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WAMPA_STOMPA
Oct 21, 2010


Right now I have a level 19 rogue that can do over 300 by flurrying while stealthed, and I've barely invested in the relevant skills at all, so that seems like a viable alternative.

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oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

The unlock requires you do it in a single hit. A flurry is six and only one of those hits would count.

In fact the unlock only counts one damage source. So something like an elemental dagger of daylight wouldn't help you.

A dagger of massacre on the other hand is a solid choice.

notwithoutmyanus
Mar 17, 2009


How do you get a rogue as viable/decent past the initial 5 levels?

I don't think I'm spending my points right or stats or something. what are the options of routes to go, basically?

notwithoutmyanus fucked around with this message at Jan 13, 2012 around 02:32

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Garbo posted:

Why is there a Level 45 Spider boss on the 3rd or 4th level of Dreadfall? My character is only 26 and whatever pitiful damage I manage to do to it it heals back up and teleports around. Is it a bug or is there a special mechanic I'm missing?

Was it in a vault? I've found a vault there that had multiple level 50+ greater multihued wyrms in it.

WAMPA_STOMPA
Oct 21, 2010


oneliquidninja posted:

The unlock requires you do it in a single hit. A flurry is six and only one of those hits would count.

In fact the unlock only counts one damage source. So something like an elemental dagger of daylight wouldn't help you.

A dagger of massacre on the other hand is a solid choice.
:s That's a bit disappointing, although it's still cool to one-shot every non-boss I see.
Also I found a lore in the maze that gave me the poison gas trap. I didn't know finding traps was implemented yet. Wonder if the poison lores are around too?

Garbo
May 30, 2011


The Moon Monster posted:

Was it in a vault? I've found a vault there that had multiple level 50+ greater multihued wyrms in it.

I don't think so? It just walked up to me. And it's not a normal monster, it's a boss (with the special nameplate and lore and all that stuff). I'd try running away from him, but he just ports to me and roots me for 10 turns =/ I may just have to consider that a loss and go for killing the master for a possible skeleton unlock on a Temp Warden.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Haha woops. I went into Norgos' Lair to do as my first area with my alchemist, and I'm in the boss screen, killed something and started resting. The next thing I know I've gained two levels. My golem saw Norgos and killed him without me doing anything.

Good boy.

Protocol 5
Sep 23, 2004

God created Fenway to train the faithful.


The OOD spawns can be scary as poo poo, ran into a level 35 elite eternal bone giant in the halfling ruins and only just barely killed it by kiting with burn damage. Also had another promising character get splattered by that turbo-xorn boss that makes clones, who decided to chill on Daikara 4 and ruin my day.

On the topic of unique items, getting a good unique weapon early on is huge, but there are some uniques in the mid-game that are totally awesome. The Steel Helm of Garkul has a ton of attributes, physical damage boost, and +12 to all saves. My favorite though is the Snow Giant Wraps. Why bother with melee combat when you can chuck loving boulders at dudes every 6 turns and plink away as they try to close in on you?

Kobogartimer
Mar 17, 2006


I unlocked Marauder with this setup http://te4.org/characters/7016/tome...17-0025900d6212

Level 18, note the use of category point on Technique / Dual Weapons and its effect on Dual weapon training. I put a sling with some physical damage mod in my main hand and did a stealthed Whirlwind for about 670.

The Moon Monster
Dec 30, 2005
THIS CUSTOM TITLE WILL COME IN HANDY WHILE LURKING


Garbo posted:

I don't think so? It just walked up to me. And it's not a normal monster, it's a boss (with the special nameplate and lore and all that stuff). I'd try running away from him, but he just ports to me and roots me for 10 turns =/ I may just have to consider that a loss and go for killing the master for a possible skeleton unlock on a Temp Warden.

If you had to open a door that gave you a message about being sealed then it was a vault, otherwise it was just some random out of depth monster, which happens sometimes. Vaults definitely have bosses sometimes.

goldjas
Feb 22, 2009

I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.

Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point.

On a more lighter note, gonna try out Cursed now.

Edit for below: It still took like 3 hours and I was actually completely out of lives to do over 600 damage even on easy. but I could just be bad at Rogues I dunno.

goldjas fucked around with this message at Jan 13, 2012 around 04:04

Jowy
Dec 4, 2007

Jesus Christ, it's a Pyro!

goldjas posted:

Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point.

On a more lighter note, gonna try out Cursed now.

If you're going to play easy you may as well just cheat to unlock it, it's basically the same thing at that point.

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

goldjas posted:

Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point.

On a more lighter note, gonna try out Cursed now.

Yeah, because the unlock is tied into an achievement and you don't get achievements on easy it won't unlock.

