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Right now I have a level 19 rogue that can do over 300 by flurrying while stealthed, and I've barely invested in the relevant skills at all, so that seems like a viable alternative.
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| # ? Jan 13, 2012 02:05 |
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| # ? May 18, 2013 11:51 |
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The unlock requires you do it in a single hit. A flurry is six and only one of those hits would count. In fact the unlock only counts one damage source. So something like an elemental dagger of daylight wouldn't help you. A dagger of massacre on the other hand is a solid choice.
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| # ? Jan 13, 2012 02:09 |
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How do you get a rogue as viable/decent past the initial 5 levels? I don't think I'm spending my points right or stats or something. what are the options of routes to go, basically? notwithoutmyanus fucked around with this message at Jan 13, 2012 around 02:32 |
| # ? Jan 13, 2012 02:27 |
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Garbo posted:Why is there a Level 45 Spider boss on the 3rd or 4th level of Dreadfall? My character is only 26 and whatever pitiful damage I manage to do to it it heals back up and teleports around. Is it a bug or is there a special mechanic I'm missing? Was it in a vault? I've found a vault there that had multiple level 50+ greater multihued wyrms in it.
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| # ? Jan 13, 2012 02:27 |
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oneliquidninja posted:The unlock requires you do it in a single hit. A flurry is six and only one of those hits would count. Also I found a lore in the maze that gave me the poison gas trap. I didn't know finding traps was implemented yet. Wonder if the poison lores are around too?
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| # ? Jan 13, 2012 02:30 |
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The Moon Monster posted:Was it in a vault? I've found a vault there that had multiple level 50+ greater multihued wyrms in it. I don't think so? It just walked up to me. And it's not a normal monster, it's a boss (with the special nameplate and lore and all that stuff). I'd try running away from him, but he just ports to me and roots me for 10 turns =/ I may just have to consider that a loss and go for killing the master for a possible skeleton unlock on a Temp Warden.
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| # ? Jan 13, 2012 02:57 |
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Haha woops. I went into Norgos' Lair to do as my first area with my alchemist, and I'm in the boss screen, killed something and started resting. The next thing I know I've gained two levels. My golem saw Norgos and killed him without me doing anything. Good boy.
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| # ? Jan 13, 2012 02:59 |
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The OOD spawns can be scary as poo poo, ran into a level 35 elite eternal bone giant in the halfling ruins and only just barely killed it by kiting with burn damage. Also had another promising character get splattered by that turbo-xorn boss that makes clones, who decided to chill on Daikara 4 and ruin my day. On the topic of unique items, getting a good unique weapon early on is huge, but there are some uniques in the mid-game that are totally awesome. The Steel Helm of Garkul has a ton of attributes, physical damage boost, and +12 to all saves. My favorite though is the Snow Giant Wraps. Why bother with melee combat when you can chuck loving boulders at dudes every 6 turns and plink away as they try to close in on you?
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| # ? Jan 13, 2012 03:26 |
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I unlocked Marauder with this setup http://te4.org/characters/7016/tome...17-0025900d6212 Level 18, note the use of category point on Technique / Dual Weapons and its effect on Dual weapon training. I put a sling with some physical damage mod in my main hand and did a stealthed Whirlwind for about 670.
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| # ? Jan 13, 2012 03:43 |
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Garbo posted:I don't think so? It just walked up to me. And it's not a normal monster, it's a boss (with the special nameplate and lore and all that stuff). I'd try running away from him, but he just ports to me and roots me for 10 turns =/ I may just have to consider that a loss and go for killing the master for a possible skeleton unlock on a Temp Warden. If you had to open a door that gave you a message about being sealed then it was a vault, otherwise it was just some random out of depth monster, which happens sometimes. Vaults definitely have bosses sometimes.
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| # ? Jan 13, 2012 03:49 |
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Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point. On a more lighter note, gonna try out Cursed now. Edit for below: It still took like 3 hours and I was actually completely out of lives to do over 600 damage even on easy. but I could just be bad at Rogues I dunno. goldjas fucked around with this message at Jan 13, 2012 around 04:04 |
| # ? Jan 13, 2012 03:52 |
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goldjas posted:Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point. If you're going to play easy you may as well just cheat to unlock it, it's basically the same thing at that point.
