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JosephWongKS
Apr 4, 2009

I hate this book and I hate Railrunner and I hate Thunderbark and I hate Black Magic and I hate everything they stand for.

In my current game, I can't find the sixth piece of lore (the "key" to Sher'tul) in the Old Forest. I understand that this is supposed to be in level 4 of Old Forest, but I've searched the level thoroughly and still can't find the final missing journal entry.

In this current game, there's a huge vault of thieves and trolls in level 4 of Old Forest. Could this be why the journal entry is missing? Is there any way to edit or add the journal entry back in?

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victrix
Oct 30, 2007


#1 annoyance: Autoexplore constantly broken by lovely, meaningless traps

#2 annoyance: Selling stuff. They seem to have gone out of their way to remove boring gameplay tasks (no potions/scrolls, all items are id'd and of a certain minimal usefulness with no garbage items), but you still have to pick up crap loot to haul back to town and sell.

Not too bad I suppose, those two just stuck out since most other aspects are fairly smooth.

Aladar
Aug 13, 2007

And my eyes bulging means that I'm going to be chattering for a while!


victrix posted:

#2 annoyance: Selling stuff. They seem to have gone out of their way to remove boring gameplay tasks (no potions/scrolls, all items are id'd and of a certain minimal usefulness with no garbage items), but you still have to pick up crap loot to haul back to town and sell.

Not to defend this per se since I agree it's pretty annoying, but it's alleviated by the Transmogrification Chest. Once you get it on one character it becomes a birth item that you get on all of them, making it much easier to get gold for items.

Wolpertinger
Feb 16, 2011


Aladar posted:

Not to defend this per se since I agree it's pretty annoying, but it's alleviated by the Transmogrification Chest. Once you get it on one character it becomes a birth item that you get on all of them, making it much easier to get gold for items.

More than alleviated, really - loot is automatically picked up, weighs nothing, and a list is displayed at the end where you pick which ones you keep while the rest are automatically sold for full store prices. (except for ammo, for some odd reason, where you get 5 gold for selling a stack of 150 in the chest, but 15 gold in a store.. though that quickly becomes irrelevant, especially considering how heavy ammo can get)

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Was I only supposed to get poo poo for one of the alchemists to get a better ending to the quest? It just petered out into nothing aside from the couple potions I got.

victrix
Oct 30, 2007


I had no idea there was such a thing! Where do I find this lovely chest?

Gils
Aug 23, 2008

take it smugly


At the end of the Old Forest, there's a path to Lake Nur, and do a dungeon there. The boss at the end of the lake dungeon is pretty awful, though. High healing and magic damage.

GoodShipNostalgia
May 7, 2007

"The good ship Nostalgia for Infinity. Still very much as you left her."

Speaking of selling, are you supposed to get horribly ripped off by shopkeepers? I swear they charge 10 to 20 times as much for an item than you'd get for selling it. I could go with double the price, but this is kinda ridiculous.

notwithoutmyanus
Mar 17, 2009


Gils posted:

At the end of the Old Forest, there's a path to Lake Nur, and do a dungeon there. The boss at the end of the lake dungeon is pretty awful, though. High healing and magic damage.

keep in mind this also means it's going to be difficult without some piece of equipment with waterbreathing, too.

Gils
Aug 23, 2008

take it smugly


Not really, or at least I haven't. You can easily get between islands on the lake and bubbles in the submerged portion without ever going below 50 air. The enemies in the water part have little health, so they should be pretty easy to blast through even if you get surrounded.

Gyoru
Jul 13, 2004



Put this in your allow_build.profile to unlock everything.

