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Yessss, the game feels so much closer now!
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# ¿ Mar 13, 2012 15:06 |
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# ¿ Apr 27, 2024 18:51 |
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I wonder if having customizable assists is gonna make alpha counters more prevalent than in other fighting games?
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# ¿ Apr 7, 2012 04:55 |
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Waverhouse posted:Has anyone else gotten this weird bug where you try to cancel out of searching for a Quick Match and you get stuck at the 'Please Wait... Network Shutting Down' screen forever? (Xbox) The Network shutting down action funnily enough takes more time sometimes than just getting a rejected match.
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# ¿ Apr 25, 2012 05:07 |
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Skullgirls is the first fighting game I've played that uses GGPO, do all GGPO games feel this nice online? Going from UMvC3 to this is nothing short of amazing.
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# ¿ Jun 17, 2012 00:57 |
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Goddamn, Smash players really are the worst. There was no way that joke warranted an apology at all. How can you even get mad at something like that?
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# ¿ Jan 26, 2013 05:48 |
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https://twitter.com/Skullgirls/status/294671878310739968
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# ¿ Jan 26, 2013 06:23 |
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My votes were for Isaac, Feng, Aeon, and Panzerfaust, but it's kind of crazy how many characters I'd be totally fine with if they got into the game.
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# ¿ Apr 1, 2013 19:02 |
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It's weird seeing all of these changes every week and getting excited to try some new stuff out, but then remembering that the game we're playing isn't actually changing.
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# ¿ Jun 7, 2013 21:40 |
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Jmcrofts posted:Uploaded me playing some online matches as solo Squigly. Oh hey, that was me you were playing in the first match! Watching myself played back is kinda making me cringe
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# ¿ Jul 6, 2013 18:21 |
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may contain peanuts posted:Was the level 3 at the end really necessary I was too worried I'd mess up my combo if I went for one, so the level 3 just sort of happened on reflex. It wasn't just to be a jerk, honest! Noi Albinoi posted:Coming up with your own combos feels intuitive and fun, but I have a question regarding the system. If the numbers of hits on the screen gets dropped in training mode, does that means it's a broken link or that I did it wrong? If the number drops off the screen, then you've dropped your combo, even if things look like they connect together really smoothly.
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# ¿ Jul 6, 2013 19:19 |
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ps am no frog posted:I'm aware the IPS got changed a bit but im still murky on how so maybe its not possible but i'm trying to work a jump in to open this combo for Squigly. Maybe someone can come up with something or tell me that its not possible without triggering IPS. When IPS triggers, what colour are the hitsparks? Pink, or green?
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# ¿ Jul 8, 2013 23:09 |
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Beside the combo stage number that goes from 0-5 in training mode, there's another number that says 0/420. Every hit in your combo increases that number by a set amount. If you start a new chain after that hits 420, those green hitsparks pop up and they can burst. This was added fairly recently to help keep the combos shorter and avoid multi-character touch of death combos. The extra hit at the beginning is probably pushing you over 420 when you have to do that link to start your last chain. I'm pretty sure the green hitsparks only trigger when you start a new chain, but I'm not 100% certain on that.
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# ¿ Jul 8, 2013 23:51 |
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Pre-orders start on August 1st, which will give you beta access as well.
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# ¿ Jul 27, 2013 20:19 |
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Man, lobbies are so much more enjoyable than ranked. A single match just really isn't enough to learn from.
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# ¿ Aug 11, 2013 07:43 |
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# ¿ Apr 27, 2024 18:51 |
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Feel free to add me as well, I'd love to get better at this game. http://steamcommunity.com/id/Xuuel/
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# ¿ Aug 15, 2013 04:57 |