|
Pacification Hex is really nice. I'm not a huge fan of the other hexes. The curses can be really powerful and put out a lot of damage, especially curse of vulnerability on bosses. That said, I'd put my first point into an inscription slot unless you're playing a Cornac.
|
| # ? Jan 6, 2012 22:49 |
|
|
| # ? May 19, 2013 02:37 |
|
oneliquidninja posted:Pacification Hex is really nice. I'm not a huge fan of the other hexes. Uh... how would I go about doing that? I don't see an option for it. (And the server's acting up for me to, also can't get at the wiki).
|
| # ? Jan 6, 2012 23:05 |
|
Lprsti99 posted:Uh... how would I go about doing that? I don't see an option for it. (And the server's acting up for me to, also can't get at the wiki). When you click on an unused rune/infusion, it will give you the option to replace an existing one or else spend a point to make a 4th slot.
|
| # ? Jan 6, 2012 23:08 |
|
Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for. It's like "Ok so you're this guy who dual wields and also you can teleport around and you can see into the future and you can actually travel into the future also you can create black holes and you have two weapon sets and also you're good with a bow. For stats you should take strength, dex, willpower and magic. Some constitution probably wouldn't hurt either."
|
| # ? Jan 6, 2012 23:10 |
|
Kinda weird that this game has hardly even been mentioned in the past couple years of roguelike discussion on the forums and now it's got a thread with 50 posts a day. It must have gotten good fast.
|
| # ? Jan 6, 2012 23:25 |
|
Thanks for the help, but my game bugged unrecoverably Man, I know it's a beta, but that guy was so promising.
|
| # ? Jan 6, 2012 23:28 |
|
TOOT BOOT posted:Kinda weird that this game has hardly even been mentioned in the past couple years of roguelike discussion on the forums and now it's got a thread with 50 posts a day. It must have gotten good fast. I think it just slid into obscurity because the earlier versions were still pretty unpolished, but its development kept on chugging quietly away while everyone was playing Crawl and DoomRL, so when someone over in the roguelike thread reminded people to check it out it suddenly exploded in popularity because now everyone is taking a second look and being blown away by how far it's come since its early days. e: Basically ToME was the unremarkable, kind of plain guy in high school that made friends easily but could never get dates, and it just showed up to the tenth anniversary reunion swole as gently caress and riding in a personal limousine and now it's the center of attention. Angry Diplomat fucked around with this message at Jan 6, 2012 around 23:34 |
| # ? Jan 6, 2012 23:30 |
|
It did just win the Roguelike of the Year poll (again). It was pretty rough at the beginning- it took a while to get the full tile set and fix annoying bugs in the GUI. The online server and chat capability wasn't always there either.
|
| # ? Jan 6, 2012 23:38 |
|
The Moon Monster posted:Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for. Weapon Folding will really help your damage out put early on and there's some sustains to help boost Strength and Magic up that run off Willpower. So basically if you invest talents in those sustains you can get by with mostly pumping Willpower, Dex, and Con for quite awhile. They're a very hybrid class obviously but my suggestion is to skip the weapon skills for awhile until you decide what you want to focus on. Invest mostly in sustains and some escape options. Weapon Folding will be enough to get you through till you can make up your mind what weapon style to focus on. Also, you start out with both a bow and two weapons equipped. I think you still start with Celerity too. So you can press 'x' to freely swap between these weapon set ups as you need.
|
| # ? Jan 7, 2012 00:12 |
|
The Moon Monster posted:Does anyone have recommendations for building Temporal Wardens? They seem pretty cool but there are so many options I have no idea what to shoot for. Temporal Wardens can either be played as brutal dual wielding melee characters based around flurry, powerful, agile archers, or hybrids(because they have a passive that lets them switch weapons instantaneously). Your fundamentals are physical combat, all that extra stuff is simply used in aid of that. Early on you'll want Weapon Folding no matter what you're doing since it does ludicrous amounts of damage and makes you effectively ignore armor. You also get a sustain called Strength of Purpose that gives you a beefy strength bonus and lets you put that stat on the sideline for a while, giving you time to build dex and willpower. If you're going melee or hybrid you will want to start building up Flurry ASAP because it's your bread and butter damage ability and will do absolutely explosive amounts of damage with Weapon Folding. Weapon Mastery or Knife Mastery are extremely good investments as they give both physical power(helps all physical attacks) and % damage with those weapon types. Magic is a stat for later on and is primarily used to unlock Haste, which for several turns will turn you into the loving Flash crossed with an angry food processor. Dimension Door is one of the best spells in the entire game because it's a 100% controlled short range teleport that can ignore line of sight, giving you an excellent escape or approach tool with a low cooldown.
|
| # ? Jan 7, 2012 00:20 |
|
Are there any mirrors of the installer (Windows, preferably with music)?