Located in (depends on if you play with an online account or not)
%USERPROFILE%\T-Engine\4.0\profiles\online\modules\tome
or
%USERPROFILE%\T-Engine\4.0\profiles\offline\modules\tome

code:
undead_ghoul = true
wilder_summoner = true
corrupter_reaver = true 
mage_pyromancer = true
divine_anorithil = true 
corrupter = true
divine = true
mage_cryomancer = true
mage = true
divine_sun_paladin = true
wilder_wyrmic = true
undead = true
undead_skeleton = true
afflicted_cursed = true
afflicted = true
afflicted_doomed = true
yeek = true
psionic = true
psionic_mindslayer = true
chronomancer = true
chronomancer_temporal_warden = true
chronomancer_paradox_mage = true
corrupter_corruptor = true
mage_necromancer = true
wilder_stone_warden = true
warrior_brawler = true
construct = true
construct_runic_golem = true
campaign_infinite_dungeon = true
campaign_arena = true
mage_geomancer = true
mage_tempest = true
rogue_poisons = true
rogue_marauder = true

Gyoru fucked around with this message at Jan 2, 2012 around 04:11

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.


Going to answer a bunch of questions on this page...

On auto-explore, trap improvements are on the to do list I believe. Not that that really makes auto-explore break less but at least it should be breaking on evil traps instead of meaningless ones.

As to not selling items, it was tried (gold drops were increased as well as gem value) but some people bitched about not being able sell all their loot so the Transmog chest was put in to give the best of both worlds. I liked not having to sell everything myself.

The alchemist quest lines will complete one random potion from one of the other alchemists every time you turn one in. So if you're working for multiple alchemists it's possible you can screw yourself out of the final rewards but on the other hand you get to be pickier about which potions you get.

I personally won't do Lake of Nur without water breathing or magic mapping of some kind + a targeted teleport of some kind. I've lost a few characters in there just trying to wing it. I know a lot of players feel it's not that hard though so YMMV.

JosephWongKS, I know at least in earlier betas lore and items could generate in empty spaces behind trees. In other words, inaccessable terrain without a digger. Otherwise you can activate the debugger by going to (on windows)C:\Documents and Settings\UserName\T-Engine\4.0\settings and creating a file called cheat.cfg. Inside that file you want to put a single line that says cheat = true (you may need to use Notepad ++ to do this I'm not sure). Then when in the game you'll want to bind the debug menu to a hotkey and pull it up. I'm pretty sure you can create every piece of lore from there, otherwise you can teleport around the map and look for it with control+right click I believe. Once your done you'll want to disable the cheat file (changing the file name will work) to keep your characters updating in the vault (if that matters to you).

Sorry if any of that info is wrong, I'm a bit rusty.

victrix
Oct 30, 2007


I'd suggest simply removing useless traps entirely, leaving only meaningful ones in lower quantities. Not sure what -5hp for three turns adds to the game really.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


I love the variety in this game. I unlocked an underwater fortress complete with a ghost butler, ate the still-beating heart of a sandworm queen under the desert, then stumbled into a temporal rift and got completely wrecked by a gang of tentacled men that confused and stunned me.

Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


The guys in the IRC are so nice and helpful . This is about the best I've done in a roguelike ever.

Edit: also holy loving gently caress, it's 4 am. What the hell, ToME?

Lprsti99 fucked around with this message at Jan 2, 2012 around 09:03

Filthy Monkey
Jun 25, 2007



I seem to have bugged out. I went down a staircase and got stunned or something, which made my hotbar with my skills on it vanish. I went back up the steps, and now my bar isn't coming back. I can hit the button the skills were assigned to, and they work, but I can't change skills or see what the assignments are. Pressing tab does nothing.

b0lt
Apr 28, 2005


Filthy Monkey posted:

I seem to have bugged out. I went down a staircase and got stunned or something, which made my hotbar with my skills on it vanish. I went back up the steps, and now my bar isn't coming back. I can hit the button the skills were assigned to, and they work, but I can't change skills or see what the assignments are. Pressing tab does nothing.

Try pressing pageup/pagedown a couple of times.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Kicking rear end with my alchemist so far. I have yet to succeed in one of those escort missions though. This last time the dude got mauled by a blizzard spitting tree.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Tsurupettan posted:

Kicking rear end with my alchemist so far. I have yet to succeed in one of those escort missions though. This last time the dude got mauled by a blizzard spitting tree.
You can right click on your escort and give them commands. The commands are only "tell me how far away the portal is" and "wait here for a couple turns, you suicidal moron" but it can at least give you a chance to scout ahead and see what's coming up.