May as well cheat though. I think you've put in the effort. For the record I cheat unlocked them, I had already played a rogue to level 50 when the class was added so figured I deserved the retroactive unlock.

e:VV It's because the unlock is an if class == rogue line in the 600 point damage achievement.

oneliquidninja fucked around with this message at Jan 13, 2012 around 04:09

Gils
Aug 23, 2008

take it smugly


Easy unlocked races/classes for me just fine (although I didn't get Marauder on easy). Since there's no damage bonus, just defensive bonuses, I can't see why that one would be closed off. Did you do it in one hit, or multiple (like flurry mentioned earlier)?

Easy isn't that much easier, it's still tough to get classes off the ground. I've mostly switched over to easy because I'd like to try and get more characters into the middle-late game.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Gils posted:

because I'd like to try and get more characters into the middle-late game.

Donate a couple bucks and play on explorer mode.

Junkie Disease
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates

How on earth do I get to in game chat with dorks I know?
Spacebar doesn't seem to do anything. The wiki doesn't have a search function for some crazy reason.

Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


Junkie Disease posted:

How on earth do I get to in game chat with dorks I know?
Spacebar doesn't seem to do anything. The wiki doesn't have a search function for some crazy reason.

Make sure you log into an account from the main menu. Also, the servers have been touchy recently.

nucleicmaxid
Aug 23, 2007


Tsurupettan posted:

Donate a couple bucks and play on explorer mode.

I did this about 36 hours ago and haven't gotten my code yet, so it may take a while to do. (I know he's got RL stuff going on, so I'm not bitching, just saying it takes time.)

Tonfa
Apr 8, 2008



I just beat Charred Scar timed mission and reported back to Sunwall and now I'm utterly lost as to what continues the plot. Do I really have to clear the rest of the prides?

Big Sean
Jan 17, 2010


Tonfa posted:

I just beat Charred Scar timed mission and reported back to Sunwall and now I'm utterly lost as to what continues the plot. Do I really have to clear the rest of the prides?

Yes. I think you need all the orbs to open the gate in the slime tunnels

goldjas
Feb 22, 2009

I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.

Open door in Ruined dungeon.

see a breath weapon, die instantly with having over 600 health.

What The gently caress?

Look at combat log:

Multi-hued Wyrms breath weapon does a billion damage.

And this is why I play in Adventurer mode.

Fangz
Jul 5, 2007
http://www.youtube.com/watch?v=XHnMDGIbFkc

Ideally, you should always use a wand of detection before opening a sealed door.

Cardiovorax
Jun 5, 2011
CARDIOVORAX BELIVES A POLICEMAN WHO GROPES A WOMAN SHOULD LOSE HIS JOB, AND DO A HUNDRED HOURS OF COMUNITY SERVICE UNDER THE PAIN OF GOING TO PRISON IF HE BREAKS HIS PAROLE


I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.

TOOT BOOT
May 25, 2010

POST
POST
POST
POST


Cardiovorax posted:

I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.

I don't think anyone liked ToME before this.

Tonfa
Apr 8, 2008



I don't really get how you can call it derived dross when the skillsets are beyond any roguelike or RPG out there. poo poo like Paradox Mage is just absolutely mindblowing.

JosephWongKS
Apr 4, 2009

Setz sama posted a new 4koma! I've gotta tell everyone RIGHT NOW!

Cardiovorax posted:

I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.

What was it that you liked about Tome 2, though?

Fangz
Jul 5, 2007
http://www.youtube.com/watch?v=XHnMDGIbFkc

Cardiovorax posted:

I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.

Well, you can keep playing the older versions and enjoy your scumming for health potions/ID scrolls.

Paper_Masochist
Oct 21, 2008


nucleicmaxid posted:

I did this about 36 hours ago and haven't gotten my code yet, so it may take a while to do. (I know he's got RL stuff going on, so I'm not bitching, just saying it takes time.)

I could be wrong, but I believe it goes through automatically if you're logged in to the website when you donate. I wasn't, or the server weirded out or something, so I had to e-mail him to get my account upgraded.

Trabisnikof
Dec 24, 2005
элита хакера

JosephWongKS posted:

What was it that you liked about Tome 2, though?

The things I liked and miss:

More artifacts (Its kinda lame getting the same 5-6 drops early game).
Lost Soul Starts/sub-races
Stealing from stores
More shop diversity

Drox
Aug 9, 2007

by Y Kant Ozma Post


Tonfa posted:

I don't really get how you can call it derived dross when the skillsets are beyond any roguelike or RPG out there. poo poo like Paradox Mage is just absolutely mindblowing.