|
| # ? Jan 7, 2012 00:42 |
|
100 HOGS AGREE posted:What does luck do? I found a +8 Luck amulet and I am wearing it. But there isn't even a luck stat on the character sheet. http://forums.te4.org/viewtopic.php...hilit=luck+stat this was the best explanation I could find, no idea if it is still accurate. quote:10 luck gives you: Drox posted:Seems like a backend thing, I also see a lot of PlayerX joined/left channel spam. You may know this already but there is a sub menu in the preferences where you can filter out the join spam. I almost didn't notice the option.
|
| # ? Jan 7, 2012 00:57 |
|
Brotoq, the boss of the starting dorf dungeon, often drops Skullcleaver. Crooked Club is less guaranteed though more hilarious. I like to do the maze after OF and Nur so that I'm like 17-18 and there's a good chance of getting a hawt dwarven steel slime weapon.
|
| # ? Jan 7, 2012 01:07 |
|
The Moon Monster posted:Archers are like mages with an autoattack. You should probably make them top priority targets if you see them. I was level 6 when I ran into it. Yeah. and I was easily destroying everything else in the dungeon until I ran into it. Methinks this is a bug with something spawning way out of level.
|
| # ? Jan 7, 2012 01:09 |
|
How do I enter the in-game chat, anyway? I looked around but didn't see it. It's probably really obvious :/ Edit: ^^^ I could be wrong on this because I haven't read about the mechanics and I'm guessing off of what I've experienced, but I think that the reason they're so hard is that "Ranged Defense" is a separate stat from "Defense", meaning that unless you have a lot of Ranged Defense, archers are going to have a near-100% hit rate on you.
|
| # ? Jan 7, 2012 01:10 |
|
Just ran into a really scary unique in Lake of Zur(3), named Worm that Walks. He's some kind of blight disease freak who laid on some nasty diseases that reduce healing by 50%, another disease that spawns worm masses (that can multiply), and when the worm masses die they lay down a 3x3 AOE blight puddle. He also spawns more worms just from damaging him. The best part? He gets healed from blight damage (dealing it, not receiving it). After several failed attempts where I had to teleport away after watching him heal to full multiple times, I finally managed to burst him down somehow (then spend several minutes dealing with the hordes of worms). Son of a bitch didn't even drop anything I've been through there several times so not sure why he spawned there, just rare I guess.
|
| # ? Jan 7, 2012 01:13 |
|
^^ Not a unique. Just a scary high level monster.Blunt Force Trauma posted:Edit: ^^^ I could be wrong on this because I haven't read about the mechanics and I'm guessing off of what I've experienced, but I think that the reason they're so hard is that "Ranged Defense" is a separate stat from "Defense", meaning that unless you have a lot of Ranged Defense, archers are going to have a near-100% hit rate on you. Ranged Defense is actually in addition to normal defense. So it's a bonus. Archers are just mean. Bows do a ton of damage and attack fast. This was so the archer players could kite better. The class needs a rewrite in my opinion and bows need to be rebalanced. Hopefully someday that will happen. For now your best defense is to not get hit, projectiles have a travel time and some talents can slow them down even further. Movement speed can let you get out of the way too. Otherwise, typical roguelike tactics apply when dealing with ranged characters. Just realize that any NPC using a bow is going to be dangerous, Master Skeleton Archers in particular.
|
| # ? Jan 7, 2012 01:20 |
|
Jesus, the crypt! Was able to get the hell out of dodge with a lucky teleport but good lord. Not really sure why they give a quest so early in the game that's a one way ticket to hell.
|
| # ? Jan 7, 2012 02:13 |
|
goldjas posted:I was level 6 when I ran into it. I'm not sure what this game's overall philosophy on out of depth enemies is, although you can definitely encounter them in vaults. I think enemy archers are just kind of overpowered early on. Encountering multiple orc archers at once in the dwarf starting area at level 1 is certainly a thing.
|
| # ? Jan 7, 2012 02:31 |
|
I finally managed to kill Subject Z with the Wayist still alive, but he then immediately walked into my fire drake's devouring flame and died before I could talk to him. I'm never gonna be a yeek
|
| # ? Jan 7, 2012 02:35 |
|
Kobold Sex Tape posted:I finally managed to kill Subject Z with the Wayist still alive, but he then immediately walked into my fire drake's devouring flame and died before I could talk to him.
|
| # ? Jan 7, 2012 02:44 |
|
gently caress the sandworm nest. poo poo's stupid and the nonrandom nature of the game means I know I have to keep trying it. I've lost three really good characters there to dumb poo poo, and it's really making me lose interest!
|
| # ? Jan 7, 2012 02:59 |
|
I'm confused, why do you have to keep trying it?
|
| # ? Jan 7, 2012 03:08 |
|
Because I make a new character and don't have anywhere else level appropriate to go?
|
| # ? Jan 7, 2012 03:10 |
|
Thanks for making this thread. I've played almost every roguelike that's come out but haven't touched Tome since like Tome2 when it was a much less interesting game. Having a lot of fun with this now, really like the unlocks and the active nature of the abilities, as well as the infusions. Also I was very impressed by the advanced tutorial which laid out all the stats and how they work. I can see myself playing a lot of this game.
|
| # ? Jan 7, 2012 03:17 |
|
Drox posted:Because I make a new character and don't have anywhere else level appropriate to go? If you're doing the other areas, you should easily be leveled up enough to tackle Derth elementals or just head to the tower, missing one early game area isn't going to break your progression
|
| # ? Jan 7, 2012 03:19 |
|
Sandworm Lair is annoying as hell even when you outlevel it because of the moving sand, if it catches up with you, you get stuck inside of it and can't even dig your way out, then drown to death. You might be able to teleport if your port is long enough range to have an open spot nearby, but landing there could just lead to more sand dropping on top of you.
|
| # ? Jan 7, 2012 03:22 |
|
victrix posted:If you're doing the other areas, you should easily be leveled up enough to tackle Derth elementals or just head to the tower, missing one early game area isn't going to break your progression gently caress, it's listed as a quest, I assumed it was required for later.
|
| # ? Jan 7, 2012 03:24 |
|
Sandworm has a really great reward but honestly do it when overlevelled so you don't have to worry about getting boxed in a tunnel by the boss, if you can't kill it with the 10 rounds or whatever the collapse timer is.
|
| # ? Jan 7, 2012 03:26 |
|
Gils posted:Sandworm has a really great reward but honestly do it when overlevelled so you don't have to worry about getting boxed in a tunnel by the boss, if you can't kill it with the 10 rounds or whatever the collapse timer is.
|
| # ? Jan 7, 2012 03:26 |
|
Rascyc posted:What exactly is the great reward? The class tree you get? I should unlock it and take a look at it I guess. I believe you get the wyrmic class for beating it, but the real prize is the Sandworm Queen Heart, which, when you eat it, gives your character some talent/stat (can't remember which) points to use, which are always very, very handy.
|
| # ? Jan 7, 2012 03:31 |
|
Arrhythmia posted:I believe you get the wyrmic class for beating it, but the real prize is the Sandworm Queen Heart, which, when you eat it, gives your character some talent/stat (can't remember which) points to use, which are always very, very handy. I might be misremembering though.
|
| # ? Jan 7, 2012 03:37 |
|
You get 3 stat points, 1 class point, 1 generic point, and the tree. So a level's worth of stats, and I think the tree also synergizes with antimagic pretty well. e: looking at tree, it looks really good for all classes that have generic points to spare. Gils fucked around with this message at Jan 7, 2012 around 03:58 |
| # ? Jan 7, 2012 03:37 |
|
Thread needs more screenshots
|
| # ? Jan 7, 2012 04:16 |
|
Game has a sense of making it seem too easy when you hit the 20s and then you open a door and 9 giants throw boulders at you.
|
| # ? Jan 7, 2012 05:07 |
|
I think bloodrage is broken. It's supposed to give you 2 bonus strength when you make a kill, stacking, but I only every get just 2, even when I kill with the buff active.
|
| # ? Jan 7, 2012 05:15 |
|
I don't think I'm playing Wyrmic right and I also don't think I care. I maxed out Swallow and also used my first category point in the Sand Drake aspect, which is both hilariously suboptimal and plain hilarious. My Swallow attack does like 200% damage and has a chance to instantly kill anything that's below 33% health. I've been running around literally eating bears and trolls and various bosses, and it never, ever, ever stops being the funniest thing in the world. e: holy poo poo Burrow + Lightning Speed is pretty much just a gigantic gently caress You to the entire map. You can tunnel halfway across the map in an instant Angry Diplomat fucked around with this message at Jan 7, 2012 around 05:46 |
| # ? Jan 7, 2012 05:19 |
|
Rascyc posted:Game has a sense of making it seem too easy when you hit the 20s and then you open a door and 9 giants throw boulders at you. Vaults in this game have a way of alpha-striking the poo poo out of you. Ever gotten that one in Kor'pul with 4 skeleton mages? It seems virtually impossible if you're at an appropriate level.
|
| # ? Jan 7, 2012 05:26 |
|
Sounds like this game has a lot of out-of-depth monsters and bosses.
|
| # ? Jan 7, 2012 05:30 |
|
|
| # ? May 19, 2013 02:37 |
|
TOOT BOOT posted:Sounds like this game has a lot of out-of-depth monsters and bosses. Not really out of depth, just really harsh power shifts between different classes of monsters. Choose 'horribly imbalanced' or 'tactically challenging' as you see fit.
|
| # ? Jan 7, 2012 05:37 |
















I've been through there several times so not sure why he spawned there, just rare I guess.