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| # ? Jan 13, 2012 03:56 |
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goldjas posted:Apparently Marauder is the only class you can't unlock on easy (was doing it on easy because I was not playing a lovely rogue on normal), and I spent all day getting to do 719 damage in one shot. I think I'm just going to never unlock him or cheat unlock him at this point. Yeah, because the unlock is tied into an achievement and you don't get achievements on easy it won't unlock. May as well cheat though. I think you've put in the effort. For the record I cheat unlocked them, I had already played a rogue to level 50 when the class was added so figured I deserved the retroactive unlock. e:VV It's because the unlock is an if class == rogue line in the 600 point damage achievement. oneliquidninja fucked around with this message at Jan 13, 2012 around 04:09 |
| # ? Jan 13, 2012 04:01 |
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Easy unlocked races/classes for me just fine (although I didn't get Marauder on easy). Since there's no damage bonus, just defensive bonuses, I can't see why that one would be closed off. Did you do it in one hit, or multiple (like flurry mentioned earlier)? Easy isn't that much easier, it's still tough to get classes off the ground. I've mostly switched over to easy because I'd like to try and get more characters into the middle-late game.
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| # ? Jan 13, 2012 04:02 |
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Gils posted:because I'd like to try and get more characters into the middle-late game. Donate a couple bucks and play on explorer mode.
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| # ? Jan 13, 2012 04:11 |
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How on earth do I get to in game chat with dorks I know? Spacebar doesn't seem to do anything. The wiki doesn't have a search function for some crazy reason.
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| # ? Jan 13, 2012 05:04 |
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Junkie Disease posted:How on earth do I get to in game chat with dorks I know? Make sure you log into an account from the main menu. Also, the servers have been touchy recently.
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| # ? Jan 13, 2012 05:38 |
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Tsurupettan posted:Donate a couple bucks and play on explorer mode. I did this about 36 hours ago and haven't gotten my code yet, so it may take a while to do. (I know he's got RL stuff going on, so I'm not bitching, just saying it takes time.)
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| # ? Jan 13, 2012 05:45 |
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I just beat Charred Scar timed mission and reported back to Sunwall and now I'm utterly lost as to what continues the plot. Do I really have to clear the rest of the prides?
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| # ? Jan 13, 2012 06:32 |
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Tonfa posted:I just beat Charred Scar timed mission and reported back to Sunwall and now I'm utterly lost as to what continues the plot. Do I really have to clear the rest of the prides? Yes. I think you need all the orbs to open the gate in the slime tunnels
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| # ? Jan 13, 2012 07:04 |
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Open door in Ruined dungeon. see a breath weapon, die instantly with having over 600 health. What The gently caress? Look at combat log: Multi-hued Wyrms breath weapon does a billion damage. And this is why I play in Adventurer mode.
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| # ? Jan 13, 2012 09:21 |
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Ideally, you should always use a wand of detection before opening a sealed door.
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| # ? Jan 13, 2012 09:34 |
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I am so sad about this game. It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.
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| # ? Jan 13, 2012 09:40 |
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Cardiovorax posted:I am so sad about this game. I don't think anyone liked ToME before this.
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| # ? Jan 13, 2012 09:43 |
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I don't really get how you can call it derived dross when the skillsets are beyond any roguelike or RPG out there. poo poo like Paradox Mage is just absolutely mindblowing.
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| # ? Jan 13, 2012 09:50 |
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Cardiovorax posted:I am so sad about this game. What was it that you liked about Tome 2, though?
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| # ? Jan 13, 2012 09:56 |
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Cardiovorax posted:I am so sad about this game. Well, you can keep playing the older versions and enjoy your scumming for health potions/ID scrolls.
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| # ? Jan 13, 2012 09:59 |
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nucleicmaxid posted:I did this about 36 hours ago and haven't gotten my code yet, so it may take a while to do. (I know he's got RL stuff going on, so I'm not bitching, just saying it takes time.) I could be wrong, but I believe it goes through automatically if you're logged in to the website when you donate. I wasn't, or the server weirded out or something, so I had to e-mail him to get my account upgraded.
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| # ? Jan 13, 2012 10:38 |
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JosephWongKS posted:What was it that you liked about Tome 2, though? The things I liked and miss: More artifacts (Its kinda lame getting the same 5-6 drops early game). Lost Soul Starts/sub-races Stealing from stores More shop diversity
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| # ? Jan 13, 2012 11:18 |
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Tonfa posted:I don't really get how you can call it derived dross when the skillsets are beyond any roguelike or RPG out there. poo poo like Paradox Mage is just absolutely mindblowing. That would be great if I could actually unlock stuff. I don't want to cheat because I like the feeling of OH COOL you get from exploring and uncovering a new thing, but...
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| # ? Jan 13, 2012 13:51 |
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Cardiovorax posted:I am so sad about this game. You know that cooldowns have been around since before MMOs were really A Thing, right? Pen-and-paper, console, and computer games of one kind or another have been using X-times-per-<day/fight/play session/whatever> abilities for a long rear end time, and regenerating resources like stamina or mana are really not terribly different from a globalized, abstracted cooldown mechanic. I mean if you hate cooldowns for whatever reason that's cool, different strokes for different folks, but it's pretty daft to blame MMOs for creating a mechanic that predates them and is also really effective and well-received in a variety of different contexts.
