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F. Lobot posted:Street Fighter has Cammie and... that's really it, the rest is zany but doesn't make me hide my computer screen. MvC has superheroes, which appeal to the masses well. Also consider that any given superhero wears more clothing than most of the cast of Skullgirls combined. Really, now?
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# ¿ Jan 9, 2012 06:50 |
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# ¿ Apr 27, 2024 15:50 |
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Robolizard! posted:stop idiot Way to be a douche yourself. I was done. In actual talk I see that Valentines damage is still super low in the FF vids. Is that because her damage still hasn't been done yet?
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# ¿ Jan 9, 2012 07:09 |
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Nerokerubina posted:I think the defib super was in at SoCal Regionals but it might not have worked? The defibrillator is actually her snapback.
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# ¿ Jan 9, 2012 19:20 |
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Liar Lyre posted:I think the guy updating it is working in some way on the game because he's already got all the data for Valentine ready to go. Plus how else did he get the exact damage numbers for the game already? The stuff for Valentine is just placeholders, though. There's no way all of her attacks are going to deal 100 damage each.
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# ¿ Jan 11, 2012 04:39 |
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Hey, Valentine's moveset has been revealed. http://shoryuken.com/2012/01/23/skullgirls-valentines-full-move-list-revealed/
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# ¿ Jan 24, 2012 03:35 |
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Nerokerubina posted:Also Ms. Fortune is Nanako if memory serves. Reverge must have really liked that dub? Also Chi Chi from DBZ Abridged.
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# ¿ Jan 28, 2012 05:51 |
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SpaceBees posted:I thought it was Berserker Barrage as a reference to Wolverine, but if she actually says that she is my favorite fighting game character of all time, no contest. Naw man, Fortune's all about them terrible puns. The first time I heard it I chortled.
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# ¿ Feb 12, 2012 03:45 |
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BurningNinja posted:Also it's incredibly slow and super easy to punish. Thankfully you can DHC into it and it recovers a 1/3rd of their health now.
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# ¿ Feb 14, 2012 03:14 |
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Eeevil posted:DHCs subtract a bar from the cost of level 3s, so it's probably the same for a level 5. What he said. Basically you can DHC a level 1 super into Valentine's level 5. BurningNinja posted:Except it's the super itself that's slow, not the startup or anything. The point is to make it unsafe to do always, unless you hit the opponent with it which is unlikely with her rez super. At least that's what I understood about it when Mike Z was discussing it in one of those breakdown videos. I watched that same video to verify the health thing and he never said that it'd be unsafe to do always. He said it was extremely punishable on block.
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# ¿ Feb 14, 2012 03:24 |
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Waterbed posted:To summarize for those who missed it: She's like a nun that turns into some weird shapeshifting thing. When she does attacks, it's just the animations of other characters (c.MK from Parasoul, airdash attack thing from Cerebella). So most of her attacks don't have animations unique to her. Her movement had unique animations at least. You forgot about her getting attacks other characters don't use. Like Cerebella's butt bomber and Parasoul popping shots with her pistol.
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# ¿ Feb 17, 2012 07:30 |
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Internet is fast. Quality is rear end! https://www.youtube.com/watch?v=M3w3JVP8Zh0
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# ¿ Feb 17, 2012 07:37 |
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Broken Loose posted:Don't be so quick to write off the gun as an assist. HP gun has the same trajectory as Cammy's Cannon Spike did in Marvel 2, except with basically no vulnerable hitbox if you plan it out right. I think Peacock could really make awesome usage out of it (and Double could use Peacock as an efficient battery for Catellites). Also don't forget if it hits a character out of the air it'll drop them to the ground and make them groundbounce for free combos.
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# ¿ Feb 26, 2012 01:32 |
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Liar Lyre posted:Isn't item drop air only and air only moves not possible for assists? You mean Double's? Yeah on both counts.
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# ¿ Feb 26, 2012 02:28 |
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Dizz posted:Well I hope that release date for Xbox is real. It means I am closer to meeting this Gorilla Fate It was confirmed by Mike Z and Ravid. It's about as real as it can get!
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# ¿ Apr 1, 2012 03:14 |
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I hear no tale of Last Blade. That had Last Blade 1 *and* 2 on it
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# ¿ Apr 2, 2012 02:15 |
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Seriously, that is not a thing I'd actively share. ONE WEEK
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# ¿ Apr 4, 2012 15:42 |
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animaCartographer posted:
Actually that shot is Black Dhalia, another character in the SG universe. Umbrella also shows up in a different spot as Rootbeer Baron showed.
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# ¿ Apr 6, 2012 15:38 |
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Liar Lyre posted:Haha. Looks like they jumped the gun a little bit. I think it's more a slight troll/reference than gun jumping.
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# ¿ Apr 6, 2012 20:41 |
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AlternateNu posted:I don't know much about the game's canon, so it was cool finding out the bombs actually have names: Lenny and George. Yes, those are their names... now.
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# ¿ Apr 6, 2012 23:13 |
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rocket USA posted:Steinbeck is a way classier thing to reference than nukes, though. This is completely true. Also I had to pull out of the tourney for now since I'm not even sure I'll be able to get it 1st day.
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# ¿ Apr 7, 2012 01:33 |
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Final FNF before release! http://www.gametrailers.com/video/friday-night-skullgirls/728881 http://www.gametrailers.com/video/friday-night-skullgirls/728883 http://www.gametrailers.com/video/friday-night-skullgirls/728885
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# ¿ Apr 7, 2012 04:24 |
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AXE COP posted:One thing that concerns me after watching these videos is that the infinite prevention system seems way too sensitive. There was like 5 or 6 different moments in that video where they could burst out despite not being in anything even mildly resembling an infinite. Bits of explanation from SRK: Mr. X posted:Round 2 Also Mike Z posted:Good thinking. More like to showcase the existence of the IPS, but yeah, they're 100% on purpose.