My strategy for those missions is to stay in bottlenecks and keep the idiot pinned behind me while I try to kill everything in sight.

zedprime
Jun 9, 2007


I was mortified about ToME after playing an early version of 3 and it being more boring than the kitchen-sink-band it was to replace. ToME2 was admittedly long in the tooth and only had its prodigious classes and world to fend off against more serious -bands and dungeon crawl. 4 is so much more promising. I haven't played Dredmor since release to see if they've implemented some of the ease of use stuff that plagued it by absence, but ToME4 already beats it with dungeon themes.

Drox
Aug 9, 2007

by Y Kant Ozma Post


I really like alchemist but I was getting fed up with those loving crystal monsters. So I switched to human, since I didn't know until someone mentioned here that different races have different starts. Trollmire was much more reasonable, until I moved a rock and got destroyed by bears because my idiot golem felt the need to step out of the bottleneck.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Drox posted:

I really like alchemist but I was getting fed up with those loving crystal monsters. So I switched to human, since I didn't know until someone mentioned here that different races have different starts. Trollmire was much more reasonable, until I moved a rock and got destroyed by bears because my idiot golem felt the need to step out of the bottleneck.
You can also leave the area you start in and go somewhere else. Those crystals are a problem with a couple levels under your belt, let alone for a level one punching bag.

Fergus Mac Roich
Nov 5, 2008



Maybe I'm missing something here but how do I play in ASCII mode? I slightly prefer it over the artwork they're using but I don't see it in options and only have one executable.

edit: vv Just found it right before you posted that, thank you! I didn't realize there were more options if you were actually playing a character.

Fergus Mac Roich fucked around with this message at Jan 2, 2012 around 18:36

Mister No
Jul 15, 2006
Yes.

start a game, make your character and everything, then hit escape and go to graphics mode.

oneliquidninja
Jan 6, 2007

I swear I wrote something funny here.


Found this on the tome forums today...

http://forums.te4.org/viewtopic.php?f=42&t=28061

If people are having trouble getting the game to run on windows you can try what's suggested in that topic.

In documents and settings for the active user.

quote:

So, to fix this problem you need to create (or modify, if it is already created) fbo_active.cfg file in the folder .../T-Engine/4.0/settings, open it and write there:

fbo_active = false


e: added to the op along with how to activate cheat mode so if you guys come across game stopping bugs you can try to fix them.

oneliquidninja fucked around with this message at Jan 2, 2012 around 18:50

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Finally finished my first escort, and my rewards were... Chants. That use positive energy. On a necromancer. I feel so weird!

Wafflecopper
Nov 27, 2004

Heyyy watch it chief


Welp. Lesson learnt from my last game: don't gently caress with the adventurer party that roams around on the world map. I'd just unlocked the transmogrification chest and was feeling pretty badass so I thought I'd take them on. Got some caster 1v1 behind some trees and demolished him, then stepped out and was instantly blinded and hit for over half my HP by a berserker. I figured he couldn't hit me that hard twice in a row so I hit my regen infusion and got killed by the next hit.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Thinking of starting a melee character, but where do I start the antimagic quests? I found a scroll, once, that mentioned how magic was evil or something and to watch out for pointy ears, sour milk, some nonsense like that, but I've seen nothing else.

Gils
Aug 23, 2008

take it smugly


There's a town called Zigur on the world map, kind of near Last Hope, that only appears for non-magic characters. If you go there you've got to fight an arena of magic users to gain all the antimagic stuff. It's kind of tough, do it around 20 I think.

Arrhythmia
Jul 22, 2011

GOOOOOOOOOOONS!

Tsurupettan posted:

Thinking of starting a melee character, but where do I start the antimagic quests? I found a scroll, once, that mentioned how magic was evil or something and to watch out for pointy ears, sour milk, some nonsense like that, but I've seen nothing else.