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| # ? Jan 13, 2012 13:53 |
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On a raw gameplay level, cool downs are a great mechanic because they promote a way to regulate the use of powers in a way that is directly relevant to the timeframe of a battle, whilst not punishing experimentation (indeed, separate cooldowns directly reward using multiple skills, instead of spamming the same one over and over again) or requiring grinding to accumulate reserves of resources. (This makes me think whether there's some talent tree based around manipulating cooldowns. The metamagic cooldown reset skill is a start, but maybe some kind of mage variant based around charging multiple skill uses to be released simultaneously?) Someone should add Lost Souls (poorly balanced as they were) as a mod though, but it's early days yet!
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| # ? Jan 13, 2012 14:17 |
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It's not really MMO-esque since it lacks a global cool down mechanic which is pretty much core.
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| # ? Jan 13, 2012 14:23 |
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I like the skill cooldowns. TOME is like the only roguelike where a melee character actually has options aside from "mash yourself into an enemy until it is dead"
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| # ? Jan 13, 2012 14:26 |
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I played a lot of ToME2 but I can't imagine returning to it. It sure was a game with lots of varied dungeons and playstyles, but otherwise really flawed and Angbandishly grindy. Last time I checked it was a game where you scummed the sandworm lair for stat gain potions for hours on end, cast a billion spells/god powers before venturing into a new level to avoid being oneshot by a trap and still got evaporated by that one pack of dragons/hounds you happened not to find resists for. The only fun part was breaking the game in hilarious ways like posessing a multiple handed lake monster and giving it +attacks per round randarts to blend everything into a fine paste, worshipping melkor wih mimicry to kill the endboss in a few combat turns or summoning great wyrms of power who summon more great wyrms of power who summon more great wyrms of power Also ToME2's UI ties with Dwarf Fortress for the best user "friendliness". 4 buttons to cast a spell oh boy. E: Also how do you get a Wyrmic off the ground? I'm no roguelike newbie and have no problem starting classes like rogues or cursed, but wyrmics just don't seem to have any "whoah" damage abilities Therion fucked around with this message at Jan 13, 2012 around 15:24 |
| # ? Jan 13, 2012 15:15 |
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Therion posted:E: Also how do you get a Wyrmic off the ground? I'm no roguelike newbie and have no problem starting classes like rogues or cursed, but wyrmics just don't seem to have any "whoah" damage abilities I've won with a wyrmic (many, many betas ago) and have gotten another one to the east (long before the one I won with). I started up a new one last night and basically my start up strategy was to put a point in lightning speed as an escape option, invest into strength right off the bat so I could get 4 points in armor training, and then switch over to willpower until I could take Icy Skin to 5. I then moved back over to strength so I could learn assault, but once I had one point in it I went straight Willpower until soft-capped and the rest in Con. You can go sword and shield or two-handed, both are viable. The class doesn't have great damage but it does have good armor so you can either supplement that armor with a shield or try to shore up your low damage with the two-handed tree. If you go two-handed Warshout is amazing, as are death dance and the berserker sustain. Otherwise assault is good for damage and shield pummel is good for debuffing. Anti-magic is particularly good on a wyrmic. Here's the character if you want to crib from him. Level 22 so he's not to far in the game yet. This build would work either one or two-handed so feel free to shuffle points around. Icy Skin is really the keystone ability early on so as long as you invest in that as soon as possible you should do alright.
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| # ? Jan 13, 2012 16:27 |
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You can replace "ToME 2" for "D&D 3.5" and "ToME 4" for "D&D 4E" on this page, and you get a Traditional Games thread.
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| # ? Jan 13, 2012 16:59 |
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Eel-Skin armor is pretty risky on an Alchemist early on. I murdered my golem while spamming my staff attack.
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| # ? Jan 13, 2012 18:54 |
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So can I unlock things on Exploration mode? Or is that too close to cheating?
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| # ? Jan 13, 2012 18:56 |
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| # ? May 18, 2013 11:51 |
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Gotta love how a Dwarf Cursed can't beat the first Dwarf boss, and an Undead cursed can't beat the bone giant boss.
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| # ? Jan 13, 2012 19:44 |
















It took away everything I liked about ToME 2 and replaced it with a MMORPG-derived dross of cooldown-based gameplay, achievements nobody cares about and complete boredom. So sad.






