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Just giving this a shot, going thru the tutorial and im having a problem with the popups, Doing the first tutorial, after you get the infusion and continue thru the forest you get to more slimes, killed a few and the next popup window is cut-off, no way to move it around, I opened a few ingame menu's and noticed there were a few that were cut off pretty majorly also. playing on 800x600, just me?
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| # ? Jan 7, 2012 05:45 |
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| # ? May 21, 2013 06:45 |
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I dunno, I'd call running into a level mid 20s monster (Master Skeleton Archer, thats hard at that level and will 1 shot your golem then you in 2 turns flat) at level 6 in a dungeon where your killing every thing else in 1 hit pretty loving out of depth.
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| # ? Jan 7, 2012 05:45 |
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Interestingly, it seems that using Burrow in a town, then leaving to the world map, does in fact allow you to pass through mountains. It also causes like 15% suffocation per step and does nothing to prevent you from carelessly letting the ability time out while you're completely trapped, since the mountains are not removed by the burrowing. Items of Unlife don't seem to protect against the suffocation, but I wonder if there's some way to exploit this anyway.
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| # ? Jan 7, 2012 05:53 |
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You generally don't want to mess around in Kor until level 10'ish anyway, and at level 10 you can probably handle a master skeletal archer if you know what's up. Then again the last time I ran into a master skeletal archer at that level, I was playing my summoner and that class is pretty overpowered. TOOT BOOT posted:Sounds like this game has a lot of out-of-depth monsters and bosses. Really the worst situations are when you are getting hit out of sight by AoE magic and poo poo's being summoned into the room. This really frustrated me until I learned Arcane Eye. Also I've gotten into the habit of using my 10th level category point to instead unlock a 4th rune slot which really opens up survivability options. Now to figure this one out, which will probably involve my first stair dancing ever: ![]() (Bulwarks are seriously cakewalk fun, give one a go if you are having trouble) [e]On my third stair dance it spawned an escort, hahaha. [e2]Got through the room, cracked a vault and was greeted to my first introduction to a Dreadmaster. I'm told these are regular game enders if you're new. Rascyc fucked around with this message at Jan 7, 2012 around 06:20 |
| # ? Jan 7, 2012 05:58 |
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Most characters have the ability to kill enemies 10-15 levels above them if they use their infusions/runes and their abilities. A bulwark is easily able to smash a 10+ level master archer's block off if he can make it into melee and a mage can generally phase door out of a bad spot and lure it into a corridor for roasting. Archers are annoying but they're small potatoes compared to stuff you fight later.Rascyc posted:[e2]Got through the room, cracked a vault and was greeted to my first introduction to a Dreadmaster. I'm told these are regular game enders if you're new. Dreadmasters are easily the scariest monsters in the west and are part of my personal holy trinity of terrifying "oh jesus god maybe I should just run for it" enemies, along with Luminous/Radiant Horrors and the aforementioned Worms That Walk. The problem is they're almost impossible to run from because they can spawn dreads(baby versions of themselves) and phase through walls.
Kanos fucked around with this message at Jan 7, 2012 around 06:33 |
| # ? Jan 7, 2012 06:27 |
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Are most of the out of depth monsters you guys are seeing appearing in vaults? Keep in mind that if the door asks you rather or not you want to open it you've ran into a vault and the risk and the reward has gone up. Otherwise out of depth monsters are not supposed to show up in any of the starting dungeons (and if they do it might be a bug). Once you start doing the maze, old forest, daikara, and beyond then OOD stuff is fair game though still pretty rare outside of vaults. Personally, I think long and hard before opening any vault in Kor'pul, Blighted Ruins, or the elven encampment (can't remember the name). These can spawn very difficult out of depth monsters such as armoured skeleton warriors, master skeleton archers, and elven corruptors. Not really stuff you want to be fighting at level 10.
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| # ? Jan 7, 2012 06:41 |
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Oh poo poo dreads are so loving annoying, I don't want to run into an elite one ![]() By the way, what do you need to do in the mausoleum to unlock necromancers? Open random caskets to get some lore things then kill boss? First time I went in I just killed her, then got raped by a horde of angry vampires that presumably came out of the caskets. edit:vvv I think see invisibility is a stat that you need to stack to see invis, it comes in different ratings. There's really too many stats that need stacking in this game. Indecisive fucked around with this message at Jan 7, 2012 around 06:49 |
| # ? Jan 7, 2012 06:42 |
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Honestly I'd say a lot of the time, the reward in vaults isn't even really worth the risk. Also is see invisibility suppose to reveal invisible monsters to you, cause I wasn't having much luck keeping sight on Dreads.