There's a town called Zigur to the north-west of Last-Hope. If you enter the main map with any of the magic resources (Mana, Postive/Negative to name a few), then it'll be hidden from you. The enemies they make you fight are around level 25 if I remember correctly. I'm pretty sure you're supposed to do it after having saved Derth from the air-elementals.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Wafflecopper posted:

Welp. Lesson learnt from my last game: don't gently caress with the adventurer party that roams around on the world map. I'd just unlocked the transmogrification chest and was feeling pretty badass so I thought I'd take them on. Got some caster 1v1 behind some trees and demolished him, then stepped out and was instantly blinded and hit for over half my HP by a berserker. I figured he couldn't hit me that hard twice in a row so I hit my regen infusion and got killed by the next hit.
Yeah those random adventurer parties will kick your poo poo in if you're not careful. Three enemies around your skill level with matching talents and poo poo, and there are rarely any chokepoints so they can gang up on you real quick.

Lprsti99
Apr 7, 2011

I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde


gently caress playing a Cursed is tough I'm tired of mages, though, and the whole curse metagame looks cool as hell. Had the most success with a Skeleton, though, only reason I died was from opening a locked door.

aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'

Can you change the ASCII tileset font?

Contest Winner
May 8, 2006

My head, she has an equator!

I like the whole unlocking race and class choices thing. I think it is a good system to help ease people into the game. Plus I think meta-game goals in a roguelike is a good way for them to go. The trick is making it so, technically, you could win on the first game of a new account, but that as you play you will unlock new choices. Desktop Dungeons does a similar thing and I like it there too

I am enjoying Tome 4 so far. I am terrible at it, but that isn't a surprise to me. I feel like this is getting close to just the level of random/static parts of the game that I prefer.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Holy poo poo the first boss in the Dwarven area is murderous.

notwithoutmyanus
Mar 17, 2009


oneliquidninja posted:

Found this on the tome forums today...

http://forums.te4.org/viewtopic.php?f=42&t=28061

If people are having trouble getting the game to run on windows you can try what's suggested in that topic.

In documents and settings for the active user.


e: added to the op along with how to activate cheat mode so if you guys come across game stopping bugs you can try to fix them.

Actually, while I can actually play but it crashes at the moment - turning on this setting (which btw is in c:/users/$username/t-engine/4.0 (not explained well) actually ensures the game crashes almost immediately when it loads on the non-luajit version. Not sure if this will help DG with anything or not. There's also zero reason to do this from the config - as it can be done in game. FBO = frame buffer = can change that setting in game.

VVV: press X, you probably swapped to the other weapon set.

100 HOGS AGREE
Oct 13, 2007

Oh super wow! That looks like a tasty thing for me to eat with my excellent beak!


Ok I just started a new bulwark and when I walked up to a cutpurse I tried to shield bash and holy poo poo what happened to my shield. And then I checked my inventory and my sword was gone too. Is this a bug or did I get robbed. There was no message in my message history referring to my losing my poo poo.

Oh derp I accidentally changed my equipment to the alternate slot.

Drox
Aug 9, 2007

by Y Kant Ozma Post


I'm not sure what I did differently this time, but I rolled another human alchemist and beat the poo poo out of Bill.

This is cool but I'm not sure exactly how equipping the golem works. I pick an item and it changes to a grey, non-magic version of itself? Or, oh, is that what the golem already held?

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Drox posted:

I'm not sure what I did differently this time, but I rolled another human alchemist and beat the poo poo out of Bill.

This is cool but I'm not sure exactly how equipping the golem works. I pick an item and it changes to a grey, non-magic version of itself? Or, oh, is that what the golem already held?

The gray things he's holding at the start are unidentified generic items.

e: What I'm not sure is what the two slots other than armor/weapon/shield are.

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Falcorum
Oct 21, 2010


Tsurupettan posted:

Holy poo poo the first boss in the Dwarven area is murderous.

Getting out of the dwarf area heavily depends on whether your ally lands a stun or not (in which case, he dies in 3 turns and you die shortly after).

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