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# ¿ Apr 7, 2012 11:42 |
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SpaceBees posted:I was watching the IGN preview of Ms. Fortune from awhile back and realized that when she grabs you and puts you in the yarn ball for her back throw, the yarn is actually made of the muscle tissue of her legs, and her legs disappear during the animation and reattach when she's done. Its the little things that make this game great. Her legs *and* arms. You see them sticking out before she starts spinning the ball.
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# ¿ Apr 8, 2012 05:53 |
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field balm posted:oh man are throws only lp+lk or are they any punch+kick of the same strength? cause if so, yeah I'll probably be playing standard layout. Only lp+lk, man. mp+mk is tag 1 and hp+hk is tag 2.
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# ¿ Apr 11, 2012 04:53 |
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I'm on 360 and my load times are pretty fast.
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# ¿ Apr 11, 2012 15:20 |
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If you're on XBLA, restart your game. Online's working now.
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# ¿ Apr 11, 2012 19:25 |
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Aww yeah, instakill solo Cereballa combo versus a 3 person team. Of course, it uses 3 levels and I'm sure somebody else figured it out. j.HK, s.MP, QCB+throw, QCB+PP. I'm only posting this because I was kinda amused it worked.
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# ¿ Apr 11, 2012 20:22 |
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Transient People posted:Isn't Ultimate Showstopper basically an instakill against a 3-man team anyway? IIRC it does, like, 98% of a lifebar or so, so for the three bars you can run through a team entirely if you overcome the zoning. Nah, it's only about 3/4ths of a lifebar. And it has to be done fairly close to get that much.
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# ¿ Apr 11, 2012 21:08 |
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PonchAxis posted:So right now I have no money on my debit card and PSN isn't letting me use my card. I get paid tomorrow but I thought it would credit my card not debit it? Or something I don't know I'm playing the demo til then I guess. Wait, are you trying to use your debit card when it doesn't have money or another card? I'm confused because the second one you might have to check some things but the first just makes me wtf
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# ¿ Apr 12, 2012 02:34 |
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I'm curious though, Copper Vein, seeing as you're sad what exactly could they have done different that's actually feasible and not what people wish? And I mean feasible under the constraints that they had.
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# ¿ Apr 12, 2012 17:12 |
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Brett824 posted:Is the difference that one of them has a smart production cycle that guarantees extra content for the consumers and allows them to have a higher production budget and the other requires you to shill from fans by holding extra content hostage based on sales? So SFxT is holding extra content hostage now? Jokes aside, if Skullgirls is what you mean by the latter then what extra content is being 'held hostage'? If you're gonna claim the moves list then sorry to burst your bubble. The team managed to convince their higher ups to do at least one patch so far no matter what and moves list will be coming then. Unless you wanna call getting moves list for free post haste being held hostage.
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# ¿ Apr 12, 2012 17:49 |
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Tamagod Sushi posted:How do you unlock more levels? I love the background music so much that I just go into training mode to listen to them Go through story mode. I know I had all the stages unlocked when I finished with everybody's story.
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# ¿ Apr 14, 2012 00:54 |
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Sup guys, the way to palette 10 has been revealed. 'In the 360 version, go to Versus, then local. At the controller/player screen press: Down, RB, Up, LB, Y, B' That'd be Down, R1, Up, L1, Square, X on PS3. It's the old SF2 Mirror match code. Broken Loose posted:Data miners have been putting in work! Yeah, those are leftovers for when they were trying their hardest to get those two characters in for release. Also Mike said Squigly's name is spelled wrong, haha. Is there a central place that artwork is being posted at? Zaa Boogie fucked around with this message at 06:59 on Apr 14, 2012 |
# ¿ Apr 14, 2012 06:51 |
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just a butt posted:http://itunes.apple.com/us/album/id521826886?i=521827532&ign-mpt=uo%3D4 And for those that don't want to bother with itunes: http://www.cdbaby.com/cd/michiruyamane Supposed to show up on Amazon soon, as well.
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# ¿ Apr 25, 2012 06:54 |
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http://www.amazon.com/Skullgirls-Orginal-Soundtrack/dp/B007XEHK4U/ref=sr_1_5?ie=UTF8&qid=1335366765&sr=8-5 And now on Amazon!
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# ¿ Apr 25, 2012 16:29 |
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Brosnan posted:That's a pretty impressive list so far. Not sure I agree with changing assist inputs, though, especially since using button macros in tourneys has become acceptable for some reason. They're not changing assist inputs. Just adding more of them.
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# ¿ May 21, 2012 06:45 |
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Those palettes are eventually going to be given to everybody once that patch comes out. It just looks like Gamersgate will be getting those 4 colors for Parasoul early!
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# ¿ Jul 1, 2012 03:22 |
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"we've submitted it and are waiting on approval for the patch. SCEA has approved it, so we're waiting on SCEE and MS now. " -- Ravidrath today on Neogaf forums about Zaa Patch Don't call it a comeback~
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# ¿ Nov 5, 2012 03:31 |
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Dizz posted:It said the indefinitely delayed PC release and first DLC character until they can start going again which means they may or may not be continuing it and they will be released _________. Actually it said that resumption of work on the PC version was delayed and the first DLC character was 'indefinitely' delayed.
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# ¿ Nov 21, 2012 02:05 |
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# ¿ Apr 27, 2024 15:50 |
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Dr. Fetus posted:Eh, it was just bad word choices on my part. Actually, it looks to be coming sooner rather than later with a workaround the group managed to figure out.
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# ¿ Feb 5, 2013 11:22 |