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| # ? Jan 7, 2012 06:44 |
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Dread's are actually stealthed and invisibility is really pretty rare. Maybe see invisibility and see stealth should be rolled into one detection bonus so see invisibility could help with Dreads and other stealthy enemies. Anyway, cunning affects your ability to see stealthed actors and as far as I know is the only way to keep tabs on dreads. I'm not sure a sun infusion would even help since they're innately stealthed rather then relying on the talent.
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| # ? Jan 7, 2012 07:00 |
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oneliquidninja posted:Dread's are actually stealthed and invisibility is really pretty rare. Maybe see invisibility and see stealth should be rolled into one detection bonus so see invisibility could help with Dreads and other stealthy enemies. There's a separate see stealth? I've never seen anything with mods for that. Lots of rings, lanterns, hats with see invis, though. No wonder it didn't seem to do anything. Rolling it together into a "detection" number or something makes a lot of sense here.
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| # ? Jan 7, 2012 07:04 |
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It shows up rarely on talents Drox but I don't think I've ever seen it on gear. A simple change would be for the gear that gives see invis to simply give both. Making see invis a flat detection factor would make rogues pretty hard to play (see invis is fairly common on monsters).
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| # ? Jan 7, 2012 07:17 |
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Drox posted:gently caress the sandworm nest. poo poo's stupid and the nonrandom nature of the game means I know I have to keep trying it. I've lost three really good characters there to dumb poo poo, and it's really making me lose interest! ![]() Rascyc posted:
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| # ? Jan 7, 2012 07:54 |
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My skelly berserker ran into a dreadmaster on Dreadfell 8, and the thing was a speedbump. He was too busy being stunned to summon dreads, but other dreads I had encountered weren't a problem either. They have weaknesses like anything else. On the other hand, facing the Master with his wisps and master archer summons and big scary stats without being able to stairdance him was real bad news. I think Weirdling Beast and the Master are probably the most problematic bosses at this point (bill's optional and really doable with some extra levels between him and Prox).
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| # ? Jan 7, 2012 07:54 |
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Did anyone see the video preview of beta 38 on their facebook page? Apparently you'll be able to drag, drop, and scale UI elements.
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| # ? Jan 7, 2012 07:59 |
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I've been thinking about doing short writeups for the early west dungeons, like maybe up to Dreadfell and including the optional ones. It would discuss level design, potential problematic enemies, and any big pitfalls, especially in the bosses. It'd be quite spoily but I think people would appreciate having it to help them get through the first chunk of the game. I know how annoying it is to do the starter dungeons over and over because you can't beat them, then finally get through it, only to die to some new threat you weren't ready for. I know this is part of the appeal of roguelikes, for some, but I'll spoiler-tag it for those players. Is there interest?
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| # ? Jan 7, 2012 08:06 |
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Zereth posted:I just lost a promising as hell archmage (who actually got to the sweet transmogrification chest) who had been doing fine, just carefully walking along behind the worms and taking the stairs as soon as I find them, and then BLARG THE QUEEN BLINDS ME and I can't tell what the gently caress is going on anymore and die. gently caress blindness forever. Start a new game and go into game options to access more of the UI Customization stuff. At the bottom of the menu are two options for hotkey toolbar rows and its icon sizes. You can get a poo poo ton of icons to show up per row as well.
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| # ? Jan 7, 2012 08:20 |
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I'm not sure why people claim Bill is so difficult, to be honest. Depending on where my start is, the Trollmire is the first or second place I clear out, and I take Bill on right after Prox. Pretty sure I have yet to lose a character to him (everything from cursed/reaver through archer to necromancer/paradox mage).
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| # ? Jan 7, 2012 08:31 |
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^^^ If you let him get a charge off on you he can do near one-shot levels of damage if you're doing trollmire first, and he can do some pretty beastly normal autoattack damage if you don't have any disabling abilities. The heavy melee classes can generally walk over him and casters can generally burst him dead pretty quick though. He's mostly a serious problem for stuff like rogues and archers at that point. ^^^WAMPA_STOMPA posted:My skelly berserker ran into a dreadmaster on Dreadfell 8, and the thing was a speedbump. He was too busy being stunned to summon dreads, but other dreads I had encountered weren't a problem either. They have weaknesses like anything else. Berserkers are pretty much the single most powerful melee class in the game. *turns on two dozen passives, hits unkillable button/optional timeless from shalore to extend duration, mashes orc ambush to death* For most characters the ability of dreads to knock off sustains, phase through walls, and do large amounts of damage from stealth is a real problem.
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| # ? Jan 7, 2012 08:35 |
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Kanos posted:^^^ If you let him get a charge off on you he can do near one-shot levels of damage if you're doing trollmire first, and he can do some pretty beastly normal autoattack damage if you don't have any disabling abilities. The heavy melee classes can generally walk over him and casters can generally burst him dead pretty quick though. He's mostly a serious problem for stuff like rogues and archers at that point. ^^^ Well, I never play rogues, but my last archer prioritized pinning poo poo and flare, so he never got near me. And yeah, my melee guys were tough enough to eat a charge, and my mages either made sure to keep summons between me and him or had him CC'ed 90% of the time, with the damage to back it up. He's really never so much as made me break a sweat though.
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| # ? Jan 7, 2012 08:49 |
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This is a fun little mod:![]() ![]() http://forums.te4.org/viewtopic.php?f=36&t=25338 The monster icons are a little small for my tastes. Wish I could take all the ground tiles (which are so very problematic) and use the default monster tiles. Hmmm.. Rascyc fucked around with this message at Jan 7, 2012 around 09:23 |
| # ? Jan 7, 2012 09:08 |
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Is there any way to make the screen always scroll to show enemies that are in line of sight? Even at 1080p with 48x48 tiles, I still often have offscreen enemies stopping my autoexplore, which requires squinting up at the minimap to figure out where they are, kind of annoying. Also these old rpg tiles own completely
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| # ? Jan 7, 2012 09:55 |
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Is TOME pretty easy on the processor? My bedroom PC is a single core 64bit at like 2GHZ. Just wanna make sure it'll do fine.
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| # ? Jan 7, 2012 10:01 |
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It eats up a lot of memory when it's first generating your character and has had some issues running on 64 bit windows systems (though notwithoutmyanus and a few others in IRC are trying to track that down so it can get fixed). But I run it on a 32 bit Windows XP that's probably 10 years old and it does alright. So, I guess what I'm saying is no, it's not really easy on the processor, especially not on 64 bit windows systems (it might not even run without serous tweaking). But other people have ran it fine on 64 bit windows so it may have more to do with specific hardware specs then that. I wouldn't get your hopes up but it's probably worth a shot anyway.
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| # ? Jan 7, 2012 11:04 |
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I think i'm too dumb for this game, because i managed to get stuck in the second tutorial. I got the confusion spell and have to get past one of three elves. The left one has a low enough mental save to use the confusion on, but his gale is too strong to get close enough. The right one i can get close enough, but his mental save is too high for confusion to be useful. The centre one is just straight up too powerful.
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| # ? Jan 7, 2012 12:02 |
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Charlie Mopps posted:I think i'm too dumb for this game, because i managed to get stuck in the second tutorial. I got the confusion spell and have to get past one of three elves. The left one has a low enough mental save to use the confusion on, but his gale is too strong to get close enough. The right one i can get close enough, but his mental save is too high for confusion to be useful. The centre one is just straight up too powerful.
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| # ? Jan 7, 2012 12:58 |
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I've seen several people mention it, but how do you bind the transmogrification chest to hotkey?
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| # ? Jan 7, 2012 13:00 |
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Oh right, you can move diagonally too. Why didnt i think of that before.
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| # ? Jan 7, 2012 13:02 |
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I somehow managed to lose the red/green/blue brackets around monsters.. Anyone know how I get them back?
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| # ? Jan 7, 2012 13:10 |
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Backov posted:I somehow managed to lose the red/green/blue brackets around monsters.. Anyone know how I get them back? Shift + T, you may need to press it more than once, it'll cycle between Borders and health bar, health bar, nothing and then back to borders and health bar. victrix posted:Is there any way to make the screen always scroll to show enemies that are in line of sight? Press L or a targeted skill when the auto-explore is interrupted. Klaus Kinski posted:I've seen several people mention it, but how do you bind the transmogrification chest to hotkey? Press the key combo you want while having it highlighted in the use menu.