That would be great if I could actually unlock stuff.

I don't want to cheat because I like the feeling of OH COOL you get from exploring and uncovering a new thing, but...

Angry Diplomat
Nov 6, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Cardiovorax posted:

I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.

You know that cooldowns have been around since before MMOs were really A Thing, right? Pen-and-paper, console, and computer games of one kind or another have been using X-times-per-<day/fight/play session/whatever> abilities for a long rear end time, and regenerating resources like stamina or mana are really not terribly different from a globalized, abstracted cooldown mechanic. I mean if you hate cooldowns for whatever reason that's cool, different strokes for different folks, but it's pretty daft to blame MMOs for creating a mechanic that predates them and is also really effective and well-received in a variety of different contexts.

Fangz
Jul 5, 2007
http://www.youtube.com/watch?v=XHnMDGIbFkc

On a raw gameplay level, cool downs are a great mechanic because they promote a way to regulate the use of powers in a way that is directly relevant to the timeframe of a battle, whilst not punishing experimentation (indeed, separate cooldowns directly reward using multiple skills, instead of spamming the same one over and over again) or requiring grinding to accumulate reserves of resources. (This makes me think whether there's some talent tree based around manipulating cooldowns. The metamagic cooldown reset skill is a start, but maybe some kind of mage variant based around charging multiple skill uses to be released simultaneously?)

Someone should add Lost Souls (poorly balanced as they were) as a mod though, but it's early days yet!

Rascyc
Jan 23, 2008

Diet Evil, only one Calorie

It's not really MMO-esque since it lacks a global cool down mechanic which is pretty much core.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


I like the skill cooldowns. TOME is like the only roguelike where a melee character actually has options aside from "mash yourself into an enemy until it is dead"

Therion
Jun 26, 2010



I played a lot of ToME2 but I can't imagine returning to it. It sure was a game with lots of varied dungeons and playstyles, but otherwise really flawed and Angbandishly grindy. Last time I checked it was a game where you scummed the sandworm lair for stat gain potions for hours on end, cast a billion spells/god powers before venturing into a new level to avoid being oneshot by a trap and still got evaporated by that one pack of dragons/hounds you happened not to find resists for. The only fun part was breaking the game in hilarious ways like posessing a multiple handed lake monster and giving it +attacks per round randarts to blend everything into a fine paste, worshipping melkor wih mimicry to kill the endboss in a few combat turns or summoning great wyrms of power who summon more great wyrms of power who summon more great wyrms of power

Also ToME2's UI ties with Dwarf Fortress for the best user "friendliness". 4 buttons to cast a spell oh boy.

E: Also how do you get a Wyrmic off the ground? I'm no roguelike newbie and have no problem starting classes like rogues or cursed, but wyrmics just don't seem to have any "whoah" damage abilities

Therion fucked around with this message at Jan 13, 2012 around 15:24

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.

Therion posted:

E: Also how do you get a Wyrmic off the ground? I'm no roguelike newbie and have no problem starting classes like rogues or cursed, but wyrmics just don't seem to have any "whoah" damage abilities

I've won with a wyrmic (many, many betas ago) and have gotten another one to the east (long before the one I won with).

I started up a new one last night and basically my start up strategy was to put a point in lightning speed as an escape option, invest into strength right off the bat so I could get 4 points in armor training, and then switch over to willpower until I could take Icy Skin to 5.

I then moved back over to strength so I could learn assault, but once I had one point in it I went straight Willpower until soft-capped and the rest in Con. You can go sword and shield or two-handed, both are viable. The class doesn't have great damage but it does have good armor so you can either supplement that armor with a shield or try to shore up your low damage with the two-handed tree. If you go two-handed Warshout is amazing, as are death dance and the berserker sustain. Otherwise assault is good for damage and shield pummel is good for debuffing.

Anti-magic is particularly good on a wyrmic.

Here's the character if you want to crib from him. Level 22 so he's not to far in the game yet. This build would work either one or two-handed so feel free to shuffle points around. Icy Skin is really the keystone ability early on so as long as you invest in that as soon as possible you should do alright.

Rexides
Jul 25, 2011



You can replace "ToME 2" for "D&D 3.5" and "ToME 4" for "D&D 4E" on this page, and you get a Traditional Games thread.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Eel-Skin armor is pretty risky on an Alchemist early on. I murdered my golem while spamming my staff attack.

nucleicmaxid
Aug 23, 2007


So can I unlock things on Exploration mode? Or is that too close to cheating?

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goldjas
Feb 22, 2009

I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.

Gotta love how a Dwarf Cursed can't beat the first Dwarf boss, and an Undead cursed can't beat the bone giant boss.

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