best spells in the entire game because it's a 100% controlled short range teleport that can ignore line of sight, giving you an excellent escape or approach tool with a low cooldown.

Achmed Jones
Oct 16, 2004

I am the white sky high over Tripoli

Are there any mirrors of the installer (Windows, preferably with music)?

Scrubber
Feb 23, 2001
I'm just arguing for leniency; all she did was kill her friend.

100 HOGS AGREE posted:

What does luck do? I found a +8 Luck amulet and I am wearing it. But there isn't even a luck stat on the character sheet.

http://forums.te4.org/viewtopic.php...hilit=luck+stat

this was the best explanation I could find, no idea if it is still accurate.

quote:

10 luck gives you:
4 defence, 4 accuracy, 3% crit, 1.75 to all saves, as well as 2% chance to avoid friendly AoE, and 2% chance to not break stealth.

Drox posted:

Seems like a backend thing, I also see a lot of PlayerX joined/left channel spam.

You may know this already but there is a sub menu in the preferences where you can filter out the join spam. I almost didn't notice the option.

WAMPA_STOMPA
Oct 21, 2010


Brotoq, the boss of the starting dorf dungeon, often drops Skullcleaver. Crooked Club is less guaranteed though more hilarious. I like to do the maze after OF and Nur so that I'm like 17-18 and there's a good chance of getting a hawt dwarven steel slime weapon.

goldjas
Feb 22, 2009

I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.

The Moon Monster posted:

Archers are like mages with an autoattack. You should probably make them top priority targets if you see them.

I was level 6 when I ran into it.

Yeah.

and I was easily destroying everything else in the dungeon until I ran into it.

Methinks this is a bug with something spawning way out of level.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


How do I enter the in-game chat, anyway? I looked around but didn't see it. It's probably really obvious :/

Edit: ^^^ I could be wrong on this because I haven't read about the mechanics and I'm guessing off of what I've experienced, but I think that the reason they're so hard is that "Ranged Defense" is a separate stat from "Defense", meaning that unless you have a lot of Ranged Defense, archers are going to have a near-100% hit rate on you.

Indecisive
May 6, 2007



Just ran into a really scary unique in Lake of Zur(3), named Worm that Walks. He's some kind of blight disease freak who laid on some nasty diseases that reduce healing by 50%, another disease that spawns worm masses (that can multiply), and when the worm masses die they lay down a 3x3 AOE blight puddle. He also spawns more worms just from damaging him. The best part? He gets healed from blight damage (dealing it, not receiving it). After several failed attempts where I had to teleport away after watching him heal to full multiple times, I finally managed to burst him down somehow (then spend several minutes dealing with the hordes of worms). Son of a bitch didn't even drop anything I've been through there several times so not sure why he spawned there, just rare I guess.

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

^^ Not a unique. Just a scary high level monster.

Blunt Force Trauma posted:

Edit: ^^^ I could be wrong on this because I haven't read about the mechanics and I'm guessing off of what I've experienced, but I think that the reason they're so hard is that "Ranged Defense" is a separate stat from "Defense", meaning that unless you have a lot of Ranged Defense, archers are going to have a near-100% hit rate on you.

Ranged Defense is actually in addition to normal defense. So it's a bonus.

Archers are just mean. Bows do a ton of damage and attack fast. This was so the archer players could kite better. The class needs a rewrite in my opinion and bows need to be rebalanced. Hopefully someday that will happen.

For now your best defense is to not get hit, projectiles have a travel time and some talents can slow them down even further. Movement speed can let you get out of the way too. Otherwise, typical roguelike tactics apply when dealing with ranged characters. Just realize that any NPC using a bow is going to be dangerous, Master Skeleton Archers in particular.

Rascyc
Jan 23, 2008

Diet Evil, only one Calorie

Jesus, the crypt!

Was able to get the hell out of dodge with a lucky teleport but good lord. Not really sure why they give a quest so early in the game that's a one way ticket to hell.

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


goldjas posted:

I was level 6 when I ran into it.

Yeah.

and I was easily destroying everything else in the dungeon until I ran into it.

Methinks this is a bug with something spawning way out of level.

I'm not sure what this game's overall philosophy on out of depth enemies is, although you can definitely encounter them in vaults. I think enemy archers are just kind of overpowered early on. Encountering multiple orc archers at once in the dwarf starting area at level 1 is certainly a thing.

Kobold Sex Tape
Feb 17, 2011

Legal on most planes.


I finally managed to kill Subject Z with the Wayist still alive, but he then immediately walked into my fire drake's devouring flame and died before I could talk to him.

I'm never gonna be a yeek

Rascyc
Jan 23, 2008

Diet Evil, only one Calorie

Kobold Sex Tape posted:

I finally managed to kill Subject Z with the Wayist still alive, but he then immediately walked into my fire drake's devouring flame and died before I could talk to him.

I'm never gonna be a yeek
Try making a character with phase door and leveling it so you can phase other targets. Just phase the Wayist away then.