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| # ? Jan 7, 2012 13:57 |
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So when you go into Daikara as a Temporal Warden Is the boss in the void you get sent to supposed to clone itself three times? This poo poo is crazy.
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| # ? Jan 7, 2012 14:52 |
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Klaus Kinski posted:I've seen several people mention it, but how do you bind the transmogrification chest to hotkey? Also, any item can just be dragged to the quick bar.
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| # ? Jan 7, 2012 16:06 |
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I've managed to level an archer to 10 by blindly diving into the game, but I'll be damned if I can figure out the advanced tutorial when facing the three elf mages and I have confusion. The mage to the left has no mental save so I'm under the assumption I have to confuse that one, since the other two have such high mental saves, but I can't get close enough to the elf to actually cast the spell. How do I not get knocked back by the gale?
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| # ? Jan 7, 2012 16:35 |
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Drox posted:Also, any item can just be dragged to the quick bar. That only results in a "no items in your chest" blabla error though.
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| # ? Jan 7, 2012 16:38 |
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Klaus Kinski posted:That only results in a "no items in your chest" blabla error though. Oh.
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| # ? Jan 7, 2012 16:53 |
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Blankspace posted:Keep in mind that the confusion is just so you can get close enough to step around them, you don't need to push or kill the enemies. The guy on the right is the one you want. He misses often enough that you can honestly just get close enough to run behind him without even casting the spell. All confusion does is stop him from casting for a couple turns. You must be way luckier than I am. It took me like 5 minutes just to 1. get close enough to be able to cast confusion and 2. get it to actually stick so I could run around him. quote:I've managed to level an archer to 10 by blindly diving into the game, but I'll be damned if I can figure out the advanced tutorial when facing the three elf mages and I have confusion. The mage to the left has no mental save so I'm under the assumption I have to confuse that one, since the other two have such high mental saves, but I can't get close enough to the elf to actually cast the spell. How do I not get knocked back by the gale? Go for the right. The one on the left has no save but his spell power is so high you'll almost never resist the gale. Right is the correct one but as I mentioned it is still not easy if you are unlucky. Megaflare fucked around with this message at Jan 7, 2012 around 16:57 |
| # ? Jan 7, 2012 16:53 |
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Wildtortilla posted:I've managed to level an archer to 10 by blindly diving into the game, but I'll be damned if I can figure out the advanced tutorial when facing the three elf mages and I have confusion. The mage to the left has no mental save so I'm under the assumption I have to confuse that one, since the other two have such high mental saves, but I can't get close enough to the elf to actually cast the spell. How do I not get knocked back by the gale? Keep trying, eventually you'll make the save on one of them.
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| # ? Jan 7, 2012 16:53 |
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Is there a list of the dungeons and their general difficulty/level to do somewhere? I got a generic idea from reading the thread but I still am never sure.
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| # ? Jan 7, 2012 17:03 |
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Fangz posted:Keep trying, eventually you'll make the save on one of them. Yeah, that's probably the least intuitive out of all the tutorial challenges since even if you understand the percentages and what you should be doing, it still takes some luck to pass and when you fail 8 times in a row you tend to think you are approaching it wrong.
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| # ? Jan 7, 2012 17:17 |
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I found a Fake Skullcleaver - first drop of the game from an orc. What does Fake as a prefix mean?
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| # ? Jan 7, 2012 17:26 |
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| # ? May 21, 2013 06:45 |
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Wildtortilla posted:I've managed to level an archer to 10 by blindly diving into the game, but I'll be damned if I can figure out the advanced tutorial when facing the three elf mages and I have confusion. The mage to the left has no mental save so I'm under the assumption I have to confuse that one, since the other two have such high mental saves, but I can't get close enough to the elf to actually cast the spell. How do I not get knocked back by the gale? The one on the right is the only one that even looked possible to me. That said, he still has a very high chance of saving vs. your knockback. I gave up after he resisted it a few dozen times.
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| # ? Jan 7, 2012 17:53 |


