Drox
Aug 9, 2007

by Y Kant Ozma Post


gently caress the sandworm nest. poo poo's stupid and the nonrandom nature of the game means I know I have to keep trying it. I've lost three really good characters there to dumb poo poo, and it's really making me lose interest!

victrix
Oct 30, 2007


I'm confused, why do you have to keep trying it?

Drox
Aug 9, 2007

by Y Kant Ozma Post


Because I make a new character and don't have anywhere else level appropriate to go?

StarkRavingMad
Sep 27, 2001


Thanks for making this thread. I've played almost every roguelike that's come out but haven't touched Tome since like Tome2 when it was a much less interesting game. Having a lot of fun with this now, really like the unlocks and the active nature of the abilities, as well as the infusions. Also I was very impressed by the advanced tutorial which laid out all the stats and how they work. I can see myself playing a lot of this game.

victrix
Oct 30, 2007


Drox posted:

Because I make a new character and don't have anywhere else level appropriate to go?

If you're doing the other areas, you should easily be leveled up enough to tackle Derth elementals or just head to the tower, missing one early game area isn't going to break your progression

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


Sandworm Lair is annoying as hell even when you outlevel it because of the moving sand, if it catches up with you, you get stuck inside of it and can't even dig your way out, then drown to death. You might be able to teleport if your port is long enough range to have an open spot nearby, but landing there could just lead to more sand dropping on top of you.

Drox
Aug 9, 2007

by Y Kant Ozma Post


victrix posted:

If you're doing the other areas, you should easily be leveled up enough to tackle Derth elementals or just head to the tower, missing one early game area isn't going to break your progression

gently caress, it's listed as a quest, I assumed it was required for later.

Gils
Aug 23, 2008

take it smugly


Sandworm has a really great reward but honestly do it when overlevelled so you don't have to worry about getting boxed in a tunnel by the boss, if you can't kill it with the 10 rounds or whatever the collapse timer is.

Rascyc
Jan 23, 2008

Diet Evil, only one Calorie

Gils posted:

Sandworm has a really great reward but honestly do it when overlevelled so you don't have to worry about getting boxed in a tunnel by the boss, if you can't kill it with the 10 rounds or whatever the collapse timer is.
What exactly is the great reward? The class tree you get? I should unlock it and take a look at it I guess.

Arrhythmia
Jul 22, 2011

GOOOOOOOOOOONS!

Rascyc posted:

What exactly is the great reward? The class tree you get? I should unlock it and take a look at it I guess.

I believe you get the wyrmic class for beating it, but the real prize is the Sandworm Queen Heart, which, when you eat it, gives your character some talent/stat (can't remember which) points to use, which are always very, very handy.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Arrhythmia posted:

I believe you get the wyrmic class for beating it, but the real prize is the Sandworm Queen Heart, which, when you eat it, gives your character some talent/stat (can't remember which) points to use, which are always very, very handy.
Far as I can tell, the heart gives you the equivalent of a level-up, without raising your level (3 stat points, 1 class talent point, 1 generic talent point). And access to that skill category.

I might be misremembering though.

Gils
Aug 23, 2008

take it smugly


You get 3 stat points, 1 class point, 1 generic point, and the tree. So a level's worth of stats, and I think the tree also synergizes with antimagic pretty well.

e: looking at tree, it looks really good for all classes that have generic points to spare.

Gils fucked around with this message at Jan 7, 2012 around 03:58

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Thread needs more screenshots

Rascyc
Jan 23, 2008

Diet Evil, only one Calorie

Game has a sense of making it seem too easy when you hit the 20s and then you open a door and 9 giants throw boulders at you.

WAMPA_STOMPA
Oct 21, 2010


I think bloodrage is broken. It's supposed to give you 2 bonus strength when you make a kill, stacking, but I only every get just 2, even when I kill with the buff active.

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

I don't think I'm playing Wyrmic right and I also don't think I care. I maxed out Swallow and also used my first category point in the Sand Drake aspect, which is both hilariously suboptimal and plain hilarious. My Swallow attack does like 200% damage and has a chance to instantly kill anything that's below 33% health. I've been running around literally eating bears and trolls and various bosses, and it never, ever, ever stops being the funniest thing in the world.

e: holy poo poo Burrow + Lightning Speed is pretty much just a gigantic gently caress You to the entire map. You can tunnel halfway across the map in an instant

Angry Diplomat fucked around with this message at Jan 7, 2012 around 05:46

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Rascyc posted:

Game has a sense of making it seem too easy when you hit the 20s and then you open a door and 9 giants throw boulders at you.

Vaults in this game have a way of alpha-striking the poo poo out of you. Ever gotten that one in Kor'pul with 4 skeleton mages? It seems virtually impossible if you're at an appropriate level.

TOOT BOOT
May 25, 2010

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Sounds like this game has a lot of out-of-depth monsters and bosses.

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victrix
Oct 30, 2007


TOOT BOOT posted:

Sounds like this game has a lot of out-of-depth monsters and bosses.

Not really out of depth, just really harsh power shifts between different classes of monsters. Choose 'horribly imbalanced' or 'tactically challenging' as you see fit.